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Tag #student

940 papers:

EDMEDM-2019-AguerrebereBCGK #education #feedback #how #online #question
How Should Online Teachers of English as a Foreign Language (EFL) Write Feedback to Students? (CA, MB, CC, SG, GK, JW).
EDMEDM-2019-AskinadzeC #education #predict
Predicting Student Dropout in Higher Education Based on Previous Exam Results (AA, SC0).
EDMEDM-2019-BanjadeR #logic #probability #tutorial #using
Assessing Student Response in Tutorial Dialogue Context using Probabilistic Soft Logic (RB, VR).
EDMEDM-2019-BotelhoBH #behaviour #detection #re-engineering
Machine-Learned or Expert-Engineered Features? Exploring Feature Engineering Methods in Detectors of Student Behavior and Affect (AFB, RSB, NTH).
EDMEDM-2019-BoumiV #markov #modelling #performance
Application of Hidden Markov Models to quantify the impact of enrollment patterns on student performance (SB, AV).
EDMEDM-2019-ChenLFG #online #predict #scalability #tutorial
Predictors of Student Satisfaction: A Large-scale Study of Human-Human Online Tutorial Dialogues (GC, DL, RF, DG).
EDMEDM-2019-ChoffinPBV #distributed #learning #modelling #named #scheduling
DAS3H: Modeling Student Learning and Forgetting for Optimally Scheduling Distributed Practice of Skills (BC, FP, YB, JJV).
EDMEDM-2019-ColemanBS #predict #strict
A Better Cold-Start for Early Prediction of Student At-Risk Status in New School Districts (CC, RSB, SS).
EDMEDM-2019-DavisRF #difference #learning
Individual Differences in Student Learning Aid Usage (AKD, YJR, DF).
EDMEDM-2019-DoanS #performance #predict
Rank-Based Tensor Factorization for Student Performance Prediction (TND, SS).
EDMEDM-2019-EmersonSSRMWMBL #modelling #predict #programming
Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments (AE, AS, CS, FJR, WM, ENW, BWM, KEB, JCL).
EDMEDM-2019-GitinabardBHL #analysis #online #platform #sequence #what
What will you do next? A sequence analysis on the student transitions between online platforms in blended courses (NG, TB, SH, CFL).
EDMEDM-2019-GuthrieC #behaviour #learning #online #quality
Adding duration-based quality labels to learning events for improved description of students' online learning behavior (MWG, ZC).
EDMEDM-2019-HarrakBL #approach #categorisation #hybrid #using
Categorizing students' questions using an ensemble hybrid approach (FH, FB, VL).
EDMEDM-2019-HicksCL #analysis #process #using
Students' Use of Support Functions in DBAs: Analysis of NAEP Grade 8 Mathematics Process Data (JH, RC, M(L).
EDMEDM-2019-HowlinD #approach #behaviour #clustering #detection #fuzzy #using
Detecting Outlier Behaviors in Student Progress Trajectories Using a Repeated Fuzzy Clustering Approach (CPH, CDD).
EDMEDM-2019-JacobsenS #exclamation #recommendation
It's a Match! Reciprocal Recommender System for Graduating Students and Jobs (AJ, GS).
EDMEDM-2019-JayaramanGG #identification #machine learning #using
Supporting Minority Student Success by using Machine Learning to Identify At-Risk Students (JDJ, SG, JG).
EDMEDM-2019-JensenHD #dataset #detection #modelling
Generalizability of Sensor-Free Affect Detection Models in a Longitudinal Dataset of Tens of Thousands of Students (EJ, SH, SKD).
EDMEDM-2019-JeonSBLR #online #process #using
Time-series Insights into the Process of Passing or Failing Online University Courses using Neural-Induced Interpretable Student States (BJ, ES, LB, JL, CPR).
EDMEDM-2019-JiangIDLW #learning
Measuring students' thermal comfort and its impact on learning (HJ, MI, SVD, SL, JW).
EDMEDM-2019-KarumbaiahOB #behaviour #metric #performance
The Influence of School Demographics on the Relationship Between Students' Help-Seeking Behavior and Performance and Motivational Measures (SK, JO, RSB).
EDMEDM-2019-KaserS #classification #interactive #modelling #network
Exploring Neural Network Models for the Classification of Students in Highly Interactive Environments (TK, DLS).
EDMEDM-2019-KhayiR #clustering #information management
Clustering Students Based on Their Prior Knowledge (NAK, VR).
EDMEDM-2019-MalekianBKBN #analysis #process #using
Characterising Students' Writing Processes Using Temporal Keystroke Analysis (DM, JB0, GEK, PGdB, SN).
EDMEDM-2019-MandalapuG #predict
Studying Factors Influencing the Prediction of Student STEM and Non-STEM Career Choice (VM, JG).
EDMEDM-2019-MaoZKPBC #predict #programming
One minute is enough: Early Prediction of Student Success and Event-level Difficulty during Novice Programming Tasks (YM, RZ, FK, TWP, TB, MC).
EDMEDM-2019-MbouzaoDS #analysis #classification #interactive #video
A Methodology for Student Video Interaction Patterns Analysis and Classification (BM, MCD, IS).
EDMEDM-2019-MooreCEZRB #approach #component #multi
Skills Embeddings: A Neural Approach to Multicomponent Representations of Students and Tasks (RM, AC, ME, AHZ, AR, PB).
EDMEDM-2019-NguyenSM #modelling #problem #towards
Towards Modeling Students' Problem-solving Skills in Non-routine Mathematics Problems (HN, JCS, BMM).
EDMEDM-2019-OliveiraM #bias #identification #performance
Identifying bias and underlying knowledge structures in Brazilian National Exam of Students Performance (MSO, CEM).
EDMEDM-2019-PuWJ #automation #education #framework
ATC Framework: A fully Automatic Cognitive Tracing Model for Student and Educational Contents (YP, WW0, TJ).
EDMEDM-2019-RamirezYCRS #learning #towards #using
Toward Instrumenting Makerspaces: Using Motion Sensors to Capture Students' Affective States in Open-Ended Learning Environments (LR, WY, EC, IR, BS).
EDMEDM-2019-ShaikhMWR #personalisation
Balancing Student Success and Inferring Personalized Effects in Dynamic Experiments (HS, AM, JJW, ANR).
EDMEDM-2019-SherHG #learning #mobile #power of #predict
Investigating effects of considering mobile and desktop learning data on predictive power of learning management system (LMS) features on student success (VS, MH, DG).
EDMEDM-2019-ShimadaMTOTK #learning #optimisation #process
Optimizing Assignment of Students to Courses based on Learning Activity Analytics (AS, KM, YT, HO, RiT, SK).
EDMEDM-2019-Unal #composition #modelling #performance #using
Modeling Student Performance and Disengagement Using Decomposition of Response Time Data (DSU).
EDMEDM-2019-WeitekampHMRK #learning #predict #towards #using
Toward Near Zero-Parameter Prediction Using a Computational Model of Student Learning (DWI, EH, CJM, NR, KRK).
EDMEDM-2019-Woodruff #architecture #education #interactive #machine learning #predict
Predicting student academic outcomes in UK secondary phase education: an architecture for machine learning and user interaction (MW).
EDMEDM-2019-YangBSHL #detection #learning
Active Learning for Student Affect Detection (TYY, RSB, CS, NTH, ASL).
EDMEDM-2019-ZaidiCDMBR #learning #modelling #using
Accurate Modelling of Language Learning Tasks and Students Using Representations of Grammatical Proficiency (AHZ, AC, CD, RM, PB, AR).
EDMEDM-2019-ZhangDYS #learning
Student Knowledge Diagnosis on Response Data via the Model of Sparse Factor Learning (YZ, HD, YY, XS).
CoGCoG-2019-FendtA #education #game studies #learning #using
Using Learning Games to Teach Texas Civil War History to Public Middle School Students (MWF, EA), pp. 1–4.
CoGCoG-2019-RossB #hardware
Turning the classroom into an escape room with decoder hardware to increase student engagement (RR, CB), pp. 1–4.
CoGCoG-2019-WoodC #design #game studies
Not So Different Games: An exploration of five years of student game designers (ZJW, ELC), pp. 1–8.
DiGRADiGRA-2019-FukuiIHS #empirical #experience #game studies #programming #social
The Relationship between Prior Gaming Experience and Consciousness of Computer Programming or Social Views on Information: An Empirical Study of High School Students in Japan (MF, TI, JH, YS).
EDMEDM-2018-AguerrebereCW #deployment #learning #online #process
Estimating the Treatment Effect of New Device Deployment on Uruguayan Students' Online Learning Activity (CA, CC, JW).
EDMEDM-2018-BihaniP
QuanTyler : Apportioning Credit for Student Forum Participation (AB, AP).
EDMEDM-2018-ChenWZ #modelling #towards
Towards a Model-Free Estimate of the Limits to Student Modeling Accuracy (BC, MW0, CBZ).
EDMEDM-2018-EagleCSBSL #modelling #online #predict
Predictive Student Modeling for Interventions in Online Classes (ME, TC, JS, MJB, JCS, JL).
EDMEDM-2018-EstebanGR #algorithm #approach #hybrid #multi #recommendation #search-based #using
A Hybrid Multi-Criteria approach using a Genetic Algorithm for Recommending Courses to University Students (AE, AZG, CR).
EDMEDM-2018-HoernleGGPR #interactive #markov #modelling #simulation #using
Modeling the Effects of Students' Interactions with Immersive Simulations using Markov Switching Systems (NH, YG, BJG, PP, AR).
EDMEDM-2018-KarumbaiahBS #game studies #learning #predict
Predicting Quitting in Students Playing a Learning Game (SK, RSB, VJS).
EDMEDM-2018-KimVG #learning #named #performance #predict
GritNet: Student Performance Prediction with Deep Learning (BHK, EV, VG).
EDMEDM-2018-LorenzenHA #behaviour #education #online
Tracking Behavioral Patterns among Students in an Online Educational System (SL, NH, SA).
EDMEDM-2018-ManteconGZJM #automation #comparison
A Comparison of Features for the Automatic Labeling of Student answers to Open-ended Questions (JGAM, HAG, AZ, JJ, JM).
EDMEDM-2018-NguyenL #modelling #using
Using Student Logs to Build Bayesian Models of Student Knowledge and Skills (HN, CWL).
EDMEDM-2018-ParkYRBSW #comprehension #modelling
Understanding Student Procrastination via Mixture Models (JP, RY, FR, RB, PS, MW).
EDMEDM-2018-Perez-LemoncheD #concept #mining
Mining Student Misconceptions from Pre- and Post-Testing Data (ÁPL, BD, DEP).
EDMEDM-2018-PolyzouK #feature model #performance
Feature extraction for classifying students based on their academic performance (AP, GK).
EDMEDM-2018-PytlarzPPP #network #predict #transaction #what
What can we learn from college students' network transactions? Constructing useful features for student success prediction (IP, SP, MP, RP).
EDMEDM-2018-SahebiB #performance #predict
Student Performance Prediction by Discovering Inter-Activity Relations (SS, PB).
EDMEDM-2018-SawyerRAL #analysis #behaviour #game studies #learning #problem
Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning (RS, JPR, RA, JCL).
EDMEDM-2018-SheshadriGLBH #case study #online #performance #predict
Predicting Student Performance Based on Online Study Habits: A Study of Blended Courses (AS, NG, CL, TB, SH).
EDMEDM-2018-SinghSCD #behaviour #learning #modelling #multi
Modeling Hint-Taking Behavior and Knowledge State of Students with Multi-Task Learning (HS, SKS, RC, PD).
EDMEDM-2018-SlimHOB #predict
Predicting Student Enrollment based on Student and College Characteristics (AS, DH, TO, TB).
EDMEDM-2018-WinchellMLGP #learning #predict
Textbook annotations as an early predictor of student learning (AW, MM, ASL, PG, HP).
CoGCIG-2018-Cutumisu #assessment #feedback #game studies #performance
The Influence of Feedback Choice on University Students' Revision Choices and Performance in a Digital Assessment Game (MC), pp. 1–7.
CoGVS-Games-2018-TiedeG #education #game studies #motivation
Piloting Two Educational Games in Five European Countries: Teachers' Perceptions of Student Motivation and Classroom Engagement (JT, SG), pp. 1–8.
CIKMCIKM-2018-MarvaniyaSDFSS
Creating Scoring Rubric from Representative Student Answers for Improved Short Answer Grading (SM, SS, TID, PF, RS, BS), pp. 993–1002.
KDDKDD-2018-HangPN #behaviour #predict
Exploring Student Check-In Behavior for Improved Point-of-Interest Prediction (MH, IP, JN), pp. 321–330.
KDDKDD-2018-SilvisSL #named
PittGrub: A Frustration-Free System to Reduce Food Waste by Notifying Hungry College Students (MS, AS, AL), pp. 754–763.
CSEETCSEET-2017-SchoeffelWR #motivation #performance #re-engineering
Impact of Pre-University Factors on the Motivation and Performance of Undergraduate Students in Software Engineering (PS, RSW, VFCR), pp. 266–275.
EDMEDM-2017-AdjeiOEH #clustering #personalisation
Clustering Students in ASSISTments: Exploring System- and School-Level Traits to Advance Personalization (SA, KO, EE, NTH).
EDMEDM-2017-AgrawalNM #learning
Grouping Students for Maximizing Learning from Peers (RA, SN, NMM).
EDMEDM-2017-Albrecht #estimation #framework #programming
A Framework for the Estimation of Students' Programming Abilities (EA).
EDMEDM-2017-Askinadze0 #distance #predict
Application of the Dynamic Time Warping Distance for the Student Drop-out Prediction on Time Series Data (AA, SC0).
EDMEDM-2017-CaoTH #analysis
An Analysis of Students' Questions in MOOCs Forums (MC, YT, XH).
EDMEDM-2017-ChoiWBCRF #social #topic
Social work in the classroom? A tool to evaluate topical relevance in student writing (HC, ZW, CB, KCT, BGR, DF).
EDMEDM-2017-CookLHM #modelling
Task and Timing: Separating Procedural and Tactical Knowledge in Student Models (JC, CL, AH, BM).
EDMEDM-2017-DongB #behaviour #learning #modelling
An Extended Learner Modeling Method to Assess Students' Learning Behaviors (YD, GB).
EDMEDM-2017-GeigleZ #behaviour #markov #modelling
Modeling MOOC Student Behavior With Two-Layer Hidden Markov Models (CG, CZ).
EDMEDM-2017-GitinabardLHB #community #identification
Identifying student communities in blended courses (NG, CL, SH, TB).
EDMEDM-2017-GrawemeyerWSHMP #graph #learning #modelling #using
Using Graph-based Modelling to explore changes in students' affective states during exploratory learning tasks (BG, AW, SGS, WH, MM, AP).
EDMEDM-2017-GuoCC #approach #network
A Neural Network Approach to Estimate Student Skill Mastery in Cognitive Diagnostic Assessments (QG, MC, YC).
EDMEDM-2017-HansenHHAL #education #interactive #modelling #sequence
Sequence Modelling For Analysing Student Interaction with Educational Systems (CH0, CH, NH, SA, CL).
EDMEDM-2017-HarrakBL #behaviour #identification
Identifying relationships between students' questions type and their behavior (FH, FB, VL).
EDMEDM-2017-KaiAPBMWM #behaviour #online #predict
Predicting Student Retention from Behavior in an Online Orientation Course (SK, JMLA, LP, RSB, KM, HW, MM).
EDMEDM-2017-KarumbaiahLAWA #behaviour
Addressing Student Behavior and Affect with Empathy and Growth Mindset (SK, RL, DA, BPW, IA).
EDMEDM-2017-KlinglerWKSG #classification #performance
Efficient Feature Embeddings for Student Classification with Variational Auto-encoders (SK, RW, TK, BS, MHG).
EDMEDM-2017-LalleCATM #learning #on the #self
On the Influence on Learning of Student Compliance with Prompts Fostering Self-Regulated Learning (SL, CC, RA, MT, NM).
EDMEDM-2017-LiuK17a #metric #parametricity #reliability #towards
Towards reliable and valid measurement of individualized student parameters (RL0, KRK).
EDMEDM-2017-LiuL #using
Exploring the Relationship Between Student Pre-knowledge and Engagement in MOOC Class Using Polytomous IRT (JL, HL).
EDMEDM-2017-LuKP #automation #quality
Developing Chinese Automated Essay Scoring Model to Assess College Students' Essay Quality (YJL, BCK, KCP).
EDMEDM-2017-McBride #simulation #using
Student Use of Inquiry Simulations in Middle School Science (EM).
EDMEDM-2017-McBrideVL #simulation #using
Student Use of Scaffolded Inquiry Simulations in Middle School Science (EM, JMV, MCL).
EDMEDM-2017-OlneyHGD #online
Tracking Online Reading of College Students (AO, EH, ACG, SD).
EDMEDM-2017-ParedesHH #behaviour #comprehension #programming #using
Understanding Student's Reviewing and Reflection Behaviors Using Web-based Programming Grading Assistant (YVMP, PKH, SIHH).
EDMEDM-2017-ShenC #clustering #using
Clustering Student Sequential Trajectories Using Dynamic Time Wrapping (SS, MC).
EDMEDM-2017-SindhgattaMDS
Inferring Frequently Asked Questions from Student Question Answering Forums (RS, SM, TID, BS).
EDMEDM-2017-ThanasuanCW #learning #mining
Emerging Patterns in Student's Learning Attributes through Text Mining (KT, WC, CW).
EDMEDM-2017-WangSLP #learning #programming #using
Learning to Represent Student Knowledge on Programming Exercises Using Deep Learning (LW, AS, LL, CP).
EDMEDM-2017-XieMSEBH #adaptation #learning #online #predict
Student Learning Strategies to Predict Success in an Online Adaptive Mathematics Tutoring System (JX, SM, KTS, AE, RSB, XH).
EDMEDM-2017-Xue #diagrams
Intelligent Argument Grading System forStudent-produced Argument Diagrams (LX).
CHI-PLAYCHI-PLAY-2017-Peddycord-LiuCK #game studies #question #using #what
Using Serious Game Analytics to Inform Digital Curricular Sequencing: What Math Objective Should Students Play Next? (ZPL, CC, SK, TB, CFL, TR), pp. 195–204.
FDGFDG-2017-BarnesHFMSH #design pattern #game studies
Exploring emerging design patterns in student-made climate change games (JB, AKH, BF, JML, GS, CH), p. 6.
CIKMCIKM-2017-ChenLHWCWSH #education
Tracking Knowledge Proficiency of Students with Educational Priors (YC, QL0, ZH, LW, EC, RzW, YS0, GH), pp. 989–998.
CIKMCIKM-2017-ShiPW #learning #modelling
Modeling Student Learning Styles in MOOCs (YS, ZP, HW), pp. 979–988.
OOPSLAOOPSLA-2017-WuC #fault #how #question #what
How type errors were fixed and what students did? (BW, SC0), p. 27.
JCDLJCDL-2016-WuL #mobile #research
Research on the Follow-up Actions of College Students' Mobile Search (DW, SL), pp. 59–62.
CSEETCSEET-2016-FreitasSM #learning #using
Using an Active Learning Environment to Increase Students' Engagement (SAAdF, WCMPS, GM), pp. 232–236.
CSEETCSEET-2016-HeroutB #automation #diagrams #uml #validation
UML-Test Application for Automated Validation of Students' UML Class Diagram (PH, PB), pp. 222–226.
CSEETCSEET-2016-LeppanenLI #ad hoc #tool support
Hammer and Nails - Crucial Practices and Tools in Ad Hoc Student Teams (ML, SL, PI), pp. 142–146.
CSEETCSEET-2016-MeierKP #agile #case study #collaboration #development #education #experience #scalability
Experience Report of Teaching Agile Collaboration and Values: Agile Software Development in Large Student Teams (AM0, MK, GP), pp. 76–80.
EDMEDM-2016-AshenafiRR #predict
Predicting Student Progress from Peer-Assessment Data (MMA, MR, GR), pp. 270–275.
EDMEDM-2016-BhatnagarDLC #classification #physics #self
Text Classification of Student Self-Explanations in College Physics Questions (SB, MCD, NL, ESC), pp. 571–572.
EDMEDM-2016-Bydzovska #analysis #comparative #performance #predict
A Comparative Analysis of Techniques for Predicting Student Performance (HB), pp. 306–311.
