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Collaborated with:
Arnav Jhala Georgios N. Yannakakis Jeppe Theiss Kristensen Andrea Picardi Georgios Triantafyllidis I.Patras M.J.Nelson K.Karpouzis S.M.Lucas Peter I. Cowling
Talks about:
camera (4) virtual (3) player (3) game (3) control (2) autonom (2) experi (2) combin (2) cinematographi (1) behaviour (1)

Person: Paolo Burelli

DBLP DBLP: Burelli:Paolo

Contributed to:

AIIDE 20092009
CIG 20102010
FDG 20112011
CIG 20122012
FDG 20132013
CIG 20142014
CoG 20192019

Wrote 8 papers:

AIIDE-2009-BurelliJ
Dynamic Artificial Fields for Autonomous Camera Control (PB, AJ).
AIIDE-2009-BurelliJ09a #named #realtime
CamOn: A Real-Time Autonomous Camera System (PB, AJ).
CIG-2010-BurelliY #optimisation
Combining local and global optimisation for virtual camera control (PB, GNY), pp. 403–410.
FDG-2011-PicardiBY #behaviour #modelling
Modelling virtual camera behaviour through player gaze (AP, PB, GNY), pp. 107–114.
CIG-2012-NelsonBKLC
Tutorials (MJN, PB, KK, SML, PIC).
FDG-2013-Burelli #experience #game studies
Virtual cinematography in games: Investigating the impact on player experience (PB), pp. 134–141.
CIG-2014-BurelliTP #estimation #experience #game studies
Non-invasive player experience estimation from body motion and game context (PB, GT, IP), pp. 1–7.
CoG-2019-KristensenB #game studies #predict
Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games (JTK, PB), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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