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Travelled to:
1 × USA
Collaborated with:
M.Mateas J.Whitehead S.Kurniawan N.Wardrip-Fruin Héctor Perez Martínez Georgios N. Yannakakis N.Nagappan E.Schuh J.Hopson
Talks about:
game (3) design (2) level (2) evolutionari (1) carcassonn (1) scenario (1) pattern (1) generat (1) develop (1) scienc (1)

Person: Kenneth Hullett

DBLP DBLP: Hullett:Kenneth

Contributed to:

ICSE 20112011
DiGRA 20092009
FDG 20092009
CIG 20102010
FDG 20102010

Wrote 6 papers:

ICSE-2011-HullettNSH #data analysis #development #game studies
Data analytics for game development (KH, NN, ES, JH), pp. 940–943.
DiGRA-2009-HullettKW #education #game studies
Better Game Studies Education the Carcassonne Way (KH, SK, NWF).
FDG-2009-HullettM #game studies #generative
Scenario generation for emergency rescue training games (KH, MM), pp. 99–106.
CIG-2010-MartinezHY #learning #modelling
Extending neuro-evolutionary preference learning through player modeling (HPM, KH, GNY), pp. 313–320.
FDG-2010-Hullett #design
The science of level design (KH), pp. 262–264.
FDG-2010-HullettW #design pattern
Design patterns in FPS levels (KH, JW), pp. 78–85.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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