Proceedings of the Eighth International Conference on Games and Virtual Worlds for Serious Applications
VS-Games-2016, 2016.
Contents (51 items)
- VS-Games-2016-AkchelovG #game studies #video
- Virtual World of Video Games (EA, EG), pp. 1–4.
- VS-Games-2016-AyedGJAVM #game studies #people #using
- Fall Prevention Serious Games for Elderly People Using RGBD Devices (IA, AG, AJiC, BMA, JV, PMB), pp. 1–3.
- VS-Games-2016-BevilacquaBE #game studies
- Variations of Facial Actions While Playing Games with Inducing Boredom and Stress (FB, PB, HE), pp. 1–8.
- VS-Games-2016-Brooks #design #exclamation #game studies #named
- Zoom: A Serious Games Intervention Design Model - When Games Alone Are Not Enough! (ALB), pp. 1–6.
- VS-Games-2016-CardonaCPBR #case study #experience #game studies #process
- Modulation of Physiological Responses and Activity Levels during Exergame Experiences (JEMC, MSC, TP, SBiB, ER), pp. 1–8.
- VS-Games-2016-ColasTRMB #multi #named #physics
- Yoway: Coupling Narrative Structure with Physical Exploration in Multi-Linear Locative Narratives (JC, AT, VR, AM, JB), pp. 1–7.
- VS-Games-2016-DiazDHS #game studies #research #video
- Eppur Si Muove - Considerations in the Research of Commercial Video Games (CMCD, BD, HH, JWS), pp. 1–4.
- VS-Games-2016-DzhambazovG #education #game studies #mobile
- Sing Master: An Intelligent Mobile Game for Teaching Singing (GD, KG), pp. 1–2.
- VS-Games-2016-EllimanLL #artificial reality #education #simulation #student
- Virtual Reality Simulation Training for Student Nurse Education (JE, ML, FL), pp. 1–2.
- VS-Games-2016-FerreiraGH #case study #design #education #game studies #learning
- Game Based Learning: A Case Study on Designing an Educational Game for Children in Developing Countries (SMF, CGV, RH), pp. 1–8.
- VS-Games-2016-GarciaSMJ #named #self
- Waypass: A Gamified Self-Knowledge Quest for Teenagers (OG, JS, JM, JJJ), pp. 1–4.
- VS-Games-2016-GauthierJ #game studies #learning #problem #research
- Woes of an RCT for Game-Based Learning Research - Past Problems and Potential Solutions (AG, JJ), pp. 1–2.
- VS-Games-2016-GodinhoE #analysis #game studies
- Open Device Lab: An Analysis of Available Devices in the Gaming Market (RPG, RSCE), pp. 1–4.
- VS-Games-2016-GoldiezA #ecosystem #game studies
- Serious Games - Creating an Ecosystem for Success (BFG, AA), pp. 1–7.
- VS-Games-2016-GomezC #design #development #game studies #learning #prototype
- Bridging Design Prototypes in the Development of Games for Formal Learning Environments (GG, DC), pp. 1–5.
- VS-Games-2016-Graaf #game studies #social
- Social Inclusion through Games and VR (HdG), pp. 1–2.
- VS-Games-2016-HanAEM #named
- Skynetz: A Playful Experiential Robotics Simulator (RH, DA, SE, SvM), pp. 1–4.
- VS-Games-2016-HernandezPRCM #education #game studies
- Computers or Tablets? Choosing Devices for Educational Videogames (ARH, CDFP, MGR, ACM, BM), pp. 1–8.
- VS-Games-2016-IsmailAA #education #game studies
- Rules on Wheels: A Serious Game for Teaching Traffic Signs (SI, SA, WA), pp. 1–7.
- VS-Games-2016-JanerGMMW #music
- Immersive Orchestras: Audio Processing for Orchestral Music VR Content (JJ, EG, AM, MM, BdW), pp. 1–2.
- VS-Games-2016-JiangCDJYZ #comprehension #game studies #process #prototype #safety
- Game Prototype for Understanding Safety Issues of Life Boat Launching Process (MJ0, JC, MD, JJ, HjY, JJZ0), pp. 1–8.
- VS-Games-2016-KerlerVEM #named #realtime
- Pheromander: Real-Time Strategy with Digital Pheromones (SK, JV, SE, SvM), pp. 1–4.
- VS-Games-2016-KerousL #human-computer #interactive #interface #overview
- Brain-Computer Interfaces - A Survey on Interactive Virtual Environments (BK, FL), pp. 1–4.
- VS-Games-2016-KonecnySL #approximate #game studies #modelling
- Procedural Modeling in Archaeology: Approximating Ionic Style Columns for Games (RK, SS, FL), pp. 1–8.
- VS-Games-2016-KontogianniKSGC #3d #game studies #modelling
- Developing and Exploiting 3D Textured Models for a Serious Game Application (GK, CK, MS, AG, CC), pp. 1–4.
