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interact (270)
comput (262)
model (204)
system (174)
use (167)

Stem human$ (all stems)

1294 papers:

CASECASE-2015-BjorkenstamCL
Exploiting sparsity in the discrete mechanics and optimal control method with application to human motion planning (SB, JSC, BL), pp. 769–774.
CASECASE-2015-HuangCZ #modelling
Interval model based human welder’s movement control in machine assisted manual GTAW torch operation (NH, SC, YZ), pp. 395–400.
CASECASE-2015-KaipaTSKLG #automation #using
Resolving automated perception system failures in bin-picking tasks using assistance from remote human operators (KNK, SSTK, SS, AMK, JDL, SKG), pp. 1453–1458.
CASECASE-2015-LiuZ #adaptation #human-computer #modelling #predict #process
Adaptive predictive ANFIS based human arm movement modeling and control in machine-human cooperative GTAW process (YL, YZ), pp. 1465–1470.
CASECASE-2015-LuW
Human-directed robot motion/force control for contact tasks in unstructured environments (LL, JTW), pp. 1165–1170.
CASECASE-2015-RanatungaCLP #adaptation #case study
Neuroadaptive control for safe robots in human environments: A case study (IR, SC, FLL, DOP), pp. 322–327.
DATEDATE-2015-Rabaey #intranet
The human intranet: where swarms and humans meet (JMR), pp. 637–640.
DocEngDocEng-2015-WidlocherBLMR #information retrieval
Combining Advanced Information Retrieval and Text-Mining for Digital Humanities (AW, NB, JML, YM, JR), pp. 157–166.
HTHT-2015-MishraDBS #analysis #incremental #learning #sentiment
Sentiment Analysis with Incremental Human-in-the-Loop Learning and Lexical Resource Customization (SM, JD, JB, ES), pp. 323–325.
HTHT-2015-RoutB #algorithm #dataset #ranking #twitter
A Human-annotated Dataset for Evaluating Tweet Ranking Algorithms (DPR, KB), pp. 95–99.
FASEFASE-2015-ShinBOBH #prototype #specification
Resource Specification for Prototyping Human-Intensive Systems (SYS, YB, LJO, HB, PLH), pp. 332–346.
SEFMSEFM-2015-SukkerdGS #cyber-physical
Task Planning of Cyber-Human Systems (RS, DG, RS), pp. 293–309.
CHICHI-2015-LaputLWXBH #adaptation #named
Zensors: Adaptive, Rapidly Deployable, Human-Intelligent Sensor Feeds (GL, WSL, JW, RX, JPB, CH), pp. 1935–1944.
CHICHI-2015-LeeBCCWPSBR #exclamation #interactive
Trap it!: A Playful Human-Biology Interaction for a Museum Installation (SAL, EB, AMC, NC, BW, JYP, BS, PB, IHRK), pp. 2593–2602.
CHICHI-2015-LeeKMD #algorithm #data-driven
Working with Machines: The Impact of Algorithmic and Data-Driven Management on Human Workers (MKL, DK, EM, LD), pp. 1603–1612.
CHICHI-2015-LiYS #detection #interactive #named
IDSense: A Human Object Interaction Detection System Based on Passive UHF RFID (HL, CY, APS), pp. 2555–2564.
CHICHI-2015-MeutznerGK #difference
Constructing Secure Audio CAPTCHAs by Exploiting Differences between Humans and Machines (HM, SG, DK), pp. 2335–2338.
CHICHI-2015-MunteanuMMROV #human-computer #interactive #requirements
Situational Ethics: Re-thinking Approaches to Formal Ethics Requirements for Human-Computer Interaction (CM, HM, WM, MR, SO, JV), pp. 105–114.
CHICHI-2015-PerrierDDAKUJ #communication #human-computer #hybrid #women
Engaging Pregnant Women in Kenya with a Hybrid Computer-Human SMS Communication System (TP, ND, BD, RJA, JK, JU, GJS), pp. 1429–1438.
CHICHI-2015-StraitVFSU #elicitation #interactive
Too Much Humanness for Human-Robot Interaction: Exposure to Highly Humanlike Robots Elicits Aversive Responding in Observers (MS, LV, VF, MS, HLU), pp. 3593–3602.
CSCWCSCW-2015-TangCSR #deployment #framework #volunteer
Restructuring Human Infrastructure: The Impact of EHR Deployment in a Volunteer-Dependent Clinic (CT, YC, BCS, JAR), pp. 649–661.
HCIDHM-EH-2015-EndoTM #estimation #modelling
Estimation of Arbitrary Human Models from Anthropometric Dimensions (YE, MT, MM), pp. 3–14.
HCIDHM-EH-2015-GoffRB #effectiveness #interactive #towards
Toward a Model for Effective Human-Automation Interaction: The Mediated Agency (KLG, AR, BB), pp. 274–283.
HCIDHM-EH-2015-HuDLZY #analysis
Biomechanical Analysis of Human Thorax and Abdomen During Automotive Impact (HH, LD, XL, CZ, YY), pp. 266–273.
HCIDHM-EH-2015-MamessierDO #semantics
Semantically Integrated Human Factors Engineering (SM, DD, MO), pp. 284–294.
HCIDHM-EH-2015-MaruyamaKD #adaptation #scalability #simulation
MoCap-Based Adaptive Human-Like Walking Simulation in Laser-Scanned Large-Scale as-Built Environments (TM, SK, HD), pp. 193–204.
HCIDHM-EH-2015-PerestreloTNS #framework #modelling #simulation
Modeling of a Virtual Open Platform for Human Cranium Simulation (PP, MT, PN, JS), pp. 358–366.
HCIDHM-EH-2015-RegazzoniRC #simulation
The Role of Virtual Ergonomic Simulation to Develop Innovative Human Centered Products (DR, CR, GC), pp. 74–83.
HCIDHM-EH-2015-ZhouYLXZ #analysis
Moment Analysis of Virtual Human Joint Based on JACK (QXZ, QY, ZQL, FX, SZ), pp. 100–109.
HCIDHM-HM-2015-BoringJM #analysis #modelling #performance #reliability
Human Performance Modeling for Dynamic Human Reliability Analysis (RLB, JCJ, DM), pp. 223–234.
HCIDHM-HM-2015-NazinF #bibliography
Human Machine Epistemology Survey (RN, DF), pp. 345–356.
HCIDUXU-DD-2015-MartinsMS #case study #fault
A Study of the Fault Tree Human in Aviation (ETM, ITM, MMS), pp. 524–534.
HCIDUXU-DD-2015-Mesbahi #exclamation #interactive
Human-Robot Interaction Ethics in Sci-Fi Movies: Ethics Are Not “There”, We Are the Ethics! (MEM), pp. 590–598.
HCIDUXU-IXD-2015-DesouzartF #human-computer #interactive
Human-Computer Interaction in Bed (GD, EF), pp. 596–605.
HCIDUXU-UI-2015-ChenH #design #interactive
Designing an Interactive Map of Musical Culture and a Digital Humanity App (SCC, CHH), pp. 301–306.
HCIDUXU-UI-2015-GuimaraesS #simulation
Humanizing Labor Resource in a Discrete Event Manufacturing Simulation Software (LBdMG, CSS), pp. 14–22.
HCIDUXU-UI-2015-InoueYHS #design #interface #process
Applying Human Centered Design Process for Designing Air Traffic Control Interfaces (SI, KY, HH, TS), pp. 307–316.
HCIHCI-DE-2015-HornungPBL #challenge #interactive #perspective
Challenges for Human-Data Interaction — A Semiotic Perspective (HHH, RP, MCCB, KL), pp. 37–48.
HCIHCI-DE-2015-SamaniSJ #interactive
Biologically Inspired Artificial Endocrine System for Human Computer Interaction (HAS, ES, B(J), pp. 71–81.
HCIHCI-DE-2015-ZhangBL #design #human-computer #interactive
Emotional Engagement for Human-Computer Interaction in Exhibition Design (MZ, CdB, WL), pp. 542–549.
HCIHCI-IT-2015-FioriniLEMMBCD #case study #interactive #interface #network #social
Enhancing Human Robot Interaction Through Social Network Interfaces: A Case Study (LF, RL, RE, AM, AM, MB, FC, PD), pp. 729–740.
HCIHCI-IT-2015-GohPL #game studies
An Investigation of Reward Systems in Human Computation Games (DHLG, EPPPT, CSL), pp. 596–607.
HCIHCI-IT-2015-KondoTT #communication #smarttech #using
Information Select and Transfer Between Touch Panel and Wearable Devices Using Human Body Communication (YK, ST, JT), pp. 208–216.
HCIHCI-UC-2015-GofukuFU
Some Investigations of Fukushima Dai-ichi Accidents from the Viewpoints of Human Factors (AG, HF, HU), pp. 314–326.
HCIHCI-UC-2015-OhJK #approach #human-computer #simulation #using
Simulation of an Affordance-Based Human-Machine Cooperative Control Model Using an Agent-Based Simulation Approach (YgO, IJ, NK), pp. 226–237.
HCIHIMI-IKC-2015-ItaiM #development #interactive #using
Study About Creation of “Maai” Involving Intention Using Rhythm Controller — Development of Maai Creating Agent and Interaction Experiments Between Human and Agent (SI, YM), pp. 599–609.
HCIHIMI-IKC-2015-MayerBPGV #automation #generative #process #using #visualisation
Automatic Generation of Integrated Process Data Visualizations Using Human Knowledge (FM, UB, DP, DG, BVH), pp. 488–498.
HCIHIMI-IKC-2015-Porathe #fault
Human Error and e-Navigation: Developing the Nautical Chart as Resilient Decision Support (TP), pp. 129–139.
HCIHIMI-IKD-2015-FujinawaSINHTH #behaviour #induction
Induction of Human Behavior by Presentation of Environmental Acoustics (EF, SS, MI, TN, OH, TT, MH), pp. 582–594.
HCIHIMI-IKD-2015-GregoryD #human-computer #information management #multi
Multisensory Information Processing for Enhanced Human-Machine Symbiosis (FDG, LD), pp. 354–365.
HCIHIMI-IKD-2015-LawsonBTKHR #development
Human Factors to Consider During the Early Development and Dissemination of New Displays to Improve Spatial Orientation and Situation Awareness (BDL, JCB, LBIT, AMK, CRH, AHR), pp. 412–424.
HCIHIMI-IKD-2015-ProssHTH #concept #interactive #visualisation
A Concept for Visualizing Psychophysiological Data in Human Computer Interaction: The FeaturePlotter (FP, DH, HCT, HH), pp. 97–106.
HCIHIMI-IKD-2015-SharmaMMTD #graph #modelling
A Team Hiring Solution Based on Graph-Based Modelling of Human Resource Entities (AS, JM, AM, AT, PD), pp. 115–126.
HCIHIMI-IKD-2015-TanumaOM #feedback #recognition
Human Characteristics of Figure Recognition in Tactile Feedback (MT, MO, HM), pp. 458–465.
HCIHIMI-IKD-2015-WongwichaiT #assembly #comprehension
An Observation of Human Comprehension Through Wood Joints Assembly of a Cube Puzzle (TW, TT), pp. 668–677.
HCILCT-2015-XueZZ #interactive #modelling
Human-Human Interaction Modeling of Trainer (HX, WZ, XZ), pp. 528–534.
ICEISICEIS-v3-2015-NyameB #information management
The Adoption and Use of Human Resource Information System (HRIS) in Ghana (PKON, RB), pp. 130–138.
RecSysRecSys-2015-Santos #hybrid #recommendation
A Hybrid Recommendation System Based on Human Curiosity (AMdS), pp. 367–370.
SACSAC-2015-AhrndtBFA #adaptation #predict
Predictability in human-agent cooperation: adapting to humans’ personalities (SA, BB, JF, SA), pp. 474–479.
SACSAC-2015-AlyI #named #process #realtime #recognition
ubiMonitor: intelligent fusion of body-worn sensors for real-time human activity recognition (HA, MAI), pp. 563–568.
SACSAC-2015-HamataniUH #smarttech #using
Estimating core body temperature based on human thermal model using wearable sensors (TH, AU, TH), pp. 521–526.
SACSAC-2015-MainiS #communication #distributed #multi #using
Distributed task servicing using multiple robots with human-in-the-loop under limited communication range (PM, PBS), pp. 301–306.
SACSAC-2015-SunyaevB #empirical #independence #testing
Truth and myth of independent software testing: a controlled human experiment (AS, DB), pp. 1722–1728.
ICSEICSE-v2-2015-HuangM #adaptation #self
Incorporating Human Intention into Self-Adaptive Systems (SH, PM), pp. 571–574.
CASECASE-2014-DingSM #assembly #case study #industrial
Optimized task distribution for industrial assembly in mixed human-robot environments — Case study on IO module assembly (HD, MS, BM), pp. 19–24.
CASECASE-2014-HabibDBHP #android #learning
Learning human-like facial expressions for Android Phillip K. Dick (AH, SKD, ICB, DH, DOP), pp. 1159–1165.
CASECASE-2014-LasotaRS #industrial #interactive #standard #towards
Toward safe close-proximity human-robot interaction with standard industrial robots (PAL, GFR, JAS), pp. 339–344.
CASECASE-2014-LinHC #gesture #network #recognition #using
Human hand gesture recognition using a convolution neural network (HIL, MHH, WKC), pp. 1038–1043.
CASECASE-2014-LiWC #using
Pedestrian tracking system by using human shape prior model (KCL, HCW, JMC), pp. 1139–1143.
DocEngDocEng-2014-SchmitzPD #automation #collaboration #metadata #tool support
DH-CASE II: collaborative annotations in shared environments: metadata, tools and techniques in the digital humanities (PS, LP, QD), pp. 211–212.
VLDBVLDB-2014-CatastaTDDAC #named
TransactiveDB: Tapping into Collective Human Memories (MC, AT, DED, GD, KA, PCM), pp. 1977–1980.
VLDBVLDB-2014-GaoP #algorithm #exclamation
Finish Them!: Pricing Algorithms for Human Computation (YG, AGP), pp. 1965–1976.
TACASTACAS-2014-LiSSS #synthesis
Synthesis for Human-in-the-Loop Control Systems (WL, DS, SSS, SAS), pp. 470–484.
ICPCICPC-2014-StefikHMAYS #design #empirical #programming language #what
What is the Foundation of Evidence of Human Factors Decisions in Language Design? An Empirical Study on Programming Language Workshops (AS, SH, MM, AAA, SKY, SS), pp. 223–231.
CHICHI-2014-BidwellHD #interface
Measuring operator anticipatory inputs in response to time-delay for teleoperated human-robot interfaces (JB, AH, SD), pp. 1467–1470.
CHICHI-2014-DurrantKR
Human values in curating a human rights media archive (AD, DSK, SR), pp. 2685–2694.
CHICHI-2014-HongA #modelling #performance #predict #recommendation #user interface
Novice use of a predictive human performance modeling tool to produce UI recommendations (KWH, RSA), pp. 2251–2254.
CHICHI-2014-HornbaekSBS #human-computer #interactive
Is once enough?: on the extent and content of replications in human-computer interaction (KH, SSS, JABA, JGS), pp. 3523–3532.
CHICHI-2014-ParkLMMHS #game studies
Human factors of speed-based exergame controllers (TP, UL, SM, MM, IH, JS), pp. 1865–1874.
CHICHI-2014-PereiraPP #interactive #social
Improving social presence in human-agent interaction (ATP, RP, AP), pp. 1449–1458.
CHICHI-2014-SauppeM #design pattern #interactive #prototype
Design patterns for exploring and prototyping human-robot interactions (AS, BM), pp. 1439–1448.
CSCWCSCW-2014-QuinnB #named #performance #spreadsheet
AskSheet: efficient human computation for decision making with spreadsheets (AJQ, BBB), pp. 1456–1466.
HCIDHM-2014-Delgado-GonzaloRCSLBL #algorithm #embedded #energy #modelling #state of the art
Human Energy Expenditure Models: Beyond State-of-the-Art Commercialized Embedded Algorithms (RDG, PR, EMC, JS, CL, MB, ML), pp. 3–14.
HCIDHM-2014-DuWZHM #evolution #image #using
Human Skeleton Extraction of Depth Images Using the Polygon Evolution (HD, JW, XxZ, YH, LM), pp. 15–23.
HCIDHM-2014-Fass
Reclaiming Human Machine Nature (DF), pp. 588–599.
HCIDHM-2014-FuCLCZ #framework #modelling
Evaluating Work Disability of Lower Limb Handicapped within a Human Modeling Framework (YF, XC, SL, JGC, BZ), pp. 516–526.
HCIDHM-2014-MarlerBVJRD #design
A Digital Human Model for Performance-Based Design (TM, SB, UV, RJ, VR, BD), pp. 136–147.
HCIDHM-2014-ZhangTWHFC #modelling
Modeling Human Control Strategies in Simulated RVD Tasks through the Time-Fuel Optimal Control Model (SZ, YT, CW, SH, YF, SC), pp. 661–670.
HCIDUXU-DP-2014-HamachiTN #integration #process #quality
Activities to Improve System Integration and Service Quality and Add Additional Values — Reducing the Cost in Applying Human-Centered-Design Process (RH, IT, HN), pp. 32–38.
HCIDUXU-DP-2014-Kumar #enterprise #experience #user interface
Humanizing the Enterprise — Delivering Best in Class User Experience to Business Software Users (JK), pp. 61–70.
HCIDUXU-DP-2014-OnalMMO #case study #challenge #experience #user interface
Enabling Better User Experiences across Domains: Challenges and Opportunities Facing a Human Factors Professional (EO, SM, CM, OO), pp. 81–89.
HCIDUXU-DP-2014-RizvanogluOA
The Impact of Human Likeness on the Older Adults’ Perceptions and Preferences of Humanoid Robot Appearance (KR, ÖÖ, ÖA), pp. 164–172.
HCIDUXU-DP-2014-ShimizuINMHKWK #process
Consideration for Interpretation of Brain Activity Pattern during Car Driving Based on Human Movements (SS, HI, HN, FM, NH, SK, EW, SK), pp. 458–468.
HCIDUXU-ELAS-2014-Abbas #behaviour #case study #challenge #implementation
Challenges in Implementation of TVM (Ticket Vending Machine) in Developing Countries for Mass Transport System: A Study of Human Behavior while Interacting with Ticket Vending Machine-TVM (MA), pp. 245–254.
HCIDUXU-ELAS-2014-BackhausBT #experience #user interface
Positive Technology and User Experience for Human Needs in Developing Countries: Some Considerations (NB, SB, AT), pp. 400–410.
HCIDUXU-ELAS-2014-ChenDCY #comprehension #experience #user interface
Enhance User Experience Moving in Campus through Understanding Human Spatial Cognition (SMC, YSD, SFC, HCY), pp. 265–272.
HCIDUXU-ELAS-2014-DesouzartFMM #behaviour #interactive
Human-Bed Interaction: A Methodology and Tool to Measure Postural Behavior during Sleep of the Air Force Military (GD, EF, FM, RM), pp. 662–674.
HCIDUXU-ELAS-2014-Takei #interactive #smarttech
Human Interactive Wearable Devices: Applications of Artificial Electronic Skins and Smart Bandages (KT), pp. 710–718.
HCIDUXU-TMT-2014-FilippiB #analysis #aspect-oriented #functional #human-computer #interactive #nondeterminism
In-Depth Analysis of Non-deterministic Aspects of Human-Machine Interaction and Update of Dedicated Functional Mock-Ups (SF, DB), pp. 185–196.
HCIDUXU-TMT-2014-InoueSNTMHKWK #physics #process
Attempts to Quantitative Analyze for the Change of Human Brain Activity with Physical and Psychological Load (HI, SS, HN, TT, FM, NH, SK, EW, SK), pp. 240–249.
HCIHCI-AIMT-2014-AlkhashramiAA #design #interface #learning
Human Factors in the Design of Arabic-Language Interfaces in Assistive Technologies for Learning Difficulties (SA, HA, AAW), pp. 362–369.
HCIHCI-AIMT-2014-AlrajhiHAA #design
Human Factors in the Design of BCI-Controlled Wheelchairs (WA, MH, AAW, AA), pp. 513–522.
HCIHCI-AIMT-2014-CataniaPS #human-computer #interactive #internet
Introducing Consciousnet : Internet Content as an Environment for Human-Machine Interaction (VC, DP, MS), pp. 382–393.
HCIHCI-AIMT-2014-LackeyBM #communication #interactive #recommendation #requirements
Recommended Considerations for Human-Robot Interaction Communication Requirements (SJL, DJB, SGM), pp. 663–674.
HCIHCI-AIMT-2014-MattarW #impact analysis
Let’s Get Personal — Assessing the Impact of Personal Information in Human-Agent Conversations (NM, IW), pp. 450–461.
HCIHCI-AIMT-2014-MeyerBDS #concept #development #human-computer #information management #interactive
Development of Interaction Concepts for Touchless Human-Computer Interaction with Geographic Information Systems (RM, JB, JD, CMS), pp. 589–599.
HCIHCI-AIMT-2014-NavarrettaL #behaviour #interactive #multimodal
Multimodal Behaviours in Comparable Danish and Polish Human-Human Triadic Spontaneous Interactions (CN, ML), pp. 462–471.
HCIHCI-AIMT-2014-NovickG #case study
Building Rapport between Human and ECA: A Pilot Study (DGN, IG), pp. 472–480.
HCIHCI-AIMT-2014-ReddyC #artificial reality #process #recognition #using
Human Activity Recognition from Kinect Captured Data Using Stick Model (VRR, TC), pp. 305–315.
HCIHCI-AIMT-2014-RoyC #artificial reality #detection #invariant #markov #using
View-Invariant Human Detection from RGB-D Data of Kinect Using Continuous Hidden Markov Model (SR, TC), pp. 325–336.
HCIHCI-AIMT-2014-RuffieuxLMK #bibliography #dataset #gesture #recognition
A Survey of Datasets for Human Gesture Recognition (SR, DL, EM, OAK), pp. 337–348.
HCIHCI-AIMT-2014-SantosCMJ #behaviour #case study #interactive
Behavioral Persona for Human-Robot Interaction: A Study Based on Pet Robot (TFdS, DGdC, AAM, PTAJ), pp. 687–696.
HCIHCI-AIMT-2014-SiegertHPW #human-computer #interactive
Discourse Particles and User Characteristics in Naturalistic Human-Computer Interaction (IS, MH, DP, AW), pp. 492–501.
HCIHCI-AIMT-2014-WuttkeM #adaptation #behaviour #communication
Natural Forms of Communication and Adaptive Behaviour in Human-Computer-Interaction (MW, KUM), pp. 641–647.
HCIHCI-AS-2014-JiaNBBT #corpus #framework #named #online #research
CORPUS: Next-Generation Online Platform for Research Collaborations in Humanities (YJ, XN, RB, DB, ADT), pp. 3–12.
HCIHCI-AS-2014-Kawecka-EndlerM #enterprise #process
Humanization of Work and Environmental Protection in Activity of Enterprise (AKE, BM), pp. 700–709.
HCIHCI-AS-2014-NerisRL #aspect-oriented #bibliography #human-computer #interactive
A Systematic Review of Sustainability and Aspects of Human-Computer Interaction (VPdAN, KRdHR, RFL), pp. 742–753.
HCIHCI-AS-2014-NiedoberHMKSCJL #automation #case study #trust
Influence of Cultural, Organizational and Automation Factors on Human-Automation Trust: A Case Study of Auto-GCAS Engineers and Developmental History (DJN, NTH, GM, KK, MS, AC, WJ, JBL), pp. 473–484.
HCIHCI-TMT-2014-AraujoJ #human-computer #interactive #modelling
Psychological Personas for Universal User Modeling in Human-Computer Interaction (CFdA, PTAJ), pp. 3–13.
HCIHCI-TMT-2014-BotegaBAN #data fusion #interactive
A Model to Promote Interaction between Humans and Data Fusion Intelligence to Enhance Situational Awareness (LCB, CBB, RBdA, VPdAN), pp. 399–410.
HCIHCI-TMT-2014-CafezeiroGCM #behaviour #collaboration #interactive #roadmap
A Knowledge-Construction Perspective on Human Computing, Collaborative Behavior and New Trends in System Interactions (IC, CG, VC, IdCM), pp. 58–68.
HCIHCI-TMT-2014-Gross #education #human-computer #interactive
Human-Computer Interaction Education and Diversity (TG), pp. 187–198.
HCIHCI-TMT-2014-LuzSN #generative #human-computer #ontology #workflow
Generating Human-Computer Micro-task Workflows from Domain Ontologies (NL, NS, PN), pp. 98–109.
HCIHCI-TMT-2014-SilvaCP #education #human-computer #interactive #learning
Studio-Based Learning as a Natural Fit to Teaching Human-Computer Interaction (PAS, MEC, BJP), pp. 251–258.
HCIHIMI-AS-2014-JangKJS #analysis #framework #reliability
A Framework of Human Reliability Analysis Method Considering Soft Control in Digital Main Control Rooms (IJ, ARK, WJ, PHS), pp. 335–346.
HCIHIMI-AS-2014-KhaoulaOSO #concept
Concepts and Applications of Human-Dependent Robots (YK, NO, PRSDS, MO), pp. 435–444.
HCIHIMI-AS-2014-OliveiraAJ #interface #maintenance
Human-Centered Interfaces for Situation Awareness in Maintenance (AO, RBdA, AJ), pp. 193–204.
HCIHIMI-AS-2014-TerwilligerIVL #interface
Advancement and Application of Unmanned Aerial System Human-Machine-Interface (HMI) Technology (BAT, DCI, DAV, DL), pp. 273–283.
HCIHIMI-DE-2014-Miki #design #evaluation #experience #framework #user interface
User Experience Evaluation Framework for Human-Centered Design (HM), pp. 602–612.
HCIHIMI-DE-2014-MurataUS #interactive
Effect of Haptic Perception on Remote Human-Pet Interaction (KM, KU, YS), pp. 226–232.
HCIHIMI-DE-2014-TanikawaSKF #design #problem #process #usability #verification
Problems in Usability Improvement Activity by Software Engineers — Consideration through Verification Experiments for Human- Centered Design Process Support Environment (YT, HS, HK, SF), pp. 641–651.
HCILCT-NLE-2014-Jo0L #analysis #empirical #people
Empirical Analysis of Changes in Human Creativity in People Who Work with Humanoid Robots and Their Avatars (DJ, JGL, KCL), pp. 273–281.
HCILCT-NLE-2014-SousaLD #human-computer #towards #trust
A Model for Human-Computer Trust — Contributions Towards Leveraging User Engagement (SCS, DRL, PD), pp. 128–137.
HCILCT-NLE-2014-UlbrichtBFQ #component #interface #learning #testing #usability
The Emotion Component on Usability Testing Human Computer Interface of an Inclusive Learning Management System (VRU, CHB, LF, SRPdQ), pp. 334–345.
ICEISICEIS-v3-2014-AntonayaSC #collaboration #enterprise #information management
Handling Human Factors in Cloud-based Collaborative Enterprise Information Systems (SLA, CBS, JGC), pp. 162–167.
ICEISICEIS-v3-2014-BaldominosCC #approach #information management #interactive
An Approach to Circumstantial Knowledge Management for Human-Like Interaction (AB, FJCG, DC), pp. 71–78.
CIKMCIKM-2014-TakayamaTIOFC #detection #probability
A Word-Scale Probabilistic Latent Variable Model for Detecting Human Values (YT, YT, EI, DWO, KRF, ASC), pp. 1489–1498.
CIKMCIKM-2014-YeLQPM #generative
A Generative Model for Generating Relevance Labels from Human Judgments and Click-Logs (XY, JL, ZQ, BP, DM), pp. 1907–1910.
ICPRICPR-2014-0005ZTS #detection #segmentation
Human Hair Segmentation and Length Detection for Human Appearance Model (YW, ZZ, EKT, BS), pp. 450–454.
ICPRICPR-2014-AlemdarKNME #behaviour #modelling #using
A Unified Model for Human Behavior Modeling Using a Hierarchy with a Variable Number of States (HÖA, TvK, MEN, AM, CE), pp. 3804–3809.
ICPRICPR-2014-AokiFKM #algorithm #architecture #visual notation
KIZUKI Processing for Visual Inspection: A Smart Pattern Pop-Out Algorithm Based on Human Visual Architecture (KA, TF, HK, YM), pp. 2317–2322.
ICPRICPR-2014-BagheriHGE #classification #framework #multi #recognition
A Framework of Multi-classifier Fusion for Human Action Recognition (MAB, GH, QG, SE), pp. 1260–1265.
ICPRICPR-2014-CaiTF #learning #recognition #taxonomy
Learning Pose Dictionary for Human Action Recognition (JxC, XT, GCF), pp. 381–386.
ICPRICPR-2014-ChenDGYP #interactive #mobile
Stereovision-Only Based Interactive Mobile Robot for Human-Robot Face-to-Face Interaction (LC, ZD, SG, BY, MP), pp. 1840–1845.
ICPRICPR-2014-DeCannRC #clustering #on the
On Clustering Human Gait Patterns (BD, AR, MC), pp. 1794–1799.
ICPRICPR-2014-EvangelidisSH #recognition #using
Skeletal Quads: Human Action Recognition Using Joint Quadruples (GE, GS, RH), pp. 4513–4518.
ICPRICPR-2014-GeronimoK #retrieval #video
Unsupervised Surveillance Video Retrieval Based on Human Action and Appearance (DG, HK), pp. 4630–4635.
