Gillian Smith
Understanding procedural content generation: a design-centric analysis of the role of PCG in games
CHI, 2014.
@inproceedings{CHI-2014-Smith, author = "Gillian Smith", booktitle = "{Proceedings of the 32nd ACM SIGCHI Conference on Human Factors in Computing Systems}", doi = "10.1145/2556288.2557341", isbn = "978-1-4503-2473-1", pages = "917--926", publisher = "{ACM}", title = "{Understanding procedural content generation: a design-centric analysis of the role of PCG in games}", year = 2014, }