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Game Studies (GAME)

7 brands:

AIIDEAIIDE
CIGCIG
CoGCoG
DiGRADiGRA
FDGFDG
ICGJICGJ
VS-GamesVS-Games

4173 papers in 87 issues:

2019
AIIDEProceedings of the 15th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2019)
CHI-PLAYProceedings of the Sixth Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2019)
CoGProceedings of the IEEE Conference on Games (CoG 2019)
DiGRAProceedings of the 13th DiGRA International Conference: Game, Play and the Emerging Ludo-Mix (DiGRA 2019)
FDGProceedings of the 14th International Conference on the Foundations of Digital Games (FDG 2019)
ICGJProceedings of the Fourth International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ 2019)
CoGProceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2019)
2018
AIIDEProceedings of the 14th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018)
CHI-PLAYProceedings of the Fifth Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018)
CoGProceedings of the 14th Conference on Computational Intelligence and Games (CIG 2018)
DiGRAProceedings of the 12th DiGRA International Conference: The Game is the Message (DiGRA 2018)
FDGProceedings of the 13th International Conference on the Foundations of Digital Games (FDG 2018)
ICGJProceedings of the Third International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ 2018)
CoGProceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2018)
DiGRAProceedings of the Fifth Annual Chinese DiGRA Conference (Chinese DiGRA 2018)
2017
AIIDEProceedings of the 13th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2017)
CHI-PLAYProceedings of the Fourth Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017)
CoGProceedings of the 13th Conference on Computational Intelligence and Games (CIG 2017)
DiGRAProceedings of the 11th DiGRA International Conference (DiGRA 2017)
FDGProceedings of the 12th International Conference on the Foundations of Digital Games (FDG 2017)
ICGJProceedings of the Second International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ 2017)
CoGProceedings of the Ninth International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017)
DiGRAProceedings of the Fourth Annual Chinese DiGRA Conference (Chinese DiGRA 2017)
2016
AIIDEProceedings of the 12th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2016)
CHI-PLAYProceedings of the Third Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016)
CoGProceedings of the 12th Conference on Computational Intelligence and Games (CIG 2016)
DiGRAProceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games (DiGRA/FDG 2016)
CoGProceedings of the Eighth International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2016)
DiGRAProceedings of the Third Chinese DiGRA Conference (Chinese DiGRA 2016)
ICGJProceedings of the International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ 2016)
2015
AIIDEProceedings of the 11th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2015)
CHI-PLAYProceedings of the Second Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015)
CoGProceedings of the 11th Conference on Computational Intelligence and Games (CIG 2015)
DiGRAProceedings of the Ninth DiGRA International Conference: Diversity of Play (DiGRA 2015)
FDGProceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015)
CoGProceedings of the Seventh International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015)
DiGRAProceedings of the Second Chinese DiGRA Conference: Digital Games in China: Past, Present and Future (Chinese DiGRA 2015)
2014
AIIDEProceedings of the 10th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2014)
CHI-PLAYProceedings of the First Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2014)
CoGProceedings of the 10th Conference on Computational Intelligence and Games (CIG 2014)
DiGRAProceedings of the Eighth DiGRA International Conference: the of game (DiGRA 2014)
FDGProceedings of the Ninth International Conference on the Foundations of Digital Games (FDG 2014)
CoGProceedings of the Sixth International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2014)
DiGRAProceedings of the First Chinese DiGRA International Conference: Game Studies (Chinese DiGRA 2014)
DiGRAProceedings of the First Australian DiGRA International Conference: What is Game Studies in Australia? (DiGRA Australia 2014)
DiGRAProceedings of the Third Nordic DiGRA International Conference (Nordic DiGRA 2014)
2013
AIIDEProceedings of the Ninth Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2013)
CoGProceedings of the Ninth Conference on Computational Inteligence in Games (CIG 2013)
DiGRAProceedings of the Seventh DiGRA International Conference: DeFragging Game Studies (DiGRA 2013)
FDGProceedings of the Eighth International Conference on the Foundations of Digital Games (FDG 2013)
CoGProceedings of the Fifth International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2013)
2012
AIIDEProceedings of the Eighth Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2012)
CoGProceedings of the Eighth Conference on Computational Intelligence and Games (CIG 2012)
FDGProceeedings of the Seventh International Conference on the Foundations of Digital Games (FDG 2012)
CoGProceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2012)
DiGRAProceedings of the Second Nordic DiGRA International Conference: Local and Global: Games in Culture and Society (Nordic DiGRA 2012)
2011
AIIDEProceedings of the Seventh Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2011)
CoGProceedings of the Seventh Conference on Computational Intelligence and Games (CIG 2011)
DiGRAProceedings of the Sixth DiGRA International Conference: Think, Design, Play (DiGRA 2011)
FDGProceedings of the Sixth Conference on the Foundations of Digital Games (FDG 2011)
CoGProceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2011)
2010
AIIDEProceedings of the Sixth Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010)
CoGProceedings of the Sixth Conference on Computational Intelligence and Games (CIG 2010)
FDGProceedings of the Fifth International Conference on the Foundations of Digital Games (FDG 2010)
CoGProceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2010)
DiGRAProceedings of the First Nordic DiGRA International Conference: Experiencing Games: Games, Play, and Players (Nordic DiGRA 2010)
2009
AIIDEProceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2009)
CoGProceedings of the Fifth Symposium on Computational Intelligence and Games (CIG 2009)
DiGRAProceedings of the Fifth DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory (DiGRA 2009)
FDGProceedings of the Fourth International Conference on Foundations of Digital Games (FDG 2009)
CoGProceedings of the First Conference in Games and Virtual Worlds for Serious Applications (VS-Games 2009)
2008
AIIDEProceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2008)
CoGProceedings of the Fourth Symposium on Computational Intelligence and Games (CIG 2008)
FDGProceedings of the Third Annual Microsoft Academic Days Conference on Game Development in Computer Science Education (GDCSE 2008)
2007
AIIDEProceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2007)
CoGProceedings of the Third Symposium on Computational Intelligence and Games (CIG 2007)
DiGRAProceedings of the Fourth DiGRA International Conference: Situated Play (DiGRA 2007)
FDGSpecial Issue of the Second Annual Microsoft Academic Days on Game Development in Computer Science Education (GDCSE 2007)
FDGProceedings of the Second Annual Microsoft Academic Days on Game Development in Computer Science Education (GDCSE 2007)
2006
AIIDEProceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2006)
CoGProceedings of the Second Symposium on Computational Intelligence and Games (CIG 2006)
FDGProceedings of the First Annual Microsoft Academic Days on Game Development in Computer Science Education (GDCSE 2006)
2005
AIIDEProceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2005)
CoGProceedings of the First Symposium on Computational Intelligence and Games (CIG 2005)
DiGRAProceedings of the Third Digital Games Research Conference: Changing Views — Worlds in Play (DiGRA 2005)
2003
DiGRAProceedings of the Second Digital Games Research Conference: Level Up (DiGRA 2003)
2002
DiGRAProceedings of the Computer Games and Digital Cultures Conference (CGDC 2002)

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.