Affective Videogames: The Problem of Wearability and Comfort
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Andrea Bonarini, Fiammetta Costa, Maurizio Garbarino, Matteo Matteucci, Maximiliano Romero, Simone Tognetti
Affective Videogames: The Problem of Wearability and Comfort
HCI, 2011.

HCI UA 2011
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@inproceedings{HCI-UA-2011-BonariniCGMRT,
	author        = "Andrea Bonarini and Fiammetta Costa and Maurizio Garbarino and Matteo Matteucci and Maximiliano Romero and Simone Tognetti",
	booktitle     = "{Proceedings of the 14th International Conference on Human-Computer Interaction. Part IV: Users and Applications}",
	doi           = "10.1007/978-3-642-21619-0_77",
	isbn          = "978-3-642-21618-3",
	pages         = "649--658",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{Affective Videogames: The Problem of Wearability and Comfort}",
	volume        = 6764,
	year          = 2011,
}

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