ICPRICPR-2014-IosifidisTP #classification #network
Semi-supervised Classification of Human Actions Based on Neural Networks (AI, AT, IP), pp. 1336–1341.
ICPRICPR-2014-KeceliC #approach #multimodal #using
A Multimodal Approach for Recognizing Human Actions Using Depth Information (ASK, ABC), pp. 421–426.
ICPRICPR-2014-KumarK #adaptation #multimodal #recognition #security #set #using
Adaptive Security for Human Surveillance Using Multimodal Open Set Biometric Recognition (AK, AK), pp. 405–410.
ICPRICPR-2014-LiCGW #hybrid #interactive #recognition #using
A Hybrid Method for Human Interaction Recognition Using Spatio-temporal Interest Points (NL, XC, HG, ZW), pp. 2513–2518.
ICPRICPR-2014-NieJ14a #recognition
Capturing Global and Local Dynamics for Human Action Recognition (SN, QJ), pp. 1946–1951.
ICPRICPR-2014-OrriteRHRV #automation #recognition #segmentation #sequence
Automatic Segmentation and Recognition of Human Actions in Monocular Sequences (CO, MR, EH, GR, SAV), pp. 4218–4223.
ICPRICPR-2014-SengerSMK #behaviour #multi #segmentation
Velocity-Based Multiple Change-Point Inference for Unsupervised Segmentation of Human Movement Behavior (LS, MS, JHM, EAK), pp. 4564–4569.
ICPRICPR-2014-SlamaWD #3d #gesture #recognition #representation
Grassmannian Representation of Motion Depth for 3D Human Gesture and Action Recognition (RS, HW, MD), pp. 3499–3504.
ICPRICPR-2014-TaniH #detection #robust #using
Robust Human Detection to Pose and Occlusion Using Bag-of-Words (YT, KH), pp. 4376–4381.
ICPRICPR-2014-UbukataSTMKMU #detection #image #performance #segmentation
Fast Human Detection Combining Range Image Segmentation and Local Feature Based Detection (TU, MS, KT, AM, TK, GM, KU), pp. 4281–4286.
ICPRICPR-2014-WilliamsCD #automation #human-computer #on the #recognition
On Human Perception and Automatic Target Recognition: Strategies for Human-Computer Cooperation (DPW, MC, SD), pp. 4690–4695.
ICPRICPR-2014-ZhangHWZ #multi #parsing
Enhanced Human Parsing with Multiple Feature Fusion and Augmented Pose Model (ZZ, JH, YW, YZ), pp. 369–374.
KDDKDD-2014-LichmanS #kernel #modelling
Modeling human location data with mixtures of kernel densities (ML, PS), pp. 35–44.
KDDKDD-2014-SongZSS #behaviour #predict #scalability
Prediction of human emergency behavior and their mobility following large-scale disaster (XS, QZ, YS, RS), pp. 5–14.
MLDMMLDM-2014-Schafer #classification #preprocessor #towards
Towards Time Series Classification without Human Preprocessing (PS), pp. 228–242.
RecSysRecSys-2014-HarmanOAG #recommendation #trust
Dynamics of human trust in recommender systems (JLH, JO, TFA, CG), pp. 305–308.
SEKESEKE-2014-ParkSHSHB #algorithm #resource management #search-based #using
Practical Human Resource Allocation in Software Projects Using Genetic Algorithm (JP, DS, GH, DS, JH, DHB), pp. 688–694.
SACSAC-2014-AlharbiZ #predict #social
Exploring the significance of human mobility patterns in social link prediction (BA, XZ), pp. 604–609.
SACSAC-2014-AnderssonDA #artificial reality #identification #using
Anthropometric and human gait identification using skeleton data from Kinect sensor (VOA, RD, RMdA), pp. 60–61.
FSEFSE-2014-Joseph #framework #interactive #machine learning
Software programmer management: a machine learning and human computer interaction framework for optimal task assignment (HRJ), pp. 826–828.
FSEFSE-2014-TaoKKX #automation #debugging
Automatically generated patches as debugging aids: a human study (YT, JK, SK, CX), pp. 64–74.
ICSEICSE-2014-Monperrus #automation #bibliography #evaluation #generative #problem
A critical review of “automatic patch generation learned from human-written patches”: essay on the problem statement and the evaluation of automatic software repair (MM), pp. 234–242.
ICSEICSE-2014-YaoHJ #analysis #case study #equivalence #using
A study of equivalent and stubborn mutation operators using human analysis of equivalence (XY, MH, YJ), pp. 919–930.
SPLCSPLC-2014-SimidchievaO #composition #generative #product line #verification
Generation, composition, and verification of families of human-intensive systems (BIS, LJO), pp. 207–216.
CASECASE-2013-DingHMS #behaviour #collaboration #industrial
Structured collaborative behavior of industrial robots in mixed human-robot environments (HD, JH, BM, HS), pp. 1101–1106.
CASECASE-2013-LiuZZ #approach #data-driven #modelling
Data driven modeling of human welder intelligence: A neuro-fuzzy approach (YL, WZ, YZ), pp. 663–668.
DocEngDocEng-2013-TomasiV #automation #collaboration #metadata
Collaborative annotations in shared environments: metadata, vocabularies and techniques in the digital humanities (DH-CASE 2013) (FT, FV), pp. 283–284.
HTHT-2013-HelicSGS #distributed #modelling #navigation #network
Models of human navigation in information networks based on decentralized search (DH, MS, MG, RS), pp. 89–98.
ICDARICDAR-2013-MalikLD #automation #comparison #forensics #verification
Part-Based Automatic System in Comparison to Human Experts for Forensic Signature Verification (MIM, ML, AD), pp. 872–876.
ICDARICDAR-2013-RomeroS13a #evaluation #process
Human Evaluation of the Transcription Process of a Marriage License Book (VR, JAS), pp. 1255–1259.
ICPCICPC-2013-KamimuraM #generative #summary #testing #towards
Towards generating human-oriented summaries of unit test cases (MK, GCM), pp. 215–218.
PASTEPASTE-2013-BallHSL #interactive #web
Increasing human-tool interaction via the web (TB, PdH, NS, DL), pp. 49–52.
CHICHI-2013-AceitunoCR #how
How low can you go?: human limits in small unidirectional mouse movements (JA, GC, NR), pp. 1383–1386.
CHICHI-2013-AdarTT #interactive
Benevolent deception in human computer interaction (EA, DST, JT), pp. 1863–1872.
CHICHI-2013-BullingWG #behaviour #named #recognition #visual notation
EyeContext: recognition of high-level contextual cues from human visual behaviour (AB, CW, HG), pp. 305–308.
CHICHI-2013-GreenHM
The efficacy of human post-editing for language translation (SG, JH, CDM), pp. 439–448.
CHICHI-2013-LeeKYHP #adaptation #video
A preliminary investigation of human adaptations for various virtual eyes in video see-through HMDS (JHL, SYK, HCY, BKH, JHP), pp. 309–312.
CHICHI-2013-QuZ
Regularly visited patches in human mobility (YQ, JZ), pp. 395–398.
CHICHI-2013-WisemanCBGO #detection #fault #using
Using redundancy to detect human error (SW, ALC, DPB, SG, SO), pp. 2403–2406.
CSCWCSCW-2013-HuangF #consistency #evaluation #reliability #using
Enhancing reliability using peer consistency evaluation in human computation (SWH, WTF), pp. 639–648.
CSCWCSCW-2013-JungLDAHB #using
Engaging robots: easing complex human-robot teamwork using backchanneling (MFJ, JJL, ND, SOA, PJH, CB), pp. 1555–1566.
CSCWCSCW-2013-Waterhouse #metric
Pay by the bit: an information-theoretic metric for collective human judgment (TPW), pp. 623–638.
HCIDHM-HB-2013-BatainehMA #predict
Artificial Neural Network-Based Prediction of Human Posture (MB, TM, KAM), pp. 305–313.
HCIDHM-HB-2013-CaoJHK #assessment #modelling #using
Ergonomic Assessment of Patient Barrow Lifting Technique Using Digital Human Modeling (WC, MJ, YH, MTK), pp. 20–29.
HCIDHM-HB-2013-ColomboRR #modelling
Markerless Motion Capture Integrated with Human Modeling for Virtual Ergonomics (GC, DR, CR), pp. 314–323.
HCIDHM-HB-2013-HuhK #estimation #image #using
Human Pose Estimation from Depth Image Using Visibility Estimation and Key Points (SH, GK), pp. 333–342.
HCIDHM-HB-2013-KeyvaniLBO #database #metric #using
Using Methods-Time Measurement to Connect Digital Humans and Motion Databases (AK, DL, GB, ), pp. 343–352.
HCIDHM-HB-2013-KuzMMS #human-computer #industrial #interactive #morphism #using
Using Anthropomorphism to Improve the Human-Machine Interaction in Industrial Environments (Part I) (SK, MPM, SM, CMS), pp. 76–85.
HCIDHM-HB-2013-MaruyamaKD #3d #simulation
Simulating a Walk of Digital Human Model Directly in Massive 3D Laser-Scanned Point Cloud of Indoor Environments (TM, SK, HD), pp. 366–375.
HCIDHM-HB-2013-MayerKS #human-computer #industrial #interactive #morphism #using
Using Anthropomorphism to Improve the Human-Machine Interaction in Industrial Environments (Part II) (MPM, SK, CMS), pp. 93–100.
HCIDHM-HB-2013-SchmuntzschYR #industrial #modelling
Combining Motion Capture and Digital Human Modeling for Creating Instructions in Industrial Settings (US, UY, MR), pp. 124–133.
HCIDHM-HB-2013-WangH13a #clustering #re-engineering
Model Reconstruction of Human Buttocks and the Shape Clustering (LW, XH), pp. 245–251.
HCIDHM-HB-2013-WangL #design #evaluation #modelling
Digital Human Modeling for Physiological Factors Evaluation in Work System Design (LW, HYKL), pp. 134–142.
HCIDHM-HB-2013-YangZF #simulation
Simulation of Pushing the Push-Pull Rod Action Based on Human Body Dynamics (ZY, YZ, SF), pp. 393–401.
HCIDHM-SET-2013-AokiTUOIA #design
Human Centered Design of a Pre-collision System (HA, HT, SU, TO, HI, MA), pp. 3–10.
HCIDHM-SET-2013-DemirelD #design #framework
A Sustainable Human Centered Design Framework Based on Human Factors (HOD, VGD), pp. 307–315.
HCIDHM-SET-2013-Fass #biology #design #human-computer #modelling
Putting in Perspective Human-Machine System Theory and Modeling: From Theoretical Biology to Artifacts Integrative Design and Organization — “Artem Augmented Human Project” (DF), pp. 316–325.
HCIDHM-SET-2013-GoreM #approach #modelling #performance #validation
A Validation Approach for Complex NextGen Air Traffic Control Human Performance Models (BFG, PM), pp. 28–37.
HCIDHM-SET-2013-LiauLJ #assessment #development
Development of Human Balance Assessment System with Continuous Center of Gravity Tracking (BYL, CWL, YKJ), pp. 332–337.
HCIDHM-SET-2013-MamessierF #automation #interactive #modelling #simulation
Simulating the Impact of Mental Models on Human Automation Interaction in Aviation (SM, KMF), pp. 61–69.
HCIDHM-SET-2013-SunNHMDJMQ #adaptation #design #interactive #physics #safety
Adaptive User-Centered Design for Safety and Comfort of Physical Human Nursing — Care Robot Interaction (MS, HN, SH, KM, MD, CaJ, TM, GQ), pp. 365–372.
HCIDUXU-CXC-2013-ClarkeSMBKK #health #interactive
Addressing Human Computer Interaction Issues of Electronic Health Record in Clinical Encounters (MAC, LMS, JLM, JLB, RJK, MSK), pp. 381–390.
HCIDUXU-CXC-2013-Wang13b #interactive
The Interactive Media between Human and the Sacred — An Example for Taiwanese Spiritual Practice (PFW), pp. 121–128.
HCIDUXU-NTE-2013-Danylak #analysis #gesture #human-computer #interactive
Semiotic Analysis for Gestural and Emotional Human-Computer Interaction (RD), pp. 465–474.
HCIDUXU-NTE-2013-MartinsMSA #behaviour #fault
Human Error in Aviation: The Behavior of Pilots Facing the Modern Technology (ITM, ETM, MMS, LGdSA), pp. 150–159.
HCIDUXU-PMT-2013-FilippiBFBC #interactive #simulation
Human in the Loop: A Model to Integrate Interaction Issues in Complex Simulations (SF, DB, FF, MB, UC), pp. 242–251.
HCIDUXU-PMT-2013-FischerSN #design #set #towards #usability #validation
Towards a Holistic Tool for the Selection and Validation of Usability Method Sets Supporting Human-Centered Design (HF, BS, KN), pp. 252–261.
HCIDUXU-PMT-2013-Matthiessen #design #education #experience #industrial #interactive #what
Interactive Design and the Human Experience: What Can Industrial Design Teach Us (NM), pp. 100–106.
HCIDUXU-WM-2013-InoueHSAFY #concept #design #interface #process
Developing a Concept Interface Design of ATM Systems Based on Human-Centred Design Processes (SI, HH, TS, HA, YF, KY), pp. 506–514.
HCIDUXU-WM-2013-KondoK #development #evaluation #image #interactive #prototype #using #visual notation
Trial of Diagnostic to Find Preferable Job Using the Visual Image Information Interaction: Prototype Development and Evaluation in Global Human Resources Matching Site (AK, NK), pp. 525–532.
HCIDUXU-WM-2013-MeloSCC #evaluation #human-computer #interface #people #visual notation #web
Ergonomic Evaluation of Websites Focusing on the Human-Computer Interface so as to Improve Access to the Web Especially by People with Visual Disabilities (ARM, MMS, FC, WC), pp. 257–264.
HCIDUXU-WM-2013-SchneidermeierMS #approach #communication #concept
Human-Centered Communication Planning: A Conceptual Approach (TS, FM, JS), pp. 94–102.
HCIHCI-AMTE-2013-ChoY #collaboration #design #human-computer #towards
Toward a New Design Philosophy of HCI: Knowledge of Collaborative Action of “We” Human-and-Technology (HC, JY), pp. 32–40.
HCIHCI-AMTE-2013-HashizumeK #approach #comprehension #design #development #experience #user interface
Understanding User Experience and Artifact Development through Qualitative Investigation: Ethnographic Approach for Human-Centered Design (AH, MK), pp. 68–76.
HCIHCI-AMTE-2013-HermannCW #human-computer #industrial #interactive #manycore #parallel
Parallel Rendering of Human-Computer Interaction Industrial Applications on Multi-/Many-Core Platforms (SH, AC, L(W), pp. 350–360.
HCIHCI-AMTE-2013-JanderA #evaluation #framework #human-computer #interactive
Human-Machine Interaction Evaluation Framework (HJ, JA), pp. 221–230.
HCIHCI-AS-2013-NouriT #game studies #online
A Cross-Cultural Study of Playing Simple Economic Games Online with Humans and Virtual Humans (EN, DRT), pp. 266–275.
HCIHCI-AS-2013-PlischkeSPK #specification #standard
Human Adequate Lighting in Optimal Healing Environments — Measuring Non-visual Light Effects of a LED Light Source According to German Draft Pre-standard DIN SPEC 5031-100: 2012 (HP, CS, PP, NK), pp. 163–172.
HCIHCI-III-2013-Joo #behaviour #reasoning #simulation
Perception and BDI Reasoning Based Agent Model for Human Behavior Simulation in Complex System (JJ), pp. 62–71.
HCIHCI-III-2013-LinWWJ #for free #human-computer #interface #mobile
A Mobile Brain-Computer Interface for Freely Moving Humans (YPL, YW, CSW, TPJ), pp. 448–453.
HCIHCI-III-2013-NaganoHT #interactive
Developing Sophisticated Robot Reactions by Long-Term Human Interaction (HN, MH, MT), pp. 319–328.
HCIHCI-III-2013-NovotnyPSP
The Solid Angle of Light Sources and Its Impact on the Suppression of Melatonin in Humans (PN, PP, MJS, HP), pp. 454–463.
HCIHCI-III-2013-ParkKWL #metric #parametricity
Vision Based Body Dither Measurement for Estimating Human Emotion Parameters (SP, DK, MCW, ECL), pp. 346–352.
HCIHCI-III-2013-WangWDL #3d #estimation #image #multi #sequence
Tracking End-Effectors for Marker-Less 3D Human Motion Estimation in Multi-view Image Sequences (WW, ZW, XD, BL), pp. 227–235.
HCIHCI-III-2013-YinTWDWZ #classification #image
Classification Based on LBP and SVM for Human Embryo Microscope Images (YbY, YT, WW, FD, ZW, MZ), pp. 280–288.
HCIHCI-IMT-2013-AnastasiouJW #evaluation #interactive
Evaluation of WikiTalk — User Studies of Human-Robot Interaction (DA, KJ, GW), pp. 32–42.
HCIHCI-IMT-2013-BarbeWM #approach #design
Human Centered Design Approach to Integrate Touch Screen in Future Aircraft Cockpits (JB, MW, RM), pp. 429–438.
HCIHCI-IMT-2013-BoyP
A Situation Awareness Assistant for Human Deep Space Exploration (GAB, DP), pp. 629–636.
HCIHCI-IMT-2013-CarrinoCKIM #functional #gesture #interactive
Functional Gestures for Human-Environment Interaction (SC, MC, OAK, RI, EM), pp. 167–176.
HCIHCI-IMT-2013-MaWHZ #gesture #interactive
A Method for Single Hand Fist Gesture Input to Enhance Human Computer Interaction (TM, WGW, CYH, XZ), pp. 291–300.
HCIHCI-IMT-2013-PappuSSR #interactive #multi
Situated Multiparty Interaction between Humans and Agents (AP, MS, SS, AIR), pp. 107–116.
HCIHCI-IMT-2013-RabeW #interactive #memory management
Enhancing Human Computer Interaction with Episodic Memory in a Virtual Guide (FR, IW), pp. 117–125.
HCIHCI-IMT-2013-TawatsujiKM #case study #eye tracking #modelling #towards
Experimental Study Toward Modeling of the Uncanny Valley Based on Eye Movements on Human/Non-human Faces (YT, KK, TM), pp. 398–407.
HCIHCI-IMT-2013-TingTHZL #3d #research #user interface
Human Factor Research of User Interface for 3D Display (CHT, TYT, YPH, WJZ, MHL), pp. 506–512.
HCIHCI-IMT-2013-TungGKM #human-computer #interactive #multimodal #using
Multi-party Human-Machine Interaction Using a Smart Multimodal Digital Signage (TT, RG, TK, TM), pp. 408–415.
HCIHCI-UC-2013-NothdurftHM #human-computer #trust
The Impact of Explanation Dialogues on Human-Computer Trust (FN, TH, WM), pp. 59–67.
HCIHIMI-D-2013-HungCLC #human-computer #interface #novel #web
A Novel Human-Computer Interface for Browsing Web Data by Leaping Up Web Pages (CLH, CC, CCL, HCC), pp. 197–202.
HCIHIMI-D-2013-Miki #design #experience #user interface
Reconsidering the Notion of User Experience for Human-Centered Design (HM), pp. 329–337.
HCIHIMI-D-2013-TakemoriYST #interactive #learning #modelling #process
Modeling a Human’s Learning Processes to Support Continuous Learning on Human Computer Interaction (KT, TY, KS, KT), pp. 555–564.
HCIHIMI-HSM-2013-CastronovoMM #interface #what
What, Where, and When? Intelligent Presentation Management for Automotive Human Machine Interfaces and Its Application (SC, AM, CAM), pp. 460–469.
HCIHIMI-HSM-2013-OhneiserG #interactive #migration
Migration Tolerant Human Computer Interaction for Air Traffic Controllers (OO, HG), pp. 143–152.
HCIHIMI-HSM-2013-ShimizuI #people
Human Support System for Elderly People in Daily Life (SS, HI), pp. 308–314.
HCIHIMI-HSM-2013-SuzukiMKY #behaviour
Human Behavior of Prioritizing Right-Turning Vehicles and Traffic Flow at Intersections (HS, YM, TK, YY), pp. 558–567.
HCIHIMI-LCCB-2013-BraunerRGSZ
Human Factors in Supply Chain Management — Decision Making in Complex Logistic Scenarios (PB, SR, MG, GS, MZ), pp. 423–432.
HCIHIMI-LCCB-2013-JohnstonGHW #communication #development
Development of a System for Communicating Human Factors Readiness (MJ, KDG, KSH, BW), pp. 475–484.
HCIOCSC-2013-JamiesonGHW #game studies #metaheuristic
Metaheuristic Entry Points for Harnessing Human Computation in Mainstream Games (PJ, LG, JH, AW), pp. 156–163.
HCIOCSC-2013-KalwarHP13b #behaviour #comprehension #internet
Quantifying Cultural Attributes for Understanding Human Behavior on the Internet (SKK, KH, JP), pp. 40–49.
ICEISICEIS-v2-2013-EomA #testing
Developing and Testing a Model to Understand Relationships between e-Learning Outcomes and Human Factors (SBE, NJA), pp. 361–370.
ICEISICEIS-v3-2013-FerreiraFSCRPO #analysis #interactive #search-based
Log Analysis of Human Computer Interactions Regarding Break The Glass Accesses to Genetic Reports (AMF, PF, CSP, RJCC, PPR, AdCP, VO), pp. 46–53.
ICEISICEIS-v3-2013-RomaniB #design #process #social
Exploring Human Computation and Social Computing to Inform the Design Process (RR, MCCB), pp. 67–74.
ECIRECIR-2013-EickhoffCBD #design #evaluation
Designing Human-Readable User Profiles for Search Evaluation (CE, KCT, PNB, STD), pp. 701–705.
ICMLICML-c1-2013-PareekR
Human Boosting (HHP, PDR), pp. 338–346.
ICMLICML-c3-2013-JunZSR #learning
Learning from Human-Generated Lists (KSJ, X(Z, BS, TTR), pp. 181–189.
ICMLICML-c3-2013-KoppulaS #detection #learning #process
Learning Spatio-Temporal Structure from RGB-D Videos for Human Activity Detection and Anticipation (HSK, AS), pp. 792–800.
KEODKEOD-2013-LepperT #named
tScore: Makes Computers and Humans Talk About Time (ML, BTyW), pp. 176–183.
SEKESEKE-2013-HoritaHGB #development #maturity #quality
Maturity Model and Lesson Learned for improve the Quality of Organizational Knowledge and Human Resources Management in Software Development (S) (FEAH, MIH, FHG, RMdB), pp. 552–555.
ICSEICSE-2013-Balachandran #automation #code review #quality #recommendation #static analysis #using
Reducing human effort and improving quality in peer code reviews using automatic static analysis and reviewer recommendation (VB), pp. 931–940.
ICSEICSE-2013-BallandCNS #development
A case for human-driven software development (EB, CC, BN, HS), pp. 1229–1232.
ICSEICSE-2013-DornT #adaptation #architecture
Coupling software architecture and human architecture for collaboration-aware system adaptation (CD, RNT), pp. 53–62.
ICSEICSE-2013-KimNSK #automation #generative
Automatic patch generation learned from human-written patches (DK, JN, JS, SK), pp. 802–811.
ICSEICSE-2013-LewisLSZOW #case study #debugging #developer #predict
Does bug prediction support human developers? findings from a google case study (CL, ZL, CS, XZ, RO, EJWJ), pp. 372–381.
ICSEICSE-2013-NiuMCB #comprehension #information management #requirements
Departures from optimality: understanding human analyst’s information foraging in assisted requirements tracing (NN, AM, ZC, GB), pp. 572–581.
ICSEICSE-2013-SwearnginCJB #performance #testing
Human performance regression testing (AS, MBC, BEJ, RKEB), pp. 152–161.
ICSTICST-2013-AfshanMS #evolution #natural language #string #testing #using
Evolving Readable String Test Inputs Using a Natural Language Model to Reduce Human Oracle Cost (SA, PM, MS), pp. 352–361.
ASEASE-2012-ChenK #automation #testing
Puzzle-based automatic testing: bringing humans into the loop by solving puzzles (NC, SK), pp. 140–149.
CASECASE-2012-BrunoMSVZ #approach #modelling #recognition
Human motion modelling and recognition: A computational approach (BB, FM, AS, TV, RZ), pp. 156–161.
CASECASE-2012-DhananjayanS #automation #design #realtime #requirements #specification #validation
Automating timed specification transparency for human designer validation of real-time discrete-event control requirements (AD, KTS), pp. 908–913.
DACDAC-2012-Bertacco
Humans for EDA and EDA for humans (VB), pp. 729–733.
DACDAC-2012-LiSJ #crowdsourcing #named #towards #verification
CrowdMine: towards crowdsourced human-assisted verification (WL, SAS, SJ), pp. 1254–1255.
DocEngDocEng-2012-KimBTFD #comparison #evaluation #parsing #tool support
Evaluation of BILBO reference parsing in digital humanities via a comparison of different tools (YMK, PB, JT, EF, MD), pp. 209–212.
DocEngDocEng-2012-MahlowGHS #framework #retrieval #using #xquery
A framework for retrieval and annotation in digital humanities using XQuery full text and update in BaseX (CM, CG, AH, MHS), pp. 195–204.
DRRDRR-2012-ChazalonC #analysis #documentation #interactive #performance
Iterative analysis of document collections enables efficient human-initiated interaction (JC, BC).
DRRDRR-2012-CoetzerSS #collaboration #human-computer #performance #verification
Efficient cost-sensitive human-machine collaboration for offline signature verification (JC, JPS, RS).
HTHT-2012-Leskovec #navigation #network
Human navigation in networks (JL), pp. 143–144.
SIGMODSIGMOD-2012-ParameswaranGPPRW #algorithm #named
CrowdScreen: algorithms for filtering data with humans (AGP, HGM, HP, NP, AR, JW), pp. 361–372.
WRLAWRLA-2012-FadlisyahOA #analysis #formal method #modelling
Formal Modeling and Analysis of Human Body Exposure to Extreme Heat in HI-Maude (MF, PCÖ, ), pp. 139–161.
ICPCICPC-2012-FeigenspanS #comprehension
Supporting comprehension experiments with human subjects (JF, NS), pp. 244–246.
SCAMSCAM-2012-Xie #analysis #testing
Cooperative Testing and Analysis: Human-Tool, Tool-Tool and Human-Human Cooperations to Get Work Done (TX), pp. 1–3.
CHICHI-2012-BackCB #fault #information management
Choosing to interleave: human error and information access cost (JB, ALC, DPB), pp. 1651–1654.
CHICHI-2012-KimBGCV #3d #estimation #named
TeleHuman: effects of 3d perspective on gaze and pose estimation with a life-size cylindrical telepresence pod (KK, JB, AG, JC, RV), pp. 2531–2540.
CHICHI-2012-LazarFBMWHOE #approach #interactive #proving
The SoundsRight CAPTCHA: an improved approach to audio human interaction proofs for blind users (JL, JF, TB, GM, BW, JH, AO, NE), pp. 2267–2276.
CHICHI-2012-LeeLLLHP #evaluation #performance
Evaluation of human tangential force input performance (BL, HL, SCL, HL, SH, JP), pp. 3121–3130.
CHICHI-2012-MustafaLM #analysis #visual notation
EEG analysis of implicit human visual perception (MM, LL, MAM), pp. 513–516.
CHICHI-2012-SatoPH #interactive #named
Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects (MS, IP, CH), pp. 483–492.
CHICHI-2012-SwearnginCJB #generative #legacy #modelling #performance #predict
Easing the generation of predictive human performance models from legacy systems (AS, MBC, BEJ, RKEB), pp. 2489–2498.
CHICHI-2012-TeradaYI #adaptation #game studies
Experimental investigation of human adaptation to change in agent’s strategy through a competitive two-player game (KT, SY, AI), pp. 2807–2810.
CHICHI-2012-ZhangLMGPH #constraints
Human computation tasks with global constraints (HZ, EL, RM, KG, DCP, EH), pp. 217–226.
CSCWCSCW-2012-Benkler #design #towards
The penguin and the leviathan: towards cooperative human systems design (YB), pp. 1–2.
ICEISICEIS-J-2012-PrenzelR12a #interactive #modelling #scheduling
Models for Human Computer Interaction in Scheduling Applications (AP, GR), pp. 155–171.
ICEISICEIS-v1-2012-LambeckSAG #concept #enterprise #realtime
Changing Concepts in Human-Computer-Interaction in Real-time Enterprise Systems — Introducing a Concept for Intuitive Decision Support in SCM Scenarios (CL, DS, RA, RG), pp. 139–144.
ICEISICEIS-v1-2012-PrenzelR #design #human-computer #interface #scheduling
Design of Human-computer Interfaces in Scheduling Applications (AP, GR), pp. 219–228.
CIKMCIKM-2012-GeorgescuPFNG #crowdsourcing #fault #library
Map to humans and reduce error: crowdsourcing for deduplication applied to digital libraries (MG, DDP, CSF, WN, JG), pp. 1970–1974.
CIKMCIKM-2012-MurakamiM #how #people #question #web
How do humans distinguish different people with identical names on the web? (HM, YM), pp. 2475–2478.
ICMLICML-2012-JiangLS #3d #learning #using
Learning Object Arrangements in 3D Scenes using Human Context (YJ, ML, AS), p. 119.
ICMLICML-2012-WulsinJL #clustering #modelling #multi #process
A Hierarchical Dirichlet Process Model with Multiple Levels of Clustering for Human EEG Seizure Modeling (DW, SJ, BL), p. 67.
