BibSLEIGH corpus
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Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Travelled to:
1 × USA
Collaborated with:
Stefan J. Johansson Mike Preuss P.Davidsson K.Svensson Daniel Kozakowski Heike Trautmann Julian Togelius Nicola Beume Simon Wessing Georgios N. Yannakakis
Talks about:
strategi (5) game (5) time (4) real (4) potenti (3) field (3) craft (3) star (3) base (2) rts (2)

Person: Johan Hagelbäck

DBLP DBLP: Hagelb=auml=ck:Johan

Contributed to:

SAC 20052005
AIIDE 20082008
CIG 20082008
AIIDE 20092009
CIG 20092009
CIG 20102010
CIG 20122012
CIG 20132013

Wrote 10 papers:

SAC-2005-DavidssonHS #predict #sequence
Comparing approaches to predict transmembrane domains in protein sequences (PD, JH, KS), pp. 185–189.
AIIDE-2008-HagelbackJ #realtime
The Rise of Potential Fields in Real Time Strategy Bots (JH, SJJ).
CIG-2008-HagelbackJ #game studies #realtime
Dealing with fog of war in a Real Time Strategy game environment (JH, SJJ), pp. 55–62.
AIIDE-2009-HagelbackJ #game studies #multi
A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario (JH, SJJ).
CIG-2009-HagelbackJ #experience #game studies #runtime #scalability
Measuring player experience on runtime dynamic difficulty scaling in an RTS game (JH, SJJ), pp. 46–52.
CIG-2010-HagelbackJ #case study #game studies #realtime
A study on human like characteristics in real time strategy games (JH, SJJ), pp. 139–145.
CIG-2010-HagelbackJP #game studies #realtime
AI and computational intelligence for real-time strategy games (JH, SJJ, MP), pp. 1–4.
CIG-2010-TogeliusPBWHY #multi
Multiobjective exploration of the StarCraft map space (JT, MP, NB, SW, JH, GNY), pp. 265–272.
CIG-2012-Hagelback #navigation
Potential-field based navigation in StarCraft (JH), pp. 388–393.
CIG-2013-PreussKHT #fuzzy
Reactive strategy choice in StarCraft by means of Fuzzy Control (MP, DK, JH, HT), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.