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Travelled to:
1 × Canada
1 × Italy
1 × United Kingdom
2 × China
4 × USA
Collaborated with:
F.J.Gomez Julian Togelius Y.Sun J.Koutník T.Schaul D.C.Ciresan U.Meier L.M.Gambardella R.Salustowicz M.Wiering Niels van Hoorn K.Greff M.B.Ring D.Wierstra A.Graves S.Fernández Sergey Karakovskiy Giuseppe Cuccu Alexandros Agapitos S.M.Lucas Andreas Konstantinidis 0002
Talks about:
neural (5) network (4) hierarch (2) committe (2) classif (2) tempor (2) search (2) evolut (2) evolv (2) game (2)

Person: Jürgen Schmidhuber

DBLP DBLP: Schmidhuber:J=uuml=rgen

Contributed to:

ICML c2 20142014
ICML 20122012
ICDAR 20112011
ICML 20112011
ICML 20092009
ICML 20062006
ICML 19981998
ICML 19961996
ICML 19951995
CIG 20082008
CIG 20092009
FDG 20132013

Wrote 16 papers:

ICML-c2-2014-KoutnikGGS
A Clockwork RNN (JK, KG, FJG, JS), pp. 1863–1871.
ICML-2012-SunGS #kernel #on the #online #taxonomy
On the Size of the Online Kernel Sparsification Dictionary (YS, FJG, JS), p. 79.
ICDAR-2011-CiresanMGS #classification #network
Convolutional Neural Network Committees for Handwritten Character Classification (DCC, UM, LMG, JS), pp. 1135–1139.
ICDAR-2011-MeierCGS #recognition
Better Digit Recognition with a Committee of Simple Neural Nets (UM, DCC, LMG, JS), pp. 1250–1254.
ICML-2011-SunGRS #difference #fault #incremental
Incremental Basis Construction from Temporal Difference Error (YS, FJG, MBR, JS), pp. 481–488.
ICML-2009-YiWSS #probability #using
Stochastic search using the natural gradient (YS, DW, TS, JS), pp. 1161–1168.
ICML-2006-GravesFGS #classification #network #sequence
Connectionist temporal classification: labelling unsegmented sequence data with recurrent neural networks (AG, SF, FJG, JS), pp. 369–376.
ICML-1998-SalustowiczS #evolution #source code
Evolving Structured Programs with Hierarchical Instructions and Skip Nodes (RS, JS), pp. 488–496.
ICML-1996-WieringS
Solving POMDPs with Levin Search and EIRA (MW, JS), pp. 534–542.
ICML-1995-Schmidhuber #complexity
Discovering Solutions with Low Kolmogorov Complexity and High Generalization Capability (JS), pp. 488–496.
CIG-2008-AgapitosTLSK #evolution #generative #multi
Generating diverse opponents with multiobjective evolution (AA, JT, SML, JS, AK0), pp. 135–142.
CIG-2008-SchaulS #architecture #game studies #network #scalability
A scalable neural network architecture for board games (TS, JS), pp. 357–364.
CIG-2008-TogeliusS #automation #design #empirical #game studies
An experiment in automatic game design (JT, JS), pp. 111–118.
CIG-2009-HoornTS #learning
Hierarchical controller learning in a First-Person Shooter (NvH, JT, JS), pp. 294–301.
CIG-2009-TogeliusKKS #evolution
Super mario evolution (JT, SK, JK, JS), pp. 156–161.
FDG-2013-KoutnikCSG #evolution #network #scalability
Evolving large-scale neural networks for vision-based TORCS (JK, GC, JS, FJG), pp. 206–212.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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