Proceedings of the Second International Conference on Game Jams, Hackathons and Game Creation Events
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Allan Fowler, Lindsay Grace
Proceedings of the Second International Conference on Game Jams, Hackathons and Game Creation Events
ICGJ-2017, 2017.

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@proceedings{ICGJ-2017,
	doi           = "10.1145/3055116",
	editor        = "Allan Fowler and Lindsay Grace",
	isbn          = "978-1-4503-4797-6",
	publisher     = "{ACM}",
	title         = "{Proceedings of the Second International Conference on Game Jams, Hackathons and Game Creation Events}",
	year          = 2017,
}

Event page: http://icgj17.gameconf.org/

Contents (10 items)

ICGJ-2017-FowlerS #game studies
Engaging under-represented minorities in STEM through game jams (AF, IS), pp. 1–5.
ICGJ-2017-Ho #game studies
Evoking inspiration for game jam ideas (XH), pp. 6–9.
ICGJ-2017-PirkerKG #analysis #game studies #network #social
Social network analysis of the global game jam network (JP, FK, CG), pp. 10–14.
ICGJ-2017-PollockMY #development #game studies #learning
Brain jam: STEAM learning through neuroscience-themed game development (IP, JM, BY), pp. 15–21.
ICGJ-2017-IzvalovNN #comparison #game studies
Comparison of game creation and engineering hackathons on the global and local levels (AI, SN, VN), pp. 22–25.
ICGJ-2017-MyerscoughEJL #design
Jamming for allies: finding a formula for inclusive design exploration collaborations (KDM, RE, MJ, CL), pp. 26–32.
ICGJ-2017-LoriaVOLCAG
Cosmic Brownie (CL, BV, CO, LL, DC, DA, MG), pp. 33–35.
ICGJ-2017-FiskeSLS #game studies
Major Tom: created in 48 hours for Global Game Jam 2017 (EF, TS, AL, CS), pp. 36–39.
ICGJ-2017-ShoosterSMWCWL #game studies #information management #parallel
The Big Wave: An Accessible Parallel Gameplay Information Gathering Puzzle Game made for the Global Game Jam (FZS, CS, LM, RW, MC, AW, ML), pp. 40–43.
ICGJ-2017-SloanR
Virtua Walker 1987: technostalgia for a walking sim from an alternative past (RJSS, PR), pp. 44–45.

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