Travelled to:
2 × Greece
3 × USA
Collaborated with:
E.V.Neto V.Teichrieb L.S.Figueiredo L.A.Vasconcelos A.Cavalcanti F.Breyer J.Kelner D.Almeida E.Arruda B.Reis M.Pinheiro T.Menezes P.Alessio D.Q.d.Freitas G.d.S.Moura D.d.Silva C.W.M.Leão
Talks about:
improv (3) track (2) game (2) methodolog (1) effortless (1) everywher (1) scenario (1) industri (1) fishtank (1) composit (1)
Person: João Marcelo X. N. Teixeira
DBLP: Teixeira:Jo=atilde=o_Marcelo_X=_N=
Contributed to:
Wrote 5 papers:
- DUXU-IXD-2015-TeixeiraANT #composition #game studies #music
- Improving Song Guessing Games Through Music Track Composition (JMXNT, DA, EVN, VT), pp. 303–314.
- DUXU-DI-2014-FigueiredoPNMTTAF #industrial #navigation #scalability
- In-Place Natural and Effortless Navigation for Large Industrial Scenarios (LSF, MP, EVN, TM, JMXNT, VT, PA, DQdF), pp. 550–561.
- DUXU-TMT-2014-FigueiredoNATT #3d #experience
- Fishtank Everywhere: Improving Viewing Experience over 3D Content (LSF, EVN, EA, JMXNT, VT), pp. 560–571.
- DUXU-CXC-2013-MouraVCBSTLK #exclamation #game studies #how #learning #mobile
- Luz, Câmera, Libras!: How a Mobile Game Can Improve the Learning of Sign Languages (GdSM, LAV, AC, FB, DdS, JMXNT, CWML, JK), pp. 266–275.
- DUXU-NTE-2013-BreyerRVCTK #artificial reality #case study #design
- Design Methodology for Body Tracking Based Applications — A Kinect Case Study (FB, BR, LAV, AC, JMXNT, JK), pp. 227–236.