BibSLEIGH
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Collaborated with:
Sebastian Risi Julian Togelius Michael S. Debus Balint Tillman Lasse Møller Uth Christopher Jakobsen Peter David Moore
Talks about:
learn (3) game (2) macromanag (1) curriculum (1) starcraft (1) competit (1) challeng (1) cluster (1) tempor (1) script (1)

Person: Niels Justesen

DBLP DBLP: Justesen:Niels

Contributed to:

CIG 20142014
CIG 20172017
CIG 20182018
CoG 20192019

Wrote 5 papers:

CIG-2014-JustesenTTR #clustering
Script- and cluster-based UCT for StarCraft (NJ, BT, JT, SR), pp. 1–8.
CIG-2017-JustesenR #learning #using
Learning macromanagement in starcraft from replays using deep learning (NJ, SR), pp. 162–169.
CIG-2018-JustesenR #automation #education #learning
Automated Curriculum Learning by Rewarding Temporally Rare Events (NJ, SR), pp. 1–8.
CoG-2019-JustesenDR #game studies #question
When Are We Done with Games? (NJ, MSD, SR), pp. 1–8.
CoG-2019-JustesenUJMTR #challenge #contest #game studies
Blood Bowl: A New Board Game Challenge and Competition for AI (NJ, LMU, CJ, PDM, JT, SR), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.