Influence of Real-World Ten-Pin Bowling Experience on Performance during First-Time Nintendo Wii Bowling Practice
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Kirsten A. Peters
Influence of Real-World Ten-Pin Bowling Experience on Performance during First-Time Nintendo Wii Bowling Practice
HCI, 2009.

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@inproceedings{HCI-VAD-2009-Peters,
	author        = "Kirsten A. Peters",
	booktitle     = "{Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains}",
	doi           = "10.1007/978-3-642-02583-9_44",
	isbn          = "978-3-642-02582-2",
	pages         = "396--405",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{Influence of Real-World Ten-Pin Bowling Experience on Performance during First-Time Nintendo Wii Bowling Practice}",
	volume        = 5613,
	year          = 2009,
}

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