Travelled to:
1 × Australia
1 × Austria
1 × China
1 × France
1 × Georgia
1 × Italy
1 × South Korea
17 × USA
5 × Canada
Collaborated with:
A.Cockburn S.Greenberg R.L.Mandryk S.Bateman M.A.Nacenta M.Sheinin D.R.Flatla D.Pinelle N.Wong J.Scarr S.Fitchett T.C.N.Graham P.Irani A.Skopik ∅ R.Vicencio-Moreira A.Genest P.Quinn R.Penner P.Baudisch S.Subramanian M.Roseman S.Malacria Z.Ivkovic I.Stavness J.Dyck Colby Johanson J.Alexander A.Reetz T.Stach D.Stuckel G.Shoemaker S.Chiasson Michael Long A.Bunt M.Watson I.H.Witten S.W.T.Sutcliffe A.Doucette A.Pavlovych G.I.McCalla B.Roy M.Lippold X.Yang K.Tee K.A.Schneider K.Baker M.S.Uddin V.Gaur C.K.Roy I.J.Livingston M.Birk C.Savery M.Brown K.Reinecke K.Z.Gajos L.Nacke G.McEwan O.S.Schneider R.Xiao S.A.Brewster D.Ahlström J.P.Birnholtz G.Ramos S.Gustafson D.Aliakseyeu C.Fedak R.J.McNab Y.Wang Aryan Zohoorian Kevin G. Stanley Amin Tavassolian Jason T. Bowey S.C.Olson J.Cechanowicz G.Bailly J.Harrison S.Sharma A.Tang M.Kalyn C.Wolfe B.d.Alwis S.Sallam B.Champoux C.Fedak T.Bell G.W.Paynter E.Frank C.G.Nevill-Manning Jared E. Cechanowicz D.McDine C.A.Brooks S.Benford M.Fraser I.Vaghi C.Greenhalgh
Talks about:
groupwar (17) improv (16) effect (16) game (14) awar (11) perform (8) distribut (7) workspac (7) visual (7) design (7)
Person: Carl Gutwin
DBLP: Gutwin:Carl
Facilitated 1 volumes:
Contributed to:
Wrote 80 papers:
- CHI-2015-CockburnQG #experience
- Examining the Peak-End Effects of Subjective Experience (AC, PQ, CG), pp. 357–366.
- CHI-2015-IvkovicSGS #3d #game studies
- Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games (ZI, IS, CG, SWTS), pp. 135–144.
- CHI-2015-Vicencio-Moreira #game studies
- Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game (RVM, RLM, CG), pp. 2255–2264.
- CSCW-2015-PinelleG #performance
- The Effects of View Portals on Performance and Awareness in Co-Located Tabletop Groupware (DP, CG), pp. 195–206.
- SCAM-2015-UddinGGR #comprehension #eye tracking #on the #using #visualisation
- On the comprehension of code clone visualizations: A controlled study using eye tracking (MSU, VG, CG, CKR), pp. 161–170.
- CHI-2014-FitchettCG #design #evaluation
- Finder highlights: field evaluation and design of an augmented file browser (SF, AC, CG), pp. 3685–3694.
- CHI-2014-GutwinCSMO #performance
- Faster command selection on tablets with FastTap (CG, AC, JS, SM, SCO), pp. 2617–2626.
- CHI-2014-ReetzG #gesture #identification
- Making big gestures: effects of gesture size on observability and identification for co-located group awareness (AR, CG), pp. 4087–4096.
- CHI-2014-ScarrCGBC #usability
- The usability of CommandMaps in realistic tasks (JS, AC, CG, AB, JC), pp. 2241–2250.
- CHI-2014-SheininG #difference #game studies #in the small #physics
- Exertion in the small: improving differentiation and expressiveness in sports games with physical controls (MS, CG), pp. 1845–1854.
- CHI-2014-Vicencio-MoreiraMGB #effectiveness #game studies
- The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games (RVM, RLM, CG, SB), pp. 937–946.
- CSCW-2014-LivingstonGMB #how
- How players value their characters in world of warcraft (IJL, CG, RLM, MB), pp. 1333–1343.
- CSCW-2014-SaveryGGB #consistency #experience #game studies #maintenance #performance
- The effects of consistency maintenance methods on player experience and performance in networked games (CS, TCNG, CG, MB), pp. 1344–1355.
- CSCW-2014-WongG #years after
- Support for deictic pointing in CVEs: still fragmented after all these years (NW, CG), pp. 1377–1387.
- CHI-2013-DoucetteMGNP #feedback #interactive
- The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments (AD, RLM, CG, MAN, AP), pp. 1891–1900.
- CHI-2013-FitchettCG #retrieval
- Improving navigation-based file retrieval (SF, AC, CG), pp. 2329–2338.
- CHI-2013-FlatlaRGG13a #automation #named
- SPRWeb: preserving subjective responses to website colour schemes through automatic recolouring (DRF, KR, CG, KZG), pp. 2069–2078.
- CHI-2013-MalacriaBHCG
- Promoting Hotkey use through rehearsal with ExposeHK (SM, GB, JH, AC, CG), pp. 573–582.
