Collaborated with:
Kurt Debattista Sandro Spina
Talks about:
interact (1) select (1) render (1) spars (1) sampl (1) fidel (1) high (1) base (1) gpu (1)
Person: Steven Galea
DBLP: Galea:Steven
Contributed to:
Wrote 1 papers:
- VS-Games-2014-GaleaDS #interactive
- GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering (SG, KD, SS), pp. 1–8.