EDMEDM-2016-ChenGT #graph #modelling
Joint Discovery of Skill Prerequisite Graphs and Student Models (YC, JPGB, JT0), pp. 46–53.
EDMEDM-2016-ClementOL #automation #comparison #education
A Comparison of Automatic Teaching Strategies for Heterogeneous Student Populations (BC, PYO, ML0), pp. 330–335.
EDMEDM-2016-DianaESK #learning #metric #self
Extracting Measures of Active Learning and Student Self-Regulated Learning Strategies from MOOC Data (ND, ME, JCS, KRK), pp. 583–584.
EDMEDM-2016-DillonBCWASD
Student Emotion, Co-occurrence, and Dropout in a MOOC Context (JD, NB, MC, NW, GAA, BS, SKD), pp. 353–357.
EDMEDM-2016-Dobashi #education #monitoring
Time Series Cross Section method for monitoring students' page views of course materials and improving classroom teaching (KD), pp. 587–588.
EDMEDM-2016-FauconKD #markov #simulation
Semi-Markov model for simulating MOOC students (LF, LK, PD), pp. 358–363.
EDMEDM-2016-HuangB #framework #learning #modelling #towards
Towards Modeling Chunks in a Knowledge Tracing Framework for Students' Deep Learning (YH0, PB), pp. 666–668.
EDMEDM-2016-JugoKS #towards
Guiding Students Towards Frequent High-Utility Paths in an Ill-Defined Domain (IJ, BK, VS), pp. 599–600.
EDMEDM-2016-KlinglerKSG #clustering
Temporally Coherent Clustering of Student Data (SK, TK, BS, MHG), pp. 102–109.
EDMEDM-2016-LabartheBBY #question #recommendation
Does a Peer Recommender Foster Students' Engagement in MOOCs? (HL, FB, RB, KY), pp. 418–423.
EDMEDM-2016-MaABM
Effect of student ability and question difficulty on duration (YM, LA, RSB, SM), pp. 135–142.
EDMEDM-2016-McBroomJKY #behaviour #mining
Mining behaviors of students in autograding submission system logs (JM, BJ, IK, KY), pp. 159–166.
EDMEDM-2016-McBroomJKY16a
Exploring and Following Students' Strategies When Completing Their Weekly Tasks (JM, BJ, IK, KY), pp. 609–610.
EDMEDM-2016-MinWPVBMFWL #interactive #multimodal #predict
Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data (WM, JBW, LP, AKV, KEB, BWM, MF, ENW, JCL), pp. 454–459.
EDMEDM-2016-Mojarad #performance #using
Studying Assignment Size and Student Performance Using Propensity Score Matching (SM), pp. 701–702.
EDMEDM-2016-MoriC #behaviour #identification #online #performance
Identifying Student Behaviors Early in the Term for Improving Online Course Performance (MM, PC), pp. 611–612.
EDMEDM-2016-MostafaviB #data-driven #logic #problem
Exploring the Impact of Data-driven Tutoring Methods on Students' Demonstrative Knowledge in Logic Problem Solving (BM, TB), pp. 460–465.
EDMEDM-2016-RusGSSG #design
Assessing Student-Generated Design Justifications in Virtual Engineering Internships (VR, DG, ZS, DWS, AG), pp. 496–501.
EDMEDM-2016-SabourinKHM #automation #feedback #towards
Toward Automated Support for Teacher-Facilitated Formative Feedback on Student Writing (JS, LK, KH, SWM), pp. 703–704.
EDMEDM-2016-SahebiLB #modelling #performance #predict
Tensor Factorization for Student Modeling and Performance Prediction in Unstructured Domain (SS, YRL, PB), pp. 502–506.
EDMEDM-2016-SalesWP #algebra #predict
Student Usage Predicts Treatment Effect Heterogeneity in the Cognitive Tutor Algebra I Program (AS, AW, JP), pp. 207–214.
EDMEDM-2016-SlaterOBSIH #learning #problem #semantics
Semantic Features of Math Problems: Relationships to Student Learning and Engagement (SS, JO, RSB, PS, PSI, NTH), pp. 223–230.
EDMEDM-2016-SnowKPFB #how #learning #online #performance
Quantifying How Students Use an Online Learning System: A Focus on Transitions and Performance (ELS, AEK, TEP, MF, AJB), pp. 640–641.
EDMEDM-2016-StapelZP #learning #online #performance #predict
An Ensemble Method to Predict Student Performance in an Online Math Learning Environment (MS, ZZ, NP), pp. 231–238.
EDMEDM-2016-SweeneyLRJ #approach #performance #predict #recommendation
Next-Term Student Performance Prediction: A Recommender Systems Approach (MS, JL, HR, AJ), p. 7.
EDMEDM-2016-TomkinsRG #behaviour #case study #performance #predict
Predicting Post-Test Performance from Student Behavior: A High School MOOC Case Study (ST, AR, LG), pp. 239–246.
EDMEDM-2016-WangC #identification #online
A Nonlinear State Space Model for Identifying At-Risk Students in Open Online Courses (FW0, LC0), pp. 527–532.
EDMEDM-2016-YangKR #online
Exploring the Effect of Student Confusion in Massive Open Online Courses (DY, REK, CPR), p. 8.
EDMEDM-2016-Yee-KingGd #collaboration #learning #metric #online #predict #social #using
Predicting student grades from online, collaborative social learning metrics using K-NN (MYK, AGR, Md), pp. 654–655.
EDMEDM-2016-Yudelson16a #parametricity #question
Individualizing Bayesian Knowledge Tracing. Are Skill Parameters More Important Than Student Parameters? (MY), pp. 556–561.
EDMEDM-2016-ZhangSC #automation #clustering #effectiveness #learning #modelling
Deep Learning + Student Modeling + Clustering: a Recipe for Effective Automatic Short Answer Grading (YZ, RS, MC), pp. 562–567.
EDMEDM-2016-ZhengSP #exclamation #learning
Perfect Scores Indicate Good Students !? The Case of One Hundred Percenters in a Math Learning System (ZZ, MS, NP), pp. 660–661.
CHI-PLAYCHI-PLAY-2016-CollinsCL #exclamation #game studies #network
Say Cheese!: Games for Successful Academic and Student Networking (EIMC, ALC, FJL), pp. 105–115.
CoGVS-Games-2016-EllimanLL #artificial reality #education #simulation
Virtual Reality Simulation Training for Student Nurse Education (JE, ML, FL), pp. 1–2.
CoGVS-Games-2016-ReateguiBM #education #game studies #physics
Students' Attitudes in Relation to Exergame Practices in Physical Education (ER, MZB, JBM), pp. 1–4.
CoGVS-Games-2016-TanakaUIT #motivation
Effects of Gamified Quiz to Student's Motivation and Score (YT, HU, TI, ST), pp. 1–4.
CIKMCIKM-2016-AmeriFCR #analysis #framework #predict
Survival Analysis based Framework for Early Prediction of Student Dropouts (SA, MJF, RBC, CKR), pp. 903–912.
ICPRICPR-2016-RotaSCP #analysis #education #forensics #image #learning #question
Bad teacher or unruly student: Can deep learning say something in Image Forensics analysis? (PR, ES, VC, CP), pp. 2503–2508.
CSEETCSEET-2015-SedanoP #experience #using
Enhancing Student Experience in Team-Based Project Courses Using Essence Reflection Meetings (TS, CP), pp. 10–12.
EDMEDM-2015-AgnihotriAMRE #mining
Mining Login Data For Actionable Student Insight (LA, AA, SM, MR, AE), pp. 472–475.
EDMEDM-2015-AlexandronZP #approach #machine learning
Discovering the Pedagogical Resources that Assist Students to Answer Questions Correctly - A Machine Learning Approach (GA, QZ, DEP), pp. 520–523.
EDMEDM-2015-AllenM #modelling #natural language #word
You are your words: Modeling Students' Vocabulary Knowledge with Natural Language Processing Techniques (LKA, DSM), pp. 258–265.
EDMEDM-2015-AltrabshehCF #feedback #predict
Predicting Learning-Related Emotions from Students' Textual Classroom Feedback (NA, MC, SF), pp. 436–439.
EDMEDM-2015-BogarinRC #navigation
Discovering Students' Navigation Paths in Moodle (AB, CR, RC), pp. 556–557.
EDMEDM-2015-BotelhoAWH #performance #predict #using
Predicting Student Aptitude Using Performance History (AFB, SAA, HW, NTH), pp. 622–623.
EDMEDM-2015-CastroACH #modelling #predict
Building Models to Predict Hint-or-Attempt Actions of Students (FEVC, SA, TC, NTH), pp. 476–479.
EDMEDM-2015-CerezoSNP #interactive
Different Patterns of Students' Interaction with Mooodle and Their Relationship with Achievement (RC, MSS, JCN, MPPR), pp. 576–577.
EDMEDM-2015-ChaplotRK #named #predict
SAP: Student Attrition Predictor (DSC, ER, JK), pp. 635–636.
EDMEDM-2015-Cunningham
Reimagining Khan Analytics for Student Coaches (JC), pp. 651–652.
EDMEDM-2015-EmondB #classification #process #sequence #using
Analyzing Student Inquiry Data Using Process Discovery and Sequence Classification (BE, SB), pp. 412–415.
EDMEDM-2015-Feild #performance #using
Improving Student Performance Using Nudge Analytics (JLF), pp. 464–467.
EDMEDM-2015-GoldinG #analysis #convergence
Convergent Validity of a Student Model: Recent-Performance Factors Analysis (IMG, AG), pp. 548–551.
EDMEDM-2015-HershkovitzMS #approach #interactive
Teacher-Student Classroom Interactions: A Computational Approach (AH, AM, AS), pp. 558–559.
EDMEDM-2015-HuangG0B #evaluation #framework #modelling #multi
A Framework for Multifaceted Evaluation of Student Models (YH0, JPGB, RK0, PB), pp. 203–210.
EDMEDM-2015-JiangPBC #performance
Comparing Novice and Experienced Students in Virtual Performance Assessments (YJ, LP, RSB, JCM), pp. 136–143.
EDMEDM-2015-KeshtkarCKC #interactive #learning
Analyzing Students' Interaction Based on Their Response to Determine Their Learning Outcomes (FK, JC, BK, AC), pp. 588–589.
EDMEDM-2015-KoprinskaSY #detection
Students at Risk: Detection and Remediation (IK, JS, KY), pp. 512–515.
EDMEDM-2015-LangHOW #random
The Impact of Incorporating Student Confidence Items into an Intelligent Tutor: A Randomized Controlled Trial (CL, NTH, KO, YW), pp. 144–149.
EDMEDM-2015-LiuK #clustering #fault #learning
Variations in Learning Rate: Student Clustering Based on Systematic Residual Error Patterns Across Practice Opportunities (RL0, KRK), pp. 420–423.
EDMEDM-2015-LuoK0 #classification #performance #predict
Discrimination-Aware Classifiers for Student Performance Prediction (LL, IK, WL0), pp. 384–387.
EDMEDM-2015-LuoSMG #predict #using #word
Predicting Student Grade based on Free-style Comments using Word2Vec and ANN by Considering Prediction Results Obtained in Consecutive Lessons (JL, SES, TM, KG), pp. 396–399.
EDMEDM-2015-MacLellanLK #learning #modelling
Accounting for Slipping and Other False Negatives in Logistic Models of Student Learning (CJM, RL0, KRK), pp. 53–60.
EDMEDM-2015-NiznanPR #estimation #information management #modelling
Student Models for Prior Knowledge Estimation (JN, RP, JR), pp. 109–116.
EDMEDM-2015-Olivares-Rodriguez #learning #mining #word
Learning the Creative Potential of Students by Mining a Word Association Task (COR, MG), pp. 400–403.
EDMEDM-2015-OlsenAR #collaboration #learning #performance #predict
Predicting Student Performance In a Collaborative Learning Environment (JKO, VA, NR), pp. 211–217.
EDMEDM-2015-Ostrow #adaptation #learning #motivation
Enhancing Student Motivation and Learning Within Adaptive Tutors (KO), pp. 668–670.
EDMEDM-2015-OstrowDH #algorithm #optimisation #performance #predict
Optimizing Partial Credit Algorithms to Predict Student Performance (KO, CD, NTH), pp. 404–407.
EDMEDM-2015-Pedro #learning
Assessing the Roles of Student Engagement and Academic Emotions within Middle School Computer-Based Learning in College-Going Pathways (MOSP), pp. 656–658.
EDMEDM-2015-Pelanek #evaluation #metric #modelling
Metrics for Evaluation of Student Models (RP), p. 19.
EDMEDM-2015-Pelanek15a #adaptation #education #memory management #modelling
Modeling Students' Memory for Application in Adaptive Educational Systems (RP), pp. 480–483.
EDMEDM-2015-Pelanek15b #learning #modelling #question
Modeling Student Learning: Binary or Continuous Skill? (RP), pp. 560–561.
EDMEDM-2015-RacaKD #towards
Translating Head Motion into Attention - Towards Processing of Student's Body-Language (MR, LK, PD), pp. 320–326.
EDMEDM-2015-Riofrio-Luzcando #3d #predict
A Model for Student Action Prediction in 3D Virtual Environments for Procedural Training (DRL, JR), pp. 614–615.
EDMEDM-2015-RuizUF #interactive #monitoring #predict
Predicting Students' Outcome by Interaction Monitoring (SR, MU, IFC), pp. 598–599.
EDMEDM-2015-SabourinKFM #data mining #education #industrial #mining #privacy
Student Privacy and Educational Data Mining: Perspectives from Industry (JS, LK, CF, SWM), pp. 164–170.
EDMEDM-2015-SnowPJMB #experience #predict
Achievement versus Experience: Predicting Students' Choices during Gameplay (ELS, MOSP, MEJ, DSM, RSB), pp. 564–565.
EDMEDM-2015-StrechtCSMA #algorithm #case study #classification #comparative #modelling #performance
A Comparative Study of Regression and Classification Algorithms for Modelling Students' Academic Performance (PS, LC0, CS, JMM, RA), pp. 392–395.
EDMEDM-2015-WangYWKR #behaviour #how #learning
Investigating How Student's Cognitive Behavior in MOOC Discussion Forum Affect Learning Gains (XW0, DY, MW, KRK, CPR), pp. 226–233.
EDMEDM-2015-WarnerDMG #how #interactive #online
How High School, College, and Online Students Differentially Engage with an Interactive Digital Textbook (JW, JD, BM, PJG), pp. 528–531.
EDMEDM-2015-WhitehillWLCR #automation #predict #towards
Beyond Prediction: Towards Automatic Intervention in MOOC Student Stop-out (JW, JJW, GL, CAC, JR), pp. 171–178.
ITiCSEITiCSE-2015-BellettiniLMMMT #analysis #how #performance
How Challenging are Bebras Tasks?: An IRT Analysis Based on the Performance of Italian Students (CB, VL, DM, MM, AM, MT), pp. 27–32.
ITiCSEITiCSE-2015-BlauM #automation #feedback #java
FrenchPress Gives Students Automated Feedback on Java Program Flaws (HB, JEBM), pp. 15–20.
ITiCSEITiCSE-2015-BrianTHF #debugging #testing
Planting Bugs: A System for Testing Students’ Unit Tests (SAB, RNT, JMH, CF), pp. 45–50.
ITiCSEITiCSE-2015-ClarkPB #agile #development #web
An Experimental Project Course to Prepare Students for Agile Web Application Development (NKC, JMP, CDB), pp. 81–86.
ITiCSEITiCSE-2015-Cukierman #learning #predict #process
Predicting Success in University First Year Computing Science Courses: The Role of Student Participation in Reflective Learning Activities and in I-clicker Activities (DC), pp. 248–253.
ITiCSEITiCSE-2015-KurkovskyM #realtime
Student Projects with Real-time Sensor Data (SK, MM), p. 344.
ITiCSEITiCSE-2015-McDermottDC #metric
Perseverance Measures and Attainment in First Year Computing Science Students (RM, MD, ÅC), pp. 302–307.
ITiCSEITiCSE-2015-MishraI #data type
Question-Posing strategies used by students for exploring Data Structures (SM, SI), pp. 171–176.
ITiCSEITiCSE-2015-MoralesF #authentication #case study
Keystroke Biometrics for Student Authentication: A Case Study (AM, JFA), p. 337.
ITiCSEITiCSE-2015-ParreiraPC #c #named
PCRS-C: Helping Students Learn C (DMP, AP, MC), p. 347.
ITiCSEITiCSE-2015-Patitsas #approach #education
A Numpy-First Approach to Teaching CS1 to Natural Science Students (EP), p. 333.
ITiCSEITiCSE-2015-Rubio #analysis #automation #categorisation #clustering #programming #using
Automatic Categorization of Introductory Programming Students using Cluster Analysis (MAR), p. 340.
ITiCSEITiCSE-2015-SinclairBMK #metric
Measures of Student Engagement in Computer Science (JS, MB, MM, SK), pp. 242–247.
ITiCSEITiCSE-2015-Soyslo #algorithm
From Algorithmic to Computational Thinking: On the Way for Computing for all Students (MMS), p. 1.
ITiCSEITiCSE-2015-TollOEW #programming
Detailed Recordings of Student Programming Sessions (DT, TO, ME, AW), p. 328.
SIGITESIGITE-2015-Dafnis
The Innovation Diffusion Paradox in Undergraduate Information Technology Student Outcomes (BD), pp. 15–20.
SIGITESIGITE-2015-FritzWMS
University of Cincinnati and Saint Ursula Academy Partnership: Introducing Female High School Students to the Field of Information Technology (JF, TW, MM, JS), pp. 9–14.
SIGITESIGITE-2015-FronzaIC #development #education #mobile
Students Want to Create Apps: Leveraging Computational Thinking to Teach Mobile Software Development (IF, NEI, LC), pp. 21–26.
SIGITESIGITE-2015-HislopE #case study #experience #open source
Practical Experiences for IT Students in Humanitarian Free and Open Source Software Projects (GWH, HJCE), p. 99.
SIGITESIGITE-2015-HislopJE
FOSS Artifacts for Evaluating Students on Team Projects (GWH, SJ, HJCE), p. 57.
SIGITESIGITE-2015-ZhouCKNCUG #collaboration #feedback #scalability #using
M-CAFE 1.0: Motivating and Prioritizing Ongoing Student Feedback During MOOCs and Large on-Campus Courses using Collaborative Filtering (MZ, AC, SK, BN, CC, KU, KG), pp. 153–158.
CHICHI-2015-DavisK #learning
Investigating High School Students’ Perceptions of Digital Badges in Afterschool Learning (KD, EK), pp. 4043–4046.
CHICHI-2015-GlassmanKMM #named #online
Mudslide: A Spatially Anchored Census of Student Confusion for Online Lecture Videos (ELG, JK, AMH, MRM), pp. 1555–1564.
CSCWCSCW-2015-WangNMRW #social #social media
Coming of Age (Digitally): An Ecological View of Social Media Use among College Students (YW, MN, GM, SMR, MW), pp. 571–582.
CSCWCSCW-2015-ZhengRSC #behaviour #comprehension #motivation
Understanding Student Motivation, Behaviors and Perceptions in MOOCs (SZ, MBR, PCS, JMC), pp. 1882–1895.
HCIDHM-EH-2015-NakamuraKKMK #development #self #using
Development of a Self-learning System for Chest Auscultation Skills Using an RFID Reader for Nursing Students (MN, KK, YK, JM, MKP), pp. 474–481.
HCIDUXU-DD-2015-Fabri #design #education #lessons learnt
Thinking with a New Purpose: Lessons Learned from Teaching Design Thinking Skills to Creative Technology Students (MF), pp. 32–43.
HCIDUXU-IXD-2015-Moldenhauer #design #how
How Do I Get to Room 3106? — Student Wayfinding Designs for Old Main at Wayne State University (JAM), pp. 390–399.
HCIDUXU-IXD-2015-Ovesleova #adaptation #concept #motivation #online #platform #user interface
E-Learning Platforms and Lacking Motivation in Students: Concept of Adaptable UI for Online Courses (HO), pp. 218–227.
HCIHCI-UC-2015-ClarkSDJD #case study #contest #convergence #experience
The Convergence Innovation Competition: Helping Students Create Innovative Products and Experiences via Technical and Business Mentorship (RJC, MS, BD, SJ, CD), pp. 144–153.
