Collaborated with:
Michael Buro Abdallah Saffidine Richard Kelly Michael Cook 0001 Squirrel Eiserloh Justus Robertson Robert Michael Young Tommy Thompson Martin Cerný 0001 Sergio Poo Hernandez Vadim Bulitko
Talks about:
craft (5) star (5) search (4) aiid (4) competit (3) portfolio (2) robust (2) combat (2) order (2) optim (2)
Person: David Churchill
DBLP: Churchill:David
Contributed to:
Wrote 9 papers:
- AIIDE-2011-ChurchillB #optimisation #order
- Build Order Optimization in StarCraft (DC, MB).
- AIIDE-2012-BuroC #contest
- AIIDE 2012 StarCraft Competition (MB, DC).
- AIIDE-2012-ChurchillSB #game studies #heuristic #performance
- Fast Heuristic Search for RTS Game Combat Scenarios (DC, AS, MB).
- AIIDE-2013-BuroC #contest
- AIIDE 2013 StarCraft Competition (MB, DC).
- CIG-2013-ChurchillB #scalability #simulation
- Portfolio greedy search and simulation for large-scale combat in starcraft (DC, MB), pp. 1–8.
- AIIDE-2014-BuroC #contest
- AIIDE 2014 StarCraft Competition (MB, DC).
- AIIDE-2015-ChurchillB #architecture #game studies #robust #scalability
- Hierarchical Portfolio Search: Prismata's Robust AI Architecture for Games with Large Search Spaces (DC, MB), pp. 16–22.
- AIIDE-2015-CookERYTCCHB #case study #experience
- Playable Experiences at AIIDE 2015 (MC0, SE, JR, RMY, TT, DC, MC0, SPH, VB), p. 227–?.
- CoG-2019-ChurchillBK #optimisation #robust
- Robust Continuous Build-Order Optimization in StarCraft (DC, MB, RK), pp. 1–8.