Proceedings of the Fourth Annual Symposium on Computer-Human Interaction in Play
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Ben A. M. Schouten, Panos Markopoulos, Zachary O. Toups, Paul A. Cairns, Tilde Bekker
Proceedings of the Fourth Annual Symposium on Computer-Human Interaction in Play
CHI-PLAY-2017, 2017.

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@proceedings{CHI-PLAY-2017,
	editor        = "Ben A. M. Schouten and Panos Markopoulos and Zachary O. Toups and Paul A. Cairns and Tilde Bekker",
	isbn          = "978-1-4503-4898-0",
	publisher     = "{ACM}",
	title         = "{Proceedings of the Fourth Annual Symposium on Computer-Human Interaction in Play}",
	year          = 2017,
}

Contents (48 items)

CHI-PLAY-2017-Bogost #game studies #how
How to Play (IB), p. 1.
CHI-PLAY-2017-Isbister #design #game studies
Connecting through Play by Design (KI), p. 3.
CHI-PLAY-2017-KappenMN #gamification #physics #process
Gamification through the Application of Motivational Affordances for Physical Activity Technology (DLK, PMB, LEN), pp. 5–18.
CHI-PLAY-2017-PatibandaMLD #comprehension #design #game studies
Life Tree: Understanding the Design of Breathing Exercise Games (RP, F'M, ML, JD), pp. 19–31.
CHI-PLAY-2017-KromeHG #game studies #named
AutoGym: An Exertion Game for Autonomous Driving (SK, JH, SG), pp. 33–42.
CHI-PLAY-2017-MuellerTBJ #design #game studies #interactive #lens
13 Game Lenses for Designing Diverse Interactive Jogging Systems (F'M, CTT, RB, MJ0), pp. 43–56.
CHI-PLAY-2017-CastelhanoR #design #game studies #lessons learnt #multi
Lessons From Designing a Game to Support Playfulness in Multisensory Stimulation Environments (NC, LR), pp. 57–68.
CHI-PLAY-2017-MerrittNJG #design #game studies #named
GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games (TM, CLN, FLJ, JEG), pp. 69–81.
CHI-PLAY-2017-SharmaADT #artificial reality #framework #game studies
A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play (HNS, SAA, ID, ZOT), pp. 83–100.
CHI-PLAY-2017-AlavesaPKPO #game studies #mobile #order #overview
Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Games (PA, MP, HK, MP, TO), pp. 101–113.
CHI-PLAY-2017-ShakeriSPN0 #design #distributed #evaluation
Escaping Together: The Design and Evaluation of a Distributed Real-Life Escape Room (HS, SS, RP, CN, AT0), pp. 115–128.
CHI-PLAY-2017-TondelloMN #design
Elements of Gameful Design Emerging from User Preferences (GFT, AM, LEN), pp. 129–142.
CHI-PLAY-2017-SchaekermannRWK #behaviour #game studies #metric #motivation #profiling #self
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game “Destiny” (MS, GR, GW, SK, DMJ0, AD, RS, LEN), pp. 143–156.
CHI-PLAY-2017-BirkFM #crowdsourcing #experience
Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional Study (MVB, MAF, RLM), pp. 157–170.
CHI-PLAY-2017-MavoaCG #game studies
Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play (JM, MC, MRG), pp. 171–181.
CHI-PLAY-2017-NazareHSR #how #word
Bilingual SpeechBlocks: Investigating How Bilingual Children Tinker with Words in English and Spanish (JN, AH, IS, DR), pp. 183–193.
CHI-PLAY-2017-Peddycord-LiuCK #game studies #question #student #using #what
Using Serious Game Analytics to Inform Digital Curricular Sequencing: What Math Objective Should Students Play Next? (ZPL, CC, SK, TB, CFL, TR), pp. 195–204.
CHI-PLAY-2017-ArroyoMCOHR #game studies #learning #multi #smarttech
Wearable Learning: Multiplayer Embodied Games for Math (IA, MM, JC, EO, TH, MMTR), pp. 205–216.
CHI-PLAY-2017-ScozziIL #approach #design #game studies #learning
A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games (MVS, II, CL), pp. 217–228.
CHI-PLAY-2017-LaneP #game studies
Diegetic Connectivity: Blending Work and Play with Storytelling in Serious Games (NL, NRP), pp. 229–240.
CHI-PLAY-2017-CookDH #design #towards
Towards Designing Technology for Classroom Role-Play (ASC, SPD, JH), pp. 241–251.
CHI-PLAY-2017-HartIAOM #comprehension #game studies #safety
Understanding Engagement within the Context of a Safety Critical Game (JH, II, AA, MO, MM), pp. 253–264.
CHI-PLAY-2017-BoweyM #game studies #prototype #using
Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives Early (JTB, RLM), pp. 265–276.
CHI-PLAY-2017-HornCD #adaptation #analysis #elicitation #game studies
Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game (BH, SC, SD), pp. 277–289.
CHI-PLAY-2017-ChengAP0 #collaboration #design pattern #game studies
Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy Games (JC, DA, CP, JG0), pp. 291–303.
CHI-PLAY-2017-GuckelsbergerSG #case study #experience #predict
Predicting Player Experience without the Player.: An Exploratory Study (CG, CS, JG, PAC), pp. 305–315.
CHI-PLAY-2017-Ang0 #experience #game studies #video
Comparing Effects of Dynamic Difficulty Adjustment Systems on Video Game Experience (DA, AM0), pp. 317–327.
CHI-PLAY-2017-TondelloWORN #framework #game studies #taxonomy
A Framework and Taxonomy of Videogame Playing Preferences (GFT, RRW, RO, GR, LEN), pp. 329–340.
CHI-PLAY-2017-JohansonGM #3d #game studies #learning #navigation #performance
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game (CJ, CG, RLM), pp. 341–353.
CHI-PLAY-2017-WohnFQ #game studies #information management #research
A Game of Research: Information Management and Decision-making in Daily Fantasy Sports (DYW, EJF, KJQ), pp. 355–366.
CHI-PLAY-2017-FrommelFB0 #artificial reality #game studies
The Effects of Context-Sensitive Tutorials in Virtual Reality Games (JF, KF, JB, MW0), pp. 367–375.
CHI-PLAY-2017-PetersenTMD #approach #game studies #mobile
Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method Approach (FWP, LET, PMB, AD), pp. 377–388.
CHI-PLAY-2017-LesselVK #game studies #named
CrowdChess: A System to Investigate Shared Game Control in Live-Streams (PL, AV, AK), pp. 389–400.
CHI-PLAY-2017-WongRB #game studies #question
Game & Watch: Are “Let's Play” Gaming Videos as Immersive as Playing Games? (PNYW, JMR, DPB), pp. 401–409.
CHI-PLAY-2017-EmmerichM #experience #game studies #interactive #multi #social
The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games (KE, MM), pp. 411–422.
CHI-PLAY-2017-VellaKJ #game studies #multi
The Impact of Agency and Familiarity in Cooperative Multiplayer Games (KV, CJK, DJ0), pp. 423–434.
CHI-PLAY-2017-FreemanW #interactive #social
Social Support in eSports: Building Emotional and Esteem Support from Instrumental Support Interactions in a Highly Competitive Environment (GF, DYW), pp. 435–447.
CHI-PLAY-2017-DeppingM #game studies #how #multi #social
Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness (AED, RLM), pp. 449–461.
CHI-PLAY-2017-WildtA #game studies #video
Bibles and BioShock: Affording Religious Discussion on Video Game Forums (LdW, SA), pp. 463–475.
CHI-PLAY-2017-ZamanskyLBK #game studies #interactive #tablet
Is My Dog “Playing” Tablet Games?: Exploring Human Perceptions of Dog-Tablet Interactions (AZ, DvdL, SB, VK), pp. 477–484.
CHI-PLAY-2017-BarinDT #analysis #comprehension #game studies
Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes (AB, ID, ZOT), pp. 485–496.
CHI-PLAY-2017-HamalainenMTT #game studies #physics #predict #simulation
Predictive Physics Simulation in Game Mechanics (PH, XM, JT, JT), pp. 497–505.
CHI-PLAY-2017-SchwindKCH #artificial reality #quote
“Where's Pinky?”: The Effects of a Reduced Number of Fingers in Virtual Reality (VS, PK, LLC, NH), pp. 507–515.
CHI-PLAY-2017-KrekhovEBCK #artificial reality #self
Self-Transforming Controllers for Virtual Reality First Person Shooters (AK, KE, PB, SC, JHK), pp. 517–529.
CHI-PLAY-2017-SeeleMBHS #artificial reality #behaviour #exclamation #game studies #how #question #social
Here's Looking At You Anyway!: How Important is Realistic Gaze Behavior in Co-located Social Virtual Reality Games? (SS, SM, HB, RH, JS), pp. 531–540.
CHI-PLAY-2017-NewnVAAV #game studies #realtime
Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games (JN, EV, FA, YA, FV), pp. 541–552.
CHI-PLAY-2017-LankesHKD
Invisible Walls: Co-Presence in a Co-located Augmented Virtuality Installation (ML, JH, GK, JD), pp. 553–560.
CHI-PLAY-2017-IskenderovaWB #artificial reality #game studies
Drunk Virtual Reality Gaming: Exploring the Influence of Alcohol on Cybersickness (AI, FW, WB), pp. 561–572.

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