10 papers:
- REFSQ-2014-KasurinenMS #development #game studies #question #requirements
- Is Requirements Engineering Useless in Game Development? (JK, AM, KS), pp. 1–16.
- CIKM-2013-Caruana #approximate #clustering #named #question
- Clustering: probably approximately useless? (RC), pp. 1259–1260.
- LCTES-2011-BhagatGSG #effectiveness #optimisation
- Global productiveness propagation: a code optimization technique to speculatively prune useless narrow computations (IB, EG, FJS, AG), pp. 161–170.
- SAC-2008-AlbertAGPZ #bytecode #cost analysis #java
- Removing useless variables in cost analysis of Java bytecode (EA, PA, SG, GP, DZ), pp. 368–375.
- PEPM-2000-Kobayashi #type system
- Type-Based Useless Variable Elimination (NK), pp. 84–93.
- SAIG-2000-BerardiCDG #functional #source code #type system
- Type-Based Useless-Code Elimination for Functional Programs (SB, MC, FD, PG), pp. 172–189.
- POPL-1999-WandS #constraints
- Constraint Systems for Useless Variable Elimination (MW, IS), pp. 291–302.
- TLCA-1999-Damiani #algebra #data type #detection
- Useless-Code Detection and Elimination for PCF with Algebraic Data types (FD), pp. 83–97.
- ILPS-1993-WaalG #logic programming
- Logic Program Specialisation With Deletion of Useless Clauses (DAdW, JPG), p. 632.
- WSA-1991-Shivers
- Useless-Variable Elimination (OS), pp. 197–201.