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Travelled to:
1 × USA
Collaborated with:
Ken-ichi Fukui M.Numao Vanus Vachiratamporn Kazuki Asayama G.S.Swint C.Pu G.Jung W.Yan Y.Koh Q.Wu C.Consel A.Sahai
Talks about:
game (2) implement (1) clearwat (1) predict (1) percept (1) modular (1) generat (1) flexibl (1) surviv (1) horror (1)

Person: Koichi Moriyama

DBLP DBLP: Moriyama:Koichi

Contributed to:

ASE 20052005
CIG 20142014
CIG 20152015

Wrote 3 papers:

ASE-2005-SwintPJYKWCSM #code generation #composition #flexibility #named
Clearwater: extensible, flexible, modular code generation (GSS, CP, GJ, WY, YK, QW, CC, AS, KM), pp. 144–153.
CIG-2014-VachiratampornMFN #adaptation #game studies #implementation
An implementation of affective adaptation in survival horror games (VV, KM, KiF, MN), pp. 1–8.
CIG-2015-AsayamaMFN #game studies #performance #predict #realtime #video
Prediction as faster perception in a real-time fighting video game (KA, KM, KiF, MN), pp. 517–522.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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