BibSLEIGH
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Used together with:
remot (3)
time (2)
interact (2)
bowl (2)
use (2)

Stem wii$ (all stems)

6 papers:

CIKMCIKM-2014-ZhangXTW0 #clustering #framework #generative #named #wiki
WiiCluster: a Platform for Wikipedia Infobox Generation (KZ, YX, HT, HW, WW), pp. 2033–2035.
SEKESEKE-2013-Lou0 #artificial reality #gesture #interactive #personalisation #realtime #using
A Real-time Personalized Gesture Interaction System Using Wii Remote and Kinect for Tiled-Display Environment (YL, WW), pp. 131–136.
ICSEICSE-2011-BottDL #collaboration #named #requirements
CREWW: collaborative requirements engineering with wii-remotes (FB, SD, RL), pp. 852–855.
CHICHI-2009-VoidaG #game studies
Wii all play: the console game as a computational meeting place (AV, SG), pp. 1559–1568.
HCIHCI-NIMT-2009-SchreiberWB #concept #interactive #using
New Interaction Concepts by Using the Wii Remote (MS, MvWM, RB), pp. 261–270.
HCIHCI-VAD-2009-Peters #experience #performance
Influence of Real-World Ten-Pin Bowling Experience on Performance during First-Time Nintendo Wii Bowling Practice (KAP), pp. 396–405.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.