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Travelled to:
1 × Canada
1 × Italy
2 × USA
Collaborated with:
T.Sandholm L.Xia N.Garera
Talks about:
learn (4) algorithm (2) onlin (2) bound (2) game (2) stationari (1) framework (1) learnabl (1) communic (1) approxim (1)

Person: Vincent Conitzer

DBLP DBLP: Conitzer:Vincent

Contributed to:

KR 20122012
ICML 20062006
ICML 20042004
ICML 20032003

Wrote 5 papers:

KR-2012-ConitzerX #approach #approximate #multi
Paradoxes of Multiple Elections: An Approximation Approach (VC, LX).
ICML-2006-ConitzerG #algorithm #learning #online #problem
Learning algorithms for online principal-agent problems (and selling goods online) (VC, NG), pp. 209–216.
ICML-2004-ConitzerS #bound #communication #complexity #game studies #learning
Communication complexity as a lower bound for learning in games (VC, TS).
ICML-2003-ConitzerS #algorithm #learning #multi #named #self
AWESOME: A General Multiagent Learning Algorithm that Converges in Self-Play and Learns a Best Response Against Stationary Opponents (VC, TS), pp. 83–90.
ICML-2003-ConitzerS03a #bound #framework #game studies #named
BL-WoLF: A Framework For Loss-Bounded Learnability In Zero-Sum Games (VC, TS), pp. 91–98.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.