BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
2 × Greece
3 × USA
Collaborated with:
E.V.Neto V.Teichrieb L.S.Figueiredo L.A.Vasconcelos A.Cavalcanti F.Breyer J.Kelner D.Almeida E.Arruda B.Reis M.Pinheiro T.Menezes P.Alessio D.Q.d.Freitas G.d.S.Moura D.d.Silva C.W.M.Leão
Talks about:
improv (3) track (2) game (2) methodolog (1) effortless (1) everywher (1) scenario (1) industri (1) fishtank (1) composit (1)

Person: João Marcelo X. N. Teixeira

DBLP DBLP: Teixeira:Jo=atilde=o_Marcelo_X=_N=

Contributed to:

HCI/DUXU p3 20152015
HCI/DUXU p2 20142014
HCI/DUXU p1 20142014
HCI/DUXU p2 20132013
HCI/DUXU p3 20132013

Wrote 5 papers:

DUXU-IXD-2015-TeixeiraANT #composition #game studies #music
Improving Song Guessing Games Through Music Track Composition (JMXNT, DA, EVN, VT), pp. 303–314.
DUXU-DI-2014-FigueiredoPNMTTAF #industrial #navigation #scalability
In-Place Natural and Effortless Navigation for Large Industrial Scenarios (LSF, MP, EVN, TM, JMXNT, VT, PA, DQdF), pp. 550–561.
DUXU-TMT-2014-FigueiredoNATT #3d #experience
Fishtank Everywhere: Improving Viewing Experience over 3D Content (LSF, EVN, EA, JMXNT, VT), pp. 560–571.
DUXU-CXC-2013-MouraVCBSTLK #exclamation #game studies #how #learning #mobile
Luz, Câmera, Libras!: How a Mobile Game Can Improve the Learning of Sign Languages (GdSM, LAV, AC, FB, DdS, JMXNT, CWML, JK), pp. 266–275.
DUXU-NTE-2013-BreyerRVCTK #artificial reality #case study #design
Design Methodology for Body Tracking Based Applications — A Kinect Case Study (FB, BR, LAV, AC, JMXNT, JK), pp. 227–236.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.