ICPRICPR-2012-AmanoKSNY
Appearance control for human material perception manipulation (TA, KK, TS, SN, SY), pp. 13–16.
ICPRICPR-2012-BaccoucheMWGB #2d #invariant #learning #recognition #representation #sequence
Sparse shift-invariant representation of local 2D patterns and sequence learning for human action recognition (MB, FM, CW, CG, AB), pp. 3823–3826.
ICPRICPR-2012-BarbulescuGGMR #2d #3d #detection #estimation #using
3D human pose estimation using 2D body part detectors (AB, WG, JG, TBM, FXR), pp. 2484–2487.
ICPRICPR-2012-BarnachonBBG #recognition
Human actions recognition from streamed Motion Capture (MB, SB, BB, EG), pp. 3807–3810.
ICPRICPR-2012-BurghoutsS #correlation #detection
Correlations between 48 human actions improve their detection (GJB, KS), pp. 3815–3818.
ICPRICPR-2012-CaoL #categorisation #fuzzy
Type-2 fuzzy labeled latent Dirichlet allocation for human action categorization (XQC, ZQL), pp. 1338–1341.
ICPRICPR-2012-ChenHCHC #analysis #using
Occluded human action analysis using dynamic manifold model (LCC, JWH, CHC, CYH, DYC), pp. 1245–1248.
ICPRICPR-2012-DaveDG #question
Do humans fixate on interest points? (AD, RD, BG), pp. 2784–2787.
ICPRICPR-2012-GaoLZXX #recognition #representation
Human action recognition based on sparse representation induced by L1/L2 regulations (ZG, AL, HZ, GX, YX), pp. 1868–1871.
ICPRICPR-2012-IkemuraF #detection #using
Human detection by Haar-like filtering using depth information (SI, HF), pp. 813–816.
ICPRICPR-2012-JiS12a #3d #estimation #learning #robust
Robust 3D human pose estimation via dual dictionaries learning (HJ, FS), pp. 3370–3373.
ICPRICPR-2012-LiF #approach #named #process #recognition
ARMA-HMM: A new approach for early recognition of human activity (KL, YF), pp. 1779–1782.
ICPRICPR-2012-LinSCLH #recognition #using
Human action recognition using Action Trait Code (SYL, CKS, SCC, MSL, YPH), pp. 3456–3459.
ICPRICPR-2012-LiuCZZ
Fusion of low-and high-dimensional approaches by trackers sampling for generic human motion tracking (YL, JC, HZ, HZ), pp. 898–901.
ICPRICPR-2012-MoutzourisRNM
Human pose tracking by Hierarchical Manifold Searching (AM, JMdR, JCN, DM), pp. 866–869.
ICPRICPR-2012-NamA #image #learning
Learning human preferences to sharpen images (MN, NA), pp. 2173–2176.
ICPRICPR-2012-NikanA #recognition #using
Human face recognition under occlusion using LBP and entropy weighted voting (SN, MA), pp. 1699–1702.
ICPRICPR-2012-OnofriS #recognition #sequence #video
Combining video subsequences for human action recognition (LO, PS), pp. 597–600.
ICPRICPR-2012-PerezMMSV #recognition #using
Combining gradient histograms using orientation tensors for human action recognition (EdAP, VFM, LMM, DOS, MBV), pp. 3460–3463.
ICPRICPR-2012-PourdamghaniRZ #estimation #graph #learning #metric
Metric learning for graph based semi-supervised human pose estimation (NP, HRR, MZ), pp. 3386–3389.
ICPRICPR-2012-SadekAMS #invariant #recognition
Human action recognition via affine moment invariants (SS, AAH, BM, US), pp. 218–221.
ICPRICPR-2012-TabiaGL #quantifier #recognition
Motion histogram quantification for human action recognition (HT, MG, LL), pp. 2404–2407.
ICPRICPR-2012-TanK #identification #image
Human identification from at-a-distance images by simultaneously exploiting iris and periocular features (CWT, AK), pp. 553–556.
ICPRICPR-2012-TsaoH #estimation #image #parametricity #realtime
Real-time human object motion parameters estimation from depth images (ICT, CLH), pp. 829–832.
ICPRICPR-2012-VillamizarGSM #learning #online #random #using
Online human-assisted learning using Random Ferns (MV, AG, AS, FMN), pp. 2821–2824.
ICPRICPR-2012-VuralA #machine learning #video
A machine learning system for human-in-the-loop video surveillance (UV, YSA), pp. 1092–1095.
ICPRICPR-2012-WakayamaDDIMT #detection #estimation #performance #visual notation
Estimation of the human performance for pedestrian detectability based on visual search and motion features (MW, DD, KD, II, HM, YT), pp. 1940–1943.
ICPRICPR-2012-WangC #3d #visual notation
Recovering human pose in 3D by visual manifolds (ZW, RC), pp. 1771–1774.
ICPRICPR-2012-WangJ12b #learning #network #process #recognition
Learning dynamic Bayesian network discriminatively for human activity recognition (XW, QJ), pp. 3553–3556.
ICPRICPR-2012-YiP #classification #graph
Sparse Granger causality graphs for human action classification (SY, VP), pp. 3374–3377.
ICPRICPR-2012-ZhangWXZL #kernel #recognition
Contextual Fisher kernels for human action recognition (ZZ, CW, BX, WZ, SL), pp. 437–440.
ICPRICPR-2012-ZhangXSS #modelling #process #recognition #representation #smarttech #using
Sparse representation for motion primitive-based human activity modeling and recognition using wearable sensors (MZ, WX, AAS, MS), pp. 1807–1810.
ICPRICPR-2012-ZhouWXZM #learning #recognition
Learning weighted features for human action recognition (WZ, CW, BX, ZZ, LM), pp. 1160–1163.
ICPRICPR-2012-ZhouWXZM12a #recognition #representation
Human action recognition by bagging data dependent representation (WZ, CW, BX, ZZ, LM), pp. 3120–3123.
KDDKDD-2012-YuanZX #using
Discovering regions of different functions in a city using human mobility and POIs (JY, YZ, XX), pp. 186–194.
MLDMMLDM-2012-GlodekSP #detection #process #recognition
Detecting Actions by Integrating Sequential Symbolic and Sub-symbolic Information in Human Activity Recognition (MG, FS, GP), pp. 394–404.
MLDMMLDM-2012-HossainC #behaviour #identification
Combination of Physiological and Behavioral Biometric for Human Identification (EH, GC), pp. 380–393.
SEKESEKE-2012-HoritaBB #development #process #quality
A Process Model for Human Resources Management Focused on Increasing the Quality of Software Development (FEAH, JDB, RMdB), pp. 225–230.
SIGIRSIGIR-2012-Masys #personalisation
Retrieving information from the book of humanity: the personalized medicine data tsunami crashes on the beach of jeopardy (DRM), pp. 3–4.
OOPSLAOOPSLA-2012-BarowyCBM #framework #named
AutoMan: a platform for integrating human-based and digital computation (DWB, CC, EDB, AM), pp. 639–654.
PLATEAUPLATEAU-2012-OliveroLDR
Tracking human-centric controlled experiments with biscuit (FO, ML, MD, RR), pp. 1–6.
RERE-2012-KongHDD #case study #process #traceability
Process improvement for traceability: A study of human fallibility (WKK, JHH, AD, OD), pp. 31–40.
SACSAC-2012-HornfeckZL #health #interactive #monitoring #named
Philos: a sociable robot for human robot interactions and wireless health monitoring (KH, YZ, KL), pp. 293–294.
ICSEICSE-2012-Corrigan #information management
Augmented intelligence — The new AI — Unleashing human capabilities in knowledge work (JMC), pp. 1285–1288.
ICSEICSE-2012-DornT #adaptation #architecture #co-evolution
Co-adapting human collaborations and software architectures (CD, RNT), pp. 1277–1280.
ISSTAISSTA-2012-FryLW #maintenance
A human study of patch maintainability (ZPF, BL, WW), pp. 177–187.
ECSAECSA-2011-Schulte
Web-Scale Human Task Management (DS), pp. 190–193.
CASECASE-2011-VasilePB #distributed #interactive
Integrating human swarm interaction in a distributed robotic control system (CIV, AP, CB), pp. 743–748.
HTHT-2011-SimkoTB #game studies #network
Little search game: term network acquisition via a human computation game (JS, MT, MB), pp. 57–62.
ICDARICDAR-2011-Kuster #challenge
The Four and a Half Challenges of Humanities Data (MWK), pp. 1017–1023.
ICDARICDAR-2011-VajdaJF #approach #learning
A Semi-supervised Ensemble Learning Approach for Character Labeling with Minimal Human Effort (SV, AJ, GAF), pp. 259–263.
VLDBVLDB-2011-ParameswaranSGPW #graph
Human-assisted graph search: it’s okay to ask questions (AGP, ADS, HGM, NP, JW), pp. 267–278.
VLDBVLDB-2012-MarcusWKMM11
Human-powered Sorts and Joins (AM, EW, DRK, SM, RCM), pp. 13–24.
STOCSTOC-2011-FeigeT #design #nondeterminism
Mechanism design with uncertain inputs: (to err is human, to forgive divine) (UF, MT), pp. 549–558.
CHICHI-2011-AmershiLKMC #named #network #performance
CueT: human-guided fast and accurate network alarm triage (SA, BL, AK, RM, BC), pp. 157–166.
CHICHI-2011-Fallman #human-computer #interactive
The new good: exploring the potential of philosophy of technology to contribute to human-computer interaction (DF), pp. 1051–1060.
CHICHI-2011-FiebrinkCT #evaluation #interactive #learning
Human model evaluation in interactive supervised learning (RF, PRC, DT), pp. 147–156.
CHICHI-2011-HolzW #gesture
Data miming: inferring spatial object descriptions from human gesture (CH, AW), pp. 811–820.
CHICHI-2011-HuBRK #named
MonoTrans2: a new human computation system to support monolingual translation (CH, BBB, PR, YK), pp. 1133–1136.
CHICHI-2011-John #design #modelling #performance #predict #recommendation #user interface #using
Using predictive human performance models to inspire and support UI design recommendations (BEJ), pp. 983–986.
CHICHI-2011-PaldaniusKVJH #case study #communication #experience #interactive
Communication technology for human-dog interaction: exploration of dog owners’ experiences and expectations (MP, TK, KVVM, OJ, JH), pp. 2641–2650.
CHICHI-2011-PierceP11a
A phenomenology of human-electricity relations (JP, EP), pp. 2405–2408.
CHICHI-2011-QuinnB #bibliography #taxonomy
Human computation: a survey and taxonomy of a growing field (AJQ, BBB), pp. 1403–1412.
CHICHI-2011-RomeroVPSA #behaviour #video #visualisation
Evaluating video visualizations of human behavior (MR, AV, JP, JTS, GDA), pp. 1441–1450.
CHICHI-2011-TamakiMR #named #using
PossessedHand: techniques for controlling human hands using electrical muscles stimuli (ET, TM, JR), pp. 543–552.
CHICHI-2011-ToomimKPL #human-computer #interactive #metric #towards
Utility of human-computer interactions: toward a science of preference measurement (MT, TK, CP, JAL), pp. 2275–2284.
CHICHI-2011-VihavainenMSCC #collaboration #human-computer #mobile #music #social #video
We want more: human-computer collaboration in mobile social video remixing of music concerts (SV, SM, LS, FC, IDDC), pp. 287–296.
CHICHI-2011-WeilenmannJ #comprehension #interactive #people
Understanding people and animals: the use of a positioning system in ordinary human-canine interaction (AW, OJ), pp. 2631–2640.
CSCWCSCW-2011-AspinR #3d #approach #gpu #multi
A GPU based, projective multi-texturing approach to reconstructing the 3D human form for application in tele-presence (RAA, DJR), pp. 105–112.
CSCWCSCW-2011-ShawHC #design
Designing incentives for inexpert human raters (ADS, JJH, DLC), pp. 275–284.
HCIDHM-2011-CloutierBY #modelling #validation
Motion Capture Experiments for Validating Optimization-Based Human Models (AC, RB, J(Y), pp. 59–68.
HCIDHM-2011-DongWYF #evaluation #research #simulation
Research on Digital Human Model Used in Human Factor Simulation and Evaluation of Load Carriage Equipment (DD, LW, XY, SF), pp. 255–262.
HCIDHM-2011-FritzscheJLBJP #editing #performance #process #simulation
Introducing ema (Editor for Manual Work Activities) — A New Tool for Enhancing Accuracy and Efficiency of Human Simulations in Digital Production Planning (LF, RJ, WL, SB, TJ, AP), pp. 272–281.
HCIDHM-2011-JiangWTXW #case study #evaluation #performance
Study on Synthetic Evaluation of Human Performance in Manually Controlled Spacecraft Rendezvous and Docking Tasks (TJ, CW, ZT, YX, ZW), pp. 387–393.
HCIDHM-2011-Maier #human-computer #interactive #recognition
Implicit Human-Computer Interaction by Posture Recognition (EM), pp. 143–150.
HCIDHM-2011-SchafferSM #human-computer #interactive #multimodal
A Model of Shortcut Usage in Multimodal Human-Computer Interaction (SS, RS, SM), pp. 337–346.
HCIDHM-2011-SchieferKOHE #3d #metric
3D Human Motion Capturing Based Only on Acceleration and Angular Rate Measurement for Low Extremities (CS, TK, EO, IH, RPE), pp. 195–203.
HCIDHM-2011-ShenY #assessment
The Application of the Human Model in the Thermal Comfort Assessment of Fighter Plane’s Cockpit (HS, XY), pp. 357–366.
HCIDHM-2011-SunGYZ #design #modelling #multi
Application of Human Modeling in Multi-crew Cockpit Design (XS, FG, XY, JZ), pp. 204–209.
HCIDHM-2011-WelkePRJ #analysis #how #modelling #validation #what
What Is Human? How the Analysis of Brain Dynamics Can Help to Improve and Validate Driver Models (SW, JP, MR, TJ), pp. 513–522.
HCIDHM-2011-ZhangWRFHLN
Human Dimensions of Chinese Minors (XZ, YW, LR, AF, KH, TL, JN), pp. 37–45.
HCIDHM-2011-ZhengF #evaluation #research
The Research of Crew Workload Evaluation Based on Digital Human Model (YZ, SF), pp. 446–450.
HCIDUXU-v1-2011-AnderssonBORT #industrial
To Develop Viable Human Factors Engineering Methods for Improved Industrial Use (JA, LOB, ALO, MJR, ST), pp. 355–362.
HCIDUXU-v1-2011-KimPHE #approach #case study #design #experience
The Essence of Enjoyable Experiences: The Human Needs — A Psychological Needs-Driven Experience Design Approach (JK, SP, MH, KE), pp. 77–83.
HCIDUXU-v2-2011-Albers11a #interactive
Human-Information Interactions with Complex Software (MJA), pp. 245–254.
HCIDUXU-v2-2011-Cai #assessment #human-computer #interactive #protocol
A Camera-Aided Legibility Assessment Protocol of Displays for Enhanced Human-Computer Interaction (HC), pp. 359–367.
HCIHCD-2011-AhramK #behaviour #design #modelling #network #social
Social Networking Applications: Smarter Product Design for Complex Human Behaviour Modeling (TZA, WK), pp. 471–480.
HCIHCD-2011-ChaudronGMC #process #safety
Building Human Profile by Aggregation of Activities — Application to Aeronautics Safety (LC, DG, NM, JC), pp. 389–396.
HCIHCD-2011-Clark #collaboration #interactive
Human Interaction and Collaborative Innovation (KAC), pp. 13–21.
HCIHCD-2011-GoreHHBM #approach #modelling #performance
A Methodical Approach for Developing Valid Human Performance Models of Flight Deck Operations (BFG, BLH, NH, DLB, EM), pp. 379–388.
HCIHCD-2011-IharaKY #simulation
Human Affordance as Life-Log for Environmental Simulations (MI, MK, TY), pp. 235–242.
HCIHCD-2011-LaubliGN #design
Human-Centered Design in the Care of Immobile Patients (TL, RG, MN), pp. 321–326.
HCIHCD-2011-LieberF #design #integration #question
Human Systems Integration Design: Which Generalized Rationale? (RL, DF), pp. 101–109.
HCIHCD-2011-LiemS #design
The Impact of Human-Centred Design Workshops in Strategic Design Projects (AL, EBNS), pp. 110–119.
HCIHCI-DDA-2011-AmrajiMM #recognition
Shape -Based Human Actions Recognition in Videos (NA, LM, MGM), pp. 539–546.
HCIHCI-DDA-2011-Fernandez-LlatasMSN #interactive #process #simulation
Process Choreography for Human Interaction Computer-Aided Simulation (CFL, JBM, PS, JCN), pp. 214–220.
HCIHCI-DDA-2011-KalwarHP #behaviour #internet
Finding a Relationship between Internet Anxiety and Human Behavior (SKK, KH, JP), pp. 359–367.
HCIHCI-DDA-2011-KimJRWS #behaviour #simulation #using
Human Behavioral Simulation Using Affordance-Based Agent Model (NK, JJ, LR, RAW, YJS), pp. 368–377.
HCIHCI-ITE-2011-FahnC #gesture #interactive #recognition
Hidden-Markov-Model-Based Hand Gesture Recognition Techniques Used for a Human-Robot Interaction System (CSF, KYC), pp. 248–258.
HCIHCI-ITE-2011-HayashiKMO #information management #interactive
Influence of Prior Knowledge and Embodiment on Human-Agent Interaction (YH, VVK, KM, HO), pp. 513–522.
HCIHCI-ITE-2011-HowleyR #human-computer #interactive #modelling
Modeling the Rhetoric of Human-Computer Interaction (IKH, CPR), pp. 341–350.
HCIHCI-ITE-2011-JayaramanB #interface #using
Uni-model Human System Interface Using sEMG (SJ, VB), pp. 446–453.
HCIHCI-ITE-2011-OhILLK #gesture #interactive #recognition
Upper Body Gesture Recognition for Human-Robot Interaction (CMO, MZI, JSL, CWL, ISK), pp. 294–303.
HCIHCI-ITE-2011-SchmeierRA
Computer Assistance in Bilingual Task-Oriented Human-Human Dialogues (SS, MR, RA), pp. 387–395.
HCIHCI-ITE-2011-TanakaMK #case study #human-computer #interactive #interface #multi
Experimental Study on Appropriate Reality of Agents as a Multi-modal Interface for Human-Computer Interaction (KT, TM, KK), pp. 613–622.
HCIHCI-ITE-2011-ZhangAR #human-computer #interactive #multi
Developing and Exploiting a Multilingual Grammar for Human-Computer Interaction (XZ, RA, DFR), pp. 396–405.
HCIHCI-MIIE-2011-AhmadTSSK #framework #interactive
Guess Who? An Interactive and Entertaining Game-Like Platform for Investigating Human Emotions (MIA, HT, MS, SS, EK), pp. 543–551.
HCIHCI-MIIE-2011-CarrinoMKI #approach #hybrid #interactive #named #towards
ARAMIS: Toward a Hybrid Approach for Human- Environment Interaction (SC, EM, OAK, RI), pp. 165–174.
HCIHCI-MIIE-2011-OehlSTHP #approach #detection #human-computer #interactive
Improving Human-Machine Interaction — A Non Invasive Approach to Detect Emotions in Car Drivers (MO, FWS, TKT, RH, HRP), pp. 577–585.
HCIHCI-UA-2011-KhairatG #communication #human-computer #interactive
Clinical Communication: Human-Computer and Human-Human Interactions (SSK, YG), pp. 182–191.
HCIHCI-UA-2011-Wang11a #interactive #learning #network #student #tool support #using
Interactions between Human and Computer Networks: EFL College Students Using Computer Learning Tools in Remedial English Classes (ALW), pp. 107–112.
HCIHIMI-v1-2011-InuiYH #interactive
Virtual Interaction between Human and Fabric (SI, AY, YH), pp. 418–424.
HCIHIMI-v1-2011-Mori #towards
Some Issues toward Creating Human-Centric Services (HM), pp. 118–121.
HCIHIMI-v1-2011-MurakamiK #music #parametricity #process
Auditory Feature Parameters for Music Based on Human Auditory Processes (MM, TK), pp. 612–617.
HCIHIMI-v1-2011-OkuboTT #comparison #complexity
Comparison between Mathematical Complexity and Human Feeling (MO, AT, ST), pp. 132–141.
HCIHIMI-v1-2011-TakahashiSHNIHKWK #analysis #process
Basic Study of Analysis of Human Brain Activities during Car Driving (NT, SS, YH, HN, HI, NH, SK, EW, SK), pp. 627–635.
HCIHIMI-v1-2011-TewsOSHF #human-computer #interactive
Emotional Human-Machine Interaction: Cues from Facial Expressions (TKT, MO, FWS, RH, HF), pp. 641–650.
HCIHIMI-v1-2011-VogelZO #analysis
Constructing Phylogenetic Trees Based on Intra-group Analysis of Human Mitochondrial DNA (IV, FZ, PO), pp. 165–169.
HCIHIMI-v1-2011-YanoAFJ #modelling #performance #predict #process
Feasibility Study of Predictive Human Performance Modeling Technique in Field Activities (NY, TA, SF, BEJ), pp. 180–189.
HCIHIMI-v1-2011-ZenkoyohT #generative
Surprise Generator for Virtual KANSEI Based on Human Surprise Characteristics (MZ, KT), pp. 190–198.
HCIHIMI-v1-2011-ZhouDHY #industrial #interface #tool support
A Human Interface Toolkit for Developing Operation Support System of Complex Industrial Systems with IVI-COM Technology (YZ, YD, XH, HY), pp. 82–89.
HCIHIMI-v2-2011-KuboDM #interactive #realtime
Real-time and Interactive Rendering for Translucent Materials such as Human Skin (HK, YD, SM), pp. 388–395.
HCIHIMI-v2-2011-TakadamaOSMOIHS #order #question #what
What Kinds of Human Negotiation Skill Can Be Acquired by Changing Negotiation Order of Bargaining Agents? (KT, AO, KS, HM, MO, YI, KH, HS), pp. 335–344.
HCIIDGD-2011-RinconBCPC #community #human-computer #interactive
Human-Computer Interaction as an Instrument for Strengthening Culture and Language of a Colombian Native Community (SRR, AB, GC, FP, TRC), pp. 556–565.
CAiSECAiSE-2011-KabicherR #analysis #process
Human-Centered Process Engineering Based on Content Analysis and Process View Aggregation (SK, SRM), pp. 467–481.
CAiSECAiSE-2011-MohanA #comprehension #what
What Methodology Attributes Are Critical for Potential Users? Understanding the Effect of Human Needs (KM, FA), pp. 314–328.
ICEISICEIS-v4-2011-DuG #research
The Research on Human Factors in Urban Traffic based on the Causal Relationship (XD, JG), pp. 557–562.
CIKMCIKM-2011-AkerG #comprehension
Understanding the types of information humans associate with geographic objects (AA, RJG), pp. 1929–1932.
CIKMCIKM-2011-QianHCZN #ambiguity #machine learning
Combining machine learning and human judgment in author disambiguation (YnQ, YH, JC, QZ, ZN), pp. 1241–1246.
KDDKDD-2011-WangPSGB #predict #social
Human mobility, social ties, and link prediction (DW, DP, CS, FG, ALB), pp. 1100–1108.
KEODKEOD-2011-AlbertiK #database #interpreter
The Implemented Human Interpreter as a Database (GA, MK), pp. 379–385.
SEKESEKE-2011-ReformatP #approach #evaluation #feature model
Criteria of Human Software Evaluation: Feature Selection Approach (MR, SP), pp. 71–76.
ICMTICMT-2011-EgyedDGLMNR #co-evolution #consistency #model transformation
Fine-Tuning Model Transformation: Change Propagation in Context of Consistency, Completeness, and Human Guidance (AE, AD, AG, RELH, PM, AN, AR), pp. 1–14.
OnwardOnward-2011-CukierY #research
The artist in the computer scientist: more humanity to our research (DC, JWY), pp. 129–136.
RERE-2011-DekhtyarDHHCK #analysis #on the #performance #requirements #statistics
On human analyst performance in assisted requirements tracing: Statistical analysis (AD, OD, JH, JHH, DC, WKK), pp. 111–120.
SACSAC-2011-GohLC #game studies #image #performance
Performance and perceptions of human computation games for image tagging (DHLG, CSL, AYKC), pp. 1124–1129.
SACSAC-2011-SkopikSPD #adaptation
Adaptive provisioning of human expertise in service-oriented systems (FS, DS, HP, SD), pp. 1568–1575.
ICSEICSE-2011-Bacchelli #email #re-engineering
Exploring, exposing, and exploiting emails to include human factors in software engineering (AB), pp. 1074–1077.
ICSEICSE-2011-CuddebackDHHK #process #requirements #towards
Towards overcoming human analyst fallibility in the requirements tracing process (DC, AD, JHH, JH, WKK), pp. 860–863.
ICSEICSE-2011-PirzadehH #analysis #behaviour #framework
A software behaviour analysis framework based on the human perception systems (HP, AHL), pp. 948–951.
CASECASE-2010-LeungLECS #detection
Detection and tracking of low contrast human sperm tail (CL, ZL, NE, RFC, YS), pp. 263–268.
CASECASE-2010-SunLJJWS #energy
An integrated control of shading blinds, natural ventilation, and HVAC systems for energy saving and human comfort (BS, PBL, QSJ, ZJ, FW, CS), pp. 7–14.
CASECASE-2010-ZengB #mobile #predict
Collision avoidance for nonholonomic mobile robots among unpredictable dynamic obstacles including humans (LZ, GMB), pp. 940–947.
DACDAC-2010-ChouMM #design #embedded #experience
Find your flow: increasing flow experience by designing “human” embedded systems (CLC, AMM, RM), pp. 619–620.
DATEDATE-2010-BoydSS #detection #process #trade-off
Power-accuracy tradeoffs in human activity transition detection (JB, HS, AS), pp. 1524–1529.
DRRDRR-2010-Obafemi-AjayiAF10a #documentation #evaluation #image
Evaluation of human perception of degradation in document images (TOA, GA, OF), pp. 1–10.
SIGMODSIGMOD-2010-Amer-YahiaDKKF #algorithm #big data
Crowds, clouds, and algorithms: exploring the human side of “big data” applications (SAY, AD, JMK, NK, MJF), pp. 1259–1260.
ICSMEICSM-2010-FryW #fault #locality
A human study of fault localization accuracy (ZPF, WW), pp. 1–10.
ICSMEICSM-2010-Mantyla #empirical #smell
Empirical software evolvability — code smells and human evaluations (MM), pp. 1–6.
CHICHI-2010-DenningBFGKM #security
Patients, pacemakers, and implantable defibrillators: human values and security for wireless implantable medical devices (TD, AB, BF, BTG, TK, WHM), pp. 917–926.
CHICHI-2010-DixonPH #feedback #named #recognition #sketching #using
iCanDraw: using sketch recognition and corrective feedback to assist a user in drawing human faces (DD, MP, TH), pp. 897–906.
CHICHI-2010-ShastriFBTP #process
O job can you return my mojo: improving human engagement and enjoyment in routine activities (DS, YF, RB, PT, IP), pp. 2491–2498.
ICEISICEIS-DISI-2010-Duin #pattern matching #pattern recognition #problem #recognition
Pattern Recognition as a Human Centered non-Euclidean Problem (RPWD), p. 5.
ICEISICEIS-HCI-2010-SuadamaraWH #design #interactive #towards
Culture Influence on Human Computer Interaction — Cultural Factors Toward User’s Preference on Groupware Application Design (RS, SW, AH), pp. 186–191.
ICEISICEIS-J-2010-Duin10a #pattern matching #pattern recognition #problem #recognition
Non-Euclidean Problems in Pattern Recognition Related to Human Expert Knowledge (RPWD), pp. 15–28.
CIKMCIKM-2010-BamisFS #component
A method for discovering components of human rituals from streams of sensor data (AB, JF, AS), pp. 779–788.
CIKMCIKM-2010-BundschusBTFK #case study #information management
Digging for knowledge with information extraction: a case study on human gene-disease associations (MB, ABM, VT, LIF, HPK), pp. 1845–1848.
ECIRECIR-2010-KnothCSZ #multi #named #retrieval
EUROGENE: Multilingual Retrieval and Machine Translation Applied to Human Genetics (PK, TDC, ES, ZZ), pp. 670–671.
ICMLICML-2010-CaniniSG #categorisation #learning #modelling #process
Modeling Transfer Learning in Human Categorization with the Hierarchical Dirichlet Process (KRC, MMS, TLG), pp. 151–158.
ICMLICML-2010-JiXYY #3d #network #recognition
3D Convolutional Neural Networks for Human Action Recognition (SJ, WX, MY, KY), pp. 495–502.
ICMLICML-2010-ZhuGJRHK #learning #modelling
Cognitive Models of Test-Item Effects in Human Category Learning (XZ, BRG, KSJ, TTR, JH, CK), pp. 1247–1254.
ICPRICPR-2010-AliL #correlation #question #recognition
Are Correlation Filters Useful for Human Action Recognition? (SA, SL), pp. 2608–2611.
ICPRICPR-2010-AndoF #classification #image #segmentation
Human-Area Segmentation by Selecting Similar Silhouette Images Based on Weak-Classifier Response (HA, HF), pp. 3444–3447.
ICPRICPR-2010-BaysalKD #using
Recognizing Human Actions Using Key Poses (SB, MCK, PD), pp. 1727–1730.
ICPRICPR-2010-CaoZL #markov #random #using
Human Body Parts Tracking Using Sequential Markov Random Fields (XQC, JZ, ZQL), pp. 1759–1762.