- CHI-2013-ScarrCGM #consistency #interface #performance #robust #testing
- Testing the robustness and performance of spatially consistent interfaces (JS, AC, CG, SM), pp. 3139–3148.
- CHI-2013-SutcliffeIFPSG #using
- Improving digital handoff using the space above the table (SWTS, ZI, DRF, AP, IS, CG), pp. 735–744.
- CSCW-2013-BatemanGM #navigation #social #using
- Social navigation for loosely-coupled information seeking in tightly-knit groups using webwear (SB, CG, GIM), pp. 955–966.
- CSCW-2013-DoucetteGMNS #collaboration #how
- Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables (AD, CG, RLM, MAN, SS), pp. 193–202.
- CSCW-2013-GenestGTKI #distributed #game studies #named #tool support
- KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware (AG, CG, AT, MK, ZI), pp. 157–166.
- CHI-2012-CockburnQGF #documentation
- Improving scrolling devices with document length dependent gain (AC, PQ, CG, SF), pp. 267–276.
- CHI-2012-FlatlaG #difference #modelling #named #tool support
- SSMRecolor: improving recoloring tools with situation-specific models of color differentiation (DRF, CG), pp. 2297–2306.
- CHI-2012-ScarrCGB
- Improving command selection with CommandMaps (JS, AC, CG, AB), pp. 257–266.
- CSCW-2012-GenestG #communication #distributed #effectiveness #gesture #visualisation
- Evaluating the effectiveness of height visualizations for improving gestural communication at distributed tabletops (AG, CG), pp. 519–528.
- CSCW-2012-NackeMGM #game studies #online #quote #social
- “I’m just here to play games”: social dynamics and sociality in an online game site (LN, GM, CG, RLM), pp. 549–558.
- CSCW-2012-RoyGG #named #plugin #realtime #tool support
- DiscoTech: a plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware (BR, TCNG, CG), pp. 1287–1296.
- CHI-2011-BatemanMSG #game studies
- Target assistance for subtly balancing competitive play (SB, RLM, TS, CG), pp. 2355–2364.
- CHI-2011-ScarrCGQ #comprehension #user interface
- Dips and ceilings: understanding and supporting transitions to expertise in user interfaces (JS, AC, CG, PQ), pp. 2741–2750.
- CSCW-2011-GutwinLG #network #performance #realtime #testing
- Real-time groupware in the browser: testing the performance of web-based networking (CG, ML, TCNG), pp. 167–176.
- CSCW-2011-GutwinSXB #distributed
- Chalk sounds: the effects of dynamic synthesized audio on workspace awareness in distributed groupware (CG, OSS, RX, SAB), pp. 85–94.
- CHI-2010-AhlstromCGI #design #modelling #why
- Why it’s quick to be square: modelling new and existing hierarchical menu designs (DA, AC, CG, PI), pp. 1371–1380.
- CHI-2010-BatemanMGGMB #comprehension #visual notation
- Useful junk?: the effects of visual embellishment on comprehension and memorability of charts (SB, RLM, CG, AG, DM, CAB), pp. 2573–2582.
- CHI-2010-FlatlaG #difference #modelling #visualisation
- Individual models of color differentiation to improve interpretability of information visualization (DRF, CG), pp. 2563–2572.
- CHI-2010-WongG
- Where are you pointing?: the accuracy of deictic pointing in CVEs (NW, CG), pp. 1029–1038.
- CSCW-2010-GutwinGWWA #design
- Gone but not forgotten: designing for disconnection in synchronous groupware (CG, TCNG, CW, NW, BdA), pp. 179–188.
- CHI-2009-AlexanderCFGG #analysis #design #evaluation
- Revisiting read wear: analysis, design, and evaluation of a footprints scrollbar (JA, AC, SF, CG, SG), pp. 1665–1674.
- CHI-2008-BirnholtzGRW #distributed #interactive #named
- OpenMessenger: gradual initiation of interaction for distributed workgroups (JPB, CG, GR, MW), pp. 1661–1664.
- CHI-2008-GustafsonBGI #named #visualisation
- Wedge: clutter-free visualization of off-screen locations (SG, PB, CG, PI), pp. 787–796.
- CHI-2008-NacentaMG
- Targeting across displayless space (MAN, RLM, CG), pp. 777–786.
- CSCW-2008-StuckelG #distributed #interactive
- The effects of local lag on tightly-coupled interaction in distributed groupware (DS, CG), pp. 447–456.
- HT-2008-BatemanGN #in the cloud #visual notation
- Seeing things in the clouds: the effect of visual features on tag cloud selections (SB, CG, MAN), pp. 193–202.
- CHI-2007-CockburnGG #performance #predict
- A predictive model of menu performance (AC, CG, SG), pp. 627–636.
- CHI-2007-ShoemakerG #interactive #multi #visual notation
- Supporting multi-point interaction in visual workspaces (GS, CG), pp. 999–1008.
- CHI-2007-StachGPI #recognition
- Improving recognition and characterization in groupware with rich embodiments (TS, CG, DP, PI), pp. 11–20.
