Annika Sabrina Schulz, Franziska Schulz, Rúben Gouveia, Oliver Korn
Branded Gamification in Technical Education
CoG, 2018.
@inproceedings{VS-Games-2018-SchulzSGK,
author = "Annika Sabrina Schulz and Franziska Schulz and Rúben Gouveia and Oliver Korn",
booktitle = "{Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications}",
doi = "10.1109/VS-Games.2018.8493413",
isbn = "978-1-5386-7123-8",
pages = "1--8",
publisher = "{IEEE Computer Society}",
title = "{Branded Gamification in Technical Education}",
year = 2018,
}
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