ICPRICPR-2010-ChangCH #approach #estimation #image #ranking
A Ranking Approach for Human Ages Estimation Based on Face Images (KYC, CSC, YPH), pp. 3396–3399.
ICPRICPR-2010-ChenA
Human Shadow Removal with Unknown Light Source (CCC, JKA), pp. 2407–2410.
ICPRICPR-2010-DaubneyX #3d #image #refinement #using
Estimating 3D Human Pose from Single Images Using Iterative Refinement of the Prior (BD, XX), pp. 3440–3443.
ICPRICPR-2010-GhaeminiaSS #adaptation #using
Adaptive Motion Model for Human Tracking Using Particle Filter (MHG, AHS, SBS), pp. 2073–2076.
ICPRICPR-2010-HeimonenH #detection #framework
A Human Detection Framework for Heavy Machinery (TAH, JH), pp. 416–419.
ICPRICPR-2010-HuCY #estimation #interactive
Hand Pointing Estimation for Human Computer Interaction Based on Two Orthogonal-Views (KH, SJC, LY), pp. 3760–3763.
ICPRICPR-2010-Jiang #3d #re-engineering #using
3D Human Pose Reconstruction Using Millions of Exemplars (HJ), pp. 1674–1677.
ICPRICPR-2010-JoshiP #adaptation #detection #incremental #learning
Scene-Adaptive Human Detection with Incremental Active Learning (AJJ, FP), pp. 2760–2763.
ICPRICPR-2010-KaramanBMDDG #monitoring #process #smarttech
Human Daily Activities Indexing in Videos from Wearable Cameras for Monitoring of Patients with Dementia Diseases (SK, JBP, RM, VD, JFD, YG), pp. 4113–4116.
ICPRICPR-2010-KarpovRKRA #interactive #multimodal
Multimodal Human Computer Interaction with MIDAS Intelligent Infokiosk (AK, AR, ISK, ALR, LA), pp. 3862–3865.
ICPRICPR-2010-KojimaMK #n-gram #recognition
Object Recognition Based on n-gram Expression of Human Actions (AK, HM, KK), pp. 372–375.
ICPRICPR-2010-KosmopoulosVV #behaviour #modelling #multi #robust
Robust Human Behavior Modeling from Multiple Cameras (DIK, AV, TAV), pp. 3575–3578.
ICPRICPR-2010-LiP10a #analysis #classification #monitoring #realtime
Human State Classification and Predication for Critical Care Monitoring by Real-Time Bio-signal Analysis (XL, FP), pp. 2460–2463.
ICPRICPR-2010-LuoBTV #estimation #multi #re-engineering
Human Pose Estimation for Multiple Persons Based on Volume Reconstruction (XL, BB, RTT, RCV), pp. 3591–3594.
ICPRICPR-2010-Marin-JimenezBM #encoding #modelling
RBM-based Silhouette Encoding for Human Action Modelling (MJMJ, NPdlB, MÁM), pp. 979–982.
ICPRICPR-2010-RybokVES #estimation #multi
Multi-view Based Estimation of Human Upper-Body Orientation (LR, MV, HKE, RS), pp. 1558–1561.
ICPRICPR-2010-SchryverR #categorisation #set
The Rex Leopold II Model: Application of the Reduced Set Density Estimator to Human Categorization (MDS, BR), pp. 4356–4359.
ICPRICPR-2010-SethiC #analysis #motivation #probability #process #video
A Neurobiologically Motivated Stochastic Method for Analysis of Human Activities in Video (RJS, AKRC), pp. 281–285.
ICPRICPR-2010-SethiC10a #image
The Human Action Image (RJS, AKRC), pp. 3674–3678.
ICPRICPR-2010-ShimosakaINSM #detection #process
Detecting Human Activity Profiles with Dirichlet Enhanced Inhomogeneous Poisson Processes (MS, TI, HN, TS, TM), pp. 4384–4387.
ICPRICPR-2010-TakimotoYMF #visual notation
Invisible Calibration Pattern Based on Human Visual Perception Characteristics (HT, SY, YM, MF), pp. 4210–4213.
ICPRICPR-2010-TaWLBJ #recognition
Pairwise Features for Human Action Recognition (APT, CW, GL, AB, JMJ), pp. 3224–3227.
ICPRICPR-2010-UegakiNB
Discriminating Intended Human Objects in Consumer Videos (HU, YN, NB), pp. 4380–4383.
ICPRICPR-2010-VenkateshaT #process #recognition #using
Human Activity Recognition Using Local Shape Descriptors (SV, MT), pp. 3704–3707.
ICPRICPR-2010-VenkateshJ #using
Human Electrocardiogram for Biometrics Using DTW and FLDA (NV, SJ), pp. 3838–3841.
ICPRICPR-2010-WangAYL #bottom-up #estimation #learning #top-down #using
Combined Top-Down/Bottom-Up Human Articulated Pose Estimation Using AdaBoost Learning (SW, HA, TY, SL), pp. 3670–3673.
ICPRICPR-2010-WangC #3d #estimation
3D Human Pose Estimation by an Annealed Two-Stage Inference Method (YKW, KYC), pp. 535–538.
ICPRICPR-2010-WangC10a #3d #estimation #using
Articulated Human Body: 3D Pose Estimation Using a Single Camera (ZW, RC), pp. 3768–3771.
ICPRICPR-2010-WangY #detection
Detection Based Low Frame Rate Human Tracking (LW, NHCY), pp. 3529–3532.
ICPRICPR-2010-WuHCCT #detection #interactive #using #visual notation
Human Smoking Event Detection Using Visual Interaction Clues (PW, JWH, JCC, SCC, SYT), pp. 4344–4347.
ICPRICPR-2010-XingAL #detection #learning #multi
Multiple Human Tracking Based on Multi-view Upper-Body Detection and Discriminative Learning (JX, HA, SL), pp. 1698–1701.
ICPRICPR-2010-YamauchiBS #3d #modelling #using
3D Human Body Modeling Using Range Data (KY, BB, HS), pp. 3476–3479.
ICPRICPR-2010-YoonK #recognition #using
Human Action Recognition Using Segmented Skeletal Features (SMY, AK), pp. 3740–3743.
ICPRICPR-2010-ZhaoWIZ #3d #recognition
Human 3D Motion Recognition Based on Spatial-Temporal Context of Joints (QZ, LW, HHSI, XZ), pp. 2740–2743.
ICPRICPR-2010-ZiaeefardE #recognition
Hierarchical Human Action Recognition by Normalized-Polar Histogram (MZ, HE), pp. 3720–3723.
ICPRICPR-2010-ZwengK #behaviour #image #multi #recognition #sequence #using
Unexpected Human Behavior Recognition in Image Sequences Using Multiple Features (AZ, MK), pp. 368–371.
KDDKDD-2010-AttenbergP #classification #learning #modelling #why
Why label when you can search?: alternatives to active learning for applying human resources to build classification models under extreme class imbalance (JA, FJP), pp. 423–432.
KDIRKDIR-2010-Pastor #challenge #concept #modelling
Conceptual Modeling for the Human Genome Challenge (OP), p. 11.
KMISKMIS-2010-MacePM #editing #ontology #security
Ontology Editing Tool for Information Security and Human Factors Experts (JCM, SEP, APAvM), pp. 207–212.
SEKESEKE-2010-CintoP #design #guidelines #human-computer #interface
Human-Computer Interface Design Guidelines: An Expert System (TC, CSAP), pp. 361–366.
SEKESEKE-2010-Yeh #animation #human-computer #interactive #learning
The effects of human-computer interaction modes for weak learners in an animation learning environment (YFY), pp. 18–23.
SIGIRSIGIR-2010-SmuckerJ #performance #precise #retrieval #revisited
Human performance and retrieval precision revisited (MDS, CPJ), pp. 595–602.
OOPSLAOOPSLA-2010-Hanenberg10a
Faith, hope, and love: an essay on software science’s neglect of human factors (SH), pp. 933–946.
RERE-2010-CuddebackDH #automation #case study #requirements #traceability
Automated Requirements Traceability: The Study of Human Analysts (DC, AD, JHH), pp. 231–240.
SACSAC-2010-BozzonBFP #framework #integration
Integration of a human face annotation technology in an audio-visual search engine platform (AB, MB, PF, PP), pp. 839–843.
ICSEICSE-2010-HazzanD #framework #re-engineering
A HOT --- Human, Organizational and Technological --- framework for a software engineering course (OH, YD), pp. 559–566.
CASECASE-2009-PandeyA #process #towards
Towards a sociable robot guide which respects and supports the human activity (AKP, RA), pp. 262–267.
CASECASE-2009-ParasuramanOG #development
Development of robot assisted stroke rehabilitation system of human upper limb (SP, AWO, VG), pp. 256–261.
CASECASE-2009-SolisT #comprehension #learning #towards
Towards enhancing the understanding of human motor learning (JS, AT), pp. 591–596.
CASECASE-2009-TanDZKA #collaboration #design #development #safety
Safety design and development of human-robot collaboration in cellular manufacturing (JTCT, FD, YZ, RK, TA), pp. 537–542.
DACDAC-2009-Ahn
Human computation (LvA), pp. 418–419.
DACDAC-2009-DeOrioB
Human computing for EDA (AD, VB), pp. 621–622.
HTHT-2009-StrohmaierKK #automation
Automatically annotating textual resources with human intentions (MS, MK, CK), pp. 355–356.
ICDARICDAR-2009-CollFL #analysis #documentation
Graphological Analysis of Handwritten Text Documents for Human Resources Recruitment (RC, AF, JL), pp. 1081–1085.
CSEETCSEET-2009-Sangal #education #re-engineering
Software Engineering: Research-Led Education with Human Values (RS), p. 1.
ITiCSEITiCSE-2009-HislopEM #case study #experience #student
Evaluating student experiences in developing software for humanity (GWH, HJCE, RAM), pp. 263–267.
ITiCSEITiCSE-2009-MhiriR #development #learning #named
AARTIC: development of an intelligent environment for human learning (FM, SR), p. 359.
CHICHI-2009-BergstromK #clustering #human-computer #topic
Conversation clusters: grouping conversation topics through human-computer dialog (TB, KK), pp. 2349–2352.
CHICHI-2009-BudiuPH #how #memory management
Remembrance of things tagged: how tagging effort affects tag production and human memory (RB, PP, LH), pp. 615–624.
CHICHI-2009-LawA #game studies #named #using
Input-agreement: a new mechanism for collecting data using human computation games (EL, LvA), pp. 1197–1206.
CHICHI-2009-RamirezDD #navigation #towards
Towards human-centered support for indoor navigation (LR, SD, TD), pp. 1279–1282.
CHICHI-2009-TakayamaGN #aspect-oriented #social
I’m sorry, Dave: I’m afraid i won’t do that: social aspects of human-agent conflict (LT, VG, CN), pp. 2099–2108.
CHICHI-2009-ZimmermanRHTM #communication #effectiveness
User-created forms as an effective method of human-agent communication (JZ, KR, IH, AT, KM), pp. 1869–1878.
HCIDHM-2009-BurghardtK #approach #behaviour #modelling #probability #smarttech
A Probabilistic Approach for Modeling Human Behavior in Smart Environments (CB, TK), pp. 202–210.
HCIDHM-2009-CaseMHSGS #modelling #named
HADRIAN: Fitting Trials by Digital Human Modelling (KC, RM, DH, SJS, DG, RES), pp. 673–680.
HCIDHM-2009-ChengR #modelling
Static and Dynamic Human Shape Modeling (ZC, KMR), pp. 3–12.
HCIDHM-2009-DzaackU #analysis #modelling #multi #performance #safety
Multilevel Analysis of Human Performance Models in Safety-Critical Systems (JD, LU), pp. 375–383.
HCIDHM-2009-EngstlerB #generative
Generation of Percentile Values for Human Joint Torque Characteristics (FE, HB), pp. 95–104.
HCIDHM-2009-GoreHWS #implementation
A Computational Implementation of a Human Attention Guiding Mechanism in MIDAS v5 (BFG, BLH, CDW, SSN), pp. 237–246.
HCIDHM-2009-GuoWD #3d #design #metric
Human Head 3D Dimensions Measurement for the Design of Helmets (FG, LW, DD), pp. 624–631.
HCIDHM-2009-HaazebroekH #interactive #towards
Towards a Computational Model of Perception and Action in Human Computer Interaction (PH, BH), pp. 247–256.
HCIDHM-2009-HansonHLW #health #industrial #modelling
Application of Human Modelling in Health Care Industry (LH, DH, DL, MW), pp. 521–530.
HCIDHM-2009-HeZFH #artificial reality #multi #visualisation
A Multi-functional Visualization System for Motion Captured Human Body Based on Virtual Reality Technology (QH, LZ, XF, YH), pp. 115–122.
HCIDHM-2009-LudtkeWOW #behaviour #fault #modelling #simulation
Modeling Pilot and Driver Behavior for Human Error Simulation (AL, LW, JPO, BW), pp. 403–412.
HCIDHM-2009-MilanovaB #estimation
Video-Based Human Motion Estimation System (MGM, LB), pp. 132–139.
HCIDHM-2009-PaolisPA #interactive #modelling #visualisation
An Advanced Modality of Visualization and Interaction with Virtual Models of the Human Body (LTDP, MP, GA), pp. 13–18.
HCIDHM-2009-PitarchYA #simulation
Virtual Human Hand: Grasping and Simulation (EPP, JY, KAM), pp. 140–149.
HCIDHM-2009-PreuveneersB #automation #modelling
Modeling Human Actors in an Intelligent Automated Warehouse (DP, YB), pp. 285–294.
HCIDHM-2009-SakellariouCWCA #approach #novel
A Novel Approach to CT Scans’ Interpretation via Incorporation into a VR Human Model (SS, VC, BMW, DC, PA), pp. 550–559.
HCIDHM-2009-ThorvaldHC #aspect-oriented #modelling
Incorporating Cognitive Aspects in Digital Human Modeling (PT, DH, KC), pp. 323–332.
HCIDHM-2009-YangDZ #bibliography #modelling #perspective
Human Head Modeling and Personal Head Protective Equipment: A Literature Review (J(Y, JD, ZZ), pp. 661–670.
HCIDHM-2009-YangFKXR
Joint Coupling for Human Shoulder Complex (JY, XF, JHK, YX, SR), pp. 72–81.
HCIHCD-2009-BoyR #design
Participatory Human-Centered Design: User Involvement and Design Cross-Fertilization (GAB, NR), pp. 835–843.
HCIHCD-2009-BradshawFJBBEJLUD #process #tool support
From Tools to Teammates: Joint Activity in Human-Agent-Robot Teams (JMB, PJF, MJ, MRB, LB, TCE, HJ, JL, AU, JvD), pp. 935–944.
HCIHCD-2009-LoveHA #case study #design #industrial #mobile #process #requirements
Accommodating Real User and Organisational Requirements in the Human Centered Design Process: A Case Study from the Mobile Phone Industry (SL, PH, MA), pp. 758–764.
HCIHCD-2009-MayerOFNKKS #assembly #self
Cognitive Engineering for Direct Human-Robot Cooperation in Self-optimizing Assembly Cells (MPM, BO, MF, JN, WK, BK, CMS), pp. 1003–1012.
HCIHCD-2009-MoundalexisDR #development #human-computer #interactive
Integrating Human-Computer Interaction Artifacts into System Development (MM, JD, KR), pp. 284–291.
HCIHCD-2009-NotteMCBDM
Human Factor’s in Telemedicine: Training Surgeons by Telementoring (DN, RM, GBC, JB, MD, PM), pp. 1033–1041.
HCIHCD-2009-Yamazaki #approach #design #prototype
Approach to Human Centered Design Innovation by Utilized Paper Prototyping (KY), pp. 367–373.
HCIHCD-2009-YousefiSH #design #mobile
Human Centered Design of Mobile Machines by a Virtual Environment (HY, AMS, HH), pp. 1099–1108.
HCIHCI-AUII-2009-GlasnappB #detection
A Human-Centered Model for Detecting Technology Engagement (JG, OB), pp. 621–630.
HCIHCI-AUII-2009-GronliG #interactive #process #social
Human Computer Interaction with a PIM Application: Merging Activity, Location and Social Setting into Context (TMG, GG), pp. 30–38.
HCIHCI-AUII-2009-HayashiM #communication #interactive
Cognitive and Emotional Characteristics of Communication in Human-Human/Human-Agent Interaction (YH, KM), pp. 267–274.
HCIHCI-AUII-2009-Heimgartner #identification #interactive
Identification of the User by Analyzing Human Computer Interaction (RH), pp. 275–283.
HCIHCI-AUII-2009-IizukaAM #behaviour #using
The Anticipation of Human Behavior Using “Parasitic Humanoid” (HI, HA, TM), pp. 284–293.
HCIHCI-AUII-2009-KubickiLLSKC #human-computer #interactive #using
New Human-Computer Interactions Using Tangible Objects: Application on a Digital Tabletop with RFID Technology (SK, SL, YL, PDS, CK, JC), pp. 446–455.
HCIHCI-AUII-2009-SongPJPKJ #effectiveness #human-computer #interactive #multi #using
Multi-pointing Method Using a Desk Lamp and Single Camera for Effective Human-Computer Interaction (TS, TCP, SJ, JHP, KHK, JWJ), pp. 520–525.
HCIHCI-AUII-2009-SungJC #metric #using
Establishing a Measurement System for Human Motions Using a Textile-Based Motion Sensor (MS, KJ, GC), pp. 784–792.
HCIHCI-NIMT-2009-BannatGRRRW #industrial #multimodal
A Multimodal Human-Robot-Interaction Scenario: Working Together with an Industrial Robot (AB, JG, TR, WR, GR, FW), pp. 303–311.
HCIHCI-NIMT-2009-GastBRRWMR #analysis #gesture #human-computer #interactive
Did I Get It Right: Head Gestures Analysis for Human-Machine Interactions (JG, AB, TR, GR, FW, CM, BR), pp. 170–177.
HCIHCI-NIMT-2009-RehrlBGRW #human-computer #interface #named #novel
cfHMI: A Novel Contact-Free Human-Machine Interface (TR, AB, JG, GR, FW), pp. 246–254.
HCIHCI-NT-2009-AhmedMB #human-computer #interactive
Aesthetics in Human-Computer Interaction: Views and Reviews (SUA, AAM, KB), pp. 559–568.
HCIHCI-NT-2009-BullingerB #collaboration #development #human-computer #interactive
Collaborative Development and New Devices for Human-Computer Interaction (HJB, GB), pp. 789–795.
HCIHCI-NT-2009-Chi #design #human-computer #interactive
A Position Paper on “Living Laboratories”: Rethinking Ecological Designs and Experimentation in Human-Computer Interaction (EHC), pp. 597–605.
HCIHCI-NT-2009-KalwarH #internet
Study of Human Anxiety on the Internet (SKK, KH), pp. 69–76.
HCIHCI-VAD-2009-FicarraR #human-computer #interactive
CAD and Communicability: A System That Improves the Human-Computer Interaction (FVCF, RAR), pp. 468–477.
HCIHCI-VAD-2009-KennyPR #interactive #standard
Human Computer Interaction in Virtual Standardized Patient Systems (PGK, TDP, AAR), pp. 514–523.
HCIHCI-VAD-2009-KiriyamaS #behaviour #interactive
Analyzing Human Behaviors in an Interactive Art Installation (TK, MS), pp. 345–352.
HCIHCI-VAD-2009-LiHLW #difference
The Differences of Aviation Human Factors between Individualism and Collectivism Culture (WCL, DH, LWL, TW), pp. 723–730.
HCIHCI-VAD-2009-LinYYC #automation #interface
Allocating Human-System Interfaces Functions by Levels of Automation in an Advanced Control Room (CJL, CWY, TCY, LYC), pp. 741–750.
HCIHIMI-DIE-2009-LeuchterM #human-computer #interface
Distribution of Human-Machine Interfaces in System-of-Systems Engineering (SL, DM), pp. 271–278.
HCIHIMI-DIE-2009-LinYLL #enterprise #implementation
A Human Factors Model for Enterprise Resources Planning System Implementation (CJL, CWY, SBL, SFL), pp. 123–130.
HCIHIMI-DIE-2009-MikiHY #design
Transcending Human-Centered Design by Service Sciences (HM, NH, SY), pp. 685–692.
HCIHIMI-II-2009-ChangLZ #challenge #interface
Human-System Interface (HSI) Challenges in Nuclear Power Plant Control Rooms (JLC, HL, LZ), pp. 729–737.
HCIHIMI-II-2009-ItoTHNYUST #human-computer #interface
Clinical Usefulness of Human-Computer Interface for Training Targeted Facial Expression: Application to Patients with Cleft Lip and/or Palate (KI, AT, SH, SN, MY, SU, NS, KT), pp. 513–521.
HCIHIMI-II-2009-JacobsonMM #collaboration #interactive #learning #lifecycle #named
HILAS: Human Interaction in the Lifecycle of Aviation Systems — Collaboration, Innovation and Learning (DJ, NM, BM), pp. 786–796.
HCIHIMI-II-2009-KukulaP #interactive #performance
Human-Biometric Sensor Interaction: Impact of Training on Biometric System and User Performance (EPK, RWP), pp. 168–177.
HCIHIMI-II-2009-KushiroKNI #behaviour #health #monitoring
Non-intrusive Human Behavior Monitoring Sensor for Health Care System (NK, MK, MN, YI), pp. 549–558.
HCIHIMI-II-2009-WallhoffBGRDR #exclamation #game studies #interface #statistics
Statistics-Based Cognitive Human-Robot Interfaces for Board Games — Let’s Play! (FW, AB, JG, TR, MD, GR), pp. 708–715.
HCIIDGD-2009-LinLSL #design #human-computer #interactive
Cultural Aspect of Interaction Design beyond Human-Computer Interaction (RL, PHL, WSS, SHL), pp. 49–58.
HCIIDGD-2009-TungSDL #human-computer #interactive
A Cross-Cultural Study on the Perception of Sociability within Human-Computer Interaction (FWT, KS, YSD, TYL), pp. 135–144.
HCIOCSC-2009-FaiolaS #experience #human-computer #interactive
Flow Experience in Second Life: The Impact of Telepresence on Human-Computer Interaction (AF, OVS), pp. 574–583.
ICEISICEIS-DISI-2009-Geczy #behaviour #interactive #web
Human Behavior and Interactions in Web Environments (PG), pp. 5–6.
ICEISICEIS-HCI-2009-Gunnlaugsdottir
Electronic Records Management Systems — The Human Factor (JG), pp. 97–104.
CIKMCIKM-2009-MaCQG #game studies #using
Improving search engines using human computation games (HM, RC, CQ, AG), pp. 275–284.
ECIRECIR-2009-Efron #aspect-oriented #multi #query #using
Using Multiple Query Aspects to Build Test Collections without Human Relevance Judgments (ME), pp. 276–287.
KDDKDD-2009-DuFWA #communication #generative #network #scalability
Large human communication networks: patterns and a utility-driven generator (ND, CF, BW, LA), pp. 269–278.
KEODKEOD-2009-KoitRO #human-computer #information management #interactive #representation
Knowledge Representation for Human-machine Interaction (MK, TR, ), pp. 396–399.
KEODKEOD-2009-LamsfusAMSU #modelling #ontology
Human-centric Ontology-based Context Modelling in Tourism (CL, AAS, DM, ZS, AU), pp. 424–434.
KEODKEOD-2009-SancinD #design #integration
Integration of Human Cognition into Plastic Products’ Design — A Decision Support System (US, BD), pp. 123–128.
SEKESEKE-2009-Fan #architecture #multi
A Recognition-primed Architecture for Human-centric Multi-agent Systems (XF), pp. 200–205.
SEKESEKE-2009-XieWXWY #named #scheduling
PP-HAS: A Task Priority Based Preemptive Human Resource Scheduling Method (LX, QW, JX, YW, YY), pp. 655–660.
SIGIRSIGIR-2009-Barabasi #behaviour #network
From networks to human behavior (ALB), p. 435.
SIGIRSIGIR-2009-MaCQG #game studies #using
Page hunt: improving search engines using human computation games (HM, RC, CQ, AG), pp. 746–747.
SACSAC-2009-LeezerZ #simulation
Simulating human intuitive decisions by Q-learning (JL, YZ), pp. 2077–2081.
CASECASE-2008-DuanZPWYA
Analyzing human skill through control trajectories and motion capture data (FD, YZ, NP, KW, HY, TA), pp. 454–459.
CASECASE-2008-NagarshethSP #modelling
Modeling and dynamics of human arm (HJN, PVS, MAP), pp. 924–928.
CASECASE-2008-SolisT #detection #performance
Enabling autonomous systems to perceptually detect human performance improvements and their applications (JS, AT), pp. 259–264.
CASECASE-2008-ZhangZLK #design #interactive #interface #morphism
Service robot anthropomorphism and interface design for emotion in human-robot interaction (TZ, BZ, LL, DK), pp. 674–679.
CASECASE-2008-ZhuCS #markov #recognition #using
Human intention recognition in Smart Assisted Living Systems using a Hierarchical Hidden Markov Model (CZ, QC, WS), pp. 253–258.
SIGMODSIGMOD-2008-BollackerEPST #database #graph #named
Freebase: a collaboratively created graph database for structuring human knowledge (KDB, CE, PP, TS, JT), pp. 1247–1250.
CSEETCSEET-2008-Taran #education #interactive #people
Managing Technical People: Creatively Teaching the Skills of Human Interaction in Today’s Diverse Classrooms (GT), pp. 93–100.
ICSMEICSM-2008-XiaoWLYZX #constraints #development #maintenance #process #scheduling
A constraint-driven human resource scheduling method in software development and maintenance process (JX, QW, ML, YY, FZ, LX), pp. 17–26.
STOCSTOC-2008-Haussler #how
Computing how we became human (DH), pp. 639–640.
CHICHI-2008-GuoS #case study #comparative #interactive #user interface
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study (CG, ES), pp. 121–130.
CHICHI-2008-JacobssonBH #framework
The see-Puck: a platform for exploring human-robot relationships (MJ, JB, LEH), pp. 141–144.
CHICHI-2008-LiL #process #prototype
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities (YL, JAL), pp. 1303–1312.
CHICHI-2008-OConnellC #analysis #interactive #metric #visualisation
Metrics for measuring human interaction with interactive visualizations for information analysis (TAO, YYC), pp. 1493–1496.
CHICHI-2008-ShenoyT #image
Human-aided computing: utilizing implicit human processing to classify images (PS, DST), pp. 845–854.
CHICHI-2008-WangM #interactive #learning
Human-Currency Interaction: learning from virtual currency use in China (YW, SDM), pp. 25–28.
CHICHI-2008-YamazakiYKBKK #coordination #interactive #precise
Precision timing in human-robot interaction: coordination of head movement and utterance (AY, KY, YK, MB, MK, HK), pp. 131–140.
CSCWCSCW-2008-EricksonDKH #named
Assistance: the work practices of human administrative assistants and their implications for it and organizations (TE, CMD, WAK, MEH), pp. 609–618.
CSCWCSCW-2008-KuzuokaPSKYYKLH
Effect of restarts and pauses on achieving a state of mutual orientation between a human and a robot (HK, KP, YS, IK, KY, AY, YK, PL, CH), pp. 201–204.
ICEISICEIS-DISI-2008-StoitsevSFM #architecture #composition #process
Architecture for End User-Driven Composition of Underspecified, Human-Centric Business Processes (TS, SS, FF, MM), pp. 165–172.
ICEISICEIS-HCI-2008-ConciNPS #algorithm #detection
Comparing Color and Texture-Based Algorithms for Human Skin Detection (AC, EN, JJP, ÁS), pp. 166–173.
ICEISICEIS-HCI-2008-LoiselCK #design #human-computer #interactive #modelling
Modeling Human Interaction to Design a Human-Computer Dialog System (AL, NC, JPK), pp. 227–232.
ICEISICEIS-HCI-2008-StoitsevSFM08a #modelling #process #programming
Enabling end Users to Proactively Tailor Underspecified, Human-Centric Business Processes — “Programming by Example” of Weakly-Structured Process Models (TS, SS, FF, MM), pp. 38–46.
ICEISICEIS-J-2008-StoitsevSFM08b #modelling #process #programming
Enabling End Users to Proactively Tailor Underspecified, Human-Centric Business Processes: “Programming by Example” of Weakly-Structured Process Models (TS, SS, FF, MM), pp. 307–320.
CIKMCIKM-2008-Agrawal #data mining #mining
Humane data mining (RA), pp. 1–2.
ICPRICPR-2008-ChowdhuryYULS #detection #image
Detection of anatomical landmarks in human colon from computed tomographic colonography images (ASC, JY, RLVUJ, MGL, RMS), pp. 1–4.
ICPRICPR-2008-ChuangHFH #detection #multi #using
Monocular multi-human detection using Augmented Histograms of Oriented Gradients (CHC, SSH, LCF, PYH), pp. 1–4.
ICPRICPR-2008-ChuangLL #analysis #process #representation
Human activity analysis based on a torso-less representation (JHC, CWL, KHL), pp. 1–4.
ICPRICPR-2008-DarbyLC #behaviour
Behaviour based particle filtering for human articulated motion tracking (JD, BL, NPC), pp. 1–4.
ICPRICPR-2008-GehrigS #recognition
Selecting relevant features for human motion recognition (DG, TS), pp. 1–4.
ICPRICPR-2008-GritaiBS #2d #constraints #geometry #modelling
Geometric constraints on 2D action models for tracking human body (AG, AB, MS), pp. 1–4.