- CHI-2006-CockburnGA #documentation #navigation #performance
- Faster document navigation with space-filling thumbnails (AC, CG, JA), pp. 1–10.
- CHI-2006-IraniGY
- Improving selection of off-screen targets with hopping (PI, CG, XDY), pp. 299–308.
- CHI-2006-NacentaSCSG #interactive #multi
- Perspective cursor: perspective-based interaction for multi-display environments (MAN, SS, BC, SS, CG), pp. 289–298.
- CSCW-2006-GutwinFWDB #network #performance #realtime
- Improving network efficiency in real-time groupware with general message compression (CG, CF, MW, JD, TB), pp. 119–128.
- CSCW-2006-TeeGG #distributed
- Providing artifact awareness to a distributed group through screen sharing (KT, SG, CG), pp. 99–108.
- CHI-2005-ChiassonG #equation #testing
- Testing the media equation with children (SC, CG), pp. 829–838.
- CHI-2005-NacentaASG #comparison #multi
- A comparison of techniques for multi-display reaching (MAN, DA, SS, CG), pp. 371–380.
- CHI-2005-SkopikG
- Improving revisitation in fisheye views with visit wear (AS, CG), pp. 771–780.
- CHI-2004-BaudischG #game studies #multi #named
- Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending (PB, CG), pp. 367–374.
- CHI-2004-GutwinBDFVG #collaboration
- Revealing delay in collaborative environments (CG, SB, JD, MF, IV, CG), pp. 503–510.
- CSCW-2004-DyckGSF
- High-performance telepointers (JD, CG, SS, CF), pp. 172–181.
- CSCW-2004-GutwinPS #development #distributed
- Group awareness in distributed software development (CG, RP, KAS), pp. 72–81.
- CHI-2003-GutwinS #scalability
- Fisheyes are good for large steering tasks (CG, AS), pp. 201–208.
- CHI-2002-Gutwin #interactive
- Improving focus targeting in interactive fisheye views (CG), pp. 267–274.
- CHI-2002-PinelleG #evaluation #usability
- Groupware walkthrough: adding context to groupware usability evaluation (DP, CG), pp. 455–462.
- CSCW-2002-BakerGG #development #empirical #evaluation #heuristic
- Empirical development of a heuristic evaluation methodology for shared workspace groupware (KB, SG, CG), pp. 96–105.
- CSCW-2002-GutwinP #gesture
- Improving interpretation of remote gestures with telepointer traces (CG, RP), pp. 49–57.
- CHI-1998-GutwinG #usability
- Effects of Awareness Support on Groupware Usability (CG, SG), pp. 511–518.
- CSCW-1998-GutwinG #design #trade-off
- Design for Individuals, Design for Groups: Tradeoffs between Power and Workspace Awareness (CG, SG), pp. 207–216.
- SIGIR-1998-McNabWWG #predict #query
- Predicting Query Times (RJM, YW, IHW, CG), pp. 355–356.
- CSCW-1996-GreenbergG #video
- Applying Distortion-Oriented Displays to Groupware (Video Program) (SG, CG), pp. 8–9.
- CSCW-1996-Gutwin
- Groupware Support for Workspace Awareness (doctoral colloquium) (CG), p. 447.
- CSCW-1996-GutwinGR #video
- Supporting Workspace Awareness in Groupware (Video Program) (CG, SG, MR), p. 8.
- CSCW-1996-GutwinRG #usability
- A Usability Study of Awareness Widgets in a Shared Workspace Groupware System (CG, MR, SG), pp. 258–267.
- DL-1999-WittenPFGN #automation #named
- KEA: Practical Automatic Keyphrase Extraction (IHW, GWP, EF, CG, CGNM), pp. 254–255.
- FDG-2012-ZohoorianSGT #coordination #design #framework #game studies #multi #named #realtime
- PLATO: a coordination framework for designers of multi-player real-time digital games (AZ, KGS, CG, AT), pp. 141–148.
- CHI-PLAY-2014-CechanowiczGBMS #game studies
- Improving player balancing in racing games (JEC, CG, SB, RLM, IS), pp. 47–56.
- CHI-PLAY-2014-SheininG #contest #game studies #using
- Jelly polo: increasing richness and competition in sports games using small-scale exertion (MS, CG), pp. 367–370.
- CHI-PLAY-2015-SheininG #development #difference #interface
- Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion Interfaces (MS, CG), pp. 57–66.
- CHI-PLAY-2016-GutwinVM #development #game studies
- Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter Game (CG, RVM, RLM), pp. 338–349.
- CHI-PLAY-2017-JohansonGM #3d #game studies #learning #navigation #performance
- The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game (CJ, CG, RLM), pp. 341–353.
- CHI-PLAY-2018-LongG #experience #game studies #latency #modelling #performance
- Characterizing and Modeling the Effects of Local Latency on Game Performance and Experience (ML, CG), pp. 285–297.
- CHI-PLAY-2019-JohansonGBM #development #game studies
- Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games (CJ, CG, JTB, RLM), pp. 169–184.