10 papers:
CIKM-2014-ShuLLYT #detection- Deal or deceit: detecting cheating in distribution channels (KS, PL, WL, PY, LT), pp. 1419–1428.
ITiCSE-2013-ClarkeL #aspect-oriented #contract- Commercial aspects of contract cheating (RC, TL), pp. 219–224.
ITiCSE-2013-JuliaL- Rethinking the collaboration-cheating border (JMJ, DL), p. 352.
IFM-2012-TianBB #behaviour #detection #game studies #multi- Behaviour-Based Cheat Detection in Multiplayer Games with Event-B (HT, PJB, AGB), pp. 206–220.
ITiCSE-2011-SheardD #student- Computing student practices of cheating and plagiarism: a decade of change (JS, MD), pp. 233–237.
OCSC-2009-DuhC #behaviour #game studies #online- Cheating Behaviors in Online Gaming (HBLD, VHhC), pp. 567–573.
ITiCSE-2003-CeraCHLNPZ #detection- High-tech dishonesty: cheating, plagiarism and detection (CDC, BWC, NH, RNL, AN, JLP, PZ), p. 244.
ITiCSE-2003-SheardD #question #student #what- Influences on cheating practice of graduate students in IT courses: what are the factors? (JS, MD), pp. 45–49.
ITiCSE-2002-SheardDMMW #student- Cheating and plagiarism: perceptions and practices of first year IT students (JS, MD, SM, IM, MW), pp. 183–187.
ITiCSE-2001-DickSM #student- Is it okay to cheat? — the views of postgraduate students (MD, JS, SM), pp. 61–64.