BibSLEIGH
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Collaborated with:
Simon Viennot Naoyuki Sato SangGyu Nam Tsubasa Fujiki Takayuki Wada Luong Huu Phuc Kanazawa Naoto Daisuke Tomizawa Yuu Tanaka
Talks about:
strategi (4) algorithm (3) carlo (3) turn (3) mont (3) game (3) base (3) use (3) player (2) learn (2)

Person: Kokolo Ikeda

DBLP DBLP: Ikeda:Kokolo

Contributed to:

CIG 20122012
CIG 20132013
CIG 20152015
CIG 20162016
CIG 20172017
CoG 20192019

Wrote 8 papers:

CIG-2012-IkedaTVT #algorithm #game studies #heuristic
Playing PuyoPuyo: Two search algorithms for constructing chain and tactical heuristics (KI, DT, SV, YT), pp. 71–78.
CIG-2013-IkedaV #monte carlo
Production of various strategies and position control for Monte-Carlo Go - Entertaining human players (KI, SV), pp. 1–8.
CIG-2015-FujikiIV #algorithm #comparison #framework #game studies #monte carlo #platform
A platform for turn-based strategy games, with a comparison of Monte-Carlo algorithms (TF, KI, SV), pp. 407–414.
CIG-2015-SatoIW #estimation #monte carlo #multi #using
Estimation of player's preference for cooperative RPGs using multi-strategy Monte-Carlo method (NS, KI, TW), pp. 51–59.
CIG-2016-IkedaVS #detection
Detection and labeling of bad moves for coaching go (KI, SV, NS), pp. 1–8.
CIG-2016-SatoI #algorithm #game studies
Three types of forward pruning techniques to apply the alpha beta algorithm to turn-based strategy games (NS, KI), pp. 1–8.
CIG-2017-PhucNK #behaviour #learning #statistics #using
Learning human-like behaviors using neuroevolution with statistical penalties (LHP, KN, KI), pp. 207–214.
CoG-2019-NamI #game studies #generative #learning #using
Generation of Diverse Stages in Turn-Based Role-Playing Game using Reinforcement Learning (SN, KI), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.