Game Studies (GAME)
7 brands:
AIIDE
CIG
CoG
DiGRA
FDG
ICGJ
VS-Games
4173 papers in 87 issues:
- 2019
- Proceedings of the 15th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2019)
- Proceedings of the Sixth Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2019)
- Proceedings of the IEEE Conference on Games (CoG 2019)
- Proceedings of the 13th DiGRA International Conference: Game, Play and the Emerging Ludo-Mix (DiGRA 2019)
- Proceedings of the 14th International Conference on the Foundations of Digital Games (FDG 2019)
- Proceedings of the Fourth International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ 2019)
- Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2019)
- 2018
- Proceedings of the 14th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018)
- Proceedings of the Fifth Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018)
- Proceedings of the 14th Conference on Computational Intelligence and Games (CIG 2018)
- Proceedings of the 12th DiGRA International Conference: The Game is the Message (DiGRA 2018)
- Proceedings of the 13th International Conference on the Foundations of Digital Games (FDG 2018)
- Proceedings of the Third International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ 2018)
- Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2018)
- Proceedings of the Fifth Annual Chinese DiGRA Conference (Chinese DiGRA 2018)
- 2017
- Proceedings of the 13th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2017)
- Proceedings of the Fourth Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017)
- Proceedings of the 13th Conference on Computational Intelligence and Games (CIG 2017)
- Proceedings of the 11th DiGRA International Conference (DiGRA 2017)
- Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG 2017)
- Proceedings of the Second International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ 2017)
- Proceedings of the Ninth International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017)
- Proceedings of the Fourth Annual Chinese DiGRA Conference (Chinese DiGRA 2017)
- 2016
- Proceedings of the 12th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2016)
- Proceedings of the Third Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016)
- Proceedings of the 12th Conference on Computational Intelligence and Games (CIG 2016)
- Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games (DiGRA/FDG 2016)
- Proceedings of the Eighth International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2016)
- Proceedings of the Third Chinese DiGRA Conference (Chinese DiGRA 2016)
- Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ 2016)
- 2015
- Proceedings of the 11th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2015)
- Proceedings of the Second Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015)
- Proceedings of the 11th Conference on Computational Intelligence and Games (CIG 2015)
- Proceedings of the Ninth DiGRA International Conference: Diversity of Play (DiGRA 2015)
- Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015)
- Proceedings of the Seventh International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015)
- Proceedings of the Second Chinese DiGRA Conference: Digital Games in China: Past, Present and Future (Chinese DiGRA 2015)
- 2014
- Proceedings of the 10th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2014)
- Proceedings of the First Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2014)
- Proceedings of the 10th Conference on Computational Intelligence and Games (CIG 2014)
- Proceedings of the Eighth DiGRA International Conference: the of game (DiGRA 2014)
- Proceedings of the Ninth International Conference on the Foundations of Digital Games (FDG 2014)
- Proceedings of the Sixth International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2014)
- Proceedings of the First Chinese DiGRA International Conference: Game Studies (Chinese DiGRA 2014)
- Proceedings of the First Australian DiGRA International Conference: What is Game Studies in Australia? (DiGRA Australia 2014)
- Proceedings of the Third Nordic DiGRA International Conference (Nordic DiGRA 2014)
- 2013
- Proceedings of the Ninth Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2013)
- Proceedings of the Ninth Conference on Computational Inteligence in Games (CIG 2013)
- Proceedings of the Seventh DiGRA International Conference: DeFragging Game Studies (DiGRA 2013)
- Proceedings of the Eighth International Conference on the Foundations of Digital Games (FDG 2013)
- Proceedings of the Fifth International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2013)
- 2012
- Proceedings of the Eighth Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2012)
- Proceedings of the Eighth Conference on Computational Intelligence and Games (CIG 2012)
- Proceeedings of the Seventh International Conference on the Foundations of Digital Games (FDG 2012)
- Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2012)
- Proceedings of the Second Nordic DiGRA International Conference: Local and Global: Games in Culture and Society (Nordic DiGRA 2012)
- 2011
- Proceedings of the Seventh Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2011)
- Proceedings of the Seventh Conference on Computational Intelligence and Games (CIG 2011)
- Proceedings of the Sixth DiGRA International Conference: Think, Design, Play (DiGRA 2011)
- Proceedings of the Sixth Conference on the Foundations of Digital Games (FDG 2011)
- Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2011)
- 2010
- Proceedings of the Sixth Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010)
- Proceedings of the Sixth Conference on Computational Intelligence and Games (CIG 2010)
- Proceedings of the Fifth International Conference on the Foundations of Digital Games (FDG 2010)
- Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2010)
- Proceedings of the First Nordic DiGRA International Conference: Experiencing Games: Games, Play, and Players (Nordic DiGRA 2010)
- 2009
- Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2009)
- Proceedings of the Fifth Symposium on Computational Intelligence and Games (CIG 2009)
- Proceedings of the Fifth DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory (DiGRA 2009)
- Proceedings of the Fourth International Conference on Foundations of Digital Games (FDG 2009)
- Proceedings of the First Conference in Games and Virtual Worlds for Serious Applications (VS-Games 2009)
- 2008
- Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2008)
- Proceedings of the Fourth Symposium on Computational Intelligence and Games (CIG 2008)
- Proceedings of the Third Annual Microsoft Academic Days Conference on Game Development in Computer Science Education (GDCSE 2008)
- 2007
- Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2007)
- Proceedings of the Third Symposium on Computational Intelligence and Games (CIG 2007)
- Proceedings of the Fourth DiGRA International Conference: Situated Play (DiGRA 2007)
- Special Issue of the Second Annual Microsoft Academic Days on Game Development in Computer Science Education (GDCSE 2007)
- Proceedings of the Second Annual Microsoft Academic Days on Game Development in Computer Science Education (GDCSE 2007)
- 2006
- Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2006)
- Proceedings of the Second Symposium on Computational Intelligence and Games (CIG 2006)
- Proceedings of the First Annual Microsoft Academic Days on Game Development in Computer Science Education (GDCSE 2006)
- 2005
- Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE 2005)
- Proceedings of the First Symposium on Computational Intelligence and Games (CIG 2005)
- Proceedings of the Third Digital Games Research Conference: Changing Views — Worlds in Play (DiGRA 2005)
- 2003
- Proceedings of the Second Digital Games Research Conference: Level Up (DiGRA 2003)
- 2002
- Proceedings of the Computer Games and Digital Cultures Conference (CGDC 2002)