Collaborated with:
Julian Togelius Christoph Salge Georgios N. Yannakakis José María Font Daniel Manrique Benjamin Mark Tudor Berechet Christian Guckelsberger Rodrigo Canaan Anders Drachen Alessandro Canossa
Talks about:
game (4) generat (2) evalu (2) underworld (1) strategi (1) scenario (1) procedur (1) formalis (1) descript (1) behavior (1)
Person: Tobias Mahlmann
DBLP: Mahlmann:Tobias
Contributed to:
Wrote 6 papers:
- CIG-2010-MahlmannDTCY #behaviour #predict
- Predicting player behavior in Tomb Raider: Underworld (TM, AD, JT, AC, GNY), pp. 178–185.
- CIG-2010-SalgeM #approach #game studies #information management
- Relevant Information as a formalised approach to evaluate game mechanics (CS, TM), pp. 281–288.
- CIG-2011-MahlmannTY #evaluation #game studies #modelling
- Modelling and evaluation of complex scenarios with the Strategy Game Description Language (TM, JT, GNY), pp. 174–181.
- FDG-2013-FontMMT #automation #game studies #generative #programming #search-based #towards
- Towards the automatic generation of card games through grammar-guided genetic programming (JMF, TM, DM, JT), pp. 360–363.
- FDG-2015-MarkBMT #3d #game studies #generative #gpu
- Procedural Generation of 3D Caves for Games on the GPU (BM, TB, TM, JT).
- CIG-2018-SalgeGCM
- Accelerating Empowerment Computation with UCT Tree Search (CS, CG, RC, TM), pp. 1–8.