Allan Fowler, Lindsay Grace
Proceedings of the Second International Conference on Game Jams, Hackathons and Game Creation Events
ICGJ-2017, 2017.
@proceedings{ICGJ-2017,
doi = "10.1145/3055116",
editor = "Allan Fowler and Lindsay Grace",
isbn = "978-1-4503-4797-6",
publisher = "{ACM}",
title = "{Proceedings of the Second International Conference on Game Jams, Hackathons and Game Creation Events}",
year = 2017,
}
Contents (10 items)
- ICGJ-2017-FowlerS #game studies
- Engaging under-represented minorities in STEM through game jams (AF, IS), pp. 1–5.
- ICGJ-2017-Ho #game studies
- Evoking inspiration for game jam ideas (XH), pp. 6–9.
- ICGJ-2017-PirkerKG #analysis #game studies #network #social
- Social network analysis of the global game jam network (JP, FK, CG), pp. 10–14.
- ICGJ-2017-PollockMY #development #game studies #learning
- Brain jam: STEAM learning through neuroscience-themed game development (IP, JM, BY), pp. 15–21.
- ICGJ-2017-IzvalovNN #comparison #game studies
- Comparison of game creation and engineering hackathons on the global and local levels (AI, SN, VN), pp. 22–25.
- ICGJ-2017-MyerscoughEJL #design
- Jamming for allies: finding a formula for inclusive design exploration collaborations (KDM, RE, MJ, CL), pp. 26–32.
- ICGJ-2017-LoriaVOLCAG
- Cosmic Brownie (CL, BV, CO, LL, DC, DA, MG), pp. 33–35.
- ICGJ-2017-FiskeSLS #game studies
- Major Tom: created in 48 hours for Global Game Jam 2017 (EF, TS, AL, CS), pp. 36–39.
- ICGJ-2017-ShoosterSMWCWL #game studies #information management #parallel
- The Big Wave: An Accessible Parallel Gameplay Information Gathering Puzzle Game made for the Global Game Jam (FZS, CS, LM, RW, MC, AW, ML), pp. 40–43.
- ICGJ-2017-SloanR
- Virtua Walker 1987: technostalgia for a walking sim from an alternative past (RJSS, PR), pp. 44–45.