Collaborated with:
R.L.Mandryk Colby Johanson M.V.Birk Maximilian A. Friehs C.Gutwin Ansgar E. Depping Shelby C. Thomson
Talks about:
game (3) social (2) trust (2) leaderboard (1) transport (1) prototyp (1) icebreak (1) practic (1) manipul (1) identif (1)
Person: Jason T. Bowey
DBLP: Bowey:Jason_T=
Contributed to:
Wrote 5 papers:
- CHI-PLAY-2015-BoweyBM #experience
- Manipulating Leaderboards to Induce Player Experience (JTB, MVB, RLM), pp. 115–120.
- CHI-PLAY-2016-DeppingMJBT #game studies #social #trust
- Trust Me: Social Games are Better than Social Icebreakers at Building Trust (AED, RLM, CJ, JTB, SCT), pp. 116–129.
- CHI-PLAY-2017-BoweyM #game studies #prototype #using
- Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives Early (JTB, RLM), pp. 265–276.
- CHI-PLAY-2019-JohansonGBM #development #game studies
- Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games (CJ, CG, JTB, RLM), pp. 169–184.
- FDG-2019-BoweyFM #identification
- Red or blue pill: fostering identification and transportation through dialogue choices in RPGs (JTB, MAF, RLM), p. 11.