HCIHIMI-IKC-2015-HoriguchiTH #comprehension #concept #physics #problem #sequence
The Effect of Problem Sequence on Students’ Conceptual Understanding in Physics (TH, TT, TH), pp. 313–322.
HCIHIMI-IKC-2015-Kaewkiriya #design #framework #recommendation
Design of Framework for Students Recommendation System in Information Technology Skills (TK), pp. 109–117.
HCIHIMI-IKC-2015-NakamuraTA #design
Proposal of an Instructional Design Support System Based on Consensus Among Academic Staff and Students (SN, TT, TA), pp. 370–377.
HCIHIMI-IKD-2015-WinterSTMCSVS #learning #question
Learning to Manage NextGen Environments: Do Student Controllers Prefer to Use Datalink or Voice? (AW, JS, YT, AM, SC, KS, KPLV, TZS), pp. 661–667.
HCILCT-2015-BoonbrahmKB #artificial reality #learning #using
Using Augmented Reality Technology in Assisting English Learning for Primary School Students (SB, CK, PB), pp. 24–32.
HCILCT-2015-CastilloDSTC #detection
Model for Detecting Student Difficulties in Solving Formative Assessments (CC, NDD, AS, VT, DAOC), pp. 199–207.
HCILCT-2015-FardounAC15a #self
Construction of Educative Micro-Worlds to Build Students’ Creativity in Terms of Their Own Self-Learning (HMF, AAMAG, APC), pp. 349–360.
HCILCT-2015-GoelMTPSYD #collaboration #learning #named
CATALYST: Technology-Assisted Collaborative and Experiential Learning for School Students (VG, UM, ST, RMP, KS, KY, OD), pp. 482–491.
HCILCT-2015-GonzalezHGS #interactive #learning #tool support
Exploring Student Interactions: Learning Analytics Tools for Student Tracking (MÁCG, ÁHG, FJGP, MLSE), pp. 50–61.
HCILCT-2015-HoffmannPLSMJ #learning
Enhancing the Learning Success of Engineering Students by Virtual Experiments (MH, LP, LL, KS, TM, SJ), pp. 394–405.
HCILCT-2015-KlockCCRAG #adaptation #concept #gamification
Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System (ACTK, LFDC, MFdC, BER, AJA, IG), pp. 595–607.
HCILCT-2015-RodriguezOD #hybrid #learning #recommendation #repository
A Student-Centered Hybrid Recommender System to Provide Relevant Learning Objects from Repositories (PAR, DAO, NDD), pp. 291–300.
HCILCT-2015-Timotheou #difference #online
Differentiation of Student Perceptions for Online Courses, Over Time (MMT), pp. 697–703.
HCILCT-2015-TriantafyllouT
Out of Classroom Instruction in the Flipped Classroom: The Tough Task of Engaging the Students (ET, OT), pp. 714–723.
HCILCT-2015-YildirimC #comprehension
Understanding Nomophobia: A Modern Age Phobia Among College Students (CY, APC), pp. 724–735.
CIKMCIKM-2015-KacimiPR #information management
PIKM 2015: The 8th ACM Workshop for Ph.D. Students in Information and Knowledge Management (MK, NP, MR), pp. 1951–1952.
ICMLICML-2015-PiechHNPSG #feedback #learning
Learning Program Embeddings to Propagate Feedback on Student Code (CP, JH, AN, MP, MS, LJG), pp. 1093–1102.
KDDKDD-2015-LakkarajuASMBGA #framework #identification #machine learning
A Machine Learning Framework to Identify Students at Risk of Adverse Academic Outcomes (HL, EA, CS, DM, NB, RG, KLA), pp. 1909–1918.
MLDMMLDM-2015-Al-SaleemAAB #education #mining #performance #predict
Mining Educational Data to Predict Students’ Academic Performance (MAS, NAK, SAO, GB), pp. 403–414.
ICSEICSE-v1-2015-SalmanMJ #question #re-engineering
Are Students Representatives of Professionals in Software Engineering Experiments? (IS, ATM, NJJ), pp. 666–676.
ICSEICSE-v2-2015-AndersonHVWCBG
CS/SE Instructors Can Improve Student Writing without Reducing Class Time Devoted to Technical Content: Experimental Results (PVA, SH, MAV, DW, MC, JEB, GCG), pp. 455–464.
ICSEICSE-v2-2015-HallR #education #re-engineering
Masters-Level Software Engineering Education and the Enriched Student Context (JGH, LR), pp. 311–314.
ICSEICSE-v2-2015-Hanakawa #contest #learning #motivation #re-engineering
Contest Based Learning with Blending Software Engineering and Business Management: For Students’ High Motivation and High Practice Ability (NH), pp. 360–369.
ICSEICSE-v2-2015-KoppeEH #case study #collaboration
Improving Student Group Work with Collaboration Patterns: A Case Study (CK, MCJDvE, SH), pp. 303–306.
ICSEICSE-v2-2015-RupakhetiC #architecture #case study #education #experience
Teaching Software Architecture to Undergraduate Students: An Experience Report (CRR, SVC), pp. 445–454.
ICSEICSE-v2-2015-WilkinsG #design #learning
Drawing Insight from Student Perceptions of Reflective Design Learning (TVW, JCG), pp. 253–262.
SACSAC-2015-ManhaesCZ #automation #performance #predict #source code #towards
Towards automatic prediction of student performance in STEM undergraduate degree programs (LMBM, SMSdC, GZ), pp. 247–253.
SACSAC-2015-PaivaBSIJ #behaviour #learning #recommendation
Improving pedagogical recommendations by classifying students according to their interactional behavior in a gamified learning environment (ROAP, IIB, APdS, SI, PAJ), pp. 233–238.
CSEETCSEET-2014-AkpolatS #gamification #programming #re-engineering #using
Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification (BSA, WS), pp. 149–153.
CSEETCSEET-2014-DaunSTWP #case study #industrial #motivation #requirements
Industrial case studies in graduate requirements engineering courses: The impact on student motivation (MD, AS, BT, TW, KP), pp. 3–12.
CSEETCSEET-2014-MarquesO
Improving teamwork in students software projects (MM, SFO), pp. 99–108.
EDMEDM-2014-AgnihotriO
Building a Student At-Risk Model: An End-to-End Perspective From User to Data Scientist (LA, AO), pp. 209–212.
EDMEDM-2014-BoutnaruH #education #quality #security
Teachers and Students Learn Cyber Security: Comparing Software Quality, Security (SB, AH), pp. 292–295.
EDMEDM-2014-CadeDGTP #chat #collaboration #interactive #modelling #online
Modeling Student Socioaffective Responses to Group Interactions in a Collaborative Online Chat Environment (WLC, ND, ACG, YRT, JWP), pp. 399–400.
EDMEDM-2014-ChiSBC #assessment #game studies #predict #question
Choice-based Assessment: Can Choices Made in Digital Games Predict 6th-Grade Students' Math Test Scores? (MC, DLS, KPB, DBC), pp. 36–43.
EDMEDM-2014-EaglePMB #logic #using
Exploration of Student's Use of Rule Application References in a Propositional Logic Tutor (ME, VP, BM, TB), pp. 249–252.
EDMEDM-2014-FuentesRGV #data mining #mining #self #using
Accepting or Rejecting Students_ Self-grading in their Final Marks by using Data Mining (JF, CR, CGM, SV), pp. 327–328.
EDMEDM-2014-GerykP #analysis #using #visual notation
Analysis of Student Retention and Drop-out using Visual Analytics (JG, LP), pp. 331–332.
EDMEDM-2014-GuerraSLB #problem
The Problem Solving Genome: Analyzing Sequential Patterns of Student Work with Parameterized Exercises (JG, SS, YRL, PB), pp. 153–160.
EDMEDM-2014-HernandoGSAN #modelling #problem #towards
Towards IRT-based student modeling from problem solving steps (MH, EG, SAS, EA, SN), pp. 423–424.
EDMEDM-2014-KimPSJ #comparison #learning #linear #online #predict #using
Predicting students' learning achievement by using online learning patterns in blended learning environments: Comparison of two cases on linear and non-linear model (JK, YP, JS, IHJ), pp. 407–408.
EDMEDM-2014-Lang #predict #using
The Use of Student Confidence for Prediction & Resolving Individual Student Knowledge Structure (CL), pp. 438–440.
EDMEDM-2014-MintzSFDG #assessment #automation #comprehension #summary
Automatic assessment of student reading comprehension from short summaries (LM, DS, SF, SKD, ACG), pp. 333–334.
EDMEDM-2014-NetoBGCWC #challenge #framework #learning #multi #online #platform
Challenges on adopting BKT to model student knowledge in multi-context online learning platform (WLDMN, EB, FG, LC, NLW, PC), pp. 339–340.
EDMEDM-2014-NyeHFSHM #modelling #realtime
Exploring real-time student models based on natural-language tutoring sessions (BN, MHH, CF, BS, XH, KKM), pp. 253–256.
EDMEDM-2014-Pelanek14a #modelling
Application of Time Decay Functions and the Elo System in Student Modeling (RP), pp. 21–27.
EDMEDM-2014-PeroH #detection #how #programming #question #source code
How patterns in source codes of students can help in detection of their programming skills? (SP, TH), pp. 371–372.
EDMEDM-2014-SantosMP #collaboration #learning #mining
Mining students' strategies to enable collaborative learning (SGS, MM, AP), pp. 397–398.
EDMEDM-2014-SchneiderB #gesture #interactive #interface #recognition #using
Unraveling Students' Interaction Around a Tangible Interface Using Gesture Recognition (BS, PB), pp. 320–323.
EDMEDM-2014-SchneiderP #coordination
The Effect of Mutual Gaze Perception on Students' Verbal Coordination (BS, RP), pp. 138–144.
EDMEDM-2014-ShuQF #data mining #education #experience #learning #mining
Educational Data Mining and Analyzing of Student Learning Outcomes from the Perspective of Learning Experience (ZS, QFQ, LQF), pp. 359–360.
EDMEDM-2014-SilvaA #mining #modelling #multi
Mining Multi-dimensional Patterns for Student Modelling (AS0, CA), pp. 393–394.
EDMEDM-2014-StefanescuRG #information management #towards #tutorial
Towards Assessing Students' Prior Knowledge from Tutorial Dialogues (DS, VR, ACG), pp. 197–201.
EDMEDM-2014-TothRGW #assessment #education #problem
Discovering Students' Complex Problem Solving Strategies in Educational Assessment (KT, HR, SG, SW), pp. 225–228.
EDMEDM-2014-WatanabeOK #analysis #behaviour
Analysis and extraction of behaviors by students in lectures (EW, TO, TK), pp. 329–330.
EDMEDM-2014-YudelsonHVB #automation #java #modelling
Investigating Automated Student Modeling in a Java MOOC (MY, RH, AV, PB), pp. 261–264.
ITiCSEITiCSE-2014-BenottiMS #using
Engaging high school students using chatbots (LB, MCM, FS), pp. 63–68.
ITiCSEITiCSE-2014-DadicGR #automation #evaluation #source code
Automatic evaluation of students’ programs (TD, VG, MR), p. 328.
ITiCSEITiCSE-2014-DagieneMPRS #contest #performance
Students’ performance on programming-related tasks in an informatics contest in Finland, Sweden and Lithuania (VD, LM, TP, LR, PS), pp. 153–158.
ITiCSEITiCSE-2014-EdwardsS #question #testing
Do student programmers all tend to write the same software tests? (SHE, ZS), pp. 171–176.
ITiCSEITiCSE-2014-Isomottonen #process
Making group processes explicit to student: a case of justice (VI), pp. 195–200.
ITiCSEITiCSE-2014-LakanenIL #comprehension #difference
Understanding differences among coding club students (AJL, VI, VL), pp. 159–164.
ITiCSEITiCSE-2014-Marttila-KontioKH #data analysis #education
Advanced data analytics education for students and companies (MMK, MK, VH), pp. 249–254.
ITiCSEITiCSE-2014-MedinaSGG #learning #using
Learning outcomes using objectives with computer science students (JAM, JJS, EGL, AGC), p. 339.
ITiCSEITiCSE-2014-PirkerRG #education #learning
Motivational active learning: engaging university students in computer science education (JP, MRS, CG), pp. 297–302.
ITiCSEITiCSE-2014-SimonCSCJ
Student perceptions of the acceptability of various code-writing practices (S, BC, JS, AC, CJ), pp. 105–110.
ITiCSEITiCSE-2014-SmithGM #comprehension #re-engineering
Understanding students’ preferences of software engineering projects (TS, SSG, RM), pp. 135–140.
ITiCSEITiCSE-2014-TollOWE #challenge #education #programming
The challenge of teaching students the value of programming best practices (DT, TO, AW, ME), p. 347.
ITiCSEITiCSE-2014-Urquiza-FuentesCHMH #framework #learning #platform #social #video
A social platform supporting learning through video creation by students (JUF, JC, IH, EM, PAH), p. 330.
ITiCSEITiCSE-2014-UstekOWC #case study #collaboration #development
Course development through student-faculty collaboration: a case study (DU, EO, HMW, DC), pp. 189–194.
SIGITESIGITE-2014-BrannockNL #java #programming
Operation Java blitz: extracurricular programming workshops to engage it students (EB, NPN, RL), pp. 135–136.
SIGITESIGITE-2014-BringulaV
Factors affecting school choice of computing students (RPB, JNCV), pp. 173–178.
SIGITESIGITE-2014-DekhaneJ #mobile #programming #using
Using mobile apps to support novice programming students (SD, CJ), pp. 133–134.
SIGITESIGITE-2014-FedorukGM
Student initiated capstone projects (AF, MG, MM), pp. 65–70.
SIGITESIGITE-2014-Halstead-Nussloch #personalisation
Improving student success through personalization and customization (RHN, JAP, HR), pp. 77–80.
SIGITESIGITE-2014-Kussmaul #concept #process
Guiding students to discover concepts and develop process skills with POGIL (CK), pp. 159–160.
SIGITESIGITE-2014-TsangGA #java #learning #programming language #question
The practical application of LEGO® MINDSTORMS® robotics kits: does it enhance undergraduate computing students’ engagement in learning the Java programming language? (ET, CG, MA), pp. 121–126.
TFPIETFPIE-2014-MorazanA #automaton #formal method #functional
Functional Automata — Formal Languages for Computer Science Students (MTM, RA), pp. 19–32.
CHI-PLAYCHI-PLAY-2014-BarataGJG #experience #game studies #learning #performance
Relating gaming habits with student performance in a gamified learning experience (GB, SG, JAJ, DJVG), pp. 17–25.
CHI-PLAYCHI-PLAY-2014-ChenBRGM14a #float #named
ASPECT: sinking and floating haptics for elementary school students (STC, DB, MR, RG, JM), pp. 405–406.
CHI-PLAYCHI-PLAY-2014-Fitz-WalterWTJ
Exploring the effect of achievements on students attending university orientation (ZFW, PW, DT, DMJ0), pp. 87–96.
FDGFDG-2014-RankinTIH #design #game studies
From consumers to producers: African American middle school students as game designers (YAR, JOT, II, SMH).
CoGVS-Games-2014-CuschieriKFMY #game studies
The iLearnRW Game: Support for Students with Dyslexia in Class and at Home (TC, RK, VEF, HPM, GNY), pp. 1–2.
CoGVS-Games-2014-SloanGD #collaboration #game studies
A Sweetspot for Innovation: Developing Games with Purpose through Student-Staff Collaboration (RJSS, DG, ID), pp. 1–8.
CHICHI-2014-LeeLKLKYYGCS #case study #smarttech
Hooked on smartphones: an exploratory study on smartphone overuse among college students (UL, JL, MK, CL, YK, SY, KY, GG, KMC, JS), pp. 2327–2336.
CHICHI-2014-Ruggiero #game studies #learning #named #persuasion #towards #video
Spent: changing students’ affective learning toward homelessness through persuasive video game play (DNR), pp. 3423–3432.
CHICHI-2014-ShelleyLMDSS #data analysis #design
Information-building applications: designing for data exploration and analysis by elementary school students (TS, LL, TM, CD, BLS, AS), pp. 2123–2132.
CSCWCSCW-2014-ForteDMA #network #online #social #what
What do teens ask their online social networks?: social search practices among high school students (AF, MD, RMM, DEA), pp. 28–37.
HCIDUXU-ELAS-2014-George-PalilonisB #multi #tablet #tool support
SMART Note: Student-Centered Multimedia Active Reading Tools for Tablet Textbooks (JGP, DB), pp. 217–229.
HCIDUXU-ELAS-2014-MedeirosJG #learning #memory management #named
Logograms: Memory Aids for Learning, and an Example with Hearing-Impaired Students (LM, MBJ, LVG), pp. 207–216.
HCIHCI-TMT-2014-MatsumotoKKA #adaptation #automation #delivery #learning #word
Evaluating an Automatic Adaptive Delivery Method of English Words Learning Contents for University Students in Science and Technology (SM, TK, TK, MA), pp. 510–520.
HCIHIMI-AS-2014-KometaniTFA #behaviour #education #estimation
An Improved Teaching Behavior Estimation Model from Student Evaluations (YK, TT, TF, TA), pp. 59–68.
HCIHIMI-DE-2014-JacquesF #case study #information management
Personal Information Management Competences: A Case Study of Future College Students (JJ, PF), pp. 320–331.
HCIHIMI-DE-2014-KawabeYAW #metric
Measurement of Hand Raising Actions to Support Students’ Active Participation in Class (RK, MY, SA, TW), pp. 199–207.
HCILCT-NLE-2014-BrownL #education #simulation
Promoting Students’ Writing Skills in Science through an Educational Simulation: The GlobalEd 2 Project (SWB, KAL), pp. 371–379.
HCILCT-NLE-2014-LimongelliS #fuzzy #modelling #personalisation
Fuzzy Student Modeling for Personalization of e-Learning Courses (CL, FS), pp. 292–301.
HCILCT-NLE-2014-MoissaCG #adaptation #behaviour #visualisation #web
A Web Analytics and Visualization Tool to Understand Students’ Behavior in an Adaptive E-Learning System (BM, LSdC, IG), pp. 312–321.
HCILCT-NLE-2014-VasiliouIZ #case study #experience #learning #multimodal
Measuring Students’ Flow Experience in a Multimodal Learning Environment: A Case Study (CV, AI, PZ), pp. 346–357.
HCILCT-NLE-2014-WangLC #learning #online
Low-Achieving Students’ Perceptions of Online Language Learning: A Case of English Proficiency Threshold (ALW, YCL, SFC), pp. 250–258.
HCILCT-TRE-2014-AlmazovaK #approach
Computer Assisted Individual Approach to Acquiring Foreign Vocabulary of Students Major (NA, MK), pp. 248–257.
HCILCT-TRE-2014-IshikawaAKSTD #learning #process #self
Sustaining Outside-of-Class CALL Activities by Means of a Student Self-Evaluation System in a University Blended Learning EFL Course (YI, RAY, MK, CS, YT, MD), pp. 146–154.
HCILCT-TRE-2014-McNicolLKT
Facilitating Student Reflection through Digital Technologies in the iTEC Project: Pedagogically-Led Change in the Classroom (SM, CL, AK, TT), pp. 297–308.
HCISCSM-2014-FardounAC #education #network #representation #social
Representing Students Curriculum in Social Networks (HMF, AA, APC), pp. 48–58.
HCISCSM-2014-TriantafillidouYL #online
Antecedents and Consequences of Online Campaign Engagement of Greek College Students (AT, PY, GL), pp. 397–407.
ICEISICEIS-v3-2014-AzevedoF #case study #education #learning #process
The Response Systems in the Student’s Learning/Teaching Process — A Case Study in a Portuguese School (PA, MJF), pp. 79–86.
ICEISICEIS-v3-2014-ObsivacBB #performance #privacy
Do Desperate Students Trade Their Privacy for a Hope? — An Evidence of the Privacy Settings Influence on the User Performance (TO, HB, MB), pp. 156–161.
KDDKDD-2014-AgrawalGT #education
Grouping students in educational settings (RA, BG, ET), pp. 1017–1026.
KDDKDD-2014-TamhaneISDA #analysis #predict #risk management
Predicting student risks through longitudinal analysis (AT, SI, BS, MD, JA), pp. 1544–1552.
KDIRKDIR-2014-BydzovskaB #predict #towards
Towards Student Success Prediction (HB, MB), pp. 162–169.
