6 papers:
CIKM-2014-ZhangXTW0 #clustering #framework #generative #named #wiki- WiiCluster: a Platform for Wikipedia Infobox Generation (KZ, YX, HT, HW, WW), pp. 2033–2035.
SEKE-2013-Lou0 #artificial reality #gesture #interactive #personalisation #realtime #using- A Real-time Personalized Gesture Interaction System Using Wii Remote and Kinect for Tiled-Display Environment (YL, WW), pp. 131–136.
ICSE-2011-BottDL #collaboration #named #requirements- CREWW: collaborative requirements engineering with wii-remotes (FB, SD, RL), pp. 852–855.
CHI-2009-VoidaG #game studies- Wii all play: the console game as a computational meeting place (AV, SG), pp. 1559–1568.
HCI-NIMT-2009-SchreiberWB #concept #interactive #using- New Interaction Concepts by Using the Wii Remote (MS, MvWM, RB), pp. 261–270.
HCI-VAD-2009-Peters #experience #performance- Influence of Real-World Ten-Pin Bowling Experience on Performance during First-Time Nintendo Wii Bowling Practice (KAP), pp. 396–405.