Travelled to:1 × Greece
2 × Canada
2 × China
2 × USA
Collaborated with:J.Gehrke A.J.Demers C.Koch M.Riedewald D.Kifer C.Bucila T.Cao M.A.V.Salles B.Sowell B.Sowell M.Hong R.Rajagopalan Y.Yue G.Wang X.Wang R.Albright N.Gupta H.Lee R.Keilty G.Sadowski L.Brenna J.Ossher B.Panda M.Thatte
Talks about:game (4) process (3) checkpoint (2) algorithm (2) recoveri (2) massiv (2) event (2) dual (2) constraint (1) multiplay (1)
Person: Walker M. White
 DBLP: White:Walker_M=
Contributed to:
Wrote 11 papers:
- SIGMOD-2011-CaoSSYDGW #algorithm #consistency #performance
 - Fast checkpoint recovery algorithms for frequently consistent applications (TC, MAVS, BS, YY, AJD, JG, WMW), pp. 265–276.
 - VLDB-2010-WangSSWCDGW #behaviour #pipes and filters #simulation
 - Behavioral Simulations in MapReduce (GW, MAVS, BS, XW, TC, AJD, JG, WMW), pp. 952–963.
 - SIGMOD-2009-DemersGKSW #database #game studies #research
 - Database research in computer games (AJD, JG, CK, BS, WMW), pp. 1011–1014.
 - VLDB-2009-SallesCSDGKW #evaluation #game studies #multi #online
 - An Evaluation of Checkpoint Recovery for Massively Multiplayer Online Games (MAVS, TC, BS, AJD, JG, CK, WMW), pp. 1258–1269.
 - SIGMOD-2008-AlbrightDGGLKSSW #data-driven #game studies #named #scalability
 - SGL: a scalable language for data-driven games (RA, AJD, JG, NG, HL, RK, GS, BS, WMW), pp. 1217–1222.
 - PODS-2007-WhiteRGD #question #what
 - What is “next” in event processing? (WMW, MR, JG, AJD), pp. 263–272.
 - SIGMOD-2007-BrennaDGHOPRTW #named
 - Cayuga: a high-performance event processing engine (LB, AJD, JG, MH, JO, BP, MR, MT, WMW), pp. 1100–1102.
 - SIGMOD-2007-HongDGKRW #multi
 - Massively multi-query join processing in publish/subscribe systems (MH, AJD, JG, CK, MR, WMW), pp. 761–772.
 - SIGMOD-2007-WhiteDKGR #game studies #scalability
 - Scaling games to epic proportion (WMW, AJD, CK, JG, RR), pp. 31–42.
 - PODS-2003-KiferGBW #how
 - How to quickly find a witness (DK, JG, CB, WMW), pp. 272–283.
 - KDD-2002-BucilaGKW #algorithm #constraints #named
 - DualMiner: a dual-pruning algorithm for itemsets with constraints (CB, JG, DK, WMW), pp. 42–51.
 