KEODKEOD-2014-KarkalasS #concept #learning #modelling
Intelligent Student Support in the FLIP Learning System based on Student Initial Misconceptions and Student Modelling (SK, SGS), pp. 353–360.
MLDMMLDM-2014-JayabalR #clustering #modelling #performance
Clustering Students Based on Student’s Performance — A Partial Least Squares Path Modeling (PLS-PM) Study (YJ, CR), pp. 393–407.
SIGIRSIGIR-2014-UstaAVOU #analysis #education #how #learning
How k-12 students search for learning?: analysis of an educational search engine log (AU, ISA, IBV, RO, ÖU), pp. 1151–1154.
SACSAC-2014-A #authentication #health #mobile #network #privacy #research
Student research abstract: a privacy-preserving profile matching based authentication system for mobile health networks (DHA), pp. 196–197.
SACSAC-2014-Chen #analysis #behaviour #coordination #energy #research #scheduling
Student research abstract: demand behavior analysis and coordination scheduling for energy saving in smart building (SC), pp. 569–570.
SACSAC-2014-Cooper #android #detection #research
Student research abstract: android malware detection based on Kullback-Leibler divergence (VNC), pp. 1695–1696.
SACSAC-2014-Khan #independence #research #standard
Student research abstract: an optimized handover scheme based on media independent handover standard IEEE 802.21 (MK), pp. 717–718.
SACSAC-2014-Mota #internet #quality #research
Student research abstract: mechanisms to ensure quality of service for the internet of things (RPBM), pp. 713–714.
CSEETCSEET-2013-BosnicCOZ
Picking the right project: Assigning student teams in a GSD course (IB, IC, MO, MZ), pp. 149–158.
CSEETCSEET-2013-CiancariniDZ #case study #comparative #modelling #process
A double comparative study: Process models and student skills (PC, CD, SZ), pp. 189–198.
CSEETCSEET-2013-EllisHP
Project selection for student involvement in humanitarian FOSS (HJCE, GWH, MP), pp. 359–361.
CSEETCSEET-2013-MacKellar #coordination #re-engineering
Analyzing coordination among students in a software engineering project course (BM), pp. 279–283.
CSEETCSEET-2013-PortRL #re-engineering
Motivating and orienting novice students to value introductory software engineering (DP, CR, JL), pp. 99–108.
CSEETCSEET-2013-RochaS #collaboration #comprehension
Understanding individual contribution and collaboration in student software teams (FR, ES), pp. 51–60.
CSEETCSEET-2013-Vallino #question #re-engineering #what
What should students learn in their first (and often only) software engineering course? (JV), pp. 335–337.
ITiCSEITiCSE-2013-BackBCMMM #education
Making computing interesting to school students: teachers’ perspectives (JB, JB, PC, CM, PWM, LRM), pp. 255–260.
ITiCSEITiCSE-2013-CapovillaH #education #spreadsheet
Teaching spreadsheets to visually-impaired students in an environment similar to a mainstream class (DC, PH), pp. 99–104.
ITiCSEITiCSE-2013-CrescenziEK #theory and practice
From theory to practice: NP-completeness for every CS student (PC, EE, VK), pp. 16–21.
ITiCSEITiCSE-2013-HerreroLOST
The influence of students distribution on their grades (CH, ML, JO, JS, ST), p. 316.
ITiCSEITiCSE-2013-LakanenI
High school students’ perspective to university CS1 (AJL, VI), pp. 261–266.
ITiCSEITiCSE-2013-Law13a #feedback #game studies #programming #using
Using screencasts to enhance coursework feedback for game programming students (RL), p. 329.
ITiCSEITiCSE-2013-Liew
Benefits of having students develop software for other departments (CWL), p. 348.
ITiCSEITiCSE-2013-Luxton-ReillyDKTY #difference #on the
On the differences between correct student solutions (ALR, PD, DK, EDT, SYY), pp. 177–182.
ITiCSEITiCSE-2013-MatsuzawaOS #process #programming #visualisation
Programming process visualizer: a proposal of the tool for students to observe their programming process (YM, KO, SS), pp. 46–51.
ITiCSEITiCSE-2013-McDermottPCDL
Investigation into the personal epistemology of computer science students (RM, IP, ÅC, MD, CL), pp. 231–236.
ITiCSEITiCSE-2013-MellodgeR #arduino #case study #experience #framework #learning #platform #using
Using the arduino platform to enhance student learning experiences (PM, IR), p. 338.
ITiCSEITiCSE-2013-PorterGTZ #architecture #comprehension #concept
Evaluating student understanding of core concepts in computer architecture (LP, SG, HWT, DZ), pp. 279–284.
ITiCSEITiCSE-2013-QureshiEP #bound
Students organizing against pollution: computational thinking across boundaries (SQ, FE, SMP), p. 356.
ITiCSEITiCSE-2013-Renaud
Introducing computing students to scientific experimentation (KR), pp. 76–81.
ITiCSEITiCSE-2013-Sanchez-Nielsen #learning #multi
Producing multimedia pills to stimulate student learning and engagement (ESN), pp. 165–170.
ITiCSEITiCSE-2013-Trakhtenbrot #algorithm #analysis #complexity #concept #problem
Students misconceptions in analysis of algorithmic and computational complexity of problems (MT), pp. 353–354.
ITiCSEITiCSE-2013-VihavainenVLP #learning #using
Scaffolding students’ learning using test my code (AV, TV, ML, MP), pp. 117–122.
ITiCSEITiCSE-2013-ZarbHR #communication #guidelines #programming
Industry-inspired guidelines improve students’ pair programming communication (MZ, JH, JR), pp. 135–140.
SIGITESIGITE-2013-EllisHP
Project selection for student participation in humanitarian FOSS (HJCE, GWH, MP), pp. 155–156.
SIGITESIGITE-2013-GasparLBB #linux #online
Student perspective on an online asynchronous introduction to linux based on user-first pedagogy (AG, SL, NRB, CB), pp. 23–28.
SIGITESIGITE-2013-GasparLBT #overview #programming #testing #using
A preliminary review of undergraduate programming students’ perspectives on writing tests, working with others, & using peer testing (AG, SL, NRB, RT), pp. 109–114.
SIGITESIGITE-2013-HelpsP #concept #cyber-physical
Cyber-physical system concepts for IT students (CRGH, SJP), pp. 7–12.
SIGITESIGITE-2013-HillC #development #education #framework #hardware #low cost #open source #platform #programming #using
Using a low-cost open source hardware development platform in teaching young students programming skills (LWH, SC), pp. 63–68.
SIGITESIGITE-2013-KawashD #assembly #development #game studies #programming #using #video
Using video game development to engage undergraduate students of assembly language programming (JK, RDC), pp. 71–76.
SIGITESIGITE-2013-KushalnagarLO #community #source code
A transition community for deaf and hard of hearing students in information technology programs (RSK, DEL, EMO), pp. 143–144.
SIGITESIGITE-2013-LiG #communication #empirical #social #social media #using
Can you hear me now?: an empirical study on using social media to improve student-instructor communication (LL, RG), pp. 147–148.
SIGITESIGITE-2013-McGillSD #game studies #source code
Demographics of undergraduate students in game degree programs in the US and UK (MM, AS, AD), pp. 43–50.
SIGITESIGITE-2013-PackR #using
Training cyber-defense and securing information assets using student blue teams (SJP, DCR), pp. 3–6.
SIGITESIGITE-2013-UzokaCSKM #comprehension
Computing is not a rock band: student understanding of the computing disciplines (FMEU, RC, MS, NK, JM), pp. 115–120.
DiGRADiGRA-2013-GreuterT #game studies #identification
Engaging students in OH&S hazard identification through a game (SG, ST).
FDGFDG-2013-BarendregtF #design #game studies #interactive #learning
Course on interaction games and learning for interaction design students (WB, MvF), pp. 261–268.
CoGVS-Games-2013-BarataGJ0 #gamification
Engaging Engeneering Students with Gamification (GB, SG, JAJ, DG0), pp. 1–8.
CoGVS-Games-2013-FranzwaTJ #design #game studies #learning
Serious Game Design: Motivating Students through a Balance of Fun and Learning (CF, YT, AJ), pp. 1–7.
CHICHI-2013-BirnholtzHR #twitter
Tweeting for class: co-construction as a means for engaging students in lectures (JPB, JTH, DR), pp. 797–800.
CHICHI-2013-ChenGS #multi #using
Graduate student use of a multi-slate reading system (NC, FG, AS), pp. 1799–1808.
CHICHI-2013-ClearHMFB #case study #design
Domestic food and sustainable design: a study of university student cooking and its impacts (AKC, MH, JM, AF, OB), pp. 2447–2456.
CHICHI-2013-Denny
The effect of virtual achievements on student engagement (PD), pp. 763–772.
CHICHI-2013-FarzanK #bidirectional #community #empirical #online #wiki
Wikipedia classroom experiment: bidirectional benefits of students’ engagement in online production communities (RF, REK), pp. 783–792.
CSCWCSCW-2013-BalesL
Supporting a sense of connectedness: meaningful things in the lives of new university students (ESB, SEL), pp. 1137–1146.
CSCWCSCW-2013-LarsonRSS #exclamation #game studies
I want to be Sachin Tendulkar!: a spoken english cricket game for rural students (ML, NR, AS, SS), pp. 1353–1364.
HCIDHM-HB-2013-NakamuraKOOHNAKMK #artificial reality #learning #self #towards #using
The Relationship between Nursing Students’ Attitudes towards Learning and Effects of Self-learning System Using Kinect (MN, YK, JO, TO, ZH, AN, KA, NK, JM, MKP), pp. 111–116.
HCIDUXU-CXC-2013-Abdelnour-NoceraAMM #education #evaluation #human-computer #performance
A Cross-Cultural Evaluation of HCI Student Performance — Reflections for the Curriculum (JLAN, AA, MM, SM), pp. 161–170.
HCIDUXU-WM-2013-Zahabi #interface #online #research #tool support
Exploring Information-Triage: Speculative Interface Tools to Help College Students Conduct Online Research (LZ), pp. 611–620.
HCIHCI-AMTE-2013-GalindoMPWF #aspect-oriented #education #human-computer #interactive
Tuning an HCI Curriculum for Master Students to Address Interactive Critical Systems Aspects (MG, CM, PAP, MW, PF), pp. 51–60.
HCIHCI-AS-2013-FrajhofACLLM #collaboration #framework #learning #network #platform #social #usability
Usability of a Social Network as a Collaborative Learning Platform Tool for Medical Students (LF, ACCA, ATdSC, CJPdL, CAPdL, CRM), pp. 370–375.
HCIHIMI-HSM-2013-BattisteCMSVCS #automation #tool support
The Effects of Early Training with Automation Tools on the Air Traffic Management Strategies of Student ATCos (HB, WC, TM, KS, KPLV, DC, TZS), pp. 13–21.
HCIHIMI-LCCB-2013-Canter #hybrid
A Hybrid Model for an E-learning System Which Develops Metacognitive Skills at Students (MC), pp. 9–15.
HCIHIMI-LCCB-2013-KangL #performance
The Display Medium, Academic Major and Sex Effect of High School Students on Visuospatial Abilities Test Performance (YYK, YHL), pp. 70–78.
HCIHIMI-LCCB-2013-KometaniTFA #education #feedback #using #video
Video Feedback System for Teaching Improvement Using Students’ Sequential and Overall Teaching Evaluations (YK, TT, TF, TA), pp. 79–88.
HCIHIMI-LCCB-2013-SutoO #case study #game studies
A Study of the Crossroad Game for Improving the Teamwork of Students (HS, RO), pp. 126–136.
HCIOCSC-2013-FardounAC #community #education #network #online #social
Improvement of Students Curricula in Educational Environments by Means of Online Communities and Social Networks (HMF, AHA, APC), pp. 147–155.
HCIOCSC-2013-MirandaICP #education #web
WEB 2.0 Technologies Supporting Students and Scholars in Higher Education (PM, PTI, CJC, SP), pp. 191–200.
HCIOCSC-2013-StieglitzES #behaviour #education #learning
Influence of Monetary and Non-monetary Incentives on Students’ Behavior in Blended Learning Settings in Higher Education (SS, AE, MS), pp. 104–112.
ICEISICEIS-v2-2013-HollingsworthP
Seeding the Cloud with Students from Every Computer Science Undergraduate Program (JKH, DJP), pp. 513–518.
ICEISICEIS-v3-2013-EssienO #architecture #case study #component #enterprise #modelling #validation
Enterprise Architecture Models — Description of Integrated Components for Validation — A Case Study of Student Internship Programme (JE, SO), pp. 302–309.
ICEISICEIS-v3-2013-VielMPT #how #interactive #learning #multi
How are they Watching Me — Learning from Student Interactions with Multimedia Objects Captured from Classroom Presentations (CCV, ELM, MdGCP, CACT), pp. 5–16.
KDIRKDIR-KMIS-2013-OliveiraOC #process #recommendation
Recommending the Right Activities based on the Needs of each Student (EO, MGdO, PMC), pp. 183–190.
KDIRKDIR-KMIS-2013-PereiraRT #data mining #mining #source code
Extraction Student Dropout Patterns with Data Mining Techniques in Undergraduate Programs (RTP, ACR, JJT), pp. 136–142.
SIGIRSIGIR-2013-Soboroff #evaluation #interactive #tutorial
Building test collections: an interactive tutorial for students and others without their own evaluation conference series (IS), p. 1132.
ICSEICSE-2013-NetoCLGM #approach #named #problem #programming #testing
POPT: a problem-oriented programming and testing approach for novice students (VLN, RC, LL, DSG, APM), pp. 1099–1108.
ICSEICSE-2013-PaasivaaraLDRS #agile #distributed #education #re-engineering #using
Teaching students global software engineering skills using distributed scrum (MP, CL, DD, PR, AS), pp. 1128–1137.
ICSEICSE-2013-Zeid #contest #evaluation #framework #integration #re-engineering #source code
A framework to evaluate software engineering student contests: evaluation and integration with academic programs (AZ), pp. 1083–1089.
JCDLJCDL-2012-CraneABCHBD #library #research #word
Student researchers, citizen scholars and the trillion word library (GRC, BA, AB, LC, MH, DB, HD), pp. 213–222.
CSEETCSEET-2012-FengL #education #experience #human-computer #re-engineering
An Experience of Teaching HCI to Undergraduate Software Engineering Students (GF, BL), pp. 125–129.
CSEETCSEET-2012-MacekK #evaluation
Evaluation of Student Teamwork (OM, MK), pp. 130–133.
CSEETCSEET-2012-RongLXZ #code review #empirical #overview
The Effect of Checklist in Code Review for Inexperienced Students: An Empirical Study (GR, JL, MX, TZ), pp. 120–124.
CSEETCSEET-2012-TillmannMHFX #education #mobile #using
Engage Your Students by Teaching Computer Science Using Only Mobile Devices with TouchDevelop (NT, MM, JdH, MF, TX), pp. 87–89.
ITiCSEITiCSE-2012-Asad #image
Junior high school students performing image smoothening and noise filtering by applying mathematical operations (KA), p. 390.
ITiCSEITiCSE-2012-BuffardiE #agile #development #testing
Exploring influences on student adherence to test-driven development (KB, SHE), pp. 105–110.
ITiCSEITiCSE-2012-DicksonWGRA
Student reactions to classroom lecture capture (PED, DIW, ACG, CCR, WRA), pp. 144–149.
ITiCSEITiCSE-2012-DoranBFB #design #development #education #game studies #performance
Outreach for improved student performance: a game design and development curriculum (KD, AKB, SLF, TB), pp. 209–214.
ITiCSEITiCSE-2012-GomesSM #behaviour #case study #learning #towards
A study on students’ behaviours and attitudes towards learning to program (AJG, ÁNS, AJM), pp. 132–137.
ITiCSEITiCSE-2012-GovenderG #learning #object-oriented #programming
Are students learning object oriented programming in an object oriented programming course?: student voices (DWG, IG), p. 395.
ITiCSEITiCSE-2012-Law #interactive #using
Using quick response codes for student interaction during lectures (RL), p. 401.
ITiCSEITiCSE-2012-Luxton-ReillyDPS #how #learning #process
Activities, affordances and attitude: how student-generated questions assist learning (ALR, PD, BP, RS), pp. 4–9.
ITiCSEITiCSE-2012-Oliveira #correlation #performance #statistics
Statistical evidence of the correlation between mental ability to compute and student performance in undergraduate courses (OLO), pp. 111–115.
ITiCSEITiCSE-2012-Rabin
Never too early to begin: computer science for high-school students (MOR), p. 1.
ITiCSEITiCSE-2012-SchaferMB
Best practices for time-management of student groups with heterogeneous effort (AS, MM, RB), p. 377.
ITiCSEITiCSE-2012-SharonK #what
Grade inflation, what students value, and the necessity of suffering (TS, PK), pp. 116–121.
ITiCSEITiCSE-2012-SperlingL #machine learning #re-engineering
Integrating AI and machine learning in software engineering course for high school students (AS, DL), pp. 244–249.
SIGITESIGITE-2012-AndersonG #case study #experience #programming #using
Engaging undergraduate programming students: experiences using lego mindstorms NXT (MA, CG), pp. 139–144.
SIGITESIGITE-2012-Bringula #proximity
Influence of proximity to and accessibility of school on school choice of information technology students (RPB), pp. 19–24.
SIGITESIGITE-2012-GirtonGMY #development #overview #perspective #using
Using student professional development planning to inform program review (AG, SG, JRM, DWY), pp. 71–74.
SIGITESIGITE-2012-Kawash #learning #problem
Engaging students by intertwining puzzle-based and problem-based learning (JK), pp. 227–232.
SIGITESIGITE-2012-KercherR #risk management #using
Risks, rewards and raising awareness: training a cyber workforce using student red teams (KEK, DCR), pp. 75–80.
SIGITESIGITE-2012-LopezL #overview
Supporting the review of student proposal drafts in information technologies (SGL, ALL), pp. 215–220.
SIGITESIGITE-2012-PanMYSS #forensics #game studies
Game-based forensics course for first year students (YP, SM, BY, BS, DS), pp. 13–18.
SIGITESIGITE-2012-Saulsberry #question #what
Dwindling number of female students: what are we missing? (DS), pp. 221–226.
SIGITESIGITE-2012-SeolSK #learning #mobile #towards #using
Use of a mobile application to promote scientific discovery learning: students’ perceptions towards and practical adoption of a mobile application (SS, AS, PK), pp. 121–126.
SIGITESIGITE-2012-Settle #education #learning
Turning the tables: learning from students about teaching CS1 (AS), pp. 133–138.
SIGITESIGITE-2012-WangW #case study #distance #education #experience
Assisting students with disabilities in distance education: an exploratory study into their experiences (YDW, GW), pp. 83–84.
CSMRCSMR-2012-BorgWP #industrial #overview #research #traceability
Industrial Comparability of Student Artifacts in Traceability Recovery Research — An Exploratory Survey (MB, KW, DP), pp. 181–190.
FDGFDG-2012-BachhuberS #game studies
Wordplay games: three game modules to improve student vocabulary knowledge (JB, TS), pp. 258–260.
CoGVS-Games-2012-Serrano-LagunaTMF #assessment #game studies #learning
Tracing a Little for Big Improvements: Application of Learning Analytics and Videogames for Student Assessment (ÁSL, JT, PMG, BFM), pp. 203–209.
CHICHI-2012-KuhnMSCLQD #how #multi
How students find, evaluate and utilize peer-collected annotated multimedia data in science inquiry with zydeco (AK, BM, SS, CC, WTL, CQ, ID), pp. 3061–3070.
CHICHI-2012-SchneiderSMESS #collaboration #named
Phylo-Genie: engaging students in collaborative “tree-thinking” through tabletop techniques (BS, MS, LM, SE, OS, CS), pp. 3071–3080.
CSCWCSCW-2012-MillerPXEKCM #behaviour #game studies #health #pervasive
The work of play: supporting a pervasive health behavior change intervention for us middle school students (ADM, ESP, YX, EE, DK, RC, EDM), pp. 897–900.
CIKMCIKM-2012-GutierrezDFG #feedback #information management #ontology #summary
Providing grades and feedback for student summaries by ontology-based information extraction (FG, DD, SF, GG), pp. 1722–1726.
ICPRICPR-2012-ZhangWN #detection #feature model
Bayesian feature selection and model detection for student’s t-mixture distributions (HZ, QMJW, TMN), pp. 1631–1634.
