BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × USA
Collaborated with:
Mark Wittkamp Luigi Barone R.Wilkinson Clare Bates Congdon Graham Kendall R.L.While
Talks about:
game (2) use (2) bot (2) evolutionari (1) hnefatafl (1) teamwork (1) strategi (1) intellig (1) document (1) network (1)

Person: Philip Hingston

DBLP DBLP: Hingston:Philip

Facilitated 2 volumes:

CIG 2008Ed
CIG 2011Ed

Contributed to:

SIGIR 19911991
CIG 20072007
CIG 20082008
CIG 20092009
CIG 20102010
CIG 20122012
CIG 20132013

Wrote 8 papers:

SIGIR-1991-WilkinsonH #documentation #network #using
Using the Cosine Measure in a Neural Network for Document (RW, PH), pp. 202–210.
CIG-2007-Hingston #evolution #game studies
Evolving Players for an Ancient Game: Hnefatafl (PH), pp. 168–174.
CIG-2008-WittkampBH #adaptation #using
Using NEAT for continuous adaptation and teamwork formation in Pacman (MW, LB, PH), pp. 234–242.
The 2K BotPrize (PH).
Iterated Prisoner's Dilemma for species (PH), pp. 17–24.
CIG-2010-Hingston #design
A new design for a Turing Test for Bots (PH), pp. 345–350.
CIG-2012-WittkampBHW #learning #realtime
Noise tolerance for real-time evolutionary learning of cooperative predator-prey strategies (MW, LB, PH, RLW), pp. 25–32.
CIG-2013-HingstonCK #game studies #mobile #question
Mobile games with intelligence: A killer application? (PH, CBC, GK), pp. 1–7.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.