Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications
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Sebastian von Mammen
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications
VS-Games-2018, 2018.

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@proceedings{VS-Games-2018,
	editor        = "Sebastian von Mammen",
	ee            = "https://ieeexplore.ieee.org/xpl/conhome/8492976/proceeding",
	ee            = "https://www.computer.org/csdl/proceedings/vs-games/2018/7123/00/index.html",
	isbn          = "978-1-5386-7123-8",
	publisher     = "{IEEE Computer Society}",
	title         = "{Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications}",
	year          = 2018,
}

Contents (44 items)

VS-Games-2018-AndersonTRLWSTS #comprehension #education
Understanding Esports as a STEM Career Ready Curriculum in the Wild (CGA, AMT, JR, JSL, MW, HS, TT, CS), pp. 1–6.
VS-Games-2018-AndritsouKKI #interactive
Momap - An Interactive Gamified App for the Museum of Mineralogy (GA, AK, VK, YEI), pp. 1–4.
VS-Games-2018-BardisKSVD #evolution #image #using
Image Warping Using WebGL for a Smart Avatar Animating Body Weight Evolution (GB, YK, NS, AV, ND), pp. 1–4.
VS-Games-2018-BerndtWMH #artificial reality #design #simulation
Human-Centered Design of a Virtual Reality Training Simulation for Mass Casualty Incidents (HB, DW, TM, MH), pp. 1–8.
VS-Games-2018-BroadheadDMB #3d #framework #multi
A Multisensory 3D Environment as Intervention to Aid Reading in Dyslexia: A Proposed Framework (MB, DDZ, LMM, LB), pp. 1–4.
VS-Games-2018-BucherG #artificial reality #design #education
Designing Augmented and Virtual Reality Applications with Pre-Service Teachers (KB, SG), pp. 1–8.
VS-Games-2018-CliffordHMOBL #communication
Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting (RMSC, SH, NM, HO, MB, RWL), pp. 1–8.
VS-Games-2018-EcksteinKL #game studies #towards
Towards Serious Games and Applications in Smart Substitutional Reality (BE, EK, BL), pp. 1–8.
VS-Games-2018-GeorgiadisLBW #assessment #game studies #towards
Accommodating Stealth Assessment in Serious Games: Towards Developing a Generic Tool (KG, GvL, KB, WW), pp. 1–4.
VS-Games-2018-HarveySOC #artificial reality #development #game studies
Validity of Virtual Reality Training for Motor Skill Development in a Serious Game (CH, ES, JO, MC), pp. 1–8.
VS-Games-2018-KieflFB #visual notation
Effects of Graphical Styles on Emotional States for VR-Supported Psychotherapy (NK, PF, CB), pp. 1–4.
VS-Games-2018-KrejsaKL
A Model for Eye and Head Motion for Virtual Agents (JK, BK, FL), pp. 1–4.
VS-Games-2018-KutunS #game studies #learning
Rallye Game: Learning by Playing with Racing Cars (BK, WS), pp. 1–2.
VS-Games-2018-LeeFCS #mobile #physics #process
Puzzle Walk: A Gamified Mobile App to Increase Physical Activity in Adults with Autism Spectrum Disorder (DL, GF, AC, PCS), pp. 1–4.
VS-Games-2018-LewisAMCKBDM #game studies #mobile #using
Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile Games (MRL, SA, LM, SC, LCK, AB, SD, AM), pp. 1–4.
VS-Games-2018-Lim #case study #protocol #using
Using Think-Aloud Protocol in Looking at the Framing of One's Character with a Case Study on Terraria (JSL), pp. 1–4.
VS-Games-2018-LindalJKLSWV #comparison
Comparison of Teleportation and Fixed Track Driving in VR (PJL, KRJ, UK, NL, AS, AW, HHV), pp. 1–7.
VS-Games-2018-LugrinDL #elicitation
Low-Frequency Stress Elicitation for VR Training (JLL, HD, MEL), pp. 1–2.
VS-Games-2018-LugrinKSKRDFML
A Location-Based VR Museum (JLL, FK, RS, CK, DR0, CD, TF, CM, MEL), pp. 1–2.
VS-Games-2018-LynchMC #assessment #game studies
Assessment in Serious Alternate Reality Games (RL, BM, CC), pp. 1–8.
VS-Games-2018-MeiG #adaptation
Enable an Innovative Prolonged Exposure Therapy of Attention Deficits on Autism Spectrum through Adaptive Virtual Environments (CM, RG), pp. 1–4.