KEODKEOD-2012-KhairMZ #data mining #education #mining #roadmap #using
Creating an Educational Roadmap for Engineering Students via an Optimal and Iterative Yearly Regression Tree using Data Mining (MK, CEM, WZ), pp. 43–52.
KEODKEOD-2012-Koponen #how #modelling
Modelling How Students Organize Knowledge (IK), pp. 143–148.
RecSysRecSys-2012-SheehanP #named #personalisation #predict
pGPA: a personalized grade prediction tool to aid student success (MS, YP), pp. 309–310.
ICDARICDAR-2011-KacemSB #automation
A System for an Automatic Reading of Student Information Sheets (AK, AS, AB), pp. 1265–1269.
CSEETCSEET-2011-BromanS #how #question #re-engineering
How can we make software engineering text books well-founded, up-to-date, and accessible to students? (DB, KS), pp. 386–390.
CSEETCSEET-2011-CarverK #testing
Evaluating the testing ability of senior-level computer science students (JCC, NAK), pp. 169–178.
CSEETCSEET-2011-Damasceno
MSE studio project: The viewpoint of a UC student (AD), pp. 502–506.
CSEETCSEET-2011-EngM #assessment #communication #experience #learning
Continued assessment of students’ learning experience in an oral communication course at MIT for EECS majors (TLE, RM), pp. 439–443.
CSEETCSEET-2011-FairleyW #education #re-engineering
Teaching systems engineering to software engineering students (REF, MJW), pp. 219–226.
CSEETCSEET-2011-Georgas #approach #community #development #education #re-engineering
Software development as service to the student community: An experiential and high student involvement approach to software engineering education (JCG), pp. 434–438.
CSEETCSEET-2011-GohLR #evaluation #named
Teammates: A cloud-based peer evaluation tool for student team projects (GG, XL, DCR), p. 555.
CSEETCSEET-2011-HaleJG #performance #predict
Predicting individual performance in student project teams (MLH, NJ, RFG), pp. 11–20.
CSEETCSEET-2011-HoskingSKJ #learning #re-engineering
Learning at the elbows of experts: Technology roadmapping with Software Engineering students (JGH, PS, EK, NJ), pp. 139–148.
CSEETCSEET-2011-LongstreetC #education #game studies #re-engineering #using
Using games in software engineering education to increase student success and retention (CSL, KMLC), p. 554.
CSEETCSEET-2011-MacekK #development
The practical method of motivating students to iterative software development (OM, MK), pp. 512–516.
CSEETCSEET-2011-MonteithM
Integrating instructional and study materials to tailor a student-specific resource (JYM, JDM), pp. 294–303.
CSEETCSEET-2011-RadermacherW #empirical #interactive #programming #using
Investigating student-instructor interactions when using pair programming: An empirical study (AR, GSW), pp. 41–50.
CSEETCSEET-2011-Rajapakse
Some observations from releasing student projects to the public (DCR), pp. 247–256.
CSEETCSEET-2011-Roach #experience #re-engineering
Retrospectives in a software engineering project course: Getting students to get the most from a project experience (SR), pp. 467–471.
ITiCSEITiCSE-2011-BackCMM #case study #modelling #using
A study in engaging female students in computer science using role models (JB, PC, CM, PWM), pp. 63–67.
ITiCSEITiCSE-2011-BellCCDH #programming
Introducing students to computer science with programmes that don’t emphasise programming (TB, PC, QIC, VD, BH), p. 391.
ITiCSEITiCSE-2011-BreukerDB #quality
Measuring static quality of student code (DMB, JD, JB), pp. 13–17.
ITiCSEITiCSE-2011-CarboneWC
A scheme for improving ICT units with critically low student satisfaction (AC, JW, JC), pp. 253–257.
ITiCSEITiCSE-2011-EganL
The impact of IMPACT: assessing students’ perceptions after a day of computer exploration (MALE, TL), pp. 318–322.
ITiCSEITiCSE-2011-EllisH #learning #named
Courseware: student learning via FOSS field trips (HJCE, GWH), p. 329.
ITiCSEITiCSE-2011-EllisHM #comparison #re-engineering
A comparison of software engineering knowledge gained from student participation in humanitarian foss projects (HJCE, GWH, RAM), p. 360.
ITiCSEITiCSE-2011-Ernst #architecture #manycore #performance
Preparing students for future architectures with an exploration of multi- and many-core performance (DJE), pp. 57–62.
ITiCSEITiCSE-2011-GottelS #design #game studies
Creativity room 5555: evoking creativity in game design amongst CS students (TG, JS), pp. 98–102.
ITiCSEITiCSE-2011-HoverHRM #collaboration #how #learning
Evaluating how students would use a collaborative linked learning space (KMH, MH, GR, MM), pp. 88–92.
ITiCSEITiCSE-2011-HullPK #automation #named #programming
Infandango: automated grading for student programming (MJH, DP, EK), p. 330.
ITiCSEITiCSE-2011-LangCPEA #source code
Outreach programs to promote computer science and ict to high school and middle school students (CL, AC, JP, MALE, RA), pp. 344–345.
ITiCSEITiCSE-2011-Law #development #documentation #using
Using student blogs for documentation in software development projects (RL), p. 366.
ITiCSEITiCSE-2011-LuLJZJ
A bioinformatics e-learning lab for undergraduate students (FL, HL, YJ, YZ, ZJ), p. 356.
ITiCSEITiCSE-2011-Luxton-ReillyDPB
Supporting student-generated free-response questions (ALR, PD, BP, DJB), pp. 153–157.
ITiCSEITiCSE-2011-Moy #education #performance #tool support
Efficient and playful tools to teach Unix to new students (MM), pp. 93–97.
ITiCSEITiCSE-2011-PauHGW #case study #exclamation #experience #programming
Female students’ experiences of programming: it’s not all bad! (RP, WH, MG, JW), pp. 323–327.
ITiCSEITiCSE-2011-RussellMD #approach #learning
A contextualized project-based approach for improving student engagement and learning in AI courses (IR, ZM, JD), p. 368.
ITiCSEITiCSE-2011-SettleDD #difference
Does lecture capture make a difference for students in traditional classrooms (AS, LD, MJD), pp. 78–82.
ITiCSEITiCSE-2011-SettlePFD
An initial look at prospective student mentoring (AS, SP, LF, MJD), p. 370.
ITiCSEITiCSE-2011-ShafferE #performance #scheduling
Scheduling and student performance (CAS, SHE), p. 331.
ITiCSEITiCSE-2011-SheardD
Computing student practices of cheating and plagiarism: a decade of change (JS, MD), pp. 233–237.
ITiCSEITiCSE-2011-TaylorK #injection #security
Security injections: modules to help students remember, understand, and apply secure coding techniques (BT, SK), pp. 3–7.
ITiCSEITiCSE-2011-UrbanoMMM #information retrieval
Bringing undergraduate students closer to a real-world information retrieval setting: methodology and resources (JU, MM, DM, JM), pp. 293–297.
ITiCSEITiCSE-2011-WahbaFH #network
A technology-assisted scavenger hunt for introducing K-12 students to sensor networks (SKW, YF, JOH), pp. 73–77.
SIGITESIGITE-2011-Aksoy #novel
A novel junior transition course for students of applied information technology (PA), pp. 49–54.
SIGITESIGITE-2011-BaiT #contest #security
Cyber defense competition: enhancing student competency in information security (YB, CT), pp. 305–306.
SIGITESIGITE-2011-ElardeC
Introductory computing course content: educator and student perspectives (JVE, FFC), pp. 55–60.
SIGITESIGITE-2011-EllisH #open source
Student IT services to support open source software for humanity (HJCE, GWH), pp. 307–308.
SIGITESIGITE-2011-Eyitayo #research
Do students have the relevant ICT skills they need to do their research projects (OTE), pp. 287–292.
SIGITESIGITE-2011-GowanLLJSWB #online
The Georgia WebBSIT: profile of an online student reexamined (AG, KFL, AL, BJ, WS, AJAW, SB), pp. 155–160.
SIGITESIGITE-2011-MaggioreTS
Engaging high school students in computer science via challenging applications (GM, AT, FS, AC), pp. 43–48.
SIGITESIGITE-2011-McReynolds #learning #navigation
Impact of student training on the perceived ease of use and ease of navigation of a learning management system (KM), pp. 161–164.
SIGITESIGITE-2011-RenwickF #learning
Learning styles of information technology students (JSR, CBF), pp. 313–314.
SIGITESIGITE-2011-SettleWS #design #evaluation #game studies #using
Engaging game design students using peer evaluation (AS, CW, CS), pp. 73–78.
SIGITESIGITE-2011-Zaidi #education #social
A student’s perspective on the importance of teaching social issues in the IT curriculum (FZ), pp. 83–86.
SIGITESIGITE-2011-Zilora
Informatics minor for non-computer students (SJZ), pp. 145–148.
DiGRADiGRA-2011-RengS #design #game studies #problem
Problem Based Game Design - Engaging Students by Innovation (LR, HSF).
CoGVS-Games-2011-SantosBARM #assessment #empirical #game studies
Assessment of ADHD through a Computer Game: An Experiment with a Sample of Students (FEGS, APZB, LCVdA, KR, PM), pp. 104–111.
CoGVS-Games-2011-SaridakiM #game studies
Incorporating Serious Games in the Classroom of Students with Intellectual Disabilities and the Role of the Educator (MS, CM), pp. 180–181.
CoGVS-Games-2011-Yi #design #game studies
Designing Serious Games to Enhance Political Efficacy and Critical Thinking Disposition for College Students: The Case of Taiwan (HLY), pp. 148–151.
CHICHI-2011-CramerHTYH #interactive #using #visual notation
Classroom-based assistive technology: collective use of interactive visual schedules by students with autism (MC, SHH, MT, MTY, GRH), pp. 1–10.
CSCWCSCW-2011-ReynoldsGMMVWBH
Contact stratification and deception: blackberry messenger versus SMS use among students (LR, SG, JM, ZM, PV, AW, JPB, JTH), pp. 221–224.
HCIDUXU-v1-2011-ChenT #design #industrial #learning #problem
Exploring the Learning Problems and Resources Usage of Undergraduate Industrial Design Students in Design Studio (WC, HHT), pp. 43–52.
HCIHCI-UA-2011-EverardJM #learning #question #what
Are MIS Students Learning What They Need to Land a Job? (AE, BMJ, SM), pp. 235–236.
HCIHCI-UA-2011-Wang11a #interactive #learning #network #tool support #using
Interactions between Human and Computer Networks: EFL College Students Using Computer Learning Tools in Remedial English Classes (ALW), pp. 107–112.
HCIOCSC-2011-BramanDCVW
Gaining Insight into the Application of Second Life in a Computing Course: Students’ Perspectives (JB, AD, KC, GV, YW), pp. 20–29.
ICEISICEIS-v3-2011-MansarWS #collaboration #design #distributed #exclamation
Getting to Global Yes! — Designing a Distributed Student Collaboration (SLM, RW, BGKS), pp. 229–234.
ICEISICEIS-v4-2011-Marks #collaboration #learning
Students’ Acceptance of E-Group Collaboration Learning (AM), pp. 269–274.
KEODKEOD-2011-NousiainenK #concept #education #information management #physics
Knowledge Organization in Concept Maps — Teacher Students’ Representations of the Relatedness of Physics Concepts (MN, IK), pp. 139–144.
KMISKMIS-2011-MajidMSH
Students’ Perceptions of Knowledge Sharing through Class Participation (SM, AAM, CMS, SMH), pp. 250–257.
ICSEICSE-2011-JorgensonHG #collaboration #named
SEREBRO: facilitating student project team collaboration (NJ, MLH, RFG), pp. 1019–1021.
ECSAECSA-2010-HeeschA #architecture #comprehension #overview #process #reasoning
Naive Architecting — Understanding the Reasoning Process of Students — A Descriptive Survey (UvH, PA), pp. 24–37.
CSEETCSEET-2010-KulkarniSG #industrial #overview
From Student to Software Engineer in the Indian IT Industry: A Survey of Training (VK, CS, OG), pp. 57–64.
CSEETCSEET-2010-TaranH #industrial #re-engineering
Software Engineering Leadership: A Student Initiative to Promote Change Agents in Industry (GT, JH), pp. 173–176.
EDMEDM-2010-BachmannGB #analysis
Tracking Students’ Inquiry Paths through Student Transition Analysis (MB, JDG, JB), pp. 269–270.
EDMEDM-2010-BakerG #analysis #difference
An Analysis of the Differences in the Frequency of Students’ Disengagement in Urban, Rural, and Suburban High Schools (RSJdB, SMG), pp. 11–20.
EDMEDM-2010-BernauerP #data mining #mining
Data Mining of both Right and Wrong Answers from a Mathematics and a Science M/C Test given Collectively to 11, 228 Students from India in years 4, 6 and 8 (JB, JP), pp. 273–274.
EDMEDM-2010-Bian #clustering #learning #process
Clustering Student Learning Activity Data (HB), pp. 277–278.
EDMEDM-2010-DesmaraisP #on the #performance
On the Faithfulness of Simulated Student Performance Data (MCD, IP), pp. 21–30.
EDMEDM-2010-FengH #assessment #learning #question #testing
Can We Get Better Assessment From A Tutoring System Compared to Traditional Paper Testing? Can We Have Our Cake (Better Assessment) and Eat It too (Student Learning During the Test)? (MF, NTH), pp. 41–50.
EDMEDM-2010-HershkovitzN #persistent #process #question
Is Students’ Activity in LMS Persistent? (AH, RN), pp. 295–296.
EDMEDM-2010-JohnsonB #visualisation
EDM Visualization Tool: Watching Students Learn (MJ, TB), pp. 297–298.
EDMEDM-2010-KhodeirWDH #abduction #difference #network #probability #using
Inferring the Differential Student Model in a Probabilistic Domain Using Abduction inference in Bayesian networks (NK, NMW, NMD, NH), pp. 299–300.
EDMEDM-2010-KimC #analysis #case study #experience #learning #sentiment
Sentiment Analysis in Student Experiences of Learning (SMK, RAC), pp. 111–120.
EDMEDM-2010-MontalvoBPNG #identification #machine learning #using
Identifying Students’ Inquiry Planning Using Machine Learning (OM, RSJdB, MASP, AN, JDG), pp. 141–150.
EDMEDM-2010-MozinaGSGKB #concept
Conceptualizing Procedural Knowledge Targeted at Students with Different Skill Levels (MM, MG, AS, VG, JK, IB), pp. 309–310.
EDMEDM-2010-Rajibussalim #interactive #learning #mining
Mining Students’ Interaction Data from a System that Support Learning by Reflection (R), pp. 249–256.
EDMEDM-2010-RomeroVVP #mining #testing
Class Association Rules Mining from Students’ Test Data (CR, SV, EV, MP), pp. 317–318.
EDMEDM-2010-ShanabrookCWA #behaviour #identification #using
Identifying High-Level Student Behavior Using Sequence-based Motif Discovery (DHS, DGC, BPW, IA), pp. 191–200.
EDMEDM-2010-ShihKS
Unsupervised Discovery of Student Strategies (BS, KRK, RS), pp. 201–210.
EDMEDM-2010-SouthavilayYC #collaboration #mining #process
Process Mining to Support Students’ Collaborative Writing (VS, KY, RAC), pp. 257–266.
EDMEDM-2010-UbiL #overview
A Review of Student Churn in the Light of Theories on Business Relationships (JU, IL), pp. 329–330.
EDMEDM-2010-VialardiCBVEPO #case study #data mining #mining
A Case Study: Data Mining Applied to Student Enrollment (CVS, JC, AB, DV, JE, JPP, AO), pp. 333–334.
EDMEDM-2010-WangHB #performance #representation
Representing Student Performance with Partial Credit (YW, NTH, JEB), pp. 335–336.
ITiCSEITiCSE-2010-Aberg #challenge #education #human-computer
Challenges with teaching HCI early to computer students (), pp. 3–7.
ITiCSEITiCSE-2010-AhmadzadehS #eclipse #java #named #plugin
JavaMarker: an eclipse plug-in to mark students’ Java exercises (MA, MS), p. 324.
ITiCSEITiCSE-2010-AlaoutinenS #programming #self #taxonomy #using
Student self-assessment in a programming course using bloom’s revised taxonomy (SA, KS), pp. 155–159.
ITiCSEITiCSE-2010-Almeida-MartinezURV #design #parsing #visualisation
Student-centered design of a parser visualization tool (FJAM, JUF, MRS, JÁVI), p. 326.
ITiCSEITiCSE-2010-BasawapatnaR #feedback #how #physics #using
Cyberspace meets brick and mortar: an investigation into how students engage in peer to peer feedback using both cyberlearning and physical infrastructures (ARB, AR), pp. 184–188.
ITiCSEITiCSE-2010-Ezel #assessment #education #how
Assessment methods and how teachers and students view them in a computer science course at Uppsala University (MCE), p. 309.
ITiCSEITiCSE-2010-FinkelsteinPHDCB #game studies #named #network #social #using
SNAG: using social networking games to increase student retention in computer science (SLF, EP, AH, KD, SRC, TB), pp. 142–146.
ITiCSEITiCSE-2010-GomesM #case study #performance
A study on student performance in first year CS courses (AJG, AJM), pp. 113–117.
ITiCSEITiCSE-2010-GurselG #what
What do promising high school students think about studying computing (DAG, BG), p. 325.
ITiCSEITiCSE-2010-Kollmansberger
Helping students build a mental model of computation (SK), pp. 128–131.
ITiCSEITiCSE-2010-MainFH #quantum #what
What did qubits ever do for me: an answer for CS2 students (MM, RF, YH), pp. 209–213.
ITiCSEITiCSE-2010-Marsh #case study #comparative #programming #towards
A sub-saharan comparative study of university students’ attitudes towards computer programming (CJM), pp. 33–37.
ITiCSEITiCSE-2010-McDermottBE #tool support
Developing tools to encourage reflection in first year students blogs (RM, GB, GE), pp. 147–151.
ITiCSEITiCSE-2010-Mirolo #analysis #learning #multi #recursion
Learning (through) recursion: a multidimensional analysis of the competences achieved by CS1 students (CM), pp. 160–164.
ITiCSEITiCSE-2010-RouthLMD #education #social
International sustainable exchange: student projects to teach social responsibility (CRR, CL, LM, ND), p. 317.
ITiCSEITiCSE-2010-ScholtzS #comprehension #modelling #recursion
Mental models of recursion: investigating students’ understanding of recursion (TLS, IDS), pp. 103–107.
SIGITESIGITE-2010-JovanovicMTHS
Engaging students in information storage management courses (VMJ, TM, LT, RH, MS), pp. 153–154.
SIGITESIGITE-2010-Kazmerik #education #web #web service
Who cares about web services?: a student perspective on web technology education (RWK), pp. 30–32.
SIGITESIGITE-2010-Zhang #framework #learning
Technology acceptance in learning settings from a student perspective: a theoretical framework (CZ), pp. 37–42.
ICFPICFP-2010-CrestaniS #case study #experience #programming language
Experience report: growing programming languages for beginning students (MC, MS), pp. 229–234.
FDGFDG-2010-SheldonPKOCTR #approach #game studies #learning #mobile #named #using
Weatherlings: a new approach to student learning using web-based mobile games (JS, JP, EK, JO, VHHC, PWT, LR), pp. 203–208.
FDGFDG-2010-TolentinoSB #design #education #game studies #learning #social
Applying game design principles to social skills learning for students in special education (LMT, PS, DB), pp. 252–253.
CHICHI-2010-BarkhuusT #facebook
Student socialization in the age of facebook (LB, JT), pp. 133–142.
CSCWCSCW-2010-LampeE #facebook
Student athletes on facebook (CL, NBE), pp. 193–196.
ICEISICEIS-DISI-2010-ZhangOCK #case study #data mining #education #mining
Use Data Mining to Improve Student Retention in Higher Education — A Case Study (YZ, SO, TC, HK), pp. 190–197.
ICEISICEIS-J-2010-DiosERR10a #collaboration
A Virtual Collaborative Environment Helps University Students to Learn Maths (AQD, AHE, IVR, ÁMdR), pp. 600–606.
SACSAC-2010-LesnerBBB #detection #exclamation #framework #novel #source code
A novel framework to detect source code plagiarism: now, students have to work for real! (BL, RB, CB, GB), pp. 57–58.
