Collaborated with:
Simon Viennot Naoyuki Sato SangGyu Nam Tsubasa Fujiki Takayuki Wada Luong Huu Phuc Kanazawa Naoto Daisuke Tomizawa Yuu Tanaka
Talks about:
strategi (4) algorithm (3) carlo (3) turn (3) mont (3) game (3) base (3) use (3) player (2) learn (2)
Person: Kokolo Ikeda
DBLP: Ikeda:Kokolo
Contributed to:
Wrote 8 papers:
- CIG-2012-IkedaTVT #algorithm #game studies #heuristic
- Playing PuyoPuyo: Two search algorithms for constructing chain and tactical heuristics (KI, DT, SV, YT), pp. 71–78.
- CIG-2013-IkedaV #monte carlo
- Production of various strategies and position control for Monte-Carlo Go - Entertaining human players (KI, SV), pp. 1–8.
- CIG-2015-FujikiIV #algorithm #comparison #framework #game studies #monte carlo #platform
- A platform for turn-based strategy games, with a comparison of Monte-Carlo algorithms (TF, KI, SV), pp. 407–414.
- CIG-2015-SatoIW #estimation #monte carlo #multi #using
- Estimation of player's preference for cooperative RPGs using multi-strategy Monte-Carlo method (NS, KI, TW), pp. 51–59.
- CIG-2016-IkedaVS #detection
- Detection and labeling of bad moves for coaching go (KI, SV, NS), pp. 1–8.
- CIG-2016-SatoI #algorithm #game studies
- Three types of forward pruning techniques to apply the alpha beta algorithm to turn-based strategy games (NS, KI), pp. 1–8.
- CIG-2017-PhucNK #behaviour #learning #statistics #using
- Learning human-like behaviors using neuroevolution with statistical penalties (LHP, KN, KI), pp. 207–214.
- CoG-2019-NamI #game studies #generative #learning #using
- Generation of Diverse Stages in Turn-Based Role-Playing Game using Reinforcement Learning (SN, KI), pp. 1–8.