Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks
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Kyungjin Park, Bradford W. Mott, Wookhee Min, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester
Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks
CoG, 2019.

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@inproceedings{CoG-2019-ParkMMBWL,
	author        = "Kyungjin Park and Bradford W. Mott and Wookhee Min and Kristy Elizabeth Boyer and Eric N. Wiebe and James C. Lester",
	booktitle     = "{Proceedings of the IEEE Conference on Games}",
	doi           = "10.1109/CIG.2019.8848085",
	isbn          = "978-1-7281-1884-0",
	pages         = "1--8",
	publisher     = "{IEEE}",
	title         = "{Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks}",
	year          = 2019,
}

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