Collaborated with:
Arnav Jhala Georgios N. Yannakakis ∅ Jeppe Theiss Kristensen Andrea Picardi Georgios Triantafyllidis I.Patras M.J.Nelson K.Karpouzis S.M.Lucas Peter I. Cowling
Talks about:
camera (4) virtual (3) player (3) game (3) control (2) autonom (2) experi (2) combin (2) cinematographi (1) behaviour (1)
Person: Paolo Burelli
DBLP: Burelli:Paolo
Contributed to:
Wrote 8 papers:
- AIIDE-2009-BurelliJ
- Dynamic Artificial Fields for Autonomous Camera Control (PB, AJ).
- AIIDE-2009-BurelliJ09a #named #realtime
- CamOn: A Real-Time Autonomous Camera System (PB, AJ).
- CIG-2010-BurelliY #optimisation
- Combining local and global optimisation for virtual camera control (PB, GNY), pp. 403–410.
- FDG-2011-PicardiBY #behaviour #modelling
- Modelling virtual camera behaviour through player gaze (AP, PB, GNY), pp. 107–114.
- CIG-2012-NelsonBKLC
- Tutorials (MJN, PB, KK, SML, PIC).
- FDG-2013-Burelli #experience #game studies
- Virtual cinematography in games: Investigating the impact on player experience (PB), pp. 134–141.
- CIG-2014-BurelliTP #estimation #experience #game studies
- Non-invasive player experience estimation from body motion and game context (PB, GT, IP), pp. 1–7.
- CoG-2019-KristensenB #game studies #predict
- Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games (JTK, PB), pp. 1–8.