JCDLJCDL-2009-ReimerBHW
Helping students with information fragmentation, assimilation and notetaking (YJR, MB, MH, PW), pp. 15–18.
CSEETCSEET-2009-AhteeP #risk management
Risks in Students’ Software Projects (TA, TP), pp. 154–157.
CSEETCSEET-2009-Armarego #learning
Displacing the Sage on the Stage: Student Control of Learning (JA), pp. 198–201.
CSEETCSEET-2009-BhattacherjeeNM #development #question #testing
Are Our Students Prepared for Testing Based Software Development? (VB, MSN, RM), pp. 210–211.
CSEETCSEET-2009-BreretonTK #education #empirical #overview #programming
Pair programming as a teaching tool: a student review of empirical studies (PB, MT, RK), pp. 240–247.
CSEETCSEET-2009-Burge
Application and Appreciation: Changing Course Structure to Change Student Attitudes (JEB), pp. 45–52.
CSEETCSEET-2009-BurgeA #communication
Improving Communication Skills of SE Students through Curricular Innovation (JEB, PVA), pp. 292–293.
CSEETCSEET-2009-ChaoR #agile #learning
Agile Software Factory for Student Service Learning (JC, MR), pp. 34–40.
CSEETCSEET-2009-Hai #collaboration #diagrams #object-oriented #re-engineering
The Role of Collaboration Diagrams in OO Software Engineering Student Projects (LH), pp. 93–100.
CSEETCSEET-2009-KrogstieD #experience #re-engineering #timeline
Shared Timeline and Individual Experience: Supporting Retrospective Reflection in Student Software Engineering Teams (BRK, MD), pp. 85–92.
CSEETCSEET-2009-RamingwongSI #case study #multi
A Study on a Multidimensional Model of Mum Effect among IT Students (SR, ASMS, LI), pp. 69–76.
CSEETCSEET-2009-ThompsonE #approach #industrial #scalability
A Scalable Approach to Graduate Student Projects: Hundreds with Industry Every Year (JBT, HME), pp. 158–161.
CSEETCSEET-2009-ThompsonE09a #how #question
How Can We Scale-Up Student Admissions and Graduate Completions? (JBT, HME), pp. 298–299.
EDMEDM-2009-AyersND #comparison
A Comparison of Student Skill Knowledge Estimates (EA, RN, ND), pp. 1–10.
EDMEDM-2009-DekkerPV #case study #predict
Predicting Students Drop Out: A Case Study (GD, MP, JV), pp. 41–50.
EDMEDM-2009-GongRBH #learning #question #self
Does Self-Discipline impact students’ knowledge and learning? (YG, DR, JB, NTH), pp. 61–70.
EDMEDM-2009-Hardof-JaffeHABN #how #question
How do Students Organize Personal Information Spaces? (SHJ, AH, HAK, OB, RN), pp. 250–258.
EDMEDM-2009-HeinerZ #classification
Improving Student Question Classification (CH, JLZ), pp. 259–268.
EDMEDM-2009-HershkovitzN #consistency #learning #online
Consistency of Students’ Pace in Online Learning (AH, RN), pp. 71–80.
EDMEDM-2009-MadhyasthaT #assessment #consistency #feedback #online
Student Consistency and Implications for Feedback in Online Assessment Systems (TMM, SLT), pp. 81–90.
EDMEDM-2009-NugentAD #clustering #identification
Subspace Clustering of Skill Mastery: Identifying Skills that Separate Students (RN, EA, ND), pp. 101–110.
EDMEDM-2009-RusLA #automation #detection #information management #modelling
Automatic Detection of Student Mental Models During Prior Knowledge Activation in MetaTutor (VR, MCL, RA), pp. 161–170.
EDMEDM-2009-ZafraV #learning #multi #predict #programming #search-based
Predicting Student Grades in Learning Management Systems with Multiple Instance Learning Genetic Programming (AZ, SV), pp. 309–318.
ITiCSEITiCSE-2009-Al-BarakatiA #performance #programming #visualisation
The effect of visualizing roles of variables on student performance in an introductory programming course (NMAB, AYAA), pp. 228–232.
ITiCSEITiCSE-2009-Al-BowAEFFLLM #education #game studies #programming #using
Using game creation for teaching computer programming to high school students and teachers (MAB, DA, JE, RF, JF, CL, STL, SM), pp. 104–108.
ITiCSEITiCSE-2009-AltinBEKOSSSMPR
Working across time zones in cross-cultural student teams (RA, MB, NE, CK, ÖCÖ, MS, HS, DS, CCM, CP, CRR), p. 360.
ITiCSEITiCSE-2009-AltinBEKOSSSMPR09a #experience #learning #tool support #user interface #using
Use of intuitive tools to enhance student learning and user experience (RA, MB, NE, CK, ÖCÖ, MS, HS, DS, CCM, CP, CRR), p. 365.
ITiCSEITiCSE-2009-AndersonL #collaboration #community #learning
Exploring technologies for building collaborative learning communities among diverse student populations (NA, CCL), pp. 243–247.
ITiCSEITiCSE-2009-BauerFDBK #online
The student view on online peer reviews (CB, KF, MD, PPB, SK), pp. 26–30.
ITiCSEITiCSE-2009-CukiermanT #learning
The academic enhancement program: encouraging students to learn about learning as part of their computing science courses (DC, DMT), pp. 171–175.
ITiCSEITiCSE-2009-DennyLHP #repository #topic
Coverage of course topics in a student generated MCQ repository (PD, ALR, JH, HCP), pp. 11–15.
ITiCSEITiCSE-2009-EnglishR #assessment #automation #case study #source code #using
Evaluating students’ programs using automated assessment: a case study (JE, TR), p. 371.
ITiCSEITiCSE-2009-HabermanY #development #self
Long-term software projects development: the affect of students’ self-appreciation and initial expectations (BH, CY), p. 363.
ITiCSEITiCSE-2009-HislopEM #case study #experience
Evaluating student experiences in developing software for humanity (GWH, HJCE, RAM), pp. 263–267.
ITiCSEITiCSE-2009-MoraPJC #assessment #collaboration #learning
Learning method based on collaborative assessment performed by the students: an application to computer science (HMM, MTSP, RCJ, JMGC), p. 372.
ITiCSEITiCSE-2009-MostromBEMSTZ
Computer science student transformations: changes and causes (JEM, JB, AE, RM, KS, LT, CZ), pp. 181–185.
ITiCSEITiCSE-2009-Perrenet #difference
Differences in beliefs and attitudes about computer science among students and faculty of the bachelor program (JP), pp. 129–133.
ITiCSEITiCSE-2009-SitaramanHWDHLKP #evaluation #reasoning #specification
Engaging students in specification and reasoning: “hands-on” experimentation and evaluation (MS, JOH, JW, SDS, HKH, DPL, JK, RP), pp. 50–54.
ITiCSEITiCSE-2009-Sondergaard #learning
Learning from and with peers: the different roles of student peer reviewing (HS), pp. 31–35.
ITiCSEITiCSE-2009-TaubBA
The effect of CS unplugged on middle-school students’ views of CS (RT, MBA, MA), pp. 99–103.
ITiCSEITiCSE-2009-TiradoBMB #interactive
Inducing student interaction in a virtual environment (FT, AB, AM, AEDB), p. 378.
ITiCSEITiCSE-2009-Townsend #using
Using a groupware system in CS1 to engage introverted students (GCT), pp. 16–20.
SIGITESIGITE-2009-Baker
Birds-of-a-feather session: student involvement in sigite (KAB), p. 206.
SIGITESIGITE-2009-HislopL #sequence
Creating a new introductory course sequence for BSIT students (GWH, LJL), pp. 187–191.
SIGITESIGITE-2009-LauGHBBS #online
The Georgia webBSIT: profile of an online student (KFL, AG, FH, VB, LB, WS), pp. 3–7.
FDGFDG-2009-GibsonG #game studies #learning #online
Online recruitment and engagement of students in game and simulation-based STEM learning (DCG, SG), pp. 285–290.
CoGVS-Games-2009-CharlesCM #game studies #representation #using
Using Player and World Representation Techniques from Computer Games to Improve Student Engagement (DC, TC, MM), pp. 36–42.
HCIHCD-2009-Kushi #case study #concept #design #interface #process #research #video #visualisation
Organized Reframing Process with Video Ethnography: A Case Study of Students’ Design Project for New Interface Concept from Research to Visualization (KK), pp. 239–246.
HCIHCD-2009-TavantiC #3d
Looking for the 3D Picture: The Spatio-temporal Realm of Student Controllers (MT, MC), pp. 1070–1079.
HCIHCI-AUII-2009-WoolfDACBM
Recognizing and Responding to Student Affect (BPW, TD, IA, DGC, WB, KM), pp. 713–722.
HCIHCI-NT-2009-KimBJ #eye tracking #visual notation
Students’ Visual Perceptions of Virtual Lectures as Measured by Eye Tracking (YJK, JAB, BHJ), pp. 85–94.
HCIHCI-VAD-2009-AliSLB
Developing, Deploying and Assessing Usage of a Movie Archive System among Students of Film Studies (NMA, AFS, HL, PB), pp. 567–576.
HCIHCI-VAD-2009-MajimaNMS #development #on-demand #ubiquitous
Development of Ubiquitous On-Demand Study Support Environment for Nursing Students (YM, YN, YM, YS), pp. 149–155.
HCIHCI-VAD-2009-MazzolaM #adaptation #learning
Supporting Learners in Adaptive Learning Environments through the Enhancement of the Student Model (LM, RM), pp. 166–175.
HCIHIMI-II-2009-AndoM #how #interactive #mobile #motivation #question
How Mobile Interaction Motivates Students in a Class? (AA, KM), pp. 621–631.
HCIHIMI-II-2009-PrecelEA #design #learning #online #towards
Learning by Design in a Digital World: Students’ Attitudes towards a New Pedagogical Model for Online Academic Learning (KP, YEA, YA), pp. 679–688.
HCIHIMI-II-2009-VuMNKRBS #performance
Situation Awareness and Performance of Student versus Experienced Air Traffic Controllers (KPLV, KM, JHN, JMK, HR, VB, TZS), pp. 865–874.
HCIIDGD-2009-YangYTC #design #industrial #information management
Constructing a Model of Internet-Based Career Information System for Industrial Design Students in Universities (MYY, MY, YLT, YPC), pp. 187–196.
HCIOCSC-2009-Gould #facebook #quote #self
“I Heard It on the Grapevine” — Blogging, Facebook, YouTube, and Student Self-organization during a Faculty Strike (EWG), pp. 336–345.
HCIOCSC-2009-WillisR #mobile
Leveraging Mobile Devices to Develop Intercultural Competency for Digital Students (MW, EMR), pp. 545–553.
KDIRKDIR-2009-PiedadeS #education
Business Intelligence in Higher Education — Managing the Relationships with Students (MBP, MYS), pp. 297–302.
KMISKMIS-2009-FilipeF #process
A Student Personal System for Bologna Process Mobility (PPF, JCF), pp. 194–199.
CSEETCSEET-2008-Chenoweth #re-engineering
Undergraduate Software Engineering Students in Startup Businesses (SC), pp. 118–125.
CSEETCSEET-2008-Cowling #question
Where Do Students Look for Information? (AJC), pp. 207–214.
CSEETCSEET-2008-DeKoenigsberg #how #open source #why
How Successful Open Source Projects Work, and How and Why to Introduce Students to the Open Source World (GD), pp. 274–276.
CSEETCSEET-2008-Epstein #agile #how #process
Getting Students to Think About How Agile Processes can be Made More Secure (RGE), pp. 51–58.
CSEETCSEET-2008-GotelKSN #challenge #development
Working Across Borders: Overcoming Culturally-Based Technology Challenges in Student Global Software Development (OG, VK, CS, LCN), pp. 33–40.
CSEETCSEET-2008-ThompsonE #experience #overview
Overview and Introduction to the Workshop: The Roles of Student Projects and Work Experience in Undergraduate and Taught Postgraduate Programmes (JBT, HME), pp. 267–270.
EDMEDM-2008-AyersND #clustering #set
Skill Set Profile Clustering Based on Weighted Student Responses (EA, RN, ND), pp. 210–217.
EDMEDM-2008-BakerC #behaviour #performance
Labeling Student Behavior Faster and More Precisely with Text Replays (RSJdB, AMJBdC), pp. 38–47.
EDMEDM-2008-BarnesSLC #case study #logic #proving #using
A pilot study on logic proof tutoring using hints generated from historical student data (TB, JCS, LL, MJC), pp. 197–201.
EDMEDM-2008-FengHBK #predict #question
Can we predict which groups of questions students will learn from? (MF, NTH, JEB, KRK), pp. 218–225.
EDMEDM-2008-Heiner #analysis
A Preliminary Analysis of the Logged Questions that Students Ask in Introductory Computer Science (CH), pp. 250–257.
EDMEDM-2008-JeongB #behaviour #mining #modelling
Mining Student Behavior Models in Learning-by-Teaching Environments (HJ, GB), pp. 127–136.
EDMEDM-2008-MathewsM #concept #question
Do Students Who See More Concepts in an ITS Learn More? (MM, TM), pp. 266–273.
EDMEDM-2008-Mavrikis #data-driven #interactive #modelling
Data-driven modelling of students’ interactions in an ILE (MM), pp. 87–96.
EDMEDM-2008-PechenizkiyCVB #assessment #case study #mining
Mining the Student Assessment Data: Lessons Drawn from a Small Scale Case Study (MP, TC, EV, PDB), pp. 187–191.
EDMEDM-2008-RomeroVEH #algorithm #data mining #mining
Data Mining Algorithms to Classify Students (CR, SV, PGE, CH), pp. 8–17.
ITiCSEITiCSE-2008-ChinnV #gender #what
What students say about gender in hiring software professionals (DC, TV), p. 344.
ITiCSEITiCSE-2008-DennyLH #using
Student use of the PeerWise system (PD, ALR, JH), pp. 73–77.
ITiCSEITiCSE-2008-Djordjevic #java #motivation
Java projects motivated by student interests (MD), p. 321.
ITiCSEITiCSE-2008-ErnstS #concurrent #manycore
Concurrent CS: preparing students for a multicore world (DJE, DES), pp. 230–234.
ITiCSEITiCSE-2008-Fekete #education #java #thread
Teaching students to develop thread-safe java classes (ADF), pp. 119–123.
ITiCSEITiCSE-2008-FullerK
Assessing students’ practice of professional values (UF, BK), pp. 88–92.
ITiCSEITiCSE-2008-GiangrandiM
Enhancing the general background of CS students through a computing history course (PG, CM), pp. 301–305.
ITiCSEITiCSE-2008-GotelSW #assessment #assurance #education #open source #programming #quality
Teaching software quality assurance by encouraging student contributions to an open source web-based system for the assessment of programming assignments (OG, CS, AW), pp. 214–218.
ITiCSEITiCSE-2008-Kurmas #automation #logic #performance #testing #using
Improving student performance using automated testing of simulated digital logic circuits (ZK), pp. 265–270.
ITiCSEITiCSE-2008-Long #scalability
Scalable apprenticeships: reconnecting students through technology (PDL), pp. 3–4.
ITiCSEITiCSE-2008-MetrolhoC #branch
Branches of professional organizations a way to enrich student’s scientific and personal skills (JCM, MITC), p. 360.
ITiCSEITiCSE-2008-ReppMY #development #game studies #motivation
Motivation of the students in game development projects (SR, CM, SY), p. 368.
ITiCSEITiCSE-2008-SandersL #programming language #python
Students’ perceptions of python as a first programming language at wits (IDS, SL), p. 365.
ITiCSEITiCSE-2008-YoungPARGGA
Scrambling for students: our graduates are sexier than yours (AY, AP, PdMA, RR, MG, MG, VLA), pp. 333–334.
SIGITESIGITE-2008-Edirisinghe #education #fault #game studies #identification #programming #using
Teaching students to identify common programming errors using a game (EMNSE), pp. 95–98.
SIGITESIGITE-2008-HeSRHS #education #interactive #network #web
Information technology education for k-12 students and teachers: from sensor network to comprehensive and customized web interaction (LH, AS, JR, PH, ES), pp. 65–70.
SIGITESIGITE-2008-Kalathur #data mining #education #experience #mining #online
Enriching student experience with student driven content while teaching an online data mining class (SK), pp. 125–130.
SIGITESIGITE-2008-MullinsC #programming #using
Engaging students in programming fundamentals using alice 2.0 (PMM, MC), pp. 81–88.
SIGITESIGITE-2008-RandolphO #community #contest #web
Attracting communities and students to IT with a community service web contest (GBR, DOO), pp. 77–80.
SIGITESIGITE-2008-SaadHRSH #education #named
Ossabest: a comprehensive itest project for middle and high school teachers and students (AS, LH, JR, ES, PH), pp. 71–76.
FDGGDCSE-2008-BarnesPCL #game studies #motivation #named
Game2Learn: improving the motivation of CS1 students (TB, EP, AC, HRL), pp. 1–5.
FDGGDCSE-2008-BaylissB #design #development #game studies #question
Game design and development students: who are they? (JDB, KB), pp. 6–10.
FDGGDCSE-2008-Hardnett #game studies
Gaming for middle school students: building virtual worlds (CH), pp. 21–25.
FDGGDCSE-2008-RankinGG #design #game studies
The impact of game design on students' interest in CS (YR, AG, BG), pp. 31–35.
ICEISICEIS-AIDSS-2008-BurdescuML #concept #using
Building a Decision Support System for Students by Using Concept Maps (DDB, MCM, BL), pp. 130–135.
ASEASE-2008-KollmannG #specification #static analysis
A Specification Language for Static Analysis of Student Exercises (CK, MG), pp. 355–358.
ICSEICSE-2008-FlemingKSXD #case study #concurrent #maintenance
A study of student strategies for the corrective maintenance of concurrent software (SDF, EK, REKS, SX, LKD), pp. 759–768.
ICSEICSE-2008-Krogstie #community #open source #re-engineering
Power through brokering: open source community participation in software engineering student projects (BRK), pp. 791–800.
CSEETCSEET-2007-CarverHHHR #programming #re-engineering #using
Increased Retention of Early Computer Science and Software Engineering Students Using Pair Programming (JCC, LH, LH, JEH, DSR), pp. 115–122.
CSEETCSEET-2007-Chao #collaboration #using #wiki
Student Project Collaboration Using Wikis (JC), pp. 255–261.
CSEETCSEET-2007-DistanteH #challenge #education #lessons learnt #programming #re-engineering
Challenges and Lessons Learned in Teaching Software Engineering and Programming to Hearing-Impaired Students (DD, SH), pp. 344–354.
CSEETCSEET-2007-GrothH #case study #how
How Students Perceive Risk: A Study of Senior Capstone Project Teams (DPG, MPH), pp. 45–54.
CSEETCSEET-2007-KrogstieB #collaboration #learning #re-engineering
Cross-Community Collaboration and Learning in Customer-Driven Software Engineering Student Projects (BRK, BB), pp. 336–343.
CSEETCSEET-2007-NaumanU #collaboration #scalability
SE and CS Collaboration: Training Students for Engineering Large, Complex Systems (MN, MU), pp. 167–174.
CSEETCSEET-2007-Richardson #re-engineering #research
Preparing Students for Software Engineering Research (IR), p. 367.
CSEETCSEET-2007-RoutS #maintenance #process
Maintaining High Process Capability in a Student Project Course (TPR, JS), pp. 37–44.
CSEETCSEET-2007-Staron #analysis #learning #using
Using Students as Subjects in Experiments--A Quantitative Analysis of the Influence of Experimentation on Students’ Learning Proces (MS), pp. 221–228.
CSEETCSEET-2007-ThayerM #re-engineering #standard
IEEE Software Engineering Standards: A Student’s Version (RHT, ADM), pp. 229–236.
ITiCSEITiCSE-2007-AustinJF
Stimulating minority student retention with BalloonSAT projects (SAA, LPJ, JMF), p. 320.
ITiCSEITiCSE-2007-BrownM #source code #visualisation
Visualizing berkeley socket calls in students’ programs (CB, CM), pp. 101–105.
ITiCSEITiCSE-2007-BuenoAC #adaptation #education
Assisting lecturers to adapt e-learning content for deaf students (FJB, MGA, JRFdC), p. 335.
ITiCSEITiCSE-2007-BuenoCGB #adaptation
E-learning content adaptation for deaf students (FJB, JRFdC, SG, RB), pp. 271–275.
