Collaborated with:
Michael Buro Nicolas A. Barriga Nicolas Arturo Barriga Andy Hess Sergio Poo Hernandez Graham Erickson Russel Greiner
Talks about:
search (5) strategi (4) time (4) real (4) game (4) adversari (1) parallel (1) hierarch (1) convolut (1) behavior (1)
Person: Marius Stanescu
DBLP: Stanescu:Marius
Contributed to:
Wrote 6 papers:
- AIIDE-2013-StanescuHEGB #predict
- Predicting Army Combat Outcomes in StarCraft (MS, SPH, GE, RG, MB).
- AIIDE-2014-StanescuBB #game studies #realtime
- Hierarchical Adversarial Search Applied to Real-Time Strategy Games (MS, NAB, MB).
- CIG-2014-BarrigaSB #parallel
- Parallel UCT search on GPUs (NAB, MS, MB), pp. 1–7.
- AIIDE-2015-BarrigaSB #behaviour #game studies #realtime
- Puppet Search: Enhancing Scripted Behavior by Look-Ahead Search with Applications to Real-Time Strategy Games (NAB, MS, MB), pp. 9–15.
- CIG-2016-StanescuBHB #game studies #network #realtime #using
- Evaluating real-time strategy game states using convolutional neural networks (MS, NAB, AH, MB), pp. 1–7.
- AIIDE-2017-BarrigaSB #game studies #learning #realtime
- Combining Strategic Learning with Tactical Search in Real-Time Strategy Games (NAB, MS, MB), pp. 9–15.