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Collaborated with:
Wookhee Min B.W.Mott K.E.Boyer J.C.Lester Kyungjin Park J.P.Rowe Robert G. Taylor Joseph B. Wiggins Mayank Kulkarni
Talks about:
game (3) generat (2) educ (2) multistep (1) adversari (1) recognit (1) multimod (1) convolut (1) predict (1) network (1)

Person: Eric N. Wiebe

DBLP DBLP: Wiebe:Eric_N=

Contributed to:

AIIDE 20172017
AIIDE 20182018
CoG 20192019

Wrote 3 papers:

AIIDE-2017-MinMRTWBL #game studies #multimodal #recognition
Multimodal Goal Recognition in Open-World Digital Games (WM, BWM, JPR, RGT, ENW, KEB, JCL), pp. 80–86.
AIIDE-2018-WigginsKMMBWL #education #game studies #predict
Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games (JBW, MK, WM, BWM, KEB, ENW, JCL), pp. 243–249.
CoG-2019-ParkMMBWL #education #game studies #generative #multi #network
Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks (KP, BWM, WM, KEB, ENW, JCL), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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