VS-Games-2018-MertNDMD #framework #game studies
A Medical Serious Games Framework Hierarchy for Validity (AM, TCWN, BD, HM, MD), pp. 1–2.
VS-Games-2018-MunozGCBG #game studies #multi #physics
Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older Adults (JEMC, ARG, MSC, SBiB, ERG), pp. 1–4.
VS-Games-2018-MunozVCMH #artificial reality #coordination #diagrams #using
Dynamic Systems Theory in Human Movement Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect (JEMC, JFV, SC, MFM, ÓAH), pp. 1–4.
VS-Games-2018-MurphyPSMMG
Recreating Virtual Environments from User Traffic Pattern (NM, DP, DS, DM, CM, RG), pp. 1–4.
VS-Games-2018-OberdorferL #game studies #using
Effectivity of Affine Transformation Knowledge Training Using Game Mechanics (SO, MEL), pp. 1–8.
VS-Games-2018-OberdorferL18a #encoding #game studies #using
Gamified Knowledge Encoding: Knowledge Training Using Game Mechanics (SO, MEL), pp. 1–2.
VS-Games-2018-OberdorferL18b #effectiveness #game studies #using
Effective Orbital Mechanics Knowledge Training Using Game Mechanics (SO, MEL), pp. 1–8.
VS-Games-2018-OhmotoTN #comprehension #using
Improving Context Understanding Using Avatar's Affective Expressions Reflecting Operator's Mental States (YO, ST, TN), pp. 1–4.
VS-Games-2018-Perez-ColadoRFM #game studies #learning #multi
Multi-Level Game Learning Analytics for Serious Games (IJPC, DCR, MFM, IMO, BFM), pp. 1–4.
VS-Games-2018-Pietrass #how #question
How Real Can Virtual Become? (MP), pp. 1–4.
VS-Games-2018-RallisLGVDD #analysis #artificial reality #game studies #learning #using #visualisation
An Embodied Learning Game Using Kinect and Labanotation for Analysis and Visualization of Dance Kinesiology (IR, AL, IG, AV, ND, AD), pp. 1–8.
VS-Games-2018-Ramic-Brkic #education #game studies #using
Enhancing Progressive Education through the Use of Serious Games (BRB), pp. 1–4.
VS-Games-2018-RappMBM #artificial reality #game studies #named #social
Pathomon: A Social Augmented Reality Serious Game (DR, JM, KB, SvM), pp. 1–4.
VS-Games-2018-RappNL #artificial reality #overview #why
The Impact of Pokémon Go and Why It's Not about Augmented Reality - Results from a Qualitative Survey (DR, FN, MEL), pp. 1–2.
VS-Games-2018-SajjadiHCK #experience #game studies #on the #social
On the Effect of a Personality-Driven ECA on Perceived Social Presence and Game Experience in VR (PS, LH, PC, SK), pp. 1–8.
VS-Games-2018-SarupuriHWL #artificial reality #named #testing #usability
LUTE: A Locomotion Usability Test Environmentfor Virtual Reality (BS, SH, MCW, RWL), pp. 1–4.
VS-Games-2018-SchulzSGK #education #gamification
Branded Gamification in Technical Education (ASS, FS, RG, OK), pp. 1–8.
VS-Games-2018-SiriarayaVDS #case study #challenge #design
Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the Readysetgoals Application (PS, VV, MMMvD, RS), pp. 1–8.
VS-Games-2018-SpyridonisDO #collaboration #communication #game studies #multi #online #performance
Efficient In-Game Communication in Collaborative Online Multiplayer Games (FS, DDZ, MPO), pp. 1–4.
VS-Games-2018-TiedeG #education #game studies #motivation #student
Piloting Two Educational Games in Five European Countries: Teachers' Perceptions of Student Motivation and Classroom Engagement (JT, SG), pp. 1–8.
VS-Games-2018-TregelMGS #game studies #optimisation
Where's Pikachu: Route Optimization in Location-Based Games (TT, PM0, SG0, RS), pp. 1–8.
VS-Games-2018-WienrichWSOI #experience #game studies
A Virtual Nose as a Rest-Frame - The Impact on Simulator Sickness and Game Experience (CW, CKW, CS, DO, JHI), pp. 1–8.
VS-Games-2018-WuGHL #3d #data fusion #multi #robust #towards #using
Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors (YW, LG, SH, RWL), pp. 1–4.

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