Collaborated with:
Julian Togelius José M. Font Johan Holmberg S.Björk Alberto Alvarez Alexander Baldwin 0002 Andreas Kamstrup Espen Aarseth C.M.Olsson Britton Horn Noor Shaker G.Smith Simon Johansson Chelsi Nolasco Axel Österman
Talks about:
dungeon (6) generat (5) design (5) pattern (4) level (3) initi (3) game (3) mix (3) evolutionari (2) procedur (2)
Person: Steve Dahlskog
DBLP: Dahlskog:Steve
Facilitated 1 volumes:
Contributed to:
Wrote 10 papers:
- DiGRA-2009-DahlskogKA #classification #functional #game studies #using
- Mapping the game landscape: Locating genres using functional classification (SD, AK, EA).
- CIG-2014-DahlskogT #generative #multi
- A multi-level level generator (SD, JT), pp. 1–8.
- DiGRA-2014-OlssonBD #comprehension #concept #design #game studies
- The Conceptual Relationship Model: Understanding Patterns and Mechanics in Game Design (CMO, SB, SD).
- FDG-2014-HornDSST #comparative #evaluation #framework #generative
- A comparative evaluation of procedural level generators in the Mario AI framework (BH, SD, NS, GS, JT).
- FDG-2015-DahlskogTB #generative
- Patterns, Dungeons and Generators (SD, JT, SB).
- CIG-2017-BaldwinDFH #design pattern #game studies #generative #using
- Mixed-initiative procedural generation of dungeons using game design patterns (AB0, SD, JMF, JH), pp. 25–32.
- FDG-2017-BaldwinDFH #generative #towards
- Towards pattern-based mixed-initiative dungeon generation (AB0, SD, JMF, JH), p. 10.
- FDG-2018-AlvarezDFHJ #design
- Assessing aesthetic criteria in the evolutionary dungeon designer (AA, SD, JMF, JH, SJ), p. 4.
- FDG-2018-AlvarezDFHNO #design
- Fostering creativity in the mixed-initiative evolutionary dungeon designer (AA, SD, JMF, JH, CN, AÖ), p. 8.
- CoG-2019-AlvarezDFT #design #interactive #quality
- Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites (AA, SD, JMF, JT), pp. 1–8.