ITiCSEITiCSE-2007-ByrdCCKK #problem
Solving recurring student problems with recurrences (JB, MC, DC, PK, MJK), p. 343.
ITiCSEITiCSE-2007-CalderCLLS #data type #education
Teaching data structures to students who are blind (MC, RFC, JAL, NL, JS), pp. 87–90.
ITiCSEITiCSE-2007-CannonPP
Second annual robotics summer camp for underrepresented students (KRC, KAP, NPP), pp. 14–18.
ITiCSEITiCSE-2007-ChinnSM #algorithm #data type #performance #problem
Problem solving and student performance in data structures and algorithms (DDC, CS, KM), pp. 241–245.
ITiCSEITiCSE-2007-CuttsBKM #education
Enthusing and informing potential computer science students and their teachers (QIC, MIB, LK, CM), pp. 196–200.
ITiCSEITiCSE-2007-Deibel #case study #experience
Studying our inclusive practices: course experiences of students with disabilities (KD), pp. 266–270.
ITiCSEITiCSE-2007-Dickinson
“But I Don’t Read Text Printed in Braille Font”…: parables from a business and information technology student (AD), p. 336.
ITiCSEITiCSE-2007-GalpinSC #learning
Learning styles and personality types of computer science students at a South African university (VCG, IDS, PyC), pp. 201–205.
ITiCSEITiCSE-2007-GorraLC #assessment #database #using
An account of the use of synoptic assessment for students in the area of databases at level 2 (AG, SL, JC), p. 334.
ITiCSEITiCSE-2007-Govender #assessment #comprehension #performance #programming
Understanding students’ performance in programming assessment questions (IG), p. 326.
ITiCSEITiCSE-2007-Kane #design
Engaging student programmers as inclusive designers (SKK), p. 342.
ITiCSEITiCSE-2007-KheirW #realtime #speech #using
Inclusion of deaf students in computer science classes using real-time speech transcription (RK, TW), pp. 261–265.
ITiCSEITiCSE-2007-LangML
Seven factors that influence ICT student achievement (CL, JM, SL), pp. 221–225.
ITiCSEITiCSE-2007-Lewis #using #word
Are pictures worth 1000 words? the use of affective imagery surveys to capture student perceptions of the computing discipline (TLL), p. 312.
ITiCSEITiCSE-2007-McCartneyEMSZ
Successful students’ strategies for getting unstuck (RM, AE, JEM, KS, CZ), pp. 156–160.
ITiCSEITiCSE-2007-MillerS #agile #approach #embedded #programming
A TDD approach to introducing students to embedded programming (JM, MRS), pp. 33–37.
ITiCSEITiCSE-2007-RavehHY
Transforming a high school student project in computer science into a significant scientific achievement (BR, BH, CY), p. 331.
ITiCSEITiCSE-2007-SandersG #modelling #recursion
Students’ mental models of recursion at wits (IDS, VCG), p. 317.
ITiCSEITiCSE-2007-Sheridan-Ross #multi
Practical tips for engaging students in team formation for multi-discipline computing projects (JSR), p. 360.
ITiCSEITiCSE-2007-TremblayMSZ #corpus #maintenance
Introducing students to professional software construction: a “software construction and maintenance” course and its maintenance corpus (GT, BM, AS, PZ), pp. 176–180.
ITiCSEITiCSE-2007-VoylesHF #difference #education #gender
Teacher responses to student gender differences (MMV, SMH, TVF), pp. 226–230.
ITiCSEITiCSE-2007-WhaleyG #case study #design #experience
Do students know best?: experiences of allowing students to become course designers (HW, SG), p. 330.
SIGITESIGITE-2007-AlbeeCMTW #network
A student-managed networking laboratory (PBA, LAC, MAM, CMT, JLW), pp. 67–74.
SIGITESIGITE-2007-ColdH #experience #overview
Literature review and experience with whole classroom peer tutoring for IT students (SJC, GDH), pp. 49–52.
SIGITESIGITE-2007-Courte #online #performance #process
Comparing student acceptance and performance of online activities to classroom activities (JEC), pp. 185–190.
SIGITESIGITE-2007-Howard
Students respond to IT ethics (EVH), pp. 219–224.
SIGITESIGITE-2007-WebsterM #experience #learning
Student reflections on an academic service learning experience in a computer science classroom (LDW, EJM), pp. 207–212.
SIGITESIGITE-2007-YuanZ #linux #protocol
Building a CISCO-feel linux router to enable students learn and configure dynamic routing protocols (DY, JZ), pp. 271–272.
CoGCIG-2007-ButterRGHA #algorithm #game studies #search-based
Genetic Algorithms for Finding Optimal Strategies for a Student's Game (TB, FR, JG, TH, JA), pp. 346–351.
DiGRADiGRA-2007-IhoriSSY #behaviour #game studies #video
Effect of Video Games on Children's Aggressive Behavior and Pro-social Behavior: A Panel Study with Elementary School Students (NI, AS, AS, SY).
DiGRADiGRA-2007-SanfordM #education #game studies #video
Recognizing New Literacies: Teachers and Students Negotiating the Creation of Video Games in School (KS, LM).
FDGGDCSE-J-2007-WolzAN #design #education #game studies
Teaching Game Design through Cross-Disciplinary Content and Individualized Student Deliverables (UW, CA, TMN).
FDGGDCSE-J-2007-Youngblood #education #game studies #using
Engaging Students in Advanced Computer Science Education Using Game Segments (GMY).
CHICHI-2007-Baker #behaviour #comprehension #modelling
Modeling and understanding students’ off-task behavior in intelligent tutoring systems (RSJdB), pp. 1059–1068.
HCIHIMI-IIE-2007-AndoM #education
A New Method for Teachers and Students to Record Daily Progress in a Class (AA, KM), pp. 245–251.
ICSEICSE-2007-Staron #education #evaluation #learning #process #re-engineering #using
Using Experiments in Software Engineering as an Auxiliary Tool for Teaching — A Qualitative Evaluation from the Perspective of Students’ Learning Process (MS), pp. 673–676.
ICSEICSE-2007-WilliamsLSBS #collaboration #on the #re-engineering
On the Impact of a Collaborative Pedagogy on African American Millennial Students in Software Engineering (LW, LL, KMS, SBB, CBS), pp. 677–687.
TPDLECDL-2006-KohK #quote
“I Keep Collecting”: College Students Build and Utilize Collections in Spite of Breakdowns (EK, AK), pp. 303–314.
CSEETCSEET-2006-Boehm #design
Educating Students in Value-Based Design and Deve (BWB), p. 3.
CSEETCSEET-2006-ComerE #development #evaluation #process
Students Managing the Software Development Process: A Meta-Level Retrospective Evaluation (AC, HME), pp. 167–174.
CSEETCSEET-2006-FornaroHT #design #what
What Clients Want — What Students Do: Reflections on Ten Years of Sponsored Senior Design Projects (RJF, MRH, ALT), pp. 226–236.
CSEETCSEET-2006-FrezzaT #behaviour #testing
Testing as a Mental Discipline: Practical Methods for Affecting Student Behavior (STF, MHT), p. 241.
CSEETCSEET-2006-GrunbacherSBIKP #approach #education #re-engineering
Making Every Student a Winner: The WinWin Approach in Software Engineering Education (PG, NS, ROB, HPI, HK, DP), pp. 201–208.
CSEETCSEET-2006-Layman #analysis #collaboration #development
Changing Students’ Perceptions: An Analysis of the Supplementary Benefits of Collaborative Software Development (LL), pp. 159–166.
CSEETCSEET-2006-LucenaBG #case study #education #experience #re-engineering
A Germany-Brazil Experience Report on Teaching Software Engineering for Electrical Engineering Undergraduate Students (VFdLJ, AB, PG), pp. 69–76.
ITiCSEITiCSE-2006-AxelssonMW #assessment #design #multi #process
Student activity in seminars: designing multi-functional assessment events (KA, UM, TW), pp. 93–97.
ITiCSEITiCSE-2006-BerglundW #empirical
Students learn CS in different ways: insights from an empirical study (AB, MW), pp. 265–269.
ITiCSEITiCSE-2006-Chamillard #education #performance #predict #using
Using student performance predictions in a computer science curriculum (ATC), pp. 260–264.
ITiCSEITiCSE-2006-ChenLMSS #question #what
What do beginning students know, and what can they do? (TYC, GL, RM, KS, BS), p. 329.
ITiCSEITiCSE-2006-Ekman
A web-based information centre to provide help, guidance and support for students (JE), pp. 363–364.
ITiCSEITiCSE-2006-Hamer #approach #case study #experience
Some experiences with the “contributing student approach” (JH), pp. 68–72.
ITiCSEITiCSE-2006-Hanks #programming #towards
Student attitudes toward pair programming (BH), pp. 113–117.
ITiCSEITiCSE-2006-HillSM
Agents help students in ProgrammingLand (CDH, VS, MM), pp. 183–187.
ITiCSEITiCSE-2006-HislopE #distance
Retention of distance and on-campus students in a graduate computer science degree program (GWH, HJCE), p. 342.
ITiCSEITiCSE-2006-HughesP #learning #object-oriented #programming
ASSISTing CS1 students to learn: learning approaches and object-oriented programming (JH, DRP), pp. 275–279.
ITiCSEITiCSE-2006-Pargas #process #scalability
Reducing lecture and increasing student activity in large computer science courses (RPP), pp. 3–7.
ITiCSEITiCSE-2006-PerrenetK #abstraction #algorithm #comprehension #concept #perspective
Levels of abstraction in students’ understanding of the concept of algorithm: the qualitative perspective (JP, EK), pp. 270–274.
ITiCSEITiCSE-2006-SudolB #education #women
Is there such a thing as too much support?: a discussion from a teacher and a student’s perspective of support groups for girls in computer science (LAS, KB), p. 309.
ITiCSEITiCSE-2006-TjadenT #network
Training students to administer and defend computer networks and systems (BT, BCT), pp. 245–249.
ITiCSEITiCSE-2006-WirthB #algorithm #research
New algorithms research for first year students (AW, MB), pp. 128–132.
SIGITESIGITE-2006-LawsonS #network #question
Does a virtual networking laboratory result in similar student achievement and satisfaction? (EAL, WS), pp. 105–114.
ICEISICEIS-HCI-2006-Bakhtyari #automation #feedback #generative #ontology #using
Automatic Feedback Generation — Using Ontology in an Intelligent Tutoring System for Both Learner and Author Based on Student Model (PB), pp. 116–123.
ICEISICEIS-HCI-2006-ColaceSI
Intelligent Tutoring System: A Model for Student Tracking (FC, MDS, MI), pp. 110–115.
JCDLJCDL-2005-ZhangQ #library #process
Facilitating middle school students’ sense making process in digital libraries (MZ, CQ), pp. 19–20.
CSEETCSEET-2005-BreretonL
An Investigation of Factors Affecting Student Group Project Outcomes (PB, SL), pp. 163–170.
CSEETCSEET-2005-Liu #communication #issue tracking #learning #re-engineering #tool support #using
Using Issue Tracking Tools to Facilitate Student Learning of Communication Skills in Software Engineering Courses (CL), pp. 61–68.
CSEETCSEET-2005-NavarroH05a #design #how #prototype #scalability
Scaling up: How Thirty-two Students Collaborated and Succeeded in Developing a Prototype Software Design Environment (EON, AvdH), pp. 155–162.
CSEETCSEET-2005-Sindre #case study #communication #education #experience #game studies
Teaching Oral Communication Techniques in RE by Student-Student Role Play: Initial Experiences (GS), pp. 85–92.
CSEETCSEET-2005-VerkamoTTBK #case study #distributed
Distributed Cross-Cultural Student Software Project: A Case Study (AIV, JT, TT, YB, DK), pp. 207–214.
CSEETCSEET-2005-WangS #analysis #architecture #using
Using Post Mortem Analysis to Evaluate Software Architecture Student Projects (AIW, TS), pp. 43–50.
ITiCSEITiCSE-2005-AhmadzadehEH #analysis #debugging
An analysis of patterns of debugging among novice computer science students (MA, DE, CH), pp. 84–88.
ITiCSEITiCSE-2005-Barker #experience #question
When do group projects widen the student experience gap? (LJB), pp. 276–280.
ITiCSEITiCSE-2005-BrusilovskyS #case study #self
Engaging students to work with self-assessment questions: a study of two approaches (PB, SAS), pp. 251–255.
ITiCSEITiCSE-2005-Carrasquel #process
Students evaluating faculty: a subjective process (JC), p. 346.
ITiCSEITiCSE-2005-Dick #analysis #assessment #design #learning
Student interviews as a tool for assessment and learning in a systems analysis and design course (MD), pp. 24–28.
ITiCSEITiCSE-2005-Gharibyan #testing
Assessing students’ knowledge: oral exams vs. written tests (HG), pp. 143–147.
ITiCSEITiCSE-2005-GoldwasserL #visual notation
Providing students universal access to a centralized, graphical computing environment (MHG, DL), pp. 79–83.
ITiCSEITiCSE-2005-GooldPLBC #challenge
Virtual student teams: opportunities and challenges (AG, AP, MZL, CB, SCC), pp. 340–341.
ITiCSEITiCSE-2005-Hanks #distributed #performance #programming
Student performance in CS1 with distributed pair programming (BH), pp. 316–320.
ITiCSEITiCSE-2005-KrebsLOT #algorithm #assessment #feedback #flexibility #generative #visualisation
Student-built algorithm visualizations for assessment: flexible generation, feedback and grading (MK, TL, TO, ST), pp. 281–285.
ITiCSEITiCSE-2005-Lindholm #development
Development of object-understanding among students in the humanities (ML), p. 382.
ITiCSEITiCSE-2005-Ludi #process #re-engineering
Active-learning activities that introduce students to software engineering fundamentals (SL), pp. 128–132.
ITiCSEITiCSE-2005-MarquesAMC #programming #using
Using Octave to introduce programming to technical science students (NCM, FA, CM, JFC), pp. 198–202.
ITiCSEITiCSE-2005-MurphyT #data type #what
Do computer science students know what they know?: a calibration study of data structure knowledge (LM, JDT), pp. 148–152.
ITiCSEITiCSE-2005-PerrenetGK #abstraction #algorithm #comprehension #concept
Exploring students’ understanding of the concept of algorithm: levels of abstraction (JP, JFG, EK), pp. 64–68.
ITiCSEITiCSE-2005-SternMH #how
You can lead a horse to water: how students really use pedagogical software (LS, SM, RH), pp. 246–250.
ITiCSEITiCSE-2005-Terada #named
ETV: a program trace player for students (MT), pp. 118–122.
ITiCSEITiCSE-2005-WoitB #challenge #communication #distributed #re-engineering
Student communication challenges in distributed software engineering environments (DMW, KJB), pp. 286–290.
ITiCSEITiCSE-2005-XinogalosS #concept #object-oriented #process #using
Using hands-on activities for motivating students with OOP concepts before they are asked to implement them (SX, MS), p. 380.
SIGITESIGITE-2005-FulbrightR #learning
IPC incorporated: a student-run IT services company for experiential learning (RF, RLR), pp. 211–216.
SIGITESIGITE-2005-HelpsJR
Student expectations of computing majors (CRGH, RBJ, MBR), pp. 101–106.
SIGITESIGITE-2005-Lutz #framework #named #network #object-oriented #programming #research
NetDev: an object-oriented framework enabling network programming for students and researchers (PHL), pp. 113–119.
SIGITESIGITE-2005-MarchantT #learning #using
Using pre-release software to SPUR student learning (AM, BT), pp. 143–148.
SIGITESIGITE-2005-Prayaga05a #game studies #learning
Game technology as a tool to actively engage K-12 students in the act of learning (LP), pp. 307–310.
SIGITESIGITE-2005-Salt #education
A model IT curriculum for ESL students (NS), pp. 387–388.
SIGITESIGITE-2005-Sherman #effectiveness
Earning positive evaluations from IT students: effective techniques (CAS), pp. 255–259.
MSRMSR-2005-MierleLRW #cvs #mining #performance #repository
Mining student CVS repositories for performance indicators (KM, KL, STR, GW), pp. 105–109.
DiGRADiGRA-2005-PaulHT #communication #concept #simulation
Modding NeverWinter Nights: a Simulation for Reinforcing Information Seeking Concepts for Mass Communication Students (NP, KH, MT).
CHICHI-2005-Louca #programming #syntax #usability
The syntax or the story behind it?: a usability study of student work with computer-based programming environments in elementary science (LTL), pp. 849–858.
ICEISICEIS-v5-2005-Fernandez-CaballeroGLB #adaptation #distance #education #learning
Distance Learning by Intelligent Tutoring System. Part II: Student/Teacher Adaptivity in an Engineering Course (AFC, JMG, EL, FB), pp. 148–153.
ICEISICEIS-v5-2005-Goren-Bar #evaluation #interactive #learning
Student’s Evaluation of Web-Based Learning Technologies in a Humancomputer Interaction Course (DGB), pp. 206–212.
SIGIRSIGIR-2005-BodoffL #algorithm #testing
Testing algorithms is like testing students (DB, PL), pp. 589–590.
SIGIRSIGIR-2005-EfthimiadisH #how
Search engines and how students think they work (ENE, DGH), pp. 595–596.
RERE-2005-SvetinovicBG #analysis #concept #identification #object-oriented #why
Concept Identification in Object-Oriented Domain Analysis: Why Some Students Just Don’t Get It (DS, DMB, MWG), pp. 189–198.
ICSEICSE-2005-BlahaMSSV #ambiguity #design #multi
Do students recognize ambiguity in software design? a multi-national, multi-institutional report (KB, AEM, DS, BS, TV), pp. 615–616.
ICSEICSE-2005-KatiraWO #towards
Towards increasing the compatibility of student pair programmers (NK, LAW, JAO), pp. 625–626.
ICSEICSE-2005-MelnikM #agile
A cross-program investigation of students’ perceptions of agile methods (GM, FM), pp. 481–488.
CSEETCSEET-2004-GerberC #development #education #object-oriented
Teaching Object-Oriented Systems Development to Structurally Exposed Students (AG, EC), pp. 52–58.
ITiCSEITiCSE-2004-ArgolloHMBFBLMR #collaboration #learning #research
Graduate students learning strategies through research collaboration (EA, MH, DM, GB, PCF, FB, EL, JCM, DR), p. 262.
ITiCSEITiCSE-2004-ArmoniG #modelling #on the
On the achievements of high school students studying computational models (MA, JGE), pp. 17–21.
ITiCSEITiCSE-2004-BenayaZ #question
Can students improve their undergraduate schievements and get accepted to graduate school? (TB, EZ), p. 246.
ITiCSEITiCSE-2004-Ginat04a #question #recursion
Do senior CS students capitalize on recursion? (DG), pp. 82–86.
ITiCSEITiCSE-2004-LarssonL #architecture
Student-oriented examination in a computer architecture course (EL, AL), p. 245.
ITiCSEITiCSE-2004-MelinC #learning
Project oriented student work: learning & examination (UM, SC), pp. 87–91.
ITiCSEITiCSE-2004-RatcliffeHE #collaboration #learning
Enhancing student learning through collaboration (MR, JH, WE), p. 272.
ITiCSEITiCSE-WGR-2004-Clear #agile
Students becoming political and “incorrect” through agile methods (TC), pp. 13–15.
SIGITESIGITE-2004-CrowleyM #online
Online student portfolios (EC, SLM), p. 272.
SIGITESIGITE-2004-Dark #assessment #learning #performance #risk management #security
Assessing student performance outcomes in an information security risk assessment, service learning course (MJD), pp. 73–78.
SIGITESIGITE-2004-Fernandez #community #using
Engaging students with community organizations by using computer technology (JDF), pp. 1–5.
SIGITESIGITE-2004-PrabhakarS #experience
Real-world project experience for IT students through honors scholars program (AP, GS), p. 274.
SIGITESIGITE-2004-PriceR #question #source code
Technology-based degrees: do faculty and students agree on necessary skills for success in these programs? (BP, CHR), pp. 235–240.
SIGITESIGITE-2004-Wolfe #online
Online student peer reviews (WJW), pp. 33–37.
HaskellHaskell-2004-BringertHAABBM #haskell
Student paper: HaskellDB improved (BB, AH, CA, MA, MB, VB, TM), pp. 108–115.
