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Collaborated with:
Julian Togelius Andy Nealen Scott Lee Aaron Isaksen Amy K. Hoover Ahmed Khalifa Frank Lantz Luvneesh Mugrai Christoffer Holmgård Igor Borovikov John Kolen Navid Aghdaie K.A.Zaman Christoph Salge Aditya Bhatt Connor W. Watson Rodrigo Canaan Matthew C. Fontaine
Talks about:
game (4) hearthston (2) playtest (2) heurist (2) generat (2) explor (2) novic (2) evolv (2) deck (2) contemporari (1)

Person: Fernando de Mesentier Silva

DBLP DBLP: Silva:Fernando_de_Mesentier

Contributed to:

CIG 20162016
FDG 20172017
AIIDE 20182018
CIG 20182018
FDG 20182018
CoG 20192019

Wrote 10 papers:

CIG-2016-SilvaITN #generative #heuristic
Generating heuristics for novice players (FdMS, AI, JT, AN), pp. 1–8.
FDG-2017-SilvaLTN #game studies
AI-based playtesting of contemporary board games (FdMS, SL, JT, AN), p. 10.
AIIDE-2018-SilvaBKAZ
Exploring Gameplay With AI Agents (FdMS, IB, JK, NA, KAZ), pp. 159–165.
CIG-2018-SilvaTLN #generative #heuristic
Generating Novice Heuristics for Post-Flop Poker (FdMS, JT, FL, AN), pp. 1–8.
FDG-2018-BhattLSWTH
Exploring the hearthstone deck space (AB, SL, FdMS, CWW, JT, AKH), p. 10.
FDG-2018-SilvaLTN #evolution
Evolving maps and decks for ticket to ride (FdMS, SL, JT, AN), p. 7.
FDG-2018-SilvaSITN #game studies
Drawing without replacement as a game mechanic (FdMS, CS, AI, JT, AN), p. 6.
CoG-2019-KhalifaST #2d #design pattern #game studies
Level Design Patterns in 2D Games (AK, FdMS, JT), pp. 1–8.
CoG-2019-MugraiSHT #automation #game studies
Automated Playtesting of Matching Tile Games (LM, FdMS, CH, JT), pp. 1–7.
CoG-2019-SilvaCLFTH #evolution
Evolving the Hearthstone Meta (FdMS, RC, SL, MCF, JT, AKH), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.