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Collaborated with:
G.Maggiore Dino Dini Frank Peters Hans Bouwknegt P.Spronck Erwin M. Peters Bram Heijligers Josse de Kievith Xavier Razafindrakoto Ruben van Oosterhout Igor Mayer Max M. Louwerse
Talks about:
videogam (1) collabor (1) challeng (1) technic (1) realiti (1) design (1) solut (1) lgoap (1) layer (1) adapt (1)

Person: Carlos Santos

DBLP DBLP: Santos:Carlos

Contributed to:

CIG 20132013
VS-Games 20162016

Wrote 2 papers:

CIG-2013-MaggioreSDPBS #adaptation #game studies #named #realtime
LGOAP: Adaptive layered planning for real-time videogames (GM, CS, DD, FP, HB, PS), pp. 1–8.
VS-Games-2016-PetersHKROSML #artificial reality #challenge #collaboration #design
Design for Collaboration in Mixed Reality: Technical Challenges and Solutions (EMP, BH, JdK, XR, RvO, CS, IM, MML), pp. 1–7.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.