CHICHI-2004-BakerCKW #behaviour #game studies
Off-task behavior in the cognitive tutor classroom: when students “game the system” (RSB, ATC, KRK, AZW), pp. 383–390.
CSCWCSCW-2004-SaltzHT #graph #network #online #social #visualisation
Student social graphs: visualizing a student’s online social network (JSS, SRH, MT), pp. 596–599.
ICEISICEIS-v4-2004-Whatley
Software Agents for Supporting Student Team Project Work (JW), pp. 190–196.
CSEETCSEET-2003-BaileyCHW #question
Can We Influence Students? Attitudes About Inspections? Can We Measure a Change in Attitude? (DB, TC, BH, LLW), pp. 260–267.
CSEETCSEET-2003-GermainR #process #question #what
What Cognitive Activities Are Performed in Student Projects? (ÉG, PNR), p. 224–?.
CSEETCSEET-2003-ZhangZZ #re-engineering
Improving Project Planning/Tracking for Student Software Engineering Projects through SOPPTS (JZ, DMZ, WMZ), pp. 185–192.
ITiCSEITiCSE-2003-AndersenBBCM #approach #education #programming
Teaching programming to liberal arts students: a narrative media approach (PBA, JB, SB, MEC, JM), pp. 109–113.
ITiCSEITiCSE-2003-BarkerG03a #experience #why
Why project courses sometimes widen the experience gap among students (LJB, KGD), p. 258.
ITiCSEITiCSE-2003-Becker03b
Assignments that meet the needs of exceptional students without disadvantaging the average (KB), p. 271.
ITiCSEITiCSE-2003-DarbhamullaDL #delivery #monitoring #online
Student status monitoring tool (SSM): proxy for the real world expert in online course delivery (RD, MD, PBL), p. 257.
ITiCSEITiCSE-2003-DemetriadisTP #learning #multi #towards #using
A phenomenographic study of students’ attitudes toward the use of multiple media for learning (SND, ET, ASP), pp. 183–187.
ITiCSEITiCSE-2003-Goelman #overview
Student empowerment in a survey course (DG), p. 270.
ITiCSEITiCSE-2003-HabermanLL #comprehension #concept #education #research
Action research as a tool for promoting teacher awareness of students’ conceptual understanding (BH, EL, DL), pp. 144–148.
ITiCSEITiCSE-2003-Hazzan03a #concept
Computer science students’ conception of the relationship between reward (grade) and cooperation (OH), pp. 178–182.
ITiCSEITiCSE-2003-HollowayR #development #programming #using
Development of a MLE by students for students using extreme programming techniques (JH, MR), p. 225.
ITiCSEITiCSE-2003-Last #distributed
Preparing students for distributed teamwork (MZL), p. 239.
ITiCSEITiCSE-2003-LynchM #learning
The winds of change: students’ comfort level in different learning environments (KL, SM), pp. 70–73.
ITiCSEITiCSE-2003-MoormanJ #towards
Still a stranger here: attitudes among secondary school students towards computer science (PM, EJ), pp. 193–197.
ITiCSEITiCSE-2003-Or-BachL #comprehension #object-oriented
Students’ understanding of object orientation (ROB, IL), p. 251.
ITiCSEITiCSE-2003-Papastergiou #development #education #web
Introducing non-computer science undergraduates to Web development: results of an investigative study on student teachers (MP), p. 231.
ITiCSEITiCSE-2003-SchwarmV #assessment #concept #elicitation #information management #using
Making connections: using classroom assessment to elicit students’ prior knowledge and construction of concepts (SES, TV), pp. 65–69.
ITiCSEITiCSE-2003-SheardD #question #what
Influences on cheating practice of graduate students in IT courses: what are the factors? (JS, MD), pp. 45–49.
ITiCSEITiCSE-2003-YongH #automation #personalisation
Automatically creating personalised exercises based on student profiles (CFY, CH), p. 236.
SOFTVISSOFTVIS-2003-GrissomMN #algorithm #education #visualisation
Algorithm Visualization in CS Education: Comparing Levels of Student Engagement (SG, MFM, TLN), pp. 87–94.
SOFTVISSOFTVIS-2003-Hubscher-YoungerS #algorithm #visualisation
Dancing Hamsters and Marble Statues: Characterizing Student Visualizations of Algorithms (THY, NHN), pp. 95–104.
ICSEICSE-2003-McDowellWBF #performance #persistent #programming
The Impact of Pair Programming on Student Performance, Perception and Persistence (CM, LLW, HEB, JF), pp. 602–607.
TPDLECDL-2002-GreenbergBJDW #classification #comprehension #education #library
Student Comprehension of Classification Applications in a Science Education Digital Library (JG, KAB, MLJ, ED, PW), pp. 560–567.
CSEETCSEET-2002-BernsteinKK #process
Eliminating Aversion to Software Process in Computer Science Students and Measuring the Results (LB, DK, CK), pp. 90–99.
CSEETCSEET-2002-BernsteinKK02a #comprehension #process #re-engineering #towards #tutorial
Tutorial 2: Measuring, Changing, and Measuring Changes in: Students’ Attitudes Toward and Understanding of Software Engineering Process (LB, DK, CK), p. 267.
CSEETCSEET-2002-DanielsFN
Open Ended Group Projects, Motivating Students and Preparing them for the “Real World” (MD, XF, IN), pp. 128–139.
CSEETCSEET-2002-HallingZKB #education #process
Teaching the Unified Process to Undergarduate Students (MH, WZ, MK, SB), pp. 148–159.
CSEETCSEET-2002-ThompsonH #evaluation
Use and Evaluation of SWEBOK by Postgraduate Students (JBT, CJH), pp. 66–77.
ITiCSEITiCSE-2002-CarboneS #education #learning #question #what
A studio-based teaching and learning model in IT: what do first year students think? (AC, JS), pp. 213–217.
ITiCSEITiCSE-2002-Gibson #documentation
The student record book: showing the value of documentation (RG), p. 197.
ITiCSEITiCSE-2002-HabermanA #recursion #why
The case of base cases: why are they so difficult to recognize? student difficulties with recursion (BH, HA), pp. 84–88.
ITiCSEITiCSE-2002-KorhonenMMS #difference #question #web
Does it make a difference if students exercise on the web or in the classroom? (AK, LM, PM, PS), pp. 121–124.
ITiCSEITiCSE-2002-LastDHW #collaboration #learning
Learning from students: continuous improvement in international collaboration (MZL, MD, MLH, MW), pp. 136–140.
ITiCSEITiCSE-2002-Laxer #case study #experience
Evaluating student team project experiences (CL), p. 198.
ITiCSEITiCSE-2002-RapanottiBG #distance #realtime
eTutorials with voice groupware: real-time conferencing to support computing students at a distance (LR, CTB, RG), pp. 116–120.
ITiCSEITiCSE-2002-SheardDMMW
Cheating and plagiarism: perceptions and practices of first year IT students (JS, MD, SM, IM, MW), pp. 183–187.
TPDLECDL-2001-BorgmanLGG #case study #design #evaluation #library #prototype
Iterative Design and Evaluation of a Geographic Digital Library for University Students: A Case Study of the Alexandria Digital Earth Prototype (ADEPT) (CLB, GHL, AJGS, RG), pp. 390–401.
CSEETCSEET-2001-DickPM #performance #re-engineering
Improving Student Performance in Software Engineering Practice (MD, MP, JM), pp. 143–152.
ITiCSEITiCSE-2001-ByrneL #programming
The effect of student attributes on success in programming (PB, GL), pp. 49–52.
ITiCSEITiCSE-2001-Cassel #problem #summary
Reading summaries: relating class to student’s problems with the current reading assignment (LNC), p. 188.
ITiCSEITiCSE-2001-CiesielskiM #algorithm #animation #learning #using
Using animation of state space algorithms to overcome student learning difficulties (VC, PM), pp. 97–100.
ITiCSEITiCSE-2001-CzajkowskiFHCRS #evaluation
A student project in software evaluation (MFC, CVF, TTH, JAC, WCR, HAS), pp. 13–16.
ITiCSEITiCSE-2001-DickSM
Is it okay to cheat? — the views of postgraduate students (MD, JS, SM), pp. 61–64.
ITiCSEITiCSE-2001-HauseALW #development #distributed #interactive #performance
Interaction factors in software development performance in distributed student teams in computer science (MLH, VLA, MZL, MW), pp. 69–72.
ITiCSEITiCSE-2001-Jenkins #motivation #programming
The motivation of students of programming (TJ), pp. 53–56.
ITiCSEITiCSE-2001-JoyceY #parametricity #research
The PASS project: group research into parameters affecting student success (DJ, AY), p. 177.
ITiCSEITiCSE-2001-Kaczmarczyk #assessment #distance #education #why
Accreditation and student assessment in distance education: why we all need to pay attention (LCK), pp. 113–116.
ITiCSEITiCSE-2001-Thomas
The coach supporting students as they learn to program (PT), p. 177.
ITiCSEITiCSE-2001-ThomasL #distance #fault #learning #using
Observational studies of student errors in a distance learning environment using a remote recording and replay tool (PT, KL), pp. 117–120.
ITiCSEITiCSE-2001-VanT #evaluation #optimisation
A “frequently asked questions” management system that supports voting, built for student evaluation and optimization purposes (HLV, AT), p. 184.
ITiCSEITiCSE-2001-WilsonPS #distance #online
On-line dynamic interviews (ODIN): a means of overcoming distance in student-teacher relations (LW, JAP, RLS), p. 178.
ICEISICEIS-v1-2001-OriogunM #assessment #case study #framework #re-engineering
Winwin Decision Support Framework: A Case Study on Students’ In-Course Assessment in a Software Engineering Module (PKO, RM), pp. 370–376.
ICSEICSE-2001-BoehmP #re-engineering
Educating Software Engineering Students to Manage Risk (BWB, DP), pp. 591–600.
TACASTACAS-2001-SebastianiTG #model checking
Model Checking Syllabi and Student Carreers (RS, AT, FG), pp. 128–142.
DL-2000-Wolfe
Effects of annotations on student readers and writers (JLW), pp. 19–26.
CSEETCSEET-2000-BreretonLBBDLMY #case study #collaboration #re-engineering
Student Collaboration across Universities: A Case Study in Software Engineering (PB, SL, RB, CB, SD, PJL, LAM, RY), pp. 76–86.
CSEETCSEET-2000-Byrne #re-engineering #standard
Standards-Based Software Engineering Student Textbook (ERB), pp. 233–236.
CSEETCSEET-2000-Cusick #education #lessons learnt #re-engineering
Lessons Learned from Teaching Software Engineering to Adult Students (JJC), p. 39–?.
CSEETCSEET-2000-DrummondB #development #re-engineering
The Development and Trial of SEGWorld: A Virtual Environment for Software Engineering Student Group Work (SD, CB), p. 87–?.
CSEETCSEET-2000-DuleyM #education
Did We Really Teach That?: A Glimpse of Things Students (Don’t) Learn from Traditional CS1 (RD, SPM), pp. 237–245.
CSEETCSEET-2000-Lisack #process
The Personal Software Process in the Classroom: Student Reactions (SKL), pp. 169–175.
CSEETCSEET-2000-Wahl #testing #usability
Student-Run Usability Testing (NJW), pp. 123–131.
ITiCSEITiCSE-2000-BernatTGD #experience #research
Structuring the student research experience (APB, PJT, AQG, ND), pp. 17–20.
ITiCSEITiCSE-2000-Carter #what
What the students said about plagiarsim (JC), p. 186.
ITiCSEITiCSE-2000-DavyABJ
Student well-being in a computing department (JRD, KA, MB, CJ), pp. 136–139.
ITiCSEITiCSE-2000-Greening #programming
Students seen flocking in programming assignments (TG), pp. 93–96.
ITiCSEITiCSE-2000-LastDAEK #collaboration
An international student/faculty collaboration: the Runestone project (MZL, MD, VLA, CE, BJK), pp. 128–131.
ITiCSEITiCSE-2000-Zeller #overview
Making students read and review code (AZ), pp. 89–92.
ICMLICML-2000-AndersonDP #behaviour #composition #network
Behavioral Cloning of Student Pilots with Modular Neural Networks (CWA, BAD, DAP), pp. 25–32.
KDDKDD-2000-MaLWYL #data mining #mining #using
Targeting the right students using data mining (YM, BL, CKW, PSY, SML), pp. 457–464.
CSEETCSEET-1999-Butler #case study #re-engineering
A Client/Server Case Study for Software Engineering Students (SAB), p. 156–?.
CSEETCSEET-1999-McMillanR #re-engineering #what
What Leading Practitioners Say Should be Emphasized in Students’ Software Engineering Projects (WWM, SR), pp. 177–185.
CSEETCSEET-1999-MengelU #analysis #case study #source code
A Case Study of the Analysis of Novice Student Programs (SAM, JVU), pp. 40–49.
ITiCSEITiCSE-1999-Carter #collaboration #what
Collaboration or plagiarism: what happens when students work together (JC), pp. 52–55.
ITiCSEITiCSE-1999-Heines #performance #web
Evaluating course Web sites and student performance (JMH), pp. 143–146.
ITiCSEITiCSE-1999-LowderH #feedback #learning
Web-based student feedback to improve learning (JL, DH), pp. 151–154.
ITiCSEITiCSE-1999-PutSZ #network #using
The system of checking students’ knowledge with the use of wide area networks (DP, JS, MZ), p. 192.
ITiCSEITiCSE-1999-SheardH #learning
A special learning environment for repeat students (JS, DH), pp. 56–59.
ITiCSEITiCSE-1999-Taylor #education #implementation #standard
Implementing national educational technology standards for student in the United States (HGT), p. 200.
HCIHCI-CCAD-1999-WhatleyBSS #online
Group project support agents for helping students work online (JW, MDB, GS, PJAS), pp. 672–676.
HCIHCI-EI-1999-ThissenS #concept #design #internet #learning
A New Concept for Designing Internet Learning Applications for Students of Electrical Engineering (DT, BS), pp. 590–594.
TOOLSTOOLS-USA-1999-Dedene #case study #education #eiffel #experience #programming language
Experiences Teaching Eiffel as a First Programming Language to Economy Students (GD), pp. 584–592.
CSEETCSEET-1998-BreretonGL #distributed #re-engineering
Distributed Student Projects in Software Engineering (PB, MG, SL), pp. 4–22.
CSEETCSEET-1998-Cowling98a #analysis #education #experience #re-engineering
Teaching Systems Analysis to Software Engineering Students: Experience with a Structured Methodology (AJC), pp. 102–113.
CSEETCSEET-1998-UpchurchS #process
In Support of Student Process Improvement (RLU, JSK), pp. 114–125.
ITiCSEITiCSE-1998-BorstlerJ #education #research
The students conference — a tool for the teaching of research, writing, and presentation skills (JB, OJ), pp. 28–31.
ITiCSEITiCSE-1998-BouletJB #education #modelling #process #using
Teaching process modelling to undergraduate computer students: effects of using Lotus Notes and television programmes (MMB, FBJ, SB), pp. 32–36.
ITiCSEITiCSE-1998-CurzonR #programming #question #why
Why do students take programming modules? (PC, JR), pp. 59–63.
ITiCSEITiCSE-1998-HoggarthL #assessment #automation #diagrams
An automated student diagram assessment system (GH, MAL), pp. 122–124.
ITiCSEITiCSE-1998-Naps #algorithm #java #source code #visualisation
A Java visualiser class: incorporating algorithm visualisations into students’ programs (TLN), pp. 181–184.
ITiCSEITiCSE-1998-RiserG #online
On-line journal: a tool for enchancing student journals (RR, DG), pp. 203–205.
ITiCSEITiCSE-1998-RosenSB #induction
An augmented induction for HND computer studies students through an early integrated, inter-disciplinary assignment (CR, DS, JIB), pp. 219–222.
ITiCSEITiCSE-1998-SheardH #case study
Our failing students: a study of a repeat group (JS, DH), pp. 223–227.
ITiCSEITiCSE-1998-TiwariH #collaboration #learning #using
Learning groupware through using groupware-computer supported collaborative learning with face to face students (AT, CH), pp. 236–238.
ITiCSEITiCSE-1998-WardS #javascript #multi #programming language
JavaScript as a first programming language for multimedia students (RW, MS), pp. 249–253.
ITiCSEITiCSE-1998-WhitehurstPI #distance #learning
Utilising the student model in distance learning (RAW, CLP, JSI), pp. 254–256.
CHICHI-1998-OHaraSNS #documentation #library #using
Student Readers’ Use of Library Documents: Implications for Library Technologies (KO, FS, WMN, AS), pp. 233–240.
ICMLICML-1998-TecuciK #education
Teaching an Agent to Test Students (GT, HK), pp. 565–573.
ITiCSEITiCSE-1997-Carswell #communication #distance #education #internet #learning
Teaching via the Internet: the impact of the Internet as a communication medium on distance learning introductory computing students (LC), pp. 1–5.
ITiCSEITiCSE-1997-Cizmar #experience #research
CS student research experience applied to developing instructional technology (DC), pp. 120–126.
ITiCSEITiCSE-1997-Goldberg #using
WebCT and first year: student reaction to and use of a Web-based resource in first year computer science (MWG), pp. 127–129.
HCIHCI-SEC-1997-WilliamsFSTE #education #learning #named
PEBBLES: Providing Education by Bringing Learning Environments to Students (LAW, DIF, GS, JT, RE), pp. 115–118.
TOOLSTOOLS-ASIA-1997-SheardH #c++ #case study #concept #education #experience #object-oriented #programming #using
Experiences with Teaching Object-Oriented Concepts to Introductory Programming Students Using C++ (JS, DH), pp. 310–319.
CSEETCSEE-1996-Boehm #requirements
Helping Students Learn Requirements Engineering (BWB), pp. 96–99.
ITiCSEITiCSE-1996-Motil #education
Desktop teaching: on the students desk (JM), p. 231.
ITiCSEITiCSE-1996-SharpH #approach #experience #multi
A multi-media approach to providing software project experience for postgraduate students (HS, PH), pp. 109–115.
ITiCSEITiCSE-1996-Tjaden #how #learning #visual notation
How visual software influences learning in college students (BJT), p. 229.
ITiCSEITiCSE-1996-VeraartW #using #web
Using CD-ROMs and local Web pages to provide course materials for distance-students (VEV, SLW), pp. 90–92.
CSEETCSEE-1995-BurnsteinC #re-engineering #research
Developing Leadership Skills in Software Engineering Students Through an Undergraduate Research Program (IB, CRC), pp. 305–321.
CSEETCSEE-1995-ScottC #programming
Team Selection Methods for Student Programming Projects (TJS, JHCI), pp. 295–303.
TFPIEFPLE-1995-ClackM
The Dys-Functional Student (CDC, CM), pp. 289–309.
TFPIEFPLE-1995-HartelET #proving
Basic Proof Skills of Computer Science Students (PHH, BvE, DT), pp. 269–287.
TFPIEFPLE-1995-LesterM
Inducing Students to Induct (DRL, SM), pp. 159–177.
CSEETCSEE-1994-HabraD #re-engineering
Putting into Practice Advanced Software Engineering Techniques through Students Project (NH, ED), pp. 303–316.
KDDKDD-1994-DruzdzeG #case study
Application of the TETRAD II Program to the Study of Student Retention in U.S. Colleges (MJD, CG), pp. 419–430.
HCIHCI-ACS-1993-KishinoH #estimation
A Code Key-in Time Estimation Method for College Students (SK, YH), pp. 624–629.
HCIHCI-SHI-1993-JonesC #visitor
Changing Persona: University Student to Museum Visitor (THJ, MC), pp. 500–506.
HCIHCI-SHI-1993-KamalaSC #difference #multi #using
Individual Differences in the Use of Hyper/Multimedia by Undergraduate Students at the University of Hawaii at Manoa (TNK, JS, MEC), pp. 507–512.
HCIHCI-SHI-1993-MilechWNRK #hybrid #modelling
Student Modelling in Hybrid Training Systems (DM, BW, SN, GGR, KK), pp. 754–759.
CHICHI-1990-Nathan
Empowering the student: prospects for an unintelligent tutoring system (MJN), pp. 407–414.
ICSEICSE-1989-Shaw
Remembrances of a Graduate Student (MS), pp. 99–100.
CSEETSEI-1988-Lamb #re-engineering
Reducing Student Workload in a Software Engineering Poject Course (DAL), pp. 145–153.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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