BibSLEIGH
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × Finland
1 × Italy
3 × USA
Collaborated with:
Jacob Schrum Igor Karpov K.O.Stanley Bobby D. Bryant Erkin Bahçeci J.Reisinger Aditya Rawal Padmini Rajagopalan B.Silverthorn J.Blackmore D.E.Moriarty Alan J. Lockett Julian Bishop Alexander Eric Braylan Thomas D'Silva P.Stone J.Fan R.Lau P.Goetz S.Kumar Ryan Cornelius John Sheblak Igor V. Karpov Leif M. Johnson Aliza Gold Chern Han Yong Roy Janik Micahel Chrien Craig Varrichio Marc A. Wiseman Kay E. Holekamp
Talks about:
learn (9) game (9) behavior (7) neuroevolut (5) evolv (5) video (4) nero (4) construct (3) structur (3) reinforc (3)

Person: Risto Miikkulainen

DBLP DBLP: Miikkulainen:Risto

Contributed to:

SAT 20112011
ICML 20082008
ICML 20032003
ICML 19961996
ICML 19951995
AIIDE 20052005
CIG 20052005
AIIDE 20062006
CIG 20062006
CIG 20072007
AIIDE 20082008
CIG 20082008
CIG 20092009
CIG 20102010
CIG 20112011
CIG 20132013
CIG 20152015
AIIDE 20162016

Wrote 27 papers:

SAT-2011-SilverthornM #learning #satisfiability
Learning Polarity from Structure in SAT (BS, RM), pp. 377–378.
ICML-2008-ReisingerSM #kernel #learning #online
Online kernel selection for Bayesian reinforcement learning (JR, PS, RM), pp. 816–823.
ICML-2003-FanLM
Utilizing Domain Knowledge in Neuroevolution (JF, RL, RM), pp. 170–177.
ICML-1996-GoetzKM #adaptation #learning #online
On-Line Adaptation of a Signal Predistorter through Dual Reinforcement Learning (PG, SK, RM), pp. 175–181.
ICML-1995-BlackmoreM #grid #incremental #network #visualisation
Visualizing High-Dimensional Structure with the Incremental Grid Growing Neural Network (JB, RM), pp. 55–63.
ICML-1995-MoriartyM #evolution #learning #performance
Efficient Learning from Delayed Rewards through Symbiotic Evolution (DEM, RM), pp. 396–404.
AIIDE-2005-DSilvaJCSM #behaviour #realtime
Retaining Learned Behavior During Real-Time Neuroevolution (TD, RJ, MC, KOS, RM), pp. 39–44.
AIIDE-2005-StanleyCM #game studies #learning #realtime #video
Real-time Learning in the NERO Video Game (KOS, RC, RM), pp. 159–160.
CIG-2005-StanleyBM #evolution #game studies #realtime #video
Real-Time Evolution in the NERO Video Game (Winner of CIG 2005 Best Paper Award) (KOS, BDB, RM).
AIIDE-2006-StanleyKMG #game studies #video
The NERO Video Game (KOS, IK, RM, AG), pp. 151–152.
AIIDE-2006-YongSMK #adaptation
Incorporating Advice into Neuroevolution of Adaptive Agents (CHY, KOS, RM, IK), pp. 98–104.
CIG-2006-BryantM #symmetry
Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents (BDB, RM), pp. 90–97.
CIG-2006-KarpovDVSM #evaluation #game studies #integration #learning
Integration and Evaluation of Exploration-Based Learning in Games (IK, TD, CV, KOS, RM), pp. 39–44.
CIG-2007-ReisingerBKM #game studies
Coevolving Strategies for General Game Playing (JR, EB, IK, RM), pp. 320–327.
AIIDE-2008-KarpovSM #education #framework #game studies #named #platform #research
OpenNERO: A Game Platform for AI Research and Education (IK, JS, RM).
AIIDE-2008-SchrumM #behaviour #multi
Constructing Complex NPC Behavior via Multi-Objective Neuroevolution (JS, RM).
CIG-2008-BahceciM #game studies #heuristic
Transfer of evolved pattern-based heuristics in games (EB, RM), pp. 220–227.
CIG-2008-LockettM #evolution #modelling
Evolving opponent models for Texas Hold 'Em (AJL, RM), pp. 31–38.
CIG-2009-SchrumM #behaviour #evolution #multi
Evolving multi-modal behavior in NPCs (JS, RM), pp. 325–332.
CIG-2010-RawalRM #behaviour #using
Constructing competitive and cooperative agent behavior using coevolution (AR, PR, RM), pp. 107–114.
CIG-2011-RajagopalanRMWH #coordination #evolution
The role of reward structure, coordination mechanism and net return in the evolution of cooperation (PR, AR, RM, MAW, KEH), pp. 258–265.
CIG-2011-SchrumKM #behaviour #named
UT2: Human-like behavior via neuroevolution of combat behavior and replay of human traces (JS, IK, RM), pp. 329–336.
CIG-2011-SchrumM #evolution #game studies #multimodal #network
Evolving multimodal networks for multitask games (JS, RM), pp. 102–109.
CIG-2013-BishopM #evaluation #learning #online
Evolutionary reature evaluation for online Reinforcement Learning (JB, RM), pp. 1–8.
CIG-2015-KarpovJM #behaviour #machine learning
Evaluating team behaviors constructed with human-guided machine learning (IVK, LMJ, RM), pp. 292–298.
CIG-2015-Miikkulainen #evolution #network #tutorial
Tutorial III: Evolving neural networks (RM), p. 22.
AIIDE-2016-BraylanM #game studies #video
Object-Model Transfer in the General Video Game Domain (AEB, RM), pp. 136–142.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.