Collaborated with:
G.M.Youngblood Frederick W. P. Heckel Priyesh N. Dixit Frederick William Poe Heckel Arthur Carroll
Talks about:
navig (4) mesh (3) decomposit (2) behavior (2) spatial (2) generat (2) charact (2) use (2) interfac (1) interact (1)
Person: D. Hunter Hale
DBLP: Hale:D=_Hunter
Contributed to:
Wrote 6 papers:
- AIIDE-2008-HaleYD #composition #navigation #realtime
- Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds (DHH, GMY, PND).
- AIIDE-2009-HaleY #3d #composition #generative #navigation
- Full 3D Spatial Decomposition for the Generation of Navigation Meshes (DHH, GMY).
- AIIDE-2009-HeckelYH #behaviour #design #interactive #interface #named
- BehaviorShop: An Intuitive Interface for Interactive Character Design (FWPH, GMY, DHH).
- FDG-2009-HeckelYH #navigation
- Influence points for tactical information in navigation meshes (FWPH, GMY, DHH), pp. 79–85.
- AIIDE-2010-YoungbloodHHC #agile #behaviour #development #game studies #using
- Rapid Development of Characters in FPS/3PS Games Using Visually-Specified Behavior-based Control (GMY, FWPH, DHH, AC).
- FDG-2011-HaleY #detection #navigation #using
- Using navigation meshes for collision detection (DHH, GMY), pp. 316–318.