- VS-Games-2016-LiangDCZCT #animation #game studies #generative #interactive #ontology
- Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation (HL, SD, JC, JJZ0, CC, RT), pp. 1–9.
- VS-Games-2016-LiangDCZCT16a #animation #game studies #generative #interactive #ontology
- Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation (HL, SD, JC, JJZ0, CC, RT), pp. 1–9.
- VS-Games-2016-LlorachEBGH
- Web-Based Live Speech-Driven Lip-Sync (GL, AE, JB, GG, VH), pp. 1–4.
- VS-Games-2016-LopeM #education #game studies #uml #using
- Using UML to Model Educational Games (RPdL, NMM), pp. 1–4.
- VS-Games-2016-MaderLN #design #game studies
- A Game Design Method for Therapeutic Games (SM, GL, SN), pp. 1–8.
- VS-Games-2016-Mammen #game studies #self
- Self-Organisation in Games, Games on Self-Organisation (SvM), pp. 1–8.
- VS-Games-2016-Nagashima #game studies #towards
- Towards the Biofeedback Game - with Interoception and Rehabilitation (YN), pp. 1–7.
- VS-Games-2016-NicolaouLL #artificial reality #using
- Stroke Event Simulator Using Virtual Reality (PN, ML, FL), pp. 1–2.
- VS-Games-2016-PaliokasS #game studies #using
- The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study (IP, SS), pp. 1–8.
- VS-Games-2016-Paraskevopoulos #artificial reality #development #framework
- Virtual Reality-Based Holistic Framework: A Tool for Participatory Development of Customised Playful Therapy Sessions for Motor Rehabilitation (IP, ET, AW, CK), pp. 1–8.
- VS-Games-2016-PatinoRP #analysis #game studies #learning
- Analysis of Game and Learning Mechanics According to the Learning Theories (AP, MR, JNP), pp. 1–4.
- VS-Games-2016-PetersHKROSML #artificial reality #challenge #collaboration #design
- Design for Collaboration in Mixed Reality: Technical Challenges and Solutions (EMP, BH, JdK, XR, RvO, CS, IM, MML), pp. 1–7.
- VS-Games-2016-PhotiadisZ #experience
- The Subjective Well-Being via Virtual Worlds Experience (TP, PZ), pp. 1–4.
- VS-Games-2016-Piedra-Fernandez #artificial reality #communication #people #using
- Sign Communication for People with Disabilities Using Kinect Technology at Home (JAPF, JJOC, CBB, LIM), pp. 1–2.
- VS-Games-2016-Piedra-Fernandez16a #game studies
- Stigma-Stop a Serious Game against the Stigma in Mental Disorders (JAPF, AJC, JJOC, DC, AJFG), pp. 1–4.
- VS-Games-2016-PiedraOQP
- Virtual Environment for the Training of the Hands in Minimally Invasive Thoracic Surgery (JAP, JJOC, FQV, IPF), pp. 1–4.
- VS-Games-2016-PivecK #experience #visitor
- Virtual Museum: Playful Visitor Experience in the Real and Virtual World (MP, AK), pp. 1–4.
- VS-Games-2016-RamosP #game studies #learning
- Program with Ixquic: Educative Games and Learning in Augmented and Virtual Environments (CR, TP), pp. 1–2.
- VS-Games-2016-ReateguiBM #education #game studies #physics #student
- Students' Attitudes in Relation to Exergame Practices in Physical Education (ER, MZB, JBM), pp. 1–4.
- VS-Games-2016-RoseB #algorithm #generative #overview
- Algorithms and Approaches for Procedural Terrain Generation - A Brief Review of Current Techniques (TJR, AGB), pp. 1–2.
- VS-Games-2016-SajjadiVT #design #formal method #game studies #multi
- Evidence-Based Mapping between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design (PS, JV, ODT), pp. 1–8.
- VS-Games-2016-SarasuaMJG #game studies #music
- Becoming the Maestro - A Game to Enhance Curiosity for Classical Music (ÁS, MSM, CFJ, EG), pp. 1–4.
- VS-Games-2016-SlimaniEEB #collaboration #design #framework #game studies #multi
- Evaluation-Driven Design for Serious Games, the Multilayer Methodology and Collaborative Framework (AS, LE, FE, MB), pp. 1–3.
- VS-Games-2016-StifterEM
- Come Fly with Me - Perceive the World through a Mosquito's Senses (CS, SE, SvM), pp. 1–4.
- VS-Games-2016-TanakaUIT #motivation #student
- Effects of Gamified Quiz to Student's Motivation and Score (YT, HU, TI, ST), pp. 1–4.
- VS-Games-2016-VosinakisKMS #approach #artificial reality #using
- A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application (SV, PK, DM, ES), pp. 1–8.