ICPRICPR-2008-GuDWW #recognition
Full body tracking-based human action recognition (JG, XD, SW, YW), pp. 1–4.
ICPRICPR-2008-HahnKW #3d #algorithm #estimation #using
Spatio-temporal 3D pose estimation and tracking of human body parts using the Shape Flow algorithm (MH, LK, CW), pp. 1–4.
ICPRICPR-2008-HsiaoCC #recognition #using
Human action recognition using temporal-state shape contexts (PCH, CSC, LWC), pp. 1–4.
ICPRICPR-2008-HuWJHG #detection #learning #online
Human reappearance detection based on on-line learning (LH, YW, SJ, QH, WG), pp. 1–4.
ICPRICPR-2008-IkizlerCD #recognition
Human action recognition with line and flow histograms (NI, RGC, PD), pp. 1–4.
ICPRICPR-2008-KonKAT #adaptation #detection #interactive #realtime #using
Adaptive habituation detection to build human computer interactive systems using a real-time cross-modal computation (MK, TK, KA, HT), pp. 1–4.
ICPRICPR-2008-LablackD #analysis #behaviour
Analysis of human behaviour in front of a target scene (AL, CD), pp. 1–4.
ICPRICPR-2008-Lu #performance
Markerless human motion capture: An application of simulated annealing and Fast Marching Method (YL), pp. 1–4.
ICPRICPR-2008-LuJZ #detection #effectiveness #segmentation
An effective method for detection and segmentation of the body of human in the view of a single stationary camera (HL, CJ, RZ), pp. 1–4.
ICPRICPR-2008-MengLMW #detection
Directional entropy feature for human detection (LM, LL, SM, WW), pp. 1–4.
ICPRICPR-2008-OnishiTA #3d #estimation #image #using
3D human posture estimation using the HOG features from monocular image (KO, TT, YA), pp. 1–4.
ICPRICPR-2008-RyooA #fuzzy #nondeterminism #process #using
Human activities: Handling uncertainties using fuzzy time intervals (MSR, JKA), pp. 1–5.
ICPRICPR-2008-ThomeA #bottom-up #detection #invariant
A bottom-up, view-point invariant human detector (NT, SA), pp. 1–4.
ICPRICPR-2008-YamashitaFLK #online
Human tracking based on Soft Decision Feature and online real boosting (TY, HF, SL, MK), pp. 1–4.
ICPRICPR-2008-ZhaoE #process #recognition #representation
Human activity recognition from frame’s spatiotemporal representation (ZZ, AME), pp. 1–4.
ICPRICPR-2008-ZhouWS #classification #process #recognition #using
Human motion recognition using Gaussian Processes classification (HZ, LW, DS), pp. 1–4.
RecSysRecSys-2008-KrishnanNNDK #online #predict #recommendation
Who predicts better?: results from an online study comparing humans and an online recommender system (VK, PKN, MN, RTD, JAK), pp. 211–218.
SEKESEKE-2008-XieXLW #scheduling
A Project Scheduling Method Based on Human Resource Availability (LX, JX, DL, QW), pp. 161–166.
ECMFAECMDA-FA-2008-HolmesTZD #approach #aspect-oriented #modelling #process
Modeling Human Aspects of Business Processes — A View-Based, Model-Driven Approach (TH, HT, UZ, SD), pp. 246–261.
MODELSMoDELS-2008-RosePKP #modelling
Constructing Models with the Human-Usable Textual Notation (LMR, RFP, DSK, FP), pp. 249–263.
MODELSMoDELS-2008-RosePKP #modelling
Constructing Models with the Human-Usable Textual Notation (LMR, RFP, DSK, FP), pp. 249–263.
SACSAC-2008-KasamsettyWC #biology #database #towards
Towards an integrative human pathway database for systems biology applications (HNK, XW, JYC), pp. 1297–1301.
SACSAC-2008-MitrofanovaM #evolution #modelling #simulation
Population genetics of human copy number variations: models and simulation of their evolution along and across the genomes (AM, BM), pp. 1309–1310.
ICSEICSE-2008-LungAEW #on the #re-engineering
On the difficulty of replicating human subjects studies in software engineering (JL, JA, SME, GVW), pp. 191–200.
CASECASE-2007-AramakiNKHT #interface #knowledge base #using
Human-Robot Interface by using frame like knowledge base (SA, TN, MK, YH, TT), pp. 729–734.
CASECASE-2007-JiangLCHHS #automation #development #framework
Development of Whole Human Genome Micro-array Automated Hybridization Platform (JYJ, KHL, CCC, JLH, CHH, HJS), pp. 640–645.
CASECASE-2007-KaberST #interactive #research
Human-automation Interaction Strategies for Life Science Applications: Implications and Future Research (DK, NS, KT), pp. 615–620.
CASECASE-2007-KaberST07a #interactive #research
Human-Automation Interaction Strategies for Life Science Applications: Implications and Future Research (DK, NS, KT), p. 92–?.
CASECASE-2007-NagarshethSP #simulation
Computer Simulation of Dynamics of Human Leg (HJN, SVS, MAP), pp. 249–254.
CASECASE-2007-SugiMTOA #evaluation
Quantitative Evaluation of Human Supporting Production System “Attentive Workbench” (MS, IM, YT, JO, TA), pp. 531–535.
ICDARICDAR-2007-CoetzerS #verification
A Human-Centric Off-Line Signature Verification System (HC, RS), pp. 153–157.
ICDARICDAR-2007-HaleB #documentation #image #modelling
Human Image Preference and Document Degradation Models (CH, EHBS), pp. 257–261.
CHICHI-2007-AvrahamiFH #bias #estimation
Biases in human estimation of interruptibility: effects and implications for practice (DA, JF, SEH), pp. 50–60.
CHICHI-2007-CaoZ #gesture #modelling #performance
Modeling human performance of pen stroke gestures (XC, SZ), pp. 1495–1504.
CHICHI-2007-FogartyH #modelling #statistics #tool support
Toolkit support for developing and deploying sensor-based statistical models of human situations (JF, SEH), pp. 135–144.
CHICHI-2007-HalversonH #human-computer #interactive #predict #visual notation
A minimal model for predicting visual search in human-computer interaction (TH, AJH), pp. 431–434.
CHICHI-2007-JohnsenRSLL #education #experience
The validity of a virtual human experience for interpersonal skills education (KJ, AR, AOS, DSL, BL), pp. 1049–1058.
CHICHI-2007-KaiserBEC #interactive #multimodal #speech
Multimodal redundancy across handwriting and speech during computer mediated human-human interactions (ECK, PB, CE, PRC), pp. 1009–1018.
CHICHI-2007-YeeBR #case study #experience #user interface
A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces (NY, JNB, KR), pp. 1–10.
CHICHI-2007-ZanbakaUGH #design #interface #social
Social responses to virtual humans: implications for future interface design (CAZ, ACU, PG, LFH), pp. 1561–1570.
HCIDHM-2007-Abdel-MalekYKMBSFMMRA #development
Development of the Virtual-Human SantosTM (KAM, JY, JHK, TM, SB, CS, LFL, AM, CM, SR, JA), pp. 490–499.
HCIDHM-2007-AndreoniRP #simulation
Simulation of Complex Human Movement Through the Modulation of Observed Motor Tasks (GA, MR, AP), pp. 3–12.
HCIDHM-2007-BeurierCMTW #approach #data-driven #database #simulation #using
Simulation of Digital Human Hand Postures of Car Controls Using a Data Based Approach (GB, NC, GM, JT, XW), pp. 13–22.
HCIDHM-2007-CarruthTRM #modelling
Integrating Perception, Cognition and Action for Digital Human Modeling (DWC, MDT, BR, AM), pp. 333–342.
HCIDHM-2007-ChoiKHSKHLPMMHL #modelling #simulation
Human Body Modeling for Riding Comfort Simulation (HYC, KMK, JH, SS, SHK, SHH, KNL, JKP, NM, CM, EH, IL), pp. 813–823.
HCIDHM-2007-ChungP
Applications of the Visible Korean Human (MSC, JSP), pp. 353–362.
HCIDHM-2007-ClapworthyKGTVHPFMLJWC #modelling #perspective
Digital Human Modelling: A Global Vision and a European Perspective (GC, PK, HG, SRT, MV, DRH, DP, JF, KMM, PVL, SLVSJ, SW, PVC), pp. 549–558.
HCIDHM-2007-ColomboFRR #design #simulation
ICT Methodologies to Model and Simulate Parts of Human Body for Prosthesis Design (GC, SF, PR, CR), pp. 559–568.
HCIDHM-2007-DebrilPMGL #case study #estimation
Human Articulation Efforts Estimation in the Automobile Vehicle Accessibility Movement — A Pilot Study (JFD, PP, MOAEM, PG, FXL), pp. 23–32.
HCIDHM-2007-DeLaurentis #complexity
Role of Humans in Complexity of a System-of-Systems (DD), pp. 363–371.
HCIDHM-2007-DemirelD #lifecycle #modelling
Digital Human Modeling for Product Lifecycle Management (HOD, VGD), pp. 372–381.
HCIDHM-2007-DemirelD07a #industrial #modelling
Applications of Digital Human Modeling in Industry (HOD, VGD), pp. 824–832.
HCIDHM-2007-DongWY #research #simulation
Experimental Research on Human Body Motion Simulation Based on the Motion Capture Technology (DD, LW, XY), pp. 42–47.
HCIDHM-2007-DuSY #modelling
Modeling of Human’s Pointing Movement on the Effect of Target Position (JD, HS, XY), pp. 48–55.
HCIDHM-2007-Feyen #interactive #modelling
Bridging the Gap: Exploring Interactions Between Digital Human Models and Cognitive Models (RF), pp. 382–391.
HCIDHM-2007-GeorgeG #modelling #using
Facilitating Pronunciation Skills for Children with Phonological Disorders Using Human Modelling (JG, PG), pp. 595–605.
HCIDHM-2007-GeTYS #3d #animation #modelling
Color 3D Digital Human Modeling and Its Applications to Animation and Anthropometry (BzG, QgT, KDY, YcS), pp. 82–91.
HCIDHM-2007-Godil #analysis #representation
Advanced Human Body and Head Shape Representation and Analysis (AG), pp. 92–100.
HCIDHM-2007-HaoJZZ #3d #analysis #finite
A Finite Element 3D Model of in Vivo Human Knee Joint Based on MRI for the Tibiofemoral Joint Contact Analysis (ZH, DJ, YZ, JZ), pp. 616–622.
HCIDHM-2007-HelinVMAM #design #modelling
Digital Human Model Based Participatory Design Method to Improve Work Tasks and Workplaces (KH, JV, JM, SA, TM), pp. 847–855.
HCIDHM-2007-Heng #roadmap
Advances in Visible Human Based Virtual Medicine (PAH), pp. 623–632.
HCIDHM-2007-JiangSZLL #analysis
Shape Analysis of Human Brain with Cognitive Disorders (TJ, FS, WZ, SL, XL), pp. 409–414.
HCIDHM-2007-JonesLBA #comparison #recognition
Comparison of Human and Machine Recognition of Everyday Human Actions (TDJ, SWL, DB, AA), pp. 120–129.
HCIDHM-2007-Kim07b #modelling #research #simulation
Computer Graphic Modeling and Simulation of Human Musculoskeletal System for Biomechanical Research (YHK), pp. 136–143.
HCIDHM-2007-KimCKL #modelling
Modeling of Human Head for Custom Wig Production (YK, JC, BK, KL), pp. 874–883.
HCIDHM-2007-KimPHL #design #evaluation #using
Evaluation of Navy Shipboard Habitability for a Warship Design Using Human Model (HK, JHP, HH, CML), pp. 884–893.
HCIDHM-2007-KuboTA
Two Vibration Modes of a Human Body Sitting on a Car Seat- The Relationship Between Riding Discomfort Affected by the Material Properties of the Seat Cushion and the Two Vibration Modes (MK, FT, HA), pp. 894–903.
HCIDHM-2007-KukulaED #interactive #performance
The Effects of Human Interaction on Biometric System Performance (EPK, SJE, VGD), pp. 904–914.
HCIDHM-2007-LarsLT #artificial reality
Human Age and Vehicle Speeds Affect on Vehicle Ingress Motion Pattern (LH, YL, TF), pp. 843–846.
HCIDHM-2007-LiLZ #algorithm #approach #identification #modelling #multi #robust
A Robust Algorithm for a System Identification Approach to Digital Human Modeling: An Application to Multi-fingered Hand Movement (KL, SWL, XZ), pp. 157–160.
HCIDHM-2007-LiuHZ
Actions of an External Electrical Shock on Human Atrial Excitation — A Computer Model Study (JL, AVH, HZ), pp. 659–667.
HCIDHM-2007-LiuLC #framework #named #simulation
AIPlayer: A Platform of Intelligent Simulation of Virtual Human in Virtual Environment (JL, YL, JC), pp. 434–442.
HCIDHM-2007-LiZ #framework #modelling #simulation
The Strength Factor in Digital Human Modeling and Simulation: A Case for a New Framework (KL, XZ), pp. 144–146.
HCIDHM-2007-MariasDSZGMMT #analysis #information management #modelling #multi #validation
Multi-level Analysis and Information Extraction Considerations for Validating 4D Models of Human Function (KM, DDD, GSS, FZ, ECG, TM, TGM, IGT), pp. 703–709.
HCIDHM-2007-MavrikiosPKKC #assembly #evaluation
Digital Humans for Virtual Assembly Evaluation (DM, MP, MK, VK, GC), pp. 939–948.
HCIDHM-2007-OhS #behaviour #comprehension #nondeterminism
Understanding RUTH: Creating Believable Behaviors for a Virtual Human Under Uncertainty (IO, MS), pp. 443–452.
HCIDHM-2007-QiaoYY #equation #predict
The Application of Kane Equation in the Impact Prediction of Human Motion (MQ, CY, XY), pp. 179–188.
HCIDHM-2007-Soltysinski #human-computer #interactive #multimodal #novel
Novel Methods for Human-Computer Interaction in Multimodal and Multidimensional Noninvasive Medical Imaging (TS), pp. 717–726.
HCIDHM-2007-SunFC #evaluation #generative #modelling
Dynamic Generation of Human-Populated VR Models for Workspace Ergonomic Evaluation (TLS, WYF, CJC), pp. 979–987.
HCIDHM-2007-ThomasCRMM #3d #modelling #navigation
Modeling Human Bipedal Navigation in a Dynamic Three Dimensional Virtual Environment (MDT, DWC, BR, JAM, AM), pp. 205–214.
HCIDHM-2007-WangCC #approach #capacity #data-driven #modelling
A Data-Based Modeling Approach of Reach Capacity and Discomfort for Digital Human Models (XW, EC, NC), pp. 215–223.
HCIDHM-2007-WanlissLUW #modelling #process
Fractal Modeling of Human Psychomotor Skills Acquisition Process (JW, DL, VU, MW), pp. 474–482.
HCIDHM-2007-YangRMAH #predict #validation
Validation of Predicted Posture for the Virtual Human SantosTM (JY, SR, TM, KAM, CH), pp. 500–510.
HCIDHM-2007-YangWZJW #analysis
Redundant Muscular Force Analysis of Human Lower Limbs During Rising from a Squat (YY, RW, MZ, DJ, FW), pp. 259–267.
HCIDHM-2007-YuWXM #automation
Automatic Joints Extraction of Scanned Human Body (YY, ZW, SX, TM), pp. 286–293.
HCIDHM-2007-ZhangHLTQLLLCGX #set
Chinese Visible Human Data Sets and Their Applications (SXZ, PAH, ZJL, LWT, MGQ, QYL, RXL, KL, GYC, YG, YMX), pp. 530–535.
HCIDHM-2007-ZhaoL #3d #image #locality #orthogonal #using
Capturing 3D Human Motion from Monocular Images Using Orthogonal Locality Preserving Projection (XZ, YL), pp. 304–313.
HCIDHM-2007-ZhengLODK #corpus #simulation
Human Motion Simulation and Action Corpus (GZ, WL, PO, LD, IK), pp. 314–322.
HCIHCI-AS-2007-HayakawaUSAK #design #developer #identification #process #web
Report on Project to Identify Excellent Local Government Web Sites An Attempt to Educate Web Systems Developers on the Importance of Human-Centered Design Processes (SH, HU, TS, NA, YK), pp. 899–905.
HCIHCI-AS-2007-KossackGJ #design #industrial
Industrial Design and Human Factors: Design Synergy for Medical Devices (MK, AG, AJ), pp. 489–498.
HCIHCI-AS-2007-LinJYLHC #approach #design
A Human-Centered Systems Approach to Ship Facility Design (CJL, YTJ, CWY, SBL, YHH, HJC), pp. 639–648.
HCIHCI-AS-2007-Rodriguez-AscasoNBS #design #experience #guidelines #user interface
Human Factors: User Experience Design Guidelines for Telecare Services (ARA, BvN, SB, TS), pp. 413–417.
HCIHCI-AS-2007-SaccoRCLDP #named
DiFac: Digital Factory for Human Oriented Production System (MS, CR, CC, GL, MD, MP), pp. 1140–1149.
HCIHCI-IDU-2007-FerreM #approach #development #how
How a Human-Centered Approach Impacts Software Development (XF, NM), pp. 68–77.
HCIHCI-IDU-2007-GiersichFFKRS #approach #behaviour #modelling #recognition #towards
Towards an Integrated Approach for Task Modeling and Human Behavior Recognition (MG, PF, GF, TK, DR, HS), pp. 1109–1118.
HCIHCI-IDU-2007-Janlert #concept #human-computer #interactive #interface
The Evasive Interface — The Changing Concept of Interface and the Varying Role of Symbols in Human-Computer Interaction (LEJ), pp. 117–126.
HCIHCI-IDU-2007-KurosuGHK #collaboration #database
Micro-Scenario Database for Substantializing the Collaboration Between Human Science and Engineering (MK, KG, NH, HK), pp. 140–145.
HCIHCI-IDU-2007-SeifertK #human-computer #interactive
Entelechy and Embodiment in (Artistic) Human-Computer Interaction (US, JHK), pp. 929–938.
HCIHCI-IDU-2007-UranoM #evaluation #performance
Human Performance Model and Evaluation of PBUI (NU, KM), pp. 652–661.
HCIHCI-IDU-2007-VanharantaS #interactive
Holistic Interaction Between the Computer and the Active Human Being (HV, TS), pp. 252–261.
HCIHCI-IPT-2007-ChenC #using
Using Agent Technology to Study Human Action and Perception Through a Virtual Street Simulator (CHC, MLC), pp. 560–568.
HCIHCI-IPT-2007-ChiCLC #design #interactive
Designing Smart Living Objects — Enhancing vs. Distracting Traditional Human-Object Interaction (PYC, JhC, SyL, HHC), pp. 788–797.
HCIHCI-IPT-2007-KimKL #human-computer #implementation #interactive #multi
Implementation of Multi-touch Tabletop Display for HCI (Human Computer Interaction) (SGK, JWK, CWL), pp. 854–863.
HCIHCI-IPT-2007-PhamJYWA #human-computer #interface #locality #novel
A Novel Human-Computer Interface Based on Passive Acoustic Localisation (DTP, ZJ, MY, ZW, MAK), pp. 901–909.
HCIHCI-IPT-2007-SchwaigerTU #framework #implementation #named
Cyberwalk: Implementation of a Ball Bearing Platform for Humans (MCS, TT, HU), pp. 926–935.
HCIHCI-IPT-2007-UedaMCSKMK #interactive #network #ubiquitous
Human-Robot Interaction in the Home Ubiquitous Network Environment (HU, MM, MC, JS, AK, KM, MK), pp. 990–997.
HCIHCI-IPT-2007-ZhangHHLCS #human-computer #interactive #research
The Research on Human-Computer Interaction in Ambient Intelligence (YZ, YH, ZH, HL, RC, HS), pp. 1030–1039.
HCIHCI-MIE-2007-GratchWOLMWM #question
Can Virtual Humans Be More Engaging Than Real Ones? (JG, NW, AO, FL, MM, RJvdW, LPM), pp. 286–297.
HCIHCI-MIE-2007-HongSL #gesture #interactive #multi #people #recognition
Multiple People Gesture Recognition for Human-Robot Interaction (SJH, NAS, CWL), pp. 625–633.
HCIHCI-MIE-2007-HwangLK #interactive
Three Way Relationship of Human-Robot Interaction (JHH, KWL, DSK), pp. 321–330.
HCIHCI-MIE-2007-JungKK #estimation #image #modelling #using
Human Pose Estimation Using a Mixture of Gaussians Based Image Modeling (DJJ, KSK, HJK), pp. 649–658.
HCIHCI-MIE-2007-JungS #adaptation #email #multi
A Location-Adaptive Human-Centered Audio Email Notification Service for Multi-user Environments (RJ, TS), pp. 340–348.
HCIHCI-MIE-2007-KangEKKASK #modelling #multi #using
Human Motion Modeling Using Multivision (BDK, JSE, JHK, CK, SHA, BJS, SKK), pp. 659–668.
HCIHCI-MIE-2007-KimKK #algorithm #architecture #low cost
Human-Aided Cleaning Algorithm for Low-Cost Robot Architecture (SK, KK, THK), pp. 366–375.
HCIHCI-MIE-2007-KirakowskiOY
The Perception of Artificial Intelligence as “Human” by Computer Users (JK, PO, AY), pp. 376–384.
HCIHCI-MIE-2007-KwonPKK #recognition #using
Human Shape Tracking for Gait Recognition Using Active Contours with Mean Shift (KSK, SHP, EYK, HJK), pp. 690–699.
HCIHCI-MIE-2007-ParkC #comprehension #social
Understanding the Social Relationship Between Humans and Virtual Humans (SP, RC), pp. 459–464.
HCIHCI-MIE-2007-PeterSVUNJKG #detection #monitoring #performance #usability
EREC-II in Use — Studies on Usability and Suitability of a Sensor System for Affect Detection and Human Performance Monitoring (CP, RS, JV, BU, NN, HJ, KK, RG), pp. 465–474.
HCIHCI-MIE-2007-SetiawanHL #interactive #multi #people #using
Multiple People Labeling and Tracking Using Stereo for Human Computer Interaction (NAS, SJH, CWL), pp. 738–746.
HCIHCI-MIE-2007-WangHW #case study
A Study of Human Vision Inspection for Mura (PCW, SLH, CHW), pp. 747–754.
HCIHCI-MIE-2007-ZhangZLY #human-computer #interactive
Human-Computer Interaction System Based on Nose Tracking (LZ, FZ, WL, XY), pp. 769–778.
HCIHIMI-IIE-2007-IchikawaN #navigation
Driver Support System: Spatial Cognitive Ability and Its Application to Human Navigation (KI, YN), pp. 1013–1019.
HCIHIMI-IIE-2007-JeongL #interactive #learning #ubiquitous
Context Aware Human Computer Interaction for Ubiquitous Learning (CJ, EL), pp. 364–373.
HCIHIMI-IIE-2007-LanzenbergerS #ontology #visual notation
Human-Mediated Visual Ontology Alignment (ML, JS), pp. 394–403.
HCIHIMI-IIE-2007-MyojinNKN #human-computer #interactive #process #prototype #type system
Friendly Process of Human-Computer Interaction — A Prototype System in Nostalgic World (SM, MN, HK, SN), pp. 102–109.
HCIHIMI-IIE-2007-Nirschl #development
Human-Centered Development of Advanced Driver Assistance Systems (GN), pp. 1088–1097.
HCIHIMI-IIE-2007-SchmidtRWMF #development #human-computer #interface #video
Development of an Augmented Vision Video Panorama Human-Machine Interface for Remote Airport Tower Operation (MS, MR, BW, CM, NF), pp. 1119–1128.
HCIHIMI-MTT-2007-AndoSA #evaluation #interactive #visual notation
Human Evaluation of Visual and Haptic Interaction (HA, YS, HA), pp. 12–20.
HCIHIMI-MTT-2007-BullingerSP #human-computer #interactive
Signposts to Tomorrow’s Human-Computer Interaction (HJB, DS, MP), pp. 571–574.
HCIHIMI-MTT-2007-Encarnacao #exclamation #interactive
HEI! — The Human Environment Interaction (JLE), pp. 623–631.
HCIHIMI-MTT-2007-EnriquezBH #communication
Embodied Communication Between Human and Robot in Route Guidance (GE, YB, SH), pp. 824–829.
HCIHIMI-MTT-2007-ItoT
The Importance of Human Stance in Reading Machine’s Mind (Intention) (AI, KT), pp. 795–803.
HCIHIMI-MTT-2007-KarashimaI
Unconscious Transmission Services of Human Feelings (MK, YI), pp. 68–76.
HCIHIMI-MTT-2007-KimYKYK #approach #interactive
A Cognitive Approach to Enhancing Human-Robot Interaction for Service Robots (YCK, WCY, HTK, YSY, HJK), pp. 858–867.
HCIHIMI-MTT-2007-NakayasuNH #analysis #communication #metric #performance
Measurement and Analysis of Performance of Human Perception for Information Communication Technology (HN, MN, HH), pp. 126–135.
HCIHIMI-MTT-2007-NoorinaeiniLW #classification #composition #hybrid
Hybrid Singular Value Decomposition: A Model of Human Text Classification (AN, MRL, SjW), pp. 517–525.
HCIHIMI-MTT-2007-ParlitzBRH #implementation
Intuitive Human-Machine-Interaction and Implementation on a Household Robot Companion (CP, WB, UR, MH), pp. 922–929.
HCIHIMI-MTT-2007-SakataH #information management
KANSEI Information Processing of Human Body Movement (MS, KH), pp. 930–939.
HCIHIMI-MTT-2007-TamuraOC #interface #process
NIRS Trajectories in Oxy-Deoxy Hb Plane and the Trajectory Map to Understand Brain Activities Related to Human Interface (HT, MO, MC), pp. 994–1003.
HCIHIMI-MTT-2007-Watanabe07a #communication
Human-Entrained E-COSMIC: Embodied Communication System for Mind Connection (TW), pp. 1008–1016.
HCIHIMI-MTT-2007-YangDJB #human-computer
Human-Friendly HCI Method for the Control of Home Appliance (SEY, JHD, HJ, ZB), pp. 218–226.
HCIOCSC-2007-LimBS #challenge #design #research
Grand Challenges in Design Research for Human-Centered Design Informatics (YKL, EB, ES), pp. 106–115.
ICEISICEIS-AIDSS-2007-Constantine #enterprise #information management #process
Enterprise information systems for use: From business processes to human activity (LLC), pp. 33–38.
ICEISICEIS-AIDSS-2007-VaginY #modelling #reasoning
Modelling Human Reasoning in Intelligent Decision Support Systems (VNV, APY), pp. 277–282.
ICEISICEIS-AIDSS-2007-XiaRYM
Human-Centered Meta-Synthetic Engineering for Knowledge Creative System (CX, DR, LY, ZM), pp. 485–491.
ICEISICEIS-DISI-2007-Constantine #enterprise #information management #process
Enterprise information systems for use: From business processes to human activity (LLC), pp. 33–38.
ICEISICEIS-EIS-2007-Constantine #enterprise #information management #process
Enterprise information systems for use: From business processes to human activity (LLC), pp. 33–38.
ICEISICEIS-HCI-2007-Constantine #enterprise #information management #process
Enterprise information systems for use: From business processes to human activity (LLC), pp. 33–38.
ICEISICEIS-HCI-2007-Scaffidi
Unsupervised Inference of Data Formats in Human-Readable Notation (CS), pp. 236–244.
ICEISICEIS-HCI-2007-SpillnerBS #flexibility #interface
Flexible Human Service Interfaces (JS, IB, AS), pp. 79–85.
ICEISICEIS-HCI-2007-WerdaMH #approach #interactive
A New LIP-Reading Approach for Human Computer Interaction (SW, WM, ABH), pp. 27–36.
ICEISICEIS-J-2007-ArjunanWKNY #recognition #using
Recognition of Human Voice Utterances from Facial Surface EMG without Using Audio Signals (SPA, HW, DKK, GRN, WCY), pp. 366–378.
ICEISICEIS-SAIC-2007-Constantine #enterprise #information management #process
Enterprise information systems for use: From business processes to human activity (LLC), pp. 33–38.
ICEISICEIS-SAIC-2007-PoloniaCO #scalability
A MODEL to Optimize the Use of Imaging Equipment and Human Skills Scattered in Very Large Geographical Areas (DFP, CMAC, JLO), pp. 208–212.
SEKESEKE-2007-AvolaFG #interactive #recognition #sketching
Sketch Style Recognition in Human Computer Interaction (DA, FF, PG), pp. 670–675.
SEKESEKE-2007-FerriGP #approach #human-computer #interactive #multimodal
An Approach to Multimodal Input Interpretation in Human-Computer Interaction (FF, PG, SP), pp. 664–669.
SEKESEKE-2007-Gomez-PerezRV #reuse #standard
Methodology for Reusing Human Resources Management Standards (AGP, JR, BVT), pp. 280–285.
SEKESEKE-2007-KangK #human-computer #interactive #novel
Human-Computer Interaction for a Novel Arm-wrestling Robot (CgK, HyK), p. 676–?.
ECMFAECMDA-FA-2007-ScheidgenF #semantics #specification
Human Comprehensible and Machine Processable Specifications of Operational Semantics (MS, JF), pp. 157–171.
MODELSMoDELS-2007-SukaviriyaSRM #approach #design #interface #lifecycle #modelling
Model-Driven Approach for Managing Human Interface Design Life Cycle (NS, VS, TR, SM), pp. 226–240.
