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Collaborated with:
Kurt Debattista Sandro Spina
Talks about:
interact (1) select (1) render (1) spars (1) sampl (1) fidel (1) high (1) base (1) gpu (1)

Person: Steven Galea

DBLP DBLP: Galea:Steven

Contributed to:

VS-Games 20142014

Wrote 1 papers:

VS-Games-2014-GaleaDS #interactive
GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering (SG, KD, SS), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.