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Collaborated with:
R.L.Mandryk Colby Johanson M.V.Birk Maximilian A. Friehs C.Gutwin Ansgar E. Depping Shelby C. Thomson
Talks about:
game (3) social (2) trust (2) leaderboard (1) transport (1) prototyp (1) icebreak (1) practic (1) manipul (1) identif (1)

Person: Jason T. Bowey

DBLP DBLP: Bowey:Jason_T=

Contributed to:

CHI PLAY 20152015
CHI PLAY 20162016
CHI PLAY 20172017
CHI PLAY 20192019
FDG 20192019

Wrote 5 papers:

CHI-PLAY-2015-BoweyBM #experience
Manipulating Leaderboards to Induce Player Experience (JTB, MVB, RLM), pp. 115–120.
CHI-PLAY-2016-DeppingMJBT #game studies #social #trust
Trust Me: Social Games are Better than Social Icebreakers at Building Trust (AED, RLM, CJ, JTB, SCT), pp. 116–129.
CHI-PLAY-2017-BoweyM #game studies #prototype #using
Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives Early (JTB, RLM), pp. 265–276.
CHI-PLAY-2019-JohansonGBM #development #game studies
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games (CJ, CG, JTB, RLM), pp. 169–184.
FDG-2019-BoweyFM #identification
Red or blue pill: fostering identification and transportation through dialogue choices in RPGs (JTB, MAF, RLM), p. 11.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.