MODELSMoDELS-2007-SukaviriyaSRM #approach #design #interface #lifecycle #modelling
Model-Driven Approach for Managing Human Interface Design Life Cycle (NS, VS, TR, SM), pp. 226–240.
REFSQREFSQ-2007-JonesMMG #modelling #process #scalability #specification
Informing the Specification of a Large-Scale Socio-technical System with Models of Human Activity (SJ, NAMM, SM, JG), pp. 175–189.
SACSAC-2007-NunesVN #animation #flexibility #representation
A flexible representation of controllers for physically-based animation of virtual humans (RFN, CAV, JBCN), pp. 30–36.
ASEASE-2006-ReinhardSMGM #diagrams
Human-Friendly Line Routing for Hierarchical Diagrams (TR, CS, SM, MG, NMS), pp. 273–276.
CASECASE-2006-PengLG
A Model for Virtual Emotional Human System (LP, WL, XG), pp. 310–313.
CASECASE-2006-RenWJXY #analysis #fault
A Methodology to Model Human and Organisational Errors on Offshore Risk Analysis (JR, JW, IJ, DLX, JBY), pp. 144–149.
CASECASE-2006-Tan #automation #security
Automatic Interpretation of Human and Vehicle Motion for Enhanced Security (TT), p. 2.
CASECASE-2006-YoungSB #implementation #interactive
Implementing Bubblegrams: The Use of Haar-Like Features for Human-Robot Interaction (JEY, ES, JEB), pp. 298–303.
DACDAC-2006-Paradiso #mobile
Systems for human-powered mobile computing (JAP), pp. 645–650.
ITiCSEITiCSE-2006-WintersP #assessment
Computer aided assessment with human oversight (TW, TP), p. 320.
CHICHI-2006-PlouznikoffPRD #human-computer #interactive #interface #smarttech
Enhancing human-machine interactions: virtual interface alteration through wearable computers (AP, NP, JMR, MD), pp. 373–376.
CHICHI-2006-WeinbergD #interactive
Robot-human interaction with an anthropomorphic percussionist (GW, SD), pp. 1229–1232.
CSCWCSCW-2006-LeeDM #framework
The human infrastructure of cyberinfrastructure (CPL, PD, GM), pp. 483–492.
ICEISICEIS-DISI-2006-Aggarwal #challenge #process #recognition
Human Activity Recognition — A Grand Challenge (JKA), p. 5.
ICEISICEIS-HCI-2006-FrangeskidesL #interactive #multi #prototype #type system
Multi-Modal Hands-Free Human Computer Interaction: A Prototype System (FF, AL), pp. 19–26.
ICEISICEIS-J-2006-FrangeskidesL06a #interactive #multi
Multi-modal Contact-Less Human Computer Interaction (FF, AL), pp. 405–419.
ICPRICPR-v1-2006-AhmadL #image #multi #recognition #sequence #using
HMM-based Human Action Recognition Using Multiview Image Sequences (MA, SWL), pp. 263–266.
ICPRICPR-v1-2006-Al-ZubiS #adaptation #learning
Learning to Imitate Human Movement to Adapt to Environmental Changes (SAZ, GS), pp. 191–194.
ICPRICPR-v1-2006-ChenHHH #segmentation #using
Segmentation of Human Body Parts Using Deformable Triangulation (CCC, JWH, YTH, CYH), pp. 355–358.
ICPRICPR-v1-2006-GormanTBH #behaviour #game studies #interactive
Bayesian Imitation of Human Behavior in Interactive Computer Games (BG, CT, CB, MH), pp. 1244–1247.
ICPRICPR-v1-2006-GunesP #analysis #automation #behaviour #database #gesture
A Bimodal Face and Body Gesture Database for Automatic Analysis of Human Nonverbal Affective Behavior (HG, MP), pp. 1148–1153.
ICPRICPR-v1-2006-HarasseBD #detection #people
Human model for people detection in dynamic scenes (SH, LB, MD), pp. 335–354.
ICPRICPR-v1-2006-IshiyamaIS
A Compact Model of Human Postures Extracting Common Motion from Individual Samples (RI, HI, SS), pp. 187–190.
ICPRICPR-v1-2006-OgataCKI #detection #multi #process
Improving human activity detection by combining multi-dimensional motion descriptors with boosting (TO, WJC, JK, SI), pp. 295–298.
ICPRICPR-v1-2006-RiusVGV #performance
Action Spaces for Efficient Bayesian Tracking of Human Motion (IR, XV, JG, JJV), pp. 472–475.
ICPRICPR-v1-2006-RyooA #comprehension #process #recursion #semantics
Semantic Understanding of Continued and Recursive Human Activities (MSR, JKA), pp. 379–382.
ICPRICPR-v1-2006-YinWLB #3d #interactive #using
Analyzing Facial Expressions Using Intensity-Variant 3D Data For Human Computer Interaction (LY, XW, PL, AB), pp. 1248–1251.
ICPRICPR-v1-2006-ZhaoKTH #framework #multi
Part Based Human Tracking In A Multiple Cues Fusion Framework (QZ, JK, HT, WH), pp. 450–455.
ICPRICPR-v2-2006-GuoQ #3d #learning
Learning and Inference of 3D Human Poses from Gaussian Mixture Modeled Silhouettes (FG, GQ), pp. 43–47.
ICPRICPR-v2-2006-JinM #learning #parametricity #recognition
A Non-Parametric HMM Learning Method for Shape Dynamics with Application to Human Motion Recognition (NJ, FM), pp. 29–32.
ICPRICPR-v2-2006-KurazumeOUTH #interface
Embodied Proactive Human Interface “PICO-2” (RK, HO, SU, RiT, TH), pp. 1233–1237.
ICPRICPR-v2-2006-OsawaWWY #3d #using
Human Tracking by Particle Filtering Using Full 3D Model of Both Target and Environment (TO, XW, KW, TY), pp. 25–28.
ICPRICPR-v2-2006-WangS06b #recognition
Informative Shape Representations for Human Action Recognition (LW, DS), pp. 1266–1269.
ICPRICPR-v2-2006-ZhaoL
Human Silhouette Extraction based on HMM (SLZ, HJL), pp. 994–997.
ICPRICPR-v3-2006-DuongPBV #behaviour #exponential #markov #modelling #product line #recognition
Human Behavior Recognition with Generic Exponential Family Duration Modeling in the Hidden Semi-Markov Model (TVD, DQP, HHB, SV), pp. 202–207.
ICPRICPR-v3-2006-HuS #complexity
Regularity and Complexity of Human Electroencephalogram Dynamics: Applications to Diagnosis of Alzheimers Disease (ZH, PS), pp. 245–248.
ICPRICPR-v3-2006-HuW #distance #recognition #similarity
A Similarity Measure Based on Hausdorff Distance for Human Face Recognition (YH, ZW), pp. 1131–1134.
ICPRICPR-v3-2006-HuW06a #representation
A Low-dimensional Illumination Space Representation of Human Faces for Arbitrary Lighting Conditions (YH, ZW), pp. 1147–1150.
ICPRICPR-v3-2006-KawanakaFI #3d
Human Head Tracking in Three Dimensional Voxel Space (HK, HF, YI), pp. 826–829.
ICPRICPR-v3-2006-LamL #identification #using
Human Identification by Using the Motion and Static Characteristic of Gait (THWL, RSTL), pp. 996–999.
ICPRICPR-v3-2006-LienH #multi
Multi-view-based Cooperative Tracking of Multiple Human Objects in Cluttered Scenes (KCL, CLH), pp. 1123–1126.
ICPRICPR-v3-2006-SakaiA #detection #metric #using
Human and Object Detection in Smoke-filled Space using Millimeter-wave radar based Measurement System (MS, YA), p. 750.
ICPRICPR-v3-2006-TangkuampienS #analysis #component #kernel
Human Motion De-noising via Greedy Kernel Principal Component Analysis Filtering (TT, DS), pp. 457–460.
ICPRICPR-v3-2006-TsaiSH #multi
Multiple Human Objects Tracking in Crowded Scenes (YTT, HCS, CLH), pp. 51–54.
ICPRICPR-v3-2006-WangWKH #probability #using #video
Tracking a Variable Number of Human Groups in Video Using Probability Hypothesis Density (YDW, JKW, AAK, WH), pp. 1127–1130.
ICPRICPR-v3-2006-YangL06a #3d #image #learning #sequence #using
Reconstructing 3D Human Body Pose from Stereo Image Sequences Using Hierarchical Human Body Model Learning (HDY, SWL), pp. 1004–1007.
ICPRICPR-v3-2006-ZouB #classification #energy #image #process #programming #search-based
Human Activity Classification Based on Gait Energy Image and Coevolutionary Genetic Programming (XZ, BB), pp. 556–559.
ICPRICPR-v4-2006-ChaiWJZ #novel #recognition
A Novel Human Gait Recognition Method by Segmenting and Extracting the Region Variance Feature (YC, QW, JJ, RZ), pp. 425–428.
ICPRICPR-v4-2006-KimPL #3d #using
Tracking 3D Human Body using Particle Filter in Moving Monocular Camera (SK, CBP, SWL), pp. 805–808.
ICPRICPR-v4-2006-LeeRS #hybrid #recognition
Fusion of Chaotic Measure Into a New Hybrid Face-Gait System for Human Recognition (TKML, SR, SS), pp. 541–544.
ICPRICPR-v4-2006-LuC #3d
Accurate 3D Scanning of Swaying Human Body Parts by One Projection Based on OIMP Technique (CL, GC), pp. 1–4.
ICPRICPR-v4-2006-MitaniTKF #analysis #mobile #recognition
Environment Recognition Based on Analysis of Human Actions for Mobile Robot (MM, MT, AK, KF), pp. 782–786.
ICPRICPR-v4-2006-PeursumVW #linear
Observation-Switching Linear Dynamic Systems for Tracking Humans Through Unexpected Partial Occlusions by Scene Objects (PP, SV, GAWW), pp. 929–934.
ICPRICPR-v4-2006-YamauchiS #3d #image #metric #multi
3D Human Body Measurement by Multiple Range Images (KY, YS), pp. 833–836.
ICPRICPR-v4-2006-YangPL #gesture #interactive #recognition
Human-Robot Interaction by Whole Body Gesture Spotting and Recognition (HDY, AYP, SWL), pp. 774–777.
ICPRICPR-v4-2006-ZhouB #distance #recognition #video
Feature Fusion of Face and Gait for Human Recognition at a Distance in Video (XZ, BB), pp. 529–532.
KDDKDD-2006-FormanKS #mining
Pragmatic text mining: minimizing human effort to quantify many issues in call logs (GF, EK, JS), pp. 852–861.
KDDKDD-2006-KonigB #categorisation
Reducing the human overhead in text categorization (ACK, EB), pp. 598–603.
LOPSTRLOPSTR-2006-Marchiori #how #semantics #web
How to Talk to a Human: The Semantic Web and the Clash of the Titans (MM), pp. 1–14.
SACSAC-2006-CarvalhoRHS #chat #interactive #interface
A chat interface for human-agent interaction in MAST (MMC, MR, JH, NS), pp. 112–118.
SACSAC-2006-MalaquiasRC
A small-world model of the human mind (JLM, ACdR, CMBAC), pp. 15–22.
SACSAC-2006-Manders-Huits
Moral responsibility and IT for human enhancement (NMH), pp. 267–271.
ASEASE-2005-Swartout #lessons learnt #scalability
Virtual humans: lessons learned in integrating a large-scale AI project (WRS), p. 2.
ICDARICDAR-2005-Miyazaki #documentation
Documents and Services: From the Historical Points of Document Media as Extension of Human Body (JM), p. 811.
ICDARICDAR-2005-RusuG #algorithm #interactive #proving #recognition #using
A Human Interactive Proof Algorithm Using Handwriting Recognition (AIR, VG), pp. 967–971.
ICDARICDAR-2005-SclaroffBKAALMT #analysis #gesture #recognition #video
Tracking, Analysis, and Recognition of Human Gestures in Video (SS, MB, GK, JA, VA, RL, JJM, TPT), pp. 806–810.
ICDARICDAR-2005-Suen
From Humans to Handwriting to Computer and Back (CYS), p. 2.
SIGMODSIGMOD-2005-LiuZWM #database
A system for analyzing and indexing human-motion databases (GL, JZ, WW, LM), pp. 924–926.
ITiCSEITiCSE-2005-Lindholm #development #student
Development of object-understanding among students in the humanities (ML), p. 382.
ITiCSEITiCSE-2005-SilvestrePCCCC #framework #generative
A platform for the generation of virtual environments inhabited by intelligent virtual humans (MS, MPA, MBC, APC, JDC, HC), p. 402.
SEFMSEFM-2005-CeroneLC #analysis #formal method #human-computer #interactive #model checking #using
Formal Analysis of Human-computer Interaction using Model-checking (AC, PAL, SC), pp. 352–362.
CHICHI-2005-ChellapillaLSC #design #interactive #proving
Designing human friendly human interaction proofs (HIPs) (KC, KL, PYS, MC), pp. 711–720.
CHICHI-2005-FogartyKAGTH #modelling #statistics
Examining task engagement in sensor-based statistical models of human interruptibility (JF, AJK, HHA, EG, KPT, SEH), pp. 331–340.
SOFTVISSOFTVIS-2005-StoreyCG #bibliography #development #framework #on the #process #visualisation
On the use of visualization to support awareness of human activities in software development: a survey and a framework (MADS, DC, DMG), pp. 193–202.
ICEISICEIS-v5-2005-CouturierNN #interactive #process
Interactive Datamining Process Based on Human-Centered System for Banking Marketing Applications (OC, EMN, BN), pp. 104–109.
CIKMCIKM-2005-Shneiderman
Leonardo’s laptop: human needs and the new computing technologies (BS), p. 1.
ECIRECIR-2005-AliCJ #effectiveness #evaluation
Exploring Cost-Effective Approaches to Human Evaluation of Search Engine Relevance (KA, CCC, YFJ), pp. 360–374.
MLDMMLDM-2005-XiangZCL #approach #recognition #sequence
A New Approach to Human Motion Sequence Recognition with Application to Diving Actions (SX, CZ, XC, NL), pp. 487–496.
SEKESEKE-2005-HsuCCY #configuration management #interface #named
Cricketbot — A Configurable Human Interface Software Robot (WTH, YLC, JCC, YPY), pp. 25–28.
SIGIRSIGIR-2005-BainbridgeWO #interface #metadata
An interface to search human movements based on geographic and chronological metadata (WB, RWW, DWO), pp. 579–580.
SACSAC-2005-AroraF
Pocket PC beacons: Wi-Fi based human tracking and following (AA, AF), pp. 970–974.
ICSEICSE-2005-Ayton #how
Extending the discipline: how software can help or hinder human decision making (and vice-versa) (PA), p. 36.
ICSEICSE-2005-HazzanT #aspect-oriented #education #re-engineering
Teaching human aspects of software engineering (OH, JET), pp. 647–648.
VLDBVLDB-2004-PalpanasCGKZ #database #scalability
Indexing Large Human-Motion Databases (EJK, TP, VBZ, DG, MC), pp. 780–791.
CSEETCSEET-2004-HazzanT #aspect-oriented #education #learning #process #re-engineering
Reflection Processes in the Teaching and Learning of Human Aspects of Software Engineering (OH, JET), pp. 32–38.
ICSMEICSM-2004-MantylaVL #smell
Bad Smells — Humans as Code Critics (MM, JV, CL), pp. 399–408.
CHICHI-2004-FogartyHL #modelling #robust #statistics
Examining the robustness of sensor-based statistical models of human interruptibility (JF, SEH, JL), pp. 207–214.
CHICHI-2004-HeerGRDM
Presiding over accidents: system direction of human action (JH, NG, AR, MD, JM), pp. 463–470.
CHICHI-2004-JohnPSK #modelling #performance #predict
Predictive human performance modeling made easy (BEJ, KCP, DDS, KRK), pp. 455–462.
CHICHI-2004-OlsenW #multi #named
Fan-out: measuring human control of multiple robots (DRO, SBW), pp. 231–238.
CSCWCSCW-2004-YoonONKG #interactive #named #social
FishPong: encouraging human-to-human interaction in informal social environments (JY, JO, JN, KK, NG), pp. 374–377.
ICEISICEIS-v1-2004-ChertourasC #approach #case study #enterprise #process #re-engineering
ERP Based Business Process Reengineering in a Human Resources Department: A Case Study Approach (KC, TC), pp. 78–83.
ICEISICEIS-v2-2004-MararCPF #adaptation #detection
Adaptative Techniques for the Human Faces Detection (JFM, DC, OP, EF), pp. 465–468.
ICEISICEIS-v3-2004-ToffolonD #consistency #development #nondeterminism
Human-Centered Systems Development and Use Inconsistencies (CT, SD), pp. 34–41.
ICEISICEIS-v5-2004-KitamuraNKM #process
Real World Sensorization and Virtualization for Observing Human Activities (KK, YN, MK, HM), pp. 15–20.
CIKMCIKM-2004-JungHWH #named #recommendation
SERF: integrating human recommendations with search (SJ, KH, JW, JLH), pp. 571–580.
ICMLICML-2004-AgarwalT #3d #learning
Learning to track 3D human motion from silhouettes (AA, BT).
ICPRICPR-v1-2004-ParkL #distance #fault #identification #image #using
Enhancing Low-Resolution Facial Images Using Error Back-Projection for Human Identification at a Distance (JSP, SWL), pp. 346–349.
ICPRICPR-v1-2004-YoonK #image
Human Perception Based Color Image Quantization (KJY, ISK), pp. 664–667.
ICPRICPR-v1-2004-YoshimotoDAT #architecture #performance #realtime
Confidence-Driven Architecture for Real-time Vision Processing and Its Application to Efficient Vision-Based Human Motion Sensing (HY, ND, DA, RiT), pp. 736–740.
ICPRICPR-v2-2004-EngWKY #detection #framework #robust #using
A Bayesian Framework for Robust Human Detection and Occlusion Handling using Human Shape Model (HLE, JW, AHK, WYY), pp. 257–260.
ICPRICPR-v2-2004-GritaiSS #analysis #invariant #on the
On the use of Anthropometry in the Invariant Analysis of Human Actions (AG, YS, MS), pp. 923–926.
ICPRICPR-v2-2004-Hammoud #visual notation
Color Texture Signatures for Art-Paintings vs. Scene-Photographs Based on Human Visual System (RIH), pp. 525–528.
ICPRICPR-v2-2004-Sidenbladh #detection
Detecting Human Motion with Support Vector Machines (HS), pp. 188–191.
ICPRICPR-v3-2004-ChenB04a #detection #image
Human Ear Detection from Side Face Range Images (HC, BB), pp. 574–577.
ICPRICPR-v3-2004-ChengCK #database #video
Periodic Human Motion Description for Sports Video Databases (FC, WJC, JK), pp. 870–873.
ICPRICPR-v3-2004-FurukawaKMSMT #3d #approximate #estimation #image #physics #using
Spine Posture Estimation Method from Human Images Using 3D Spine Model — Computation of the rough approximation of the physical forces working on vertebral bodies (DF, TK, KM, YS, KM, TT), pp. 322–325.
ICPRICPR-v3-2004-HiguchiAKF #recognition
Scene Recognition Based on Relationship between Human Actions and Objects (MH, SA, AK, KF), pp. 73–78.
ICPRICPR-v3-2004-KarlssonOH #automation #image #segmentation
Automatic Segmentation of Zona Pellucida in HMC Images of Human Embryos (AK, NCO, AH), pp. 518–521.
ICPRICPR-v3-2004-KimJLK #how #novel #visual notation
How Human Visual Systems Recognize Objects — A Novel Computational Model (SK, GjJ, WHL, ISK), pp. 61–64.
ICPRICPR-v3-2004-LiewWY #classification #sequence #statistics
Selection of Statistical Features Based on Mutual Information for Classification of Human Coding and Non-coding DNA Sequences (AWCL, YW, HY), pp. 766–769.
ICPRICPR-v3-2004-RahmanI #recognition #robust
Robust Appearance-based Human Action Recognition (MMR, SI), pp. 165–168.
ICPRICPR-v3-2004-SchuldtLC #approach
Recognizing Human Actions: A Local SVM Approach (CS, IL, BC), pp. 32–36.
ICPRICPR-v3-2004-XiaoSW #distance #segmentation
Topological Segmentation of Discrete Human Body Shapes in Various Postures Based on Geodesic Distance (YX, PS, NW), pp. 131–135.
ICPRICPR-v4-2004-HagaSY #analysis #detection #using
Human Detection in Outdoor Scene using Spatio-Temporal Motion Analysis (TH, KS, YY), pp. 331–334.
ICPRICPR-v4-2004-Hild #3d #estimation #image #recognition #sequence
Estimation of 3D Motion Trajectory and Velocity from Monocular Image Sequences in the Context of Human Gait Recognition (MH), pp. 231–235.
ICPRICPR-v4-2004-KadyrovP #reverse engineering
Reverse Engineering the Human Vision System: A Possible Explanation for the Role of Microsaccades (AK, MP), pp. 64–67.
ICPRICPR-v4-2004-KamTEYW #automation #behaviour #recognition
Automated Recognition of Highly Complex Human Behavior (AHK, KAT, HLE, WYY, JW), pp. 327–330.
ICPRICPR-v4-2004-LeoDGSD #monitoring #process #recognition
Complex Human Activity Recognition for Monitoring Wide Outdoor Environments (ML, TD, IG, PS, AD), pp. 913–916.
ICPRICPR-v4-2004-MiyauchiSNK
Human-Robot Eye Contact through Observations and Actions (DM, AS, AN, YK), pp. 392–395.
ICPRICPR-v4-2004-MurakitaII #markov #monte carlo #using
Human Tracking using Floor Sensors based on the Markov Chain Monte Carlo Method (TM, TI, HI), pp. 917–920.
ICPRICPR-v4-2004-Orrite-UrunuelaRJR #2d #3d #detection #modelling
2D Silhouette and 3D Skeletal Models for Human Detection and Tracking (COU, JMdR, JEHJ, GR), pp. 244–247.
ICPRICPR-v4-2004-OyekoyaS #behaviour #using #visual notation
Exploring Human Eye Behaviour using a Model of Visual Attention (OO, FS), pp. 945–948.
ICPRICPR-v4-2004-PeternelL #learning #probability #recognition #visual notation
Visual Learning and Recognition of a Probabilistic Spatio-Temporal Model of Cyclic Human Locomotion (MP, AL), pp. 146–149.
ICPRICPR-v4-2004-PeursumBVW #segmentation
Human Action Segmentation via Controlled Use of Missing Data in HMMs (PP, HHB, SV, GAWW), pp. 440–445.
ICPRICPR-v4-2004-YazdiAB #analysis #process #segmentation
Morphological Analysis of Spatio-Temporal Patterns for the Segmentation of Cyclic Human Activities (MY, ABA, RB), pp. 240–243.
SIGIRSIGIR-2004-WuMMTWLLB #topic
Human versus machine in the topic distillation task (MW, GM, AM, MC(T, RW, YL, HJL, NJB), pp. 385–392.
RERE-2004-GregoriadesSS #requirements
Human-Centred Requirements Engineering (AG, JES, AGS), pp. 154–163.
FSEFSE-2004-Capra #mobile #trust
Engineering human trust in mobile system collaborations (LC), pp. 107–116.
ICSEICSE-2004-KazmanBJ #human-computer #interactive #re-engineering
Bridging the Gaps II: Bridging the Gaps between Software Engineering and Human-Computer Interaction (RK, LB, BEJ), pp. 773–774.
DRRDRR-2003-ChewB #interactive #named #proving
BaffleText: a human interactive proof (MC, HSB), pp. 305–316.
ICDARICDAR-2003-SimardSBCC #recognition #segmentation #using
Using Character Recognition and Segmentation to Tell Computer from Humans (PYS, RS, JB, JC, IC), pp. 418–423.
CHICHI-2003-Fallman #human-computer #interactive
Design-oriented human-computer interaction (DF), pp. 225–232.
CHICHI-2003-FriedmanKH #hardware #online #what
Hardware companions?: what online AIBO discussion forums reveal about the human-robotic relationship (BF, PHKJ, JH), pp. 273–280.
CHICHI-2003-HudsonFAAFKLY #predict
Predicting human interruptibility with sensors: a Wizard of Oz feasibility study (SEH, JF, CGA, DA, JF, SBK, JCL, JY), pp. 257–264.
CHICHI-2003-KitamuraYHKK #tool support
Things happening in the brain while humans learn to use new tools (YK, YY, HI, FK, MK), pp. 417–424.
CHICHI-2003-LeeN #design #interactive #social
Designing social presence of social actors in human computer interaction (KML, CN), pp. 289–296.
CHICHI-2003-ZhaiCBG #online
Human on-line response to target expansion (SZ, SC, MBL, YG), pp. 177–184.
CAiSECAiSE-2003-ChiuCL #adaptation #collaboration
A Three-Tier View-Based Methodology for Adapting Human-Agent Collaboration Systems (DKWC, SCC, HfL), pp. 226–241.
ICEISICEIS-v1-2003-Luna-RamirezGF #information management #metadata #repository #retrieval
Data Warehousing: A Repository Model for Metadata Storage and Retrieval Based on the Human Information Processing (ELR, FGM, MCFB), pp. 321–326.
ICSEICSE-2003-KazmanBB #human-computer #interactive #re-engineering
Bridging the Gaps Between Software Engineering and Human-Computer Interaction (RK, LJB, JB), pp. 777–778.
ICSEICSE-2003-SeffahA #design
Empowering Software Engineers in Human-Centered Design (AS, AA), pp. 653–659.
CHICHI-2002-ScottLK #human-computer #optimisation
Investigating human-computer optimization (SDS, NL, GWK), pp. 155–162.
ICPRICPR-v1-2002-Bayro-CorrochanoA #approach #detection #geometry
Geometric Approach for Pose Detection of Moving Human Heads (EBC, AA), pp. 636–639.
ICPRICPR-v1-2002-DockstaderBT #analysis #feature model
Feature Extraction for the Analysis of Gait and Human Motion (SLD, KAB, AMT), pp. 5–8.
ICPRICPR-v1-2002-Hayfron-AcquahNC #identification #symmetry
Human Identification by Spatio-Temporal Symmetry (JBHA, MSN, JNC), pp. 632–635.
ICPRICPR-v1-2002-HuangH #modelling
Model-Based Human Body Tracking (YH, TSH), pp. 552–555.
ICPRICPR-v1-2002-KimMK #approach #detection
Wavelet-Based Morphological Approach for Detection of Human Face Region (JBK, CHM, HJK), pp. 417–420.
ICPRICPR-v1-2002-LiH #approach #recognition
Recognition of Human Periodic Motion — A Frequency Domain Approach (BL, HH), pp. 311–314.
ICPRICPR-v1-2002-LvZN #self #video
Self-Calibration of a Camera from Video of a Walking Human (FL, TZ, RN), p. 562–?.
ICPRICPR-v1-2002-ParameswaranC #invariant #recognition #representation
Quasi-Invariants for Human Action Representation and Recognition (VP, RC), pp. 307–310.
ICPRICPR-v1-2002-RahmanNI #behaviour #using
Recognizing Human Behavior Using Universal Eigenspace (MMR, KN, SI), pp. 295–298.
ICPRICPR-v1-2002-RobertsMR #3d #learning #online
Online Appearance Learning or 3D Articulated Human Tracking (TJR, SJM, IWR), pp. 425–428.
ICPRICPR-v1-2002-TerrillonPNY #detection #human-computer #image #interactive #recognition #robust
Robust Face Detection and Hand Posture Recognition in Color Images for Human-Machine Interaction (JCT, AP, YN, KY), pp. 204–209.
ICPRICPR-v1-2002-TominagaHKNY #estimation #gesture #multi #recognition
Estimation of Human Motion from Multiple Cameras for Gesture Recognition (MT, HH, HK, YN, KY), pp. 401–404.
ICPRICPR-v1-2002-WangHT #identification
A New Attempt to Gait-based Human Identification (LW, WH, TT), pp. 115–118.
ICPRICPR-v1-2002-WerghiX #3d
Wavelet Moments for Recognizing Human Body Posture from 3D (NW, YX), pp. 319–322.
ICPRICPR-v1-2002-YamNC #automation #identification #on the
On the Relationship of Human Walking and Running: Automatic Person Identification by Gait (CYY, MSN, JNC), pp. 287–290.
ICPRICPR-v1-2002-ZhaoN #3d #approach #recognition
3D Tracking of Human Locomotion: A Tracking as Recognition Approach (TZ, RN), pp. 546–551.
ICPRICPR-v1-2002-ZhouC #algorithm #probability #recognition #robust
A Robust Algorithm for Probabilistic Human Recognition From (SKZ, RC), pp. 226–229.
ICPRICPR-v2-2002-ChambersVWB #gesture #recognition #video
Hierarchical Recognition of Intentional Human Gestures for Sports Video Annotation (GSC, SV, GAWW, HHB), pp. 1082–1085.
ICPRICPR-v2-2002-ChengCK #behaviour #sequence #video
Recognising Human Running Behaviour in Sports Video Sequences (FC, WJC, JK), pp. 1017–1020.
ICPRICPR-v2-2002-FarmerHJ #multi #robust
Interacting Multiple Model (IMM) Kalman Filters for Robust High Speed Human Motion Tracking (MEF, RLH, AKJ), pp. 20–23.
