Travelled to:
1 × France
Collaborated with:
M.Mateas A.M.Smith ∅ S.Colton Swen E. Gaudl Isaac Dart Julian Togelius Mike Treanor R.Khaled P.Barr Calvin Ashmore Sherol Chen Alessandro Canossa S.Björk Tilman Geishauser Y.Cheong Edward Jack Powley Rob Saunders Thorbjørn S. Nielsen Gabriella A. B. Barros Kristian Hjaltason Steffen Christophersen Sebastian Deterding Paolo Burelli K.Karpouzis S.M.Lucas Peter I. Cowling Blanca Pérez Ferrer Peter Ivey Michael Cook 0001
Talks about:
game (14) design (6) videogam (3) support (3) generat (3) manag (3) drama (3) prototyp (2) interact (2) gameplay (2)
Person: Mark J. Nelson
DBLP: Nelson:Mark_J=
Contributed to:
Wrote 21 papers:
- CHI-2013-KhaledNB #design #game studies #generative
- Design metaphors for procedural content generation in games (RK, MJN, PB), pp. 1509–1518.
- AIIDE-2005-NelsonM #interactive #search-based
- Search-Based Drama Management in the Interactive Fiction Anchorhead (MJN, MM), pp. 99–104.
- AIIDE-2006-NelsonAM #authoring #declarative #interactive
- Authoring Interactive Narratives with Declarative Optimization-Based Drama Management (MJN, CA, MM), pp. 127–129.
- AIIDE-2008-NelsonM #automation #design #game studies
- Recombinable Game Mechanics for Automated Design Support (MJN, MM).
- AIIDE-2009-ChenNM
- Evaluating the Authorial Leverage of Drama Management (SC, MJN, MM).
- AIIDE-2009-SmithNM #game studies #sketching #testing
- Computational Support for Play Testing Game Sketches (AMS, MJN, MM).
- AIIDE-2009-SmithNM09a #game studies #prototype
- Prototyping Games with BIPED (AMS, MJN, MM).
- FDG-2009-NelsonM #analysis #design #game studies #requirements #tool support
- A requirements analysis for videogame design support tools (MJN, MM), pp. 137–144.
- CIG-2010-SmithNM #game studies #logic #modelling #named
- LUDOCORE: A logical game engine for modeling videogames (AMS, MJN, MM), pp. 91–98.
- CIG-2012-DartN #generative #smarttech
- Smart terrain causality chains for adventure-game puzzle generation (ID, MJN), pp. 328–334.
- CIG-2012-NelsonBKLC
- Tutorials (MJN, PB, KK, SML, PIC).
- FDG-2014-CanossaBN #design pattern #game studies #named #using
- X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes (AC, SB, MJN).
- FDG-2014-GeishauserCN #prototype #simulation #social #using
- A prototype using territories and an affordance tree for social simulation gameplay (TG, YGC, MJN).
- CIG-2015-NielsenBTN #game studies #generative #towards
- Towards generating arcade game rules with VGDL (TSN, GABB, JT, MJN), pp. 185–192.
- FDG-2015-HjaltasonCTN #empirical #game studies
- Game mechanics telling stories? An experiment (KH, SC, JT, MJN).
- CIG-2016-Nelson #corpus #game studies #scalability
- Investigating vanilla MCTS scaling on the GVG-AI game corpus (MJN), pp. 1–7.
- CIG-2016-PowleyCGSN #automation #design #game studies
- Semi-automated level design via auto-playtesting for handheld casual game creation (EJP, SC, SEG, RS, MJN), pp. 1–8.
- DiGRA-FDG-2016-Nelson #game studies
- The Tapper Videogame Patent as a Series of Close Readings (MJN).
- AIIDE-2017-PowleyNGCFSIC #design #game studies #named
- Wevva: Democratising Game Design (EJP, MJN, SEG, SC, BPF, RS, PI, MC0), pp. 273–276.
- FDG-2018-NelsonGCD
- Curious users of casual creators (MJN, SEG, SC, SD), p. 6.
- FDG-2019-TreanorN #analysis #game studies
- Order-fulfillment games: an analysis of games about serving customers (MT, MJN), p. 7.