11 papers:
- CSCW-2014-LivingstonGMB #how
- How players value their characters in world of warcraft (IJL, CG, RLM, MB), pp. 1333–1343.
- SIGMOD-2013-MullerKLM #named #what
- WOW: what the world of (data) warehousing can learn from the World of Warcraft (RM, TK, GML, JM), pp. 961–964.
- CHI-2013-PaceTGPBB
- A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima (TP, AT, SG, TP, JB, SB), pp. 2019–2028.
- CSCW-2012-BardzellNPB
- Come meet me at Ulduar: progression raiding in world of warcraft (JB, JN, TP, SB), pp. 603–612.
- CHI-2011-YeeDNL
- Introverted elves & conscientious gnomes: the expression of personality in world of warcraft (NY, ND, LN, PL), pp. 753–762.
- CHI-2010-PaceBB
- The rogue in the lovely black dress: intimacy in world of warcraft (TP, SB, JB), pp. 233–242.
- CSCW-2008-BardzellBPR #effectiveness
- Blissfully productive: grouping and cooperation in world of warcraft instance runs (SB, JB, TP, KNR), pp. 357–360.
- CSCW-2008-LindtnerNWMJL #hybrid
- A hybrid cultural ecology: world of warcraft in China (SL, BAN, YW, SDM, HJ, WL), pp. 371–382.
- CHI-2007-DucheneautYNM #community #game studies #online
- The life and death of online gaming communities: a look at guilds in world of warcraft (ND, NY, EN, RJM), pp. 839–848.
- HCI-AS-2007-SongLH #case study #evaluation #framework #game studies #multi #online #usability
- A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of “World of Warcraft” Game (SS, JL, IH), pp. 341–350.
- CSCW-2006-NardiH #collaboration #game studies
- Strangers and friends: collaborative play in world of warcraft (BAN, JH), pp. 149–158.