ICPRICPR-v2-2002-KojimaTF #process
Textual Description of Human Activities by Tracking Head and Hand Motions (AK, TT, KF), pp. 1073–1077.
ICPRICPR-v2-2002-RenX #recognition
Human Action Recognition with Primitive-Based Coupled-HMM (HR, GX), pp. 494–498.
ICPRICPR-v2-2002-UtsumiT #adaptation #statistics #using
Texture Adaptation for Human Tracking Using Statistical Shape Model (AU, NT), pp. 973–976.
ICPRICPR-v2-2002-WechslerDL #learning #process #using
Hierarchical Interpretation of Human Activities Using Competitive Learning (HW, ZD, FL), pp. 338–341.
ICPRICPR-v3-2002-BulthoffWG #recognition
View-Based Dynamic Object Recognition Based on Human Perception (HHB, CW, ABAG), pp. 768–776.
ICPRICPR-v3-2002-GarainCP #framework #online #recognition
Online Handwritten Indian Script Recognition: A Human Motor Function Based Framework (UG, BBC, TP), pp. 164–167.
ICPRICPR-v3-2002-MarugameSYMFYKKTT #metric #performance #precise
A Fast and Precise System for Taking High-Density Human Head Measurements with Surrounding Range Finders (AM, SS, TY, KM, OF, YY, YK, HK, WT, JT), pp. 978–982.
ICPRICPR-v3-2002-ShihL #interface #visual notation
A Bi-Directional Visual Stereo Interface for Accessing Stereo Matching Results from a Human Brain (SWS, THL), pp. 1039–1042.
ICPRICPR-v3-2002-Vasilescu #analysis #recognition #synthesis
Human Motion Signatures: Analysis, Synthesis, Recognition (MAOV), pp. 456–460.
ICPRICPR-v4-2002-LuWKS #documentation #image #visual notation
An Objective Distortion Measure for Binary Document Images Based on Human Visual Perceptio (HL, JW, ACK, YQS), pp. 239–242.
SIGIRSIGIR-2002-MayfieldM #online
Converting on-line bilingual dictionaries from human-readable to machine-readable form (JM, PM), pp. 405–406.
SIGIRSIGIR-2002-NomotoM #modelling #summary #variability
Modeling (in)variability of human judgments for text summarization (TN, YM), pp. 407–408.
SACSAC-2002-SmithH #analysis #design #reliability
Augmenting descriptive scenario analysis for improvements in human reliability design (SPS, MDH), pp. 739–743.
ICSEICSE-2002-AcunaLQ #process #validation
Human capacities in the software process: empiric validation (STA, CML, VEQ), p. 715.
CSEETCSEET-2001-VeerV #component #education #human-computer #interface #re-engineering
The Human-Computer Interface is the System: A Plea for a Poor Man’s HCI Component in Software Engineering Curricula (GCvdV, HvV), p. 276–?.
CHICHI-2001-AbergS #empirical #information management #web
An empirical study of human Web assistants: implications for user support in Web information systems (, NS), pp. 404–411.
CHICHI-2001-GongL #performance #speech
Shall we mix synthetic speech and human speech?: impact on users’ performance, perception, and attitude (LG, JL), pp. 158–165.
CHICHI-2001-LaiCGT #comprehension #on the #speech #web
On the road and on the Web?: comprehension of synthetic and human speech while driving (JL, KC, PAG, OT), pp. 206–212.
CHICHI-2001-PhilipsRJ #collaboration #design
Building a human factors “knowledge shelf” as a collaborative information tool for designers (BHP, MR, JJ), pp. 98–103.
CAiSECAiSE-2001-Rudolph #experience #pervasive
Project Oxygen: Pervasive, Human-Centric Computing — An Initial Experience (LR), pp. 1–12.
EDOCEDOC-2001-SteelR #generative #modelling
Generating Human-Usable Textual Notations for Information Models (JS, KR), pp. 250–261.
ICEISICEIS-v2-2001-BourguinP #process
Supporting Human Activities (GB, XLP), pp. 793–798.
KDDKDD-2001-Aggarwal #clustering #effectiveness #human-computer
A human-computer cooperative system for effective high dimensional clustering (CCA), pp. 221–226.
TOOLSTOOLS-USA-2001-Pour01a #architecture #mobile
Jini-Based Mobile Agent Architecture for Human Planetary Exploration (GP), pp. 337–346.
WRLAWRLA-2000-Nakashima #bibliography #information management
Cyber Assistance for Situtated Human Information Processing Overview of the invited talk (HN), pp. 292–293.
CHICHI-2000-IsbisterNIN #design #interactive
Helper agent: designing an assistant for human-human interaction in a virtual meeting space (KI, HN, TI, CN), pp. 57–64.
ICEISICEIS-2000-HsiehLL #image #multi #visual notation
Digital Image Multiresolution Watermark Based on Human Visual System (CTH, YLL, CPL), pp. 442–446.
ICEISICEIS-2000-Stamper #requirements #social
Information Requirements are Human, Computers only Machines: Measur’s Rigorous Methods Based on Social Norms (RKS), p. XXVII-XXX.
ICMLICML-2000-LaneB #interface #learning #reduction
Data Reduction Techniques for Instance-Based Learning from Human/Computer Interface Data (TL, CEB), pp. 519–526.
ICPRICPR-v1-2000-BesshoIY #detection #using
Detecting Human Face and Recognizing Facial Expressions Using Potential Net (HB, YI, MY), pp. 5076–5079.
ICPRICPR-v1-2000-BrandM #assessment #comparative #detection
A Comparative Assessment of Three Approaches to Pixel-Level Human Skin-Detection (JB, JSDM), pp. 5056–5059.
ICPRICPR-v1-2000-KumarSR #detection #realtime #recognition #using
Real Time Detection and Recognition of Human Profiles Using Inexpensive Desktop Cameras (PK, KS, SR), pp. 5096–5099.
ICPRICPR-v1-2000-LiGG #detection
Detecting and Tracking Human Faces in Videos (YL, AAG, ONG), pp. 1807–1810.
ICPRICPR-v1-2000-MarquesV #approach #segmentation
A Morphological Approach for Segmentation and Tracking of Human Face (FM, VV), pp. 5064–5067.
ICPRICPR-v1-2000-PanM #3d #algorithm #estimation #search-based
3D Motion Estimation of Human by Genetic Algorithm (CP, SM), pp. 1159–1163.
ICPRICPR-v1-2000-ParkA #image #interactive #multi #recognition #using
Recognition of Human Interaction Using Multiple Features in Grayscale Images (SP, JKA), pp. 1051–1054.
ICPRICPR-v2-2000-AchermannB #distance #image
Classifying Range Images of Human Faces with Hausdorff Distance (BA, HB), pp. 2809–2813.
ICPRICPR-v2-2000-Caelli #feature model #image #learning #modelling #performance #predict
Learning Image Feature Extraction: Modeling, Tracking and Predicting Human Performance (TC), pp. 2215–2218.
ICPRICPR-v2-2000-HongoOYY #gesture #human-computer #interactive #recognition
Face and Hand Gesture Recognition for Human-Computer Interaction (HH, MO, MY, KY), pp. 2921–2924.
ICPRICPR-v2-2000-LinF #detection #geometry #using
Human Face Detection Using Geometric Triangle Relationship (CL, KCF), pp. 2941–2944.
ICPRICPR-v2-2000-WuKS #gesture #programming #recognition
Improvement of Continuous Dynamic Programming for Human Gesture Recognition (HW, RK, TS), pp. 2945–2948.
ICPRICPR-v3-2000-AbbadeniZW #visual notation
Autocovariance-based Perceptual Textural Features Corresponding to Human Visual Perception (NA, DZ, SW), pp. 3913–3916.
ICPRICPR-v3-2000-BenaventeSBVL #normalisation #segmentation
Normalized Color Segmentation for Human Appearance Description (RB, GS, RB, MV, JL), pp. 3637–3641.
ICPRICPR-v3-2000-HoshinoSY #automation #image #sequence
Automatic Registration of Virtual Objects onto Human Image Sequences (JH, HS, MY), pp. 3175–3177.
ICPRICPR-v3-2000-IiyamaKM #estimation
Estimation of the Location of Joint Points of Human Body from Successive Volume Data (MI, YK, MM), pp. 3699–3702.
ICPRICPR-v3-2000-KobayashiK #comprehension #multi
Multi Contrast Based Texture Model for Understanding Human Subjectivity (YK, TK), pp. 3929–3934.
ICPRICPR-v3-2000-LeonS #fourier #recognition
Human Silhouette Recognition with Fourier Descriptors (RDdL, LES), pp. 3713–3716.
ICPRICPR-v3-2000-Nakano #using
Classifying the Motions of Human Body by Using Gabor Wavelets (HN), pp. 3691–3694.
ICPRICPR-v4-2000-BolterL #detection #re-engineering
Detection and Reconstruction of Human Scale Features from High Resolution Interferometric SAR Data (RB, FL), pp. 4291–4294.
ICPRICPR-v4-2000-DavisPD #framework
Tracking Humans from a Moving Platform (LSD, VP, RD), pp. 4171–4178.
ICPRICPR-v4-2000-KagamiOII #3d #generative #realtime
Realtime 3D Depth Flow Generation and its Application to Track to Walking Human Being (SK, KO, MI, HI), pp. 4197–4200.
ICPRICPR-v4-2000-KojimaITF #behaviour #generative #image #natural language #video
Generating Natural Language Description of Human Behavior from Video Images (AK, MI, TT, KF), pp. 4728–4731.
ICPRICPR-v4-2000-SekiguchiE #generative #performance
Generating the Human Piano Performance in Virtual Space (HS, SE), pp. 4477–4481.
ICPRICPR-v4-2000-ShimadaOI #image #metric #video
Human Body Posture Measurement by Matching Foot Pressure Distribution to Video Images (SS, SO, KI), pp. 4188–4191.
ICPRICPR-v4-2000-SusinNVB #re-engineering #recognition
Dynamic Recognition and Reconstruction of the Human Heart (AS, IN, AV, PB), pp. 4088–4093.
ICPRICPR-v4-2000-TakahashiSO #3d #estimation #image #realtime #using
Remarks on a Real-Time 3D Human Body Posture Estimation Method Using Trinocular Images (KT, TS, JO), pp. 4693–4697.
ICPRICPR-v4-2000-UtsumiYO #adaptation #multi #using
Adaptive Human Motion Tracking Using Non-Synchronous Multiple Viewpoint Observations (AU, HY, JO), pp. 4607–4610.
SACSAC-2000-KohleM #detection
Analyzing Human Gait Patterns for Malfunction Detection (MK, DM), pp. 41–45.
ITiCSEITiCSE-1999-Clear #collaboration #concept #education #interactive #learning
A collaborative learning trial between New Zealand and Sweden-using Lotus Notes Domino in teaching the concepts of Human Computer Interaction (TC), pp. 111–114.
ITiCSEITiCSE-1999-MutchlerAKLOSY #interactive #multi
CS 1 closed laboratories = multimedia materials + human interaction (DM, CA, AK, CL, DO, RS, FHY), p. 210.
ITiCSEITiCSE-1999-Omland
Educating systems analysts emphasising the human factor (HOO), pp. 44–47.
CHICHI-1999-KunoINS #behaviour #human-computer #interactive
Combining Observations of Intentional and Unintentional Behaviors for Human-Computer Interaction (YK, TI, SN, YS), pp. 238–245.
HCIHCI-CCAD-1999-BambaNF #agile #design
Human cognitive model for organizational design suited to task in agile manufacturing (EB, KN, TF), pp. 1231–1235.
HCIHCI-CCAD-1999-BarretoSA #human-computer #interface
Hands-off human-computer interfaces for individuals with severe motor disabilities (AB, SS, MA), pp. 970–974.
HCIHCI-CCAD-1999-BoussoffaraE #interface #performance #scalability
Influence of interfaces on human performance in S&C of large technical systems (BB, PFE), pp. 1286–1290.
HCIHCI-CCAD-1999-FurutaOK #human-computer #interface
Intelligent plant human-machine interface based on intent inferencing (KF, YO, SK), pp. 1192–1196.
HCIHCI-CCAD-1999-IshikawaS #collaboration
Feasibility study on the application of a human collaborative robot system to the inspecting patrol of nuclear power plants (NI, KS), pp. 1172–1176.
HCIHCI-CCAD-1999-Keenan #concept
Systems of intellectual capital in collectivities from work organizations to human settlements: Some conceptualizations (JJK), pp. 397–401.
HCIHCI-CCAD-1999-KohnoMNA #network
A sensor network system for human support in living environments (MK, MM, HN, YA), pp. 241–245.
HCIHCI-CCAD-1999-Loftin #human-computer #interactive
Human-Computer Interactions in shared virtual environments (RBL), pp. 1120–1123.
HCIHCI-CCAD-1999-MajoeH #analysis #gesture #recognition
Human gesture analysis and recognition for medical and dance applications (DM, NH), pp. 818–822.
HCIHCI-CCAD-1999-MatsumotoNMK #human-computer #interactive #learning #process
Learning human-computer interactive process of learning with intelligence tutoring systems (TM, HN, EM, KK), pp. 1216–1220.
HCIHCI-CCAD-1999-NakagawaN #algorithm #clustering #image
Image clustering by computer with human-oriented emergence algorithm (MN, HN), pp. 1221–1225.
HCIHCI-CCAD-1999-NakayasuNNNK #design #human-computer
Human-computer cooperative work for design and production cycle (HN, MN, EN, YN, TK), pp. 1226–1230.
HCIHCI-CCAD-1999-NumanoMTMNFM #fault #reduction
Reduction of human errors in plant operation utilizing human error correction function as an individual and crew (MN, KM, KT, HM, YN, JF, YM), pp. 1206–1210.
HCIHCI-CCAD-1999-OhyaOUIS #communication #image #towards
Towards the realization of non-verbal communication — computer vision based technologies for analyzing human images (JO, TO, AU, SI, TS), pp. 172–176.
HCIHCI-CCAD-1999-OzawaAFSY #adaptation #case study #education #implementation #process #realtime
An experimental study on implementing real-time estimator of human cognitive process into eye-sensing head mounted display for realizing adaptive CAI for teaching plant diagnosis knowledge (TO, YA, SF, HS, HY), pp. 1197–1200.
HCIHCI-CCAD-1999-Rentzsch #design
Human-computer-interactions in call centres — ergonomic demands and design solutions (MR), pp. 1311–1315.
HCIHCI-CCAD-1999-WatanabeO #analysis #communication #interactive #synthesis
Virtual face-to-face communication system for human interaction analysis by synthesis (TW, MO), pp. 182–186.
HCIHCI-EI-1999-Adam #human-computer #interface #specification
Specifications of Human-Machine Interfaces for Helping Cooperation in Human Organizations (EA), pp. 311–315.
HCIHCI-EI-1999-AverboukhMS #generative #interactive #usability
Creativity and Usability Engineering for Next Generation of Human Computer Interaction (EA, RM, RS), pp. 426–430.
HCIHCI-EI-1999-BoucseinS #human-computer #interactive #multi
Coping with Psychophysiological Stress during Multi-Tasking in Human-Computer Interaction (WB, FS), pp. 197–200.
HCIHCI-EI-1999-CarbonellD #empirical #gesture #human-computer #multimodal #speech
Empirical data on the use of speech and gestures in a multimodal human-computer environment (NC, PD), pp. 446–450.
HCIHCI-EI-1999-ChengYH #design #distributed #human-computer #interface #learning
Cognition and Learning in Distributed Design Environments: Experimental Studies and Human-Computer Interfaces (FC, YHY, HH), pp. 631–635.
HCIHCI-EI-1999-Fischer #design #human-computer #interface #speech
Repeats, Reformulations, and Emotional Speech: Evidence for the Design of Human-Computer Speech Interfaces (KF), pp. 560–565.
HCIHCI-EI-1999-Furtado #approach #design #usability #user interface #using
An Approach to Improve Design and Usability of User Interfaces for Supervision Systems by Using Human Factors (EF), pp. 993–997.
HCIHCI-EI-1999-Haller #design #interface #relational
Systematic Design of Human-Computer-Interfaces as Relational Semiotic Systems (RH), pp. 607–611.
HCIHCI-EI-1999-HienzMSA #communication #human-computer #multimodal
Multimodal Human-Computer Communication in Technical Applications (HH, JM, RS, SA), pp. 755–759.
HCIHCI-EI-1999-Johnson #design #interactive #modelling
Tasks and Situations: Considerations for Models and Design Principles in Human Computer Interaction (PJ), pp. 1199–1204.
HCIHCI-EI-1999-KandaN #classification #visual notation
Studies on Classification of Similar Trademarks Corresponding to Human Visual Cognitive Sense (TK, HN), pp. 501–505.
HCIHCI-EI-1999-Kitamura #concept #design #interactive #usability
Creativity and Usability Concepts in Designing Human Computer Interaction for Management of Complex Dynamic Systems (MK), pp. 431–435.
HCIHCI-EI-1999-MachiiMAKYKNK #3d #interface #internet #using
An Easy Internet Browsing System with Sophisticated Human Interface Using 3-D Graphics (KM, SM, YA, SK, MY, KK, YN, KK), pp. 228–232.
HCIHCI-EI-1999-MatsuoNNO #evaluation #interface #maintenance
Simulation-Based Human Interface Evaluation for Maintenance Facilities (SM, TN, YN, TO), pp. 948–952.
HCIHCI-EI-1999-NtuenH #human-computer #interactive
Intelligent Objects in Human-Computer Interaction (CAN, KH), pp. 1262–1267.
HCIHCI-EI-1999-OHaraB #guidelines
Software Tool for the Use of Human Factors Engineering Guidelines to Conduct Control Room Evaluations (JMO, WSB), pp. 973–977.
HCIHCI-EI-1999-Puerta99a #development #interface #modelling
Human-Centered Model-Based Interface Development (ARP), pp. 1048–1052.
HCIHCI-EI-1999-TeiwesBEMST #eye tracking #human-computer #interactive #research #testing #usability
The Use of Eye Tracking for Human-Computer Interaction Research and Usability Testing (WT, MB, GWE, SM, ES, WT), pp. 1119–1122.
HCIHCI-EI-1999-WandkeH #guidelines #interactive
Completing Human Factor Guidelines by Interactive Examples (HW, JH), pp. 983–987.
MLDMMLDM-1999-Sawaragi #data mining #effectiveness #interactive #mining
Reproductive Process-Oriented Data Mining from Interactions between Human and Complex Artifact System (TS), pp. 180–194.
SIGIRSIGIR-1999-JingM #composition #summary
The Decomposition of Human-Written Summary Sentences (HJ, KM), pp. 129–136.
SIGIRSIGIR-1999-Nordlie #comparison #development #interactive #online #query #quote
“User Revealment” — a Comparison of Initial Queries and Ensuing Question Development in Online Searching and in Human Reference Interactions (RN), pp. 11–18.
RERE-1999-SutcliffeGM #fault #requirements
Human Errors and System Requirements (AGS, JRG, SM), p. 23–?.
SACSAC-1999-DamianiK #architecture
A Human Centered Agent-Based Architecture for Electronic brokerage (ED, RK), pp. 243–249.
CADECADE-1999-Horacek #proving
Presenting Proofs in a Human-Oriented Way (HH), pp. 142–156.
FASEFASE-1998-Sucrow #graph grammar #interactive #specification
Refining Formal Specifications of Human Computer Interaction by Graph Rewrite Rules (BS), pp. 302–317.
WCREWCRE-1998-BurdM #comprehension #re-engineering
Assisting Human Understanding to Aid the Targeting of Necessary Reengineering Work (EB, MM), pp. 2–9.
CHICHI-1998-Boy #analysis #automation #safety
Cognitive Function Analysis for Human-Centered Automation of Safety-Critical Systems (GAB), pp. 265–272.
CHICHI-1998-Moon #distance #human-computer #interactive
The Effects of Distance in Local versus Remote Human-Computer Interaction (YM), pp. 103–108.
CHICHI-1998-RoweSI #human-computer #interactive #variability
Hear Rate Variability: Indicator of User State as an Aid to Human-Computer Interaction (DWR, JLS, DI), pp. 480–487.
CHICHI-1998-WangMSB #human-computer #interactive
The Structure of Object Transportation and Orientation in Human-Computer Interaction (YW, CLM, VAS, KSB), pp. 312–319.
CHICHI-1998-YangSMW #interactive #multimodal #visual notation
Visual Tracking for Multimodal Human Computer Interaction (JY, RS, UM, AW), pp. 140–147.
ICPRICPR-1998-Claridge #algorithm #bound #consistency #locality #visual notation
A boundary localisation algorithm consistent with human visual perception (EC), pp. 300–304.
ICPRICPR-1998-DutaJ #concept #image #learning
Learning the human face concept in black and white images (ND, AKJ), pp. 1365–1367.
ICPRICPR-1998-HaritaogluHD #named #using
Ghost: a human body part labeling system using silhouettes (IH, DH, LSD), pp. 77–82.
ICPRICPR-1998-HattoriMS #image #symmetry #using
Estimating pose of human face based on symmetry plane using range and intensity images (KH, SM, YS), pp. 1183–1187.
ICPRICPR-1998-LiML #estimation #multi #recognition #using
Human posture recognition using multi-scale morphological method and Kalman motion estimation (YL, SM, HL), pp. 175–177.
ICPRICPR-1998-NagelWWL #3d #animation #automation #modelling
Automated modelling of real human faces for 3D animation (BN, JW, SW, CEL), pp. 693–696.
ICPRICPR-1998-NakaiMI #analysis #simulation
Simulation and analysis of spectral distributions of human skin (HN, YM, SI), pp. 1065–1067.
ICPRICPR-1998-NakazawaKI #distributed #using
Human tracking using distributed vision systems (AN, HK, SI), pp. 593–596.
ICPRICPR-1998-SakalliYLK #image #modelling #multi
Model-based multi-stage compression of human face images (MS, HY, KML, TK), pp. 1278–1280.
ICPRICPR-1998-TanakaHMK #detection
Dynamic attention map by Ising model for human face detection (MT, KH, TM, TK), pp. 1044–1046.
ICPRICPR-1998-TerrillonDA #detection #image #invariant
Detection of human faces in complex scene images by use of a skin color model and of invariant Fourier-Mellin moments (JCT, MD, SA), pp. 1350–1355.
ICPRICPR-1998-UtsumiMOY #multi
Multiple-view-based tracking of multiple humans (AU, HM, JO, MY), pp. 597–601.
ICPRICPR-1998-YokoyamaYY
Active contour model for extracting human faces (TY, YY, MY), pp. 673–676.
ICPRICPR-1998-YuenFD #database #image #retrieval #scalability
Human face image retrieval system for large database (PCY, GCF, DQD), pp. 1585–1588.
ICPRICPR-1998-ZhengS #approach #generative #modelling
A model based approach in extracting and generating human motion (JYZ, SS), pp. 1201–1205.
KDDKDD-1998-MacskassyBDH #case study #clustering #performance #web
Human Performance on Clustering Web Pages: A Preliminary Study (SAM, AB, BDD, HH), pp. 264–268.
REICRE-1998-Leveson #approach #specification
Intent Specifications: An Approach to Building Human-Centered Specifications (NGL), pp. 204–213.
SACSAC-1998-LimaR #classification
Maximum likelihood based classification for the microstructure of human sleep (JAL, ACR), pp. 60–64.
ASEASE-1997-Sucrow #graph grammar #human-computer #interactive #specification
Formal Specification of Human-Computer Interaction by Graph Grammars under Consideration of Information Resources (BS), pp. 28–35.
ICDARICDAR-1997-CoteCLS #automation #using
Automatic Reading of Cursive Scripts Using Human Knowledge (MC, MC, EL, CYS), pp. 107–111.
ICDARICDAR-1997-KimuraKMS #recognition #word
Machine and Human Recognition of Segmented Characters from Handwritten Words (FK, NK, YM, MS), p. 866–?.
ITiCSEITiCSE-1997-PalmeM #education
Use of computer conferencing to teach a course on humans and computers (JP, SM), pp. 88–90.
CHICHI-1997-MullerWML #human-computer #research #social #towards
Toward an HCI Research and Practice Agenda Based on Human Needs and Social Responsibility (MJM, CW, WJMJ, LFL), pp. 155–161.
CHICHI-1997-OviattDK #human-computer #integration #interactive #multimodal
Integration and Synchronization of Input Modes during Multimodal Human-Computer Interaction (SLO, ADA, KK), pp. 415–422.
HCIHCI-CC-1997-Alty #interactive
Human Computer Interaction: The Year 2000 and Beyond (JLA), pp. 193–196.
HCIHCI-CC-1997-Blanchard #how #human-computer #interactive #question #standard #what
International Standards on Human-Computer Interaction: What is Out There and How Will it be Implemented? (HEB), pp. 599–602.
HCIHCI-CC-1997-Charytonowicz
Computer in Shaping of Human Habitat (JC), pp. 691–694.
HCIHCI-CC-1997-DobronetsSV #identification
Ergodynamic Method of Identification of the Cognitive Strategy Used by the Human-Operator (BSD, AAS, VFV), pp. 837–840.
HCIHCI-CC-1997-FoxBBBB #design
Human Factors Techniques for Designing the Virtual Mission Operations Center (JAF, JB, RB, PB, MB), pp. 737–740.
HCIHCI-CC-1997-HuZX #design #human-computer #interface
Views on Designing Human-Computer Interface for ELS (WH, WZ, NX), pp. 809–812.
HCIHCI-CC-1997-KameiMSH #integration
Creating a Source and Target Language Mixed Stage for Integration of Human Knowledge into Machine Translation (SiK, KM, KS, KH), pp. 825–828.
HCIHCI-CC-1997-KojimaYME #adaptation #human-computer #interface #performance
Task Adaptive Electronic Manual as Human-Computer Interface for Business Performance Improvement Support (HK, TY, YM, HE), pp. 789–792.
HCIHCI-CC-1997-KumeSJ #agile #aspect-oriented #visual notation
VDT Task Related Visual Fatigue: Human Aspects of Agile Manufacturing (YK, NS, HSJ), pp. 343–346.
HCIHCI-CC-1997-MatarazzoN #automation #case study
A Human-Oriented Case Study of Office Automation Systems (GM, AN), pp. 749–752.
HCIHCI-CC-1997-ShimizuSSSTIY #difference
Differences of Force Distribution Patterns on Grip Types in Human Grasping Motions (SS, MS, SS, YS, AT, YI, MY), pp. 425–428.
HCIHCI-CC-1997-SmithBSA #interface
Ergonomic Systems Engineering: The Human Interface and the Management of International Relations in the 21st Century (JHS, ADB, MJS, GAF), pp. 185–188.
HCIHCI-CC-1997-TrybusV97a
Professional Training and Work: Planning Transformation Dynamics Throughout Human Life (RJT, VFV), pp. 863–868.
HCIHCI-SEC-1997-Bannon97a #communication #human-computer #interactive #problem
Problems in Human-Machine Interaction and Communication (LJB), pp. 47–50.
HCIHCI-SEC-1997-Benyon #communication #human-computer
Communication and Shared Knowledge in Human-Computer Systems (DB), pp. 43–46.
HCIHCI-SEC-1997-Eggleston #adaptation #approach #human-computer #interface
Adaptive Interfaces as an Approach to Human-Machine Cooperation (RGE), pp. 495–500.
HCIHCI-SEC-1997-Geddes #framework #human-computer
Associate Systems: A Framework for Human-Machine Cooperation (NDG), pp. 237–242.
HCIHCI-SEC-1997-KitajimaP #human-computer #interactive
Mapping Instructions onto Actions: A Comprehension-Based Model of Display-Based Human-Computer Interaction (MK, PGP), pp. 83–86.
HCIHCI-SEC-1997-LathanN #performance #quantifier
Quantification of Human Performance in Extreme Environments (CEL, DJN), pp. 1005–1008.
HCIHCI-SEC-1997-LaugheryP #case study #performance #predict
Predicting Human Performance in Complex Systems-A Method and Case Study (KRLJ, BMP), pp. 75–78.
HCIHCI-SEC-1997-LawsonRGGM #challenge #human-computer #interface #using
The Human-Machine Interface Challenges of Using Virtual Environment (VE) Displays Aboard Centrifuge Devices (BDL, AHR, FEG, JDG, AMM), pp. 945–948.
HCIHCI-SEC-1997-Lockett #modelling
Task Netwoerk Modeling of Human Workload Coping Strategies (JFLI), pp. 71–74.
HCIHCI-SEC-1997-Long97a #human-computer #interactive #re-engineering
Integrating Human Factors with Software Engineering for Human-Computer Interaction (JL), pp. 509–512.
HCIHCI-SEC-1997-LowryHK #bias #evolution #heuristic #human-computer #interface #robust
Heuristics and Biases in the Evolution of a Robust Human-Machine Interface Methodology (JCL, PEVH, SZK), pp. 323–326.
HCIHCI-SEC-1997-MaidaAN #performance
Effects of Lighting on Human Performance in Training (JM, AA, JN), pp. 877–880.
HCIHCI-SEC-1997-Marshall #human-computer #interactive #modelling #multimodal
Modeling Multimodal Human-Computer Interaction: Semiotics, Proxemics and Kinesics (RM), pp. 671–674.
HCIHCI-SEC-1997-MatsushitaMA #interactive #pointer
Lock-On Pointer: A Foundation for Human-Object Interaction (NM, MM, YA), pp. 193–196.
HCIHCI-SEC-1997-MoraesPM #design
Human Computer-Interaction: Graphic Designers X Graphic Softwares (AdM, SP, CM), pp. 319–322.
