34 papers:
- CHI-2014-KimIDRKZSLBNBFP #3d #named #physics
- RetroDepth: 3D silhouette sensing for high-precision input on and above physical surfaces (DK, SI, JD, CR, CK, CZ, JS, TAL, SB, MN, DAB, SF, VP), pp. 1377–1386.
- CHI-2013-RiceTOYWN #behaviour #game studies #interactive
- The dynamics of younger and older adult’s paired behavior when playing an interactive silhouette game (MDR, WPT, JO, LJY, MW, JN), pp. 1081–1090.
- ICPR-2012-HsuNWC #component #using
- Pedestrian tracking in low contrast regions using aggregated background model and Silhouette Components (GSH, HPN, CHW, SLC), pp. 3680–3683.
- ICPR-2012-PazzagliaC #approach #recognition #tool support #visual notation
- Visual description and recognition of mechanical tools with a silhouette-based approach (FP, CC), pp. 2549–2552.
- ICPR-2010-AndoF #classification #image #segmentation
- Human-Area Segmentation by Selecting Similar Silhouette Images Based on Weak-Classifier Response (HA, HF), pp. 3444–3447.
- ICPR-2010-AnZWD #recognition #representation
- Shape Filling Rate for Silhouette Representation and Recognition (GA, FZ, HW, GD), pp. 507–510.
- ICPR-2010-Marin-JimenezBM #encoding #modelling
- RBM-based Silhouette Encoding for Human Action Modelling (MJMJ, NPdlB, MÁM), pp. 979–982.
- ICPR-2010-ReinbacherRB #estimation #performance
- Pose Estimation of Known Objects by Efficient Silhouette Matching (CR, MR, HB), pp. 1080–1083.
- ICPR-2010-SatakeM #multi #using
- Stereo-Based Multi-person Tracking Using Overlapping Silhouette Templates (JS, JM), pp. 4304–4307.
- ICPR-2010-WangL #encoding
- Encoding Actions via Quantized Vocabulary of Averaged Silhouettes (LW, CL), pp. 3657–3660.
- HCI-NIMT-2009-YamamotoXIS #named #user interface
- PALMbit-Silhouette: A User Interface by Superimposing Palm-Silhouette to Access Wall Displays (GY, HX, KI, KS), pp. 281–290.
- ICPR-2008-BitsakosYYF #symmetry
- Bilateral symmetry of object silhouettes under perspective projection (KB, HY, LY, CF), pp. 1–4.
- ICPR-2008-LinW #3d #re-engineering
- 3D reconstruction by combining shape from silhouette with stereo (HYL, JRW), pp. 1–4.
- ICPR-2008-MakiharaY #segmentation
- Silhouette extraction based on iterative spatio-temporal local color transformation and graph-cut segmentation (YM, YY), pp. 1–4.
- ICPR-2008-ToyouraIFKM #3d #multi #re-engineering
- 3D shape reconstruction from incomplete silhouettes in multiple frames (MT, MI, TF, KK, MM), pp. 1–4.
- ICPR-v1-2006-ChenC #multi #performance #quality
- New Efficient Octree Construction from Multiple Object Silhouettes with Construction Quality Control (ZC, HLC), pp. 127–130.
- ICPR-v1-2006-LiuYYG #algorithm #novel
- A Novel Volumetric Shape from Silhouette Algorithm Based on a Centripetal Pentahedron Model (XL, HY, GY, WG), p. 9.
- ICPR-v1-2006-LublinermanOZC #linear #process #recognition #using #validation
- Activity Recognition from Silhouettes using Linear Systems and Model (In)validation Techniques (RL, NO, DZ, OIC), pp. 347–350.
- ICPR-v1-2006-RoeckCG #3d #constraints #performance
- Augmenting fast stereo with silhouette constraints for dynamic 3D capture (SDR, NC, LJVG), pp. 131–134.
- ICPR-v2-2006-GuoQ #3d #learning
- Learning and Inference of 3D Human Poses from Gaussian Mixture Modeled Silhouettes (FG, GQ), pp. 43–47.
- ICPR-v2-2006-ZhaoL
- Human Silhouette Extraction based on HMM (SLZ, HJL), pp. 994–997.
- ICPR-v3-2006-Wang06a #analysis #using
- Abnormal Walking Gait Analysis Using Silhouette-Masked Flow Histograms (LW0), pp. 473–476.
- ICPR-v3-2006-YamazoeUA #constraints #geometry #multi #optimisation #using
- Multiple Camera Calibration with Bundled Optimization using Silhouette Geometry Constraints (HY, AU, SA), pp. 960–963.
- ICML-2004-AgarwalT #3d #learning
- Learning to track 3D human motion from silhouettes (AA, BT).
- ICPR-v1-2004-SinhaP #network
- Synchronization and Calibration of Camera Networks from Silhouettes (SNS, MP), pp. 116–119.
- ICPR-v3-2004-FujimuraOT #3d #algorithm #re-engineering
- Improved 3D Head Reconstruction System based on Combining Shape-From-Silhouette with Two-Stage Stereo Algorithm (KF, YO, TT), pp. 127–130.
- ICPR-v4-2004-LiuS04a #recognition #representation
- Simplest Representation Yet for Gait Recognition: Averaged Silhouette (ZL, SS), pp. 211–214.
- ICPR-v4-2004-Orrite-UrunuelaRJR #2d #3d #detection #modelling
- 2D Silhouette and 3D Skeletal Models for Human Detection and Tracking (COU, JMdR, JEHJ, GR), pp. 244–247.
- ICPR-v1-2002-SablatnigTK #estimation
- Combining Shape from Silhouette and Shape from Structured Light for Volume Estimation of Archaeological Vessels (RS, ST, MK), pp. 364–367.
- ICPR-v1-2000-Weik #using
- A Passive Full Body Scanner Using Shape from Silhouettes (SW), pp. 1750–1753.
- ICPR-v3-2000-LeonS #fourier #recognition
- Human Silhouette Recognition with Fourier Descriptors (RDdL, LES), pp. 3713–3716.
- ICPR-v3-2000-ShojiMT #2d #estimation #using
- Pose Estimation of a 2-D Articulated Object from Its Silhouette Using a GA (KS, AM, FT), pp. 3717–3721.
- ICPR-1998-HaritaogluHD #named #using
- Ghost: a human body part labeling system using silhouettes (IH, DH, LSD), pp. 77–82.
- SAC-1993-BrendelB #3d #network #re-engineering
- 3-Dimensional Reconstruction by Silhouettes to Construct Training Patterns for Neural Networks (TB, JB), pp. 770–774.