Collaborated with:
S.M.Lucas Spyridon Samothrakis Raluca D. Gaina Ivan Bravi Yago Sáez Julian Togelius Cristina Guerrero-Romero Gustavo Recio P.Isasi Lewis Horsley Jialin Liu 0001 Vanessa Volz Olve Drageset Philipp Rohlfshagen Piers R. Williams Annie Louis Xenija Neufeld Sanaz Mostaghim Miguel Nicolau Michael O'Neill 0001 Anthony Brabazon Samuel A. Roberts M.Fasli Hendrik Horn Mike Preuss Ahmed Khalifa Michael Cerny Green Mark H. M. Winands T.Schaul Matthew Stephenson J.Renz Damien Anderson Philip Rodgers J.Levine Ercüment Ilhan Martin Balla Alexander Dockhorn Daniele Loiacono P.L.Lanzi Leonard Kinnaird-Heether Matt Simmerson R.G.Reynolds
Talks about:
game (14) general (9) video (9) play (8) competit (4) generat (4) plan (4) forward (3) evolv (3) race (3)
Person: Diego Perez Liebana
DBLP: Liebana:Diego_Perez
Contributed to:
Wrote 24 papers:
- CIG-2008-LoiaconoTLKLSPRS #contest
- The WCCI 2008 simulated car racing competition (DL, JT, PLL, LKH, SML, MS, DPL, RGR, YS), pp. 119–126.
- CIG-2008-PerezSRI #automation #contest #evolution
- Evolving a rule system controller for automatic driving in a car racing competition (DPL, YS, GR, PI), pp. 336–342.
- CIG-2009-PerezRSI #contest #evolution #fuzzy
- Evolving a fuzzy controller for a Car Racing Competition (DPL, GR, YS, PI), pp. 263–270.
- CIG-2011-PerezNOB #game studies #navigation
- Reactiveness and navigation in computer games: Different needs, different approaches (DPL, MN, MO0, AB), pp. 273–280.
- CIG-2012-PerezRL #monte carlo
- Monte Carlo Tree Search: Long-term versus short-term planning (DPL, PR, SML), pp. 219–226.
- CIG-2013-PerezSL #learning #monte carlo #multi #online
- Online and offline learning in multi-objective Monte Carlo Tree Search (DPL, SS, SML), pp. 1–8.
- CIG-2014-PerezSL #game studies #knowledge-based #performance #video
- Knowledge-based fast evolutionary MCTS for general video game playing (DPL, SS, SML), pp. 1–8.
- CIG-2014-SamothrakisRPL #game studies
- Rolling horizon methods for games with continuous states and actions (SS, SAR, DPL, SML), pp. 1–8.
- CIG-2015-SamothrakisLLF #game studies #video
- Neuroevolution for General Video Game Playing (SS, DPL, SML, MF), pp. 200–207.
- CIG-2016-HornVLP #estimation #game studies #hybrid
- MCTS/EA hybrid GVGAI players and game difficulty estimation (HH, VV, DPL, MP), pp. 1–8.
- CIG-2016-LiebanaSTSL #game studies #robust #video
- Analyzing the robustness of general video game playing agents (DPL, SS, JT, TS, SML), pp. 1–8.
- CIG-2016-WilliamsLL #contest
- Ms. Pac-Man Versus Ghost Team CIG 2016 competition (PRW, DPL, SML), pp. 1–8.
- CIG-2017-GainaLL #evolution #game studies #video
- Rolling horizon evolution enhancements in general video game playing (RDG, SML, DPL), pp. 88–95.
- CIG-2017-Guerrero-Romero #game studies #heuristic
- Beyond playing to win: Diversifying heuristics for GVGAI (CGR, AL, DPL), pp. 118–125.
- CIG-2017-HorsleyL #automation #generative #network
- Building an automatic sprite generator with deep convolutional generative adversarial networks (LH, DPL), pp. 134–141.
- CIG-2017-KhalifaGLT #game studies #generative #video
- General video game rule generation (AK, MCG, DPL, JT), pp. 170–177.
- CIG-2017-LiebanaSGRL #game studies #physics #video
- Introducing real world physics and macro-actions to general video game ai (DPL, MS, RDG, JR, SML), pp. 248–255.
- CIG-2018-BraviLL0 #analysis #game studies #video
- Shallow Decision-Making Analysis in General Video Game Playing (IB, DPL, SML, JL0), pp. 1–8.
- AIIDE-2019-LiebanaGDIBL #analysis #statistics
- Analysis of Statistical Forward Planning Methods in Pommerman (DPL, RDG, OD, EI, MB, SML), pp. 66–72.
- CoG-2019-AndersonRLGL #game studies #video
- Ensemble Decision Systems for General Video Game Playing (DA, PR, JL, CGR, DPL), pp. 1–8.
- CoG-2019-BraviLL0 #game studies #named #optimisation #statistics
- Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor (IB, DPL, SML, JL0), pp. 1–8.
- CoG-2019-DockhornLVBGL #game studies #learning #modelling
- Learning Local Forward Models on Unforgiving Games (AD, SML, VV, IB, RDG, DPL), pp. 1–4.
- CoG-2019-DragesetWGL #game studies #generative #optimisation #video
- Optimising Level Generators for General Video Game AI (OD, MHMW, RDG, DPL), pp. 1–8.
- CoG-2019-NeufeldML #approach #evaluation #evolution #game studies #hybrid
- Evolving Game State Evaluation Functions for a Hybrid Planning Approach (XN, SM, DPL), pp. 1–8.