HCIHCI-SEC-1997-NakajimaAF #interactive #lightweight #symmetry
Transformation of Human-to-Human Interaction into Asymmetric and Lightweight Computer-Mediated Interaction (AN, FA, YF), pp. 307–310.
HCIHCI-SEC-1997-NakamuraTK #interactive #modelling #scheduling
The Human Scheduler’s Mental Models and Decision Aids of the Interactive Scheduling System (NN, JT, TK), pp. 87–90.
HCIHCI-SEC-1997-Ntuen #formal method
A Formal Method for Deriving Command Production Language from Human Intents (CAN), pp. 257–260.
HCIHCI-SEC-1997-Okamoto #information management #interface #people #theory and practice #towards
Toward Rehabilitation Cognitive Engineering-Gap Between Theory and Practice in the Human Interface of Information Processing Devices for People with Disabilities (AO), pp. 551–554.
HCIHCI-SEC-1997-PedottiFB
Human Motor Strategies in Long Term Space Flights (AP, GF, GB), pp. 1009–1012.
HCIHCI-SEC-1997-Perez-QuinonesS #architecture #composition #human-computer #programming
Modular Dialogue Units: A Software Architecture for Programming Human-Computer Dialogues (MAPQ, JLS), pp. 355–358.
HCIHCI-SEC-1997-RauterbergF #human-computer #interactive #modelling
An Analyzing and Modelling Tool Kit for Human-Computer Interaction (MR, MF), pp. 589–592.
HCIHCI-SEC-1997-SantoniFF #adaptation #design #interface
Aid Methodology for Designing Adaptive Human Computer Interfaces for Supervision Systems (CS, EF, PF), pp. 501–504.
HCIHCI-SEC-1997-SoFTSY #approach #case study #database #development #distributed
A Closed-Loop Approach for Integrating Human Factors into Systems Development: A Case Study Involving a Distributed Database System (RHYS, CMF, MMT, CJS, BPY), pp. 517–520.
HCIHCI-SEC-1997-StorkL #development #research
Structured Methods for Human Factors Research and Development (AS, JL), pp. 531–534.
HCIHCI-SEC-1997-Strijland #interface #research
Human Interface Research and Practice at Apple Computer (PFS), pp. 543–546.
HCIHCI-SEC-1997-Taylor97a #requirements
Human Electronic Crew Teamwork: Cognitive Requirements for Compatibility and Control with Dynamic Function Allocation (RMT), pp. 247–250.
HCIHCI-SEC-1997-ZanottiRC
Human Factors Principles for Variable Message Signs Utilized in Intelligent Transportation Systems (AZ, MLR, GC), pp. 339–342.
CAiSECAiSE-1997-BrataasHS #performance #workflow
Performance Engineering of Human and Computerised Workflows (GB, PHH, AS), pp. 187–202.
CHICHI-1996-Miller #approach #development #multi #using
Integrating Human Factors in Customer Support Systems Development Using a Multi-Level Organisational Approach (AM), pp. 368–375.
CHICHI-1996-OosterholtKV #design #development #interactive
Interaction Design and Human Factors Support in the Development of a Personal Communicator for Children (RO, MK, GdV), pp. 450–457.
CHICHI-1996-Perez-QuinonesS #collaboration #feedback #human-computer #interactive
A Collaborative Model of Feedback in Human-Computer Interaction (MAPQ, JLS), pp. 316–323.
CHICHI-1996-VelichkovskyH #human-computer #interactive
New Technological Windows into Mind: There is More in Eyes and Brains for Human-Computer Interaction (BV, JPH), pp. 496–503.
ICPRICPR-1996-Albanesi #image #visual notation
Wavelets and human visual perception in image compression (MGA), pp. 859–863.
ICPRICPR-1996-BernardoGP #3d #implementation #realtime
Monocular tracking of the human arm in 3D: real-time implementation and experiments (EDB, LG, PP), pp. 622–626.
ICPRICPR-1996-CaiA #multi #using
Tracking human motion using multiple cameras (QC, JKA), pp. 68–72.
ICPRICPR-1996-ChangH #analysis
Ribbon-based motion analysis of human body movements (ICC, CLH), pp. 436–440.
ICPRICPR-1996-ChenY #symmetry #using #visual notation
Thinning noisy binary patterns using human visual symmetry (YSC, YTY), pp. 146–150.
ICPRICPR-1996-KunoWSN #automation #detection #visual notation
Automated detection of human for visual surveillance system (YK, NW, YS, SN), pp. 865–869.
ICPRICPR-1996-LamY96a #image
An Improved Method for Locating and Extracting the Eye in Human Face Images (KML, HY).
ICPRICPR-1996-LeeL #verification
An off-line method for human signature verification (LLL, MGL), pp. 195–198.
ICPRICPR-1996-LeeL96a #image
A lossless image compression method for human static signatures (LLL, MGL), pp. 910–913.
ICPRICPR-1996-LohmannK #image
Extracting lines of maximal depth from MR images of the human brain (GL, FK), pp. 518–522.
ICPRICPR-1996-Matsui #detection #image #multi
A new mathematical human vision model with an autonomous image observing mechanism and its application to multiple motion detection (TM), pp. 723–727.
ICPRICPR-1996-SchackK #information management #parametricity
Instantaneous coherence as a sensible parameter for considering human information processing (BS, WK), pp. 45–49.
KDDKDD-1996-Grinstein #information management
Harnessing the Human in Knowledge Discovery (GGG), pp. 384–385.
KRKR-1996-McCarthy
From Here to Human-Level AI (JM0), pp. 640–646.
SACSAC-1996-ZadroznyK #consistency #query #towards #user interface
FQUERY for Access: towards human consistent querying user interface (SZ, JK), pp. 532–536.
ICDARICDAR-v2-1995-Lee #verification
Neural approaches for human signature verification (LLL), pp. 1055–1058.
CHICHI-1995-ShipmanMM #using
Finding and Using Implicit Structure in Human-Organized Spatial Layouts of Information (FMSI, CCM, TPM), pp. 346–353.
CHICHI-1995-ZimmermanSPAG #human-computer #interface
Applying Electric Field Sensing to Human-Computer Interfaces (TGZ, JRS, JAP, DA, NG), pp. 280–287.
SEKESEKE-1995-FarCK #design #reuse #specification #using
Software Creation: Using Specification and Description Language (SDL) for Capturing and Reusing Human Experts’ Knowledge in Software Design (BHF, HC, ZK), pp. 189–196.
SIGIRSIGIR-1995-Ruge #memory management #modelling
Human Memory Models and Term Association (GR), pp. 219–227.
RERE-1995-FieldsWH #approach #fault #requirements
A task centered approach to analysing human error tolerance requirements (BF, PCW, MDH), pp. 18–26.
CHICHI-1994-WalkerSS94a #interface #using
Using a human face in an interface (JHW, LS, RS), pp. 85–91.
CIKMCIKM-1994-DavidsonKE #database
Facilitating Transformations in a Human Genome Project Database (SBD, AK, BAE), pp. 423–432.
SIGIRSIGIR-1994-Yang #categorisation #effectiveness #learning #network #performance #retrieval
Expert Network: Effective and Efficient Learning from Human Decisions in Text Categorization and Retrieval (YY), pp. 13–22.
REICRE-1994-WrightFH #requirements
Deriving human-error tolerance requirements from tasks (PCW, BF, MDH), pp. 135–142.
ICDARICDAR-1993-LeeKM #algorithm #fault #performance #recognition
Efficient postprocessing algorithms for error correction in handwritten Hangul address and human name recognition (SWL, ESK, BWM), pp. 232–235.
HCIHCI-ACS-1993-BaughG #case study #interactive
Human Computer Interaction Within the Criminal Justice System: A Study of the Probation Service (PJB, ACG), pp. 344–349.
HCIHCI-ACS-1993-ChrismanOBM #human-computer #information management #interactive
Human-Computer Interaction Issues Involved with Geographic Information Systems (SEC, KO, BB, FM), pp. 179–184.
HCIHCI-ACS-1993-ClarkH #automation #case study #human-computer #interactive
A Study of Human-Computer Interaction in the Selection of Commercial Pilots for Automated Flight Decks (REC, WFHI), pp. 350–355.
HCIHCI-ACS-1993-DoosB #development #human-computer #interactive #safety
Disturbances in Production — A Safety Risk or a Chance for Development in the Human-Computer Interaction Context (MD, TB), pp. 809–814.
HCIHCI-ACS-1993-HolmB #knowledge base
Human Competence, Work Organisation and Knowledge Based System (PH, GB), pp. 970–975.
HCIHCI-ACS-1993-Hopkin #automation
Human Factors Implications of Air Traffic Control Automation (VDH), pp. 145–150.
HCIHCI-ACS-1993-HowerRB #constraints #interactive
Constraint Processing in Human Computer Interaction with an Emphasis on Intelligent CAD (WH, MR, RB), pp. 243–248.
HCIHCI-ACS-1993-KeranRS #automation #mining #mobile #perspective
Automation of Mobile Equipment in Mining: A Human Factors Perspective (CMK, RFR, TJS), pp. 307–312.
HCIHCI-ACS-1993-LipnerSS #design #interface
The Relationship Between Task Structure and Choice of Navigational Aid in Human Computer Interface Design (RSL, GWS, KEOS), pp. 522–527.
HCIHCI-ACS-1993-LomanBR #human-computer #interface
Cognitive Model of Human-Computer Interface (HCI) Onboard Space Station Freedom (SSF) (JML, DJB, CR), pp. 201–206.
HCIHCI-ACS-1993-Marsh
Managing the Human Factors that Affect Change in Manufacturing (JLM), pp. 68–73.
HCIHCI-ACS-1993-Nakamura #distributed
Cooperation of Distributed Human Scheduler in Cellular Manufacturing Systems (NN), pp. 14–19.
HCIHCI-ACS-1993-NakauchiSYA #interface #named
FRECS: Interface System for Human-Robot Cooperation (YN, MS, YY, YA), pp. 237–242.
HCIHCI-ACS-1993-NtuenPK #architecture #human-computer #interface #mining
A Blackboard Architecture for Human-Machine Interface in a Mining Teleoperation (CAN, EHP, SMK), pp. 50–55.
HCIHCI-ACS-1993-OBrienFM #automation #monitoring
The Effect of Automated Intelligent Advisors on Human Decision Making in Monitoring Complex Mechanical Systems (KO, EMF, FM), pp. 185–190.
HCIHCI-ACS-1993-OkadaYA #interactive #interface
The Active Interface for Human Robot Interaction (TO, YY, YA), pp. 231–236.
HCIHCI-ACS-1993-OnoYA #interactive
A Model of Expressive Machine and Its Application to Human-Robot Interaction (CO, YY, YA), pp. 225–230.
HCIHCI-ACS-1993-Rauterberg #human-computer #interface #metric
Quantitative Measures for Evaluating Human-Computer Interfaces (MR), pp. 612–617.
HCIHCI-ACS-1993-StanneyS #human-computer #information management #performance
The Influence of Information Processing Strategies on Human-Computer Performance (KMS, GS), pp. 463–468.
HCIHCI-ACS-1993-Stanton #design #human-computer #interface
Designing the Human-Computer Interface for a Medical Information Workstation (NAS), pp. 827–832.
HCIHCI-ACS-1993-VendaH #analysis #complexity
Qualitative and Quantitative Analysis of Human Decision-Making Complexity (VFV, HWH), pp. 636–641.
HCIHCI-ACS-1993-WarneckeFW #artificial reality #human-computer #interactive
Virtual Reality for Improved Human-Computer Interaction in Robotics and Medicine (HJW, TF, MW), pp. 207–212.
HCIHCI-ACS-1993-WickSH #assembly #interface #testing
Testing the Human Computer Interface for the Telerobotic Assembly of the Space Station (DTW, NMS, ARH), pp. 213–218.
HCIHCI-ACS-1993-YufikS #complexity #framework #human-computer #interface
A Framework for Measuring Cognitive Complexity of the Human-Machine Interface (YMY, TBS), pp. 587–592.
HCIHCI-SHI-1993-Anzai #interactive #multi
Human-Robot-Computer Interaction in Multiagent Environment (YA), pp. 2–7.
HCIHCI-SHI-1993-BiasGT #interface #usability
Three Usability Enhancements to the Human Factors-Design Interface (RGB, DJG, TST), pp. 169–174.
HCIHCI-SHI-1993-DohiI #human-computer #interactive #realtime #synthesis #towards
Realtime Synthesis of a Realistic Anthropomorphous Agent Toward Advanced Human-Computer Interaction (HD, MI), pp. 152–157.
HCIHCI-SHI-1993-Edmondson #behaviour #human-computer #interactive #taxonomy
A Taxonomy for Human Behaviour and Human-Computer Interaction (WHE), pp. 885–890.
HCIHCI-SHI-1993-FahnrichH #aspect-oriented #human-computer #interactive #multimodal
Aspects of Multimodal and Multimedia Human-Computer Interaction (KPF, KHH), pp. 440–445.
HCIHCI-SHI-1993-FrascinaS #analysis #design #human-computer #interface
Task Analysis in Design of a Human-Computer Interface for a Ward Based System (TF, RAS), pp. 226–230.
HCIHCI-SHI-1993-IshibuchiTK #detection #human-computer #interactive #multi #realtime
Real-Time Multi-Hand Detection for Human-Computer Interaction (KI, HT, FK), pp. 1040–1045.
HCIHCI-SHI-1993-KishinoOTT #3d #detection #image #realtime
Virtual Space Teleconferencing System — Real Time Detection and Reproduction of 3-D Human Images (FK, JO, HT, NT), pp. 669–674.
HCIHCI-SHI-1993-KoubekS #concept #requirements
A Conceptual Model of Human Skill Requirements for Advanced Manufacturing Settings (RJK, GS), pp. 356–361.
HCIHCI-SHI-1993-LimL #interactive #specification
Structured Notations for Human Factors Specification of Interactive Systems (KYL, JBL), pp. 325–331.
HCIHCI-SHI-1993-MassonK #fault #process
Preventing Human Errors in Skilled Activities Through a Computerized Support System (MM, VDK), pp. 802–807.
HCIHCI-SHI-1993-MorimotoKN #human-computer #interactive #representation
Dynamic Representation of Icons in Human-Computer Interaction (KM, TK, TN), pp. 38–43.
HCIHCI-SHI-1993-MorishimaH #animation #communication #human-computer #synthesis
Facial Animation Synthesis for Human-Machine Communication System (SM, HH), pp. 1085–1090.
HCIHCI-SHI-1993-SakaOK #memory management #modelling
A Human Memory Model Based on Search Patterns (TS, HO, NKI), pp. 849–854.
HCIHCI-SHI-1993-Sato #collaboration #design #development
Human Centred Collaborative Design in System Development — Intelligent Back Scratcher to be Attentive to User’s Needs (YS), pp. 949–954.
HCIHCI-SHI-1993-SharitC #reasoning #rule-based
The Use of Expert Systems for Training Humans in Rule-Based Reasoning (JS, SC), pp. 819–824.
HCIHCI-SHI-1993-SmithS #automation #human-computer #interactive
Human-Computer Interaction and the Automation of Work (KUS, TJS), pp. 837–842.
HCIHCI-SHI-1993-TsiramuaK #design #effectiveness #human-computer #multi
Designing of Highly Effective “Human-Computer” Systems, Based on Multifunctional Elements (ST, RK), pp. 33–37.
HCIHCI-SHI-1993-UetakeNTT #analysis #using
A Meeting Support System Based on Analyses of Human-Communication — Using the Context and Contents of Meetings (TU, MN, KT, HT), pp. 967–972.
HCIHCI-SHI-1993-Watanabe #feedback #speech
Voice-Responsive Eye-Blinking Feedback for Improved Human-to-Machine Speech Input (TW), pp. 1091–1096.
CHIINTERCHI-1993-ApperleyP #human-computer #interactive #research
Human-computer interaction research at Massey University, New Zealand (MDA, CP), pp. 244–245.
CHIINTERCHI-1993-Bailey #design #human-computer #interface
Iterative methodology and designer training in human-computer interface design (GSB), pp. 198–205.
CHIINTERCHI-1993-BrewsterWE #evaluation #human-computer #interface
An evaluation of earcons for use in auditory human-computer interfaces (SAB, PCW, ADNE), pp. 222–227.
CHIINTERCHI-1993-ColganSR #automation #design
The human guidance of automated design (LC, RS, PR), p. 515.
CHIINTERCHI-1993-Eisenstadt #research
Human cognition research laboratory: the Open University (U.K.) (ME), pp. 51–52.
CHIINTERCHI-1993-KabbashMB #performance #using
Human performance using computer input devices in the preferred and non-preferred hands (PK, ISM, WB), pp. 474–481.
CHIINTERCHI-1993-MacKenzieW #interactive #performance
Lag as a determinant of human performance in interactive systems (ISM, CW), pp. 488–493.
CHIINTERCHI-1993-QuekP #human-computer
Human-machine perceptual cooperation (FKHQ, MCP), pp. 123–130.
CHIINTERCHI-1993-Tognazzini #design #interface
Principles, techniques, and ethics of stage magic and their application to human interface design (BT), pp. 355–362.
CIKMCIKM-1993-LeeRTL #assembly #representation
An Information Model for Human Genome Map Representation and Assembly (AJL, EAR, ST, SL), pp. 75–84.
SEKESEKE-1993-AbbattistaLV #concept #modelling
Recovering Conceptual Data Models is Human-Intensive (FA, FL, GV), pp. 534–543.
SEKESEKE-1993-KoonoFBYOH #automation #design #simulation #towards
Software Creation: Towards Automatic Software Design By Simulating Human Designers (ZK, BHF, TB, YY, MO, KIH), pp. 327–331.
SACSAC-1993-MooneyGWSB #process
A PC-Controlled Data Acquisition System for Transabdominal Recording of Cardiac Activity in the Human Fetus (DMM, LJG, JDW, DLS, LSB), pp. 622–626.
SACSAC-1993-PelkeyTTLD #gnome #representation #visual notation
Gnome View: A Tool for Visual Representation of Human Genome Data (JEP, GST, DAT, VBL, RJD), pp. 21–27.
SACSAC-1993-Trans #simulation
A Symbolic Simulation Model of the Organization of Human Procedural Knowledge (KT), pp. 482–489.
CHICHI-1992-Bush #human-computer
The Human-Computer Technology Group at Bellcore (RMB), pp. 283–284.
CHICHI-1992-FoleyMW #human-computer #interactive #research
Human-Computer Interaction Research at Georgia Institute of Technology (JDF, CMM, NW), pp. 61–62.
CHICHI-1992-Group
The Human Factors Group at Compaq Computer Corporation (HFG), pp. 285–286.
CHICHI-1992-HargreavesRHMKL #towards
Toward a more humane keyboard (WH, DR, NH, RM, KK, JL), pp. 365–368.
CHICHI-1992-LimL #design
A Method for (recruiting) Methods: Facilitating Human Factors Input to System Design (KYL, JBL), pp. 549–556.
CHICHI-1992-McMillan #human-computer #interactive #modelling
Computing for Users with Special Needs and Models of Computer-Human Interaction (WWM), pp. 143–148.
CHICHI-1992-MrazekR #scalability #usability
Integrating Human Factors on a Large Scale: Product Usability Champions (DM, MR), pp. 565–570.
CHICHI-1992-RafflerSK #development #human-computer #interactive #research
System Ergonomics and Human-Computer Interaction at SIEMENS Corporate Research and Development (HR, MSH, TK), pp. 65–66.
CHICHI-1992-RussellXW #design #flexibility #human-computer #interface #process
Action Assignable Graphics: A Flexible Human-Computer Interface Design Process (MDR, HX, LW), pp. 71–72.
CHICHI-1992-Shackel #human-computer #named #research
HUSAT — 21 Years of HCI: The Human Sciences and Advanced Technology Research Institute (BS), pp. 281–283.
OOPSLAOOPSLA-1992-WanglerH #concept #interactive #visualisation
Visualizing Objects: Methods for Exploring Human Computer Interaction Concepts (MFW, PH), pp. 146–153.
CAVCAV-1992-Lamport #verification
Computer-Hindered Verification (Humans Can Do It Too) (LL), p. 1.
CHICHI-1991-CurtisKHMC #interface
Retrospective on the MCC Human Interface Laboratory (BC, RK, JH, SJM, GC), pp. 373–376.
CHICHI-1991-Ehrlich #interface
Human interface at SUN (East) (KE), pp. 471–472.
CHICHI-1991-Gomoll #interface
Apple computer’s human interface group: advanced technology group (KMG), pp. 473–474.
CHICHI-1991-Johnson #interactive
Human computer interaction laboratory Queen Mary and Westfield College University of London (PJ), pp. 475–476.
CHICHI-1991-LundellN #development #modelling
Human factors in software development: models, techniques, and outcomes (JL, MN), pp. 145–151.
CHICHI-1991-NonogakiU #interface
FRIEND21 project: a construction of 21st century human interface (HN, HU), pp. 407–414.
CHICHI-1991-Rivers #interactive
Human computer interaction division Logica Cambridge LTD., UK (RR), pp. 481–482.
ICMLML-1991-LangleyA
The Acquisition of Human Planning Expertise (PL, JAA), pp. 80–84.
ICMLML-1991-Shultz #development #modelling #simulation
Simulating Stages of Human Cognitive Development With Connectionist Models (TRS), pp. 105–109.
ICSEICSE-1991-RustonMC #design
Designing Software for Use by Humans, not Machines (LR, MJM, KDC), pp. 104–113.
SIGMODSIGMOD-1990-Pecherer #database
Database Management Issues of the Human Genome Project (RMP), p. 397.
CHICHI-1990-Barnard #bibliography #human-computer #interactive #research
Research for human-computer interaction at the MRC Applied Psychology Unit (lab review) (PJB), pp. 379–380.
CHICHI-1990-EndoI #bibliography #interface
NTT human interface laboratories (lab review) (TE, HI), pp. 81–82.
CHICHI-1990-GillanB #design #human-computer #interface #modelling
Designers’ models of the human-computer interface (DJG, SDB), pp. 391–398.
CHICHI-1990-HarrisonM #bibliography #interactive
Human computer interaction group, University of York, U.K. (lab review) (MDH, AFM), pp. 85–86.
CHICHI-1990-KramerW #bibliography #human-computer #interactive #research
Human-computer interaction research at the University of Illinois (lab review) (AFK, CDW), pp. 79–80.
CHICHI-1990-Williges #bibliography #human-computer #interface
Human-computer interface laboratory — Virginia Polytechnic Institute and State University (lab review) (RCW), pp. 283–284.
CHICHI-1990-Winograd #education #human-computer #interactive #what
What can we teach about human-computer interaction? (plenary address) (TW), pp. 443–448.
ICSEICSE-1990-Biggerstaff #abstraction #concept #re-engineering
Human-Oriented Conceptual Abstractions in the Re-engineering of Software (TJB), p. 120.
DACDAC-1989-McFarland #social
The Social Implications of Computerization: Making the Technology Humane (MCM), pp. 129–134.
CHICHI-1989-Kendzierski #human-computer #interactive
Human-computer interaction department, Hewlett-Packard Laboratories (NK), pp. 305–306.
CHICHI-1989-RudisillG #human-computer #interactive
NASA Johnson Space Center, Human-Computer Interaction (MR, DJG), pp. 55–56.
CHICHI-1989-Shneiderman #human-computer #interactive
Human-computer interaction lab, University of Maryland (BS), pp. 309–310.
CAiSECAiSE-1989-Sutcliffe #automation #design #interface #tool support
CASE Tools and the Human Computer Interface: Implications for Designers (AS).
ICMLML-1989-MuggletonBMM #comparison #machine learning
An Experimental Comparison of Human and Machine Learning Formalisms (SM, MB, JHM, DM), pp. 113–118.
ICMLML-1989-VanLehn #problem #what
Discovering Problem Solving Strategies: What Humans Do and Machines Don’t (Yet) (KV), pp. 215–217.
DACDAC-1988-OdawaraTHOHO #compilation #interface
A Human Machine Interface for Silicon Compilation (GO, MT, KH, OO, TH, MO), pp. 115–120.
HCIHCI-CE-1987-AnzaiMIH #problem
A Serial-Parallel Integrated Information-Processing Model for Complex Human Problem Solving (YA, HM, MI, YH), pp. 175–182.
HCIHCI-CE-1987-Balzert #adaptation #architecture #human-computer #interface
A Blackboard Architecture to Realize Adaptive Human-Computer Interfaces and Application Systems (HB), pp. 89–96.
HCIHCI-CE-1987-Chignell #interface
Computer Interfaces for the Humanities (MHC), pp. 273–280.
HCIHCI-CE-1987-Elkerton #design #framework #human-computer
A Framework for Designing Intelligent Human-Computer Dialogues (JE), pp. 567–574.
HCIHCI-CE-1987-FahnrichZD
HUFIT (Human Factors in Information Technology) (KPF, JZ, DD), pp. 37–43.
HCIHCI-CE-1987-Glenn #human-computer #interactive #question #speech
Where Does Speech Technology Fit in Human-Computer Interaction? (JWG), pp. 431–438.
HCIHCI-CE-1987-HanniganH #design
Human Factors in Office Product Design: European Practice (SH, VH), pp. 225–232.
HCIHCI-CE-1987-Muckler #human-computer #interface
The Human-Computer Interface: The Past 35 Years and the Next 35 Years (FAM), pp. 3–12.
HCIHCI-CE-1987-NakamuraS #case study #flexibility #scheduling
Human Decision Making in Computer-Based Scheduling within a Flexible Manufacturing System: An Experimental Study (NN, GS), pp. 257–264.
HCIHCI-CE-1987-PaulW #human-computer #interface #towards
Towards a Truly High-Level and Integrated Human-Computer Interface (DWP, HRW), pp. 53–60.
HCIHCI-CE-1987-Raskin #human-computer #interactive
The Role of Nature Language Processing in Human-Computer Interaction (VR), pp. 121–128.
HCIHCI-CE-1987-RussellG #design
Designing Human Factors Design Aids for Designers (AJR, MDG), pp. 289–296.
HCIHCI-CE-1987-Salvendy #development #human-computer #interactive #research #what
What We Know and What We Should Know About Human-Computer Interaction: Strategies for Research and Development (GS), pp. 13–19.
HCIHCI-CE-1987-Swain #automation #dependence #problem
Four Human Factors Problems for System Operators as Dependence on Automation Increases (ADS), pp. 105–112.
HCIHCI-CE-1987-Ulich #concept #difference #human-computer #interactive #research
Individual Differences in Human-Computer Interaction: Concepts and Research Findings (EU), pp. 29–36.
HCIHCI-CE-1987-Williges #adaptation #human-computer #interface
Adapting Human-Computer Interfaces for Inexperienced Users (RCW), pp. 21–28.
HCIHCI-CE-1987-Williges87a #human-computer #interface
Analyzing Human-Computer Dialogue Interfaces (BHW), pp. 67–74.
HCIHCI-CE-1987-YamagishiA #evaluation #human-computer #interactive
Experiments on Human-Computer Interaction Evaluation (NY, MA), pp. 167–174.
HCIHCI-SES-1987-Frese #concept #human-computer #interactive #performance
A Concept of Control: Implications for Stress and Performance in Human-Computer Interaction (MF), pp. 43–50.
HCIHCI-SES-1987-Litewka #concept #human-computer #interactive #research
Questionable Assumptions and Misconceptions in Ergonomic Research on Human-Computer Interaction: A Discussion (JL), pp. 337–344.
HCIHCI-SES-1987-Malt #analysis #approach #human-computer #interface
Skills Analysis in Human-Computer Interface: A Holistic Approach (LGM), pp. 319–326.
HCIHCI-SES-1987-Nowakowski #human-computer #personalisation #recognition
Personalized Recognition of Mental Workload in Human-Computer System (MN), pp. 75–82.
HCIHCI-SES-1987-QuintanarCM #human-computer #interactive #social
The interactive Computer as a Social Stimulus in Human-Computer Interactions (LRQ, CRC, PJM), pp. 303–310.
HCIHCI-SES-1987-SmithS #feedback #interface
Motor Feedback Control of Human Cognition: Implication for the Cognitive Interface (TJS, KUS), pp. 239–254.
HCIHCI-SES-1987-Watanabe #architecture #automation #interface
Human-Interface Architecture: Its Significance for Office Automation System (HW), pp. 279–294.
ICSEICSE-1987-Rathke #communication #human-computer #re-engineering
Human-Computer Communication Meets Software Engineering (CR), pp. 216–224.
DACDAC-1983-Frome
Incorporating the human factor in color CAD systems (FSF), pp. 189–195.
ICSEICSE-1982-KuoLR #approach
A Form-Based Approach to Human Engineering Methodologies (HCCK, CHL, JR), pp. 254–271.
VLDBVLDB-1980-Phillips #database
Telidon and the Human Factors of Videotex Data Bases (DAP), pp. 330–331.
DACDAC-1978-Eisenberg #interface #named
CADMON: Improving the CAD system human interface (HE), pp. 353–358.
DACDAC-1978-Fetter
A computer graphic human figure system applicable to kineseology (WF), p. 297.
DACDAC-1977-Matthews #design
A human engineered PCB design system (AJM), pp. 182–186.
VLDBVLDB-1977-Nickerson #database #memory management #scalability
Some Comments on Human Archival Memory as a Very Large Data Base (RSN), pp. 159–168.
DACDAC-1976-RabideauF #interactive #layout
Interactive graphics package for human engineering and layout of vehicle workspace (GFR, JF), pp. 34–41.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.