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Used together with:
game (4)
comput (3)
mobil (2)
grid (2)
qbf (2)

Stem arena$ (all stems)

7 papers:

QAPLQAPL-2013-BertrandS #automaton #game studies #infinity #probability
Solving Stochastic Büchi Games on Infinite Decisive Arenas (NB, PS), pp. 116–131.
FoSSaCSFoSSaCS-2011-Clairambault #estimation #game studies #interactive #semantics
Estimation of the Length of Interactions in Arena Game Semantics (PC), pp. 335–349.
ICEISICEIS-v1-2011-ChangLZ #e-commerce #grid #mobile #process #research #simulation
Simulation Research on the Mobile e-Commerce Process of Non-grid and Grid based on Arena (DC, YL, SZ), pp. 486–494.
VLDBVLDB-2005-ZadorozhnyGRY #adaptation #distributed #framework #named #network
AReNA: Adaptive Distributed Catalog Infrastructure Based On Relevance Networks (VZ, AG, LR, QY), pp. 1287–1290.
ITiCSEITiCSE-2005-Prakash #game studies
Computer game arena: a showcase for computer game projects (ECP), p. 358.
CHICHI-2003-NewcombPS #mobile
Mobile computing in the retail arena (EN, TP, JTS), pp. 337–344.
ICSTSAT-2003-BerreST #challenge #evaluation #satisfiability
Challenges in the QBF Arena: the SAT’03 Evaluation of QBF Solvers (DLB, LS, AT), pp. 468–485.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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