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Collaborated with:
R.Sifa Anders Drachen P.Gao F.Garcin B.Faltings Nicholas Ross Fabian Hadiji K.Kersting C.Bauckhage Eric Thurston Lundquist Yungjen Kung Pranav Simha Rao Diego Klabjan
Talks about:
game (4) predict (3) mobil (3) player (2) play (2) free (2) purchas (1) styliz (1) social (1) retent (1)

Person: Julian Runge

DBLP DBLP: Runge:Julian

Contributed to:

CIG 20142014
AIIDE 20152015
AIIDE 20162016
CIG 20162016

Wrote 4 papers:

CIG-2014-RungeGGF #game studies #predict #social
Churn prediction for high-value players in casual social games (JR, PG, FG, BF), pp. 1–8.
AIIDE-2015-SifaHRDKB #game studies #mobile #predict
Predicting Purchase Decisions in Mobile Free-to-Play Games (RS, FH, JR, AD, KK, CB), pp. 79–85.
AIIDE-2016-DrachenLKRSRK #agile #game studies #mobile #predict
Rapid Prediction of Player Retention in Free-to-Play Mobile Games (AD, ETL, YK, PSR, RS, JR, DK), pp. 23–29.
CIG-2016-DrachenRRS #game studies #mobile
Stylized facts for mobile game analytics (AD, NR, JR, RS), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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