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Used together with:
game (21)
onlin (12)
massiv (10)
social (4)
use (3)

Stem multiplay$ (all stems)

22 papers:

CHICHI-2014-0002GF #multi #named #tutorial
CADament: a gamified multiplayer software tutorial system (WL, TG, GWF), pp. 3369–3378.
CSCWCSCW-2014-ShoresHSKR #game studies #identification #multi
The identification of deviance and its impact on retention in a multiplayer game (KBS, YH, KLS, RK, JR), pp. 1356–1365.
RERE-2014-Daneva #approach #game studies #how #multi #online #requirements
How practitioners approach gameplay requirements? An exploration into the context of massive multiplayer online role-playing games (MD), pp. 3–12.
IFMIFM-2012-TianBB #behaviour #detection #game studies #multi
Behaviour-Based Cheat Detection in Multiplayer Games with Event-B (HT, PJB, AGB), pp. 206–220.
CSCWCSCW-2012-EiriksdottirKCMMXP #comprehension #game studies #health #multi #pervasive
This is not a one-horse race: understanding player types in multiplayer pervasive health games for youth (EE, DK, RC, EDM, ADM, YX, ESP), pp. 843–852.
KDDKDD-2012-ChenCL #game studies #multi #network #social
Information propagation game: a tool to acquire humanplaying data for multiplayer influence maximization on social networks (HHC, YBC, SDL), pp. 1524–1527.
PPoPPPPoPP-2010-LupeiSPMBKA #game studies #memory management #parallel #scalability #towards #transaction #using
Towards scalable and transparent parallelization of multiplayer games using transactional memory support (DL, BS, DP, MM, MB, WK, CA), pp. 325–326.
VLDBVLDB-2009-SallesCSDGKW #evaluation #game studies #multi #online
An Evaluation of Checkpoint Recovery for Massively Multiplayer Online Games (MAVS, TC, BS, AJD, JG, CK, WMW), pp. 1258–1269.
ICALPICALP-v2-2009-UmmelsW #complexity #game studies #multi #nash #probability
The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games (MU, DW), pp. 297–308.
HCIHCI-VAD-2009-HsuC09a #design #game studies #interface #multi #online
Exploring the Elements and Design Criteria of Massively-Multiplayer Online Role-Playing Game (MMORPG) Interfaces (CCH, ECHC), pp. 325–334.
HCIOCSC-2009-TaylorT #analysis #game studies #multi #online
A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships (JT, JT), pp. 613–621.
PPoPPPPoPP-2009-ZyulkyarovGUCAHV #game studies #interactive #memory management #multi #transaction #using
Atomic quake: using transactional memory in an interactive multiplayer game server (FZ, VG, OSÜ, AC, EA, TH, MV), pp. 25–34.
SIGMODSIGMOD-2008-GuptaDG #game studies #multi #named #online #scalability
SEMMO: a scalable engine for massively multiplayer online games (NG, AJD, JG), pp. 1235–1238.
FoSSaCSFoSSaCS-2008-Ummels #complexity #game studies #infinity #multi #nash
The Complexity of Nash Equilibria in Infinite Multiplayer Games (MU), pp. 20–34.
HCIHCI-AS-2007-ZhanLSO #game studies #multi #online #realtime
Face to Face Communications in Multiplayer Online Games: A Real-Time System (CZ, WL, FS, PO), pp. 401–410.
HCIOCSC-2007-GamberiniMSSS #communication #feedback #game studies #multi #online #process #social
Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames (LG, FM, FS, AS, AS), pp. 334–341.
ICEISICEIS-EIS-2007-HeberlingHBH #collaboration #game studies #multi #online #peer-to-peer
Future Collaborative Systems Between Peer-to-Peer and Massive Multiplayer Online Games (MH, RH, TB, TH), pp. 340–346.
HPDCHPDC-2007-MullerGSF #case study #game studies #multi #online #replication #scalability #using
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2 (JM, SG, TS, SF), pp. 219–220.
CHICHI-2006-DucheneautYNM #game studies #multi #online #quote #social
“Alone together?”: exploring the social dynamics of massively multiplayer online games (ND, NY, EN, RJM), pp. 407–416.
PPoPPPPoPP-2005-ChenWDKLA #game studies #locality #multi
Locality aware dynamic load management for massively multiplayer games (JC, BW, MD, BK, HL, CA), pp. 289–300.
CHICHI-2004-Cornett #design #game studies #multi #online #usability
The usability of massively multiplayer online roleplaying games: designing for new users (SC), pp. 703–710.
CSCWCSCW-2004-DucheneautM #case study #game studies #interactive #multi #online #social
The social side of gaming: a study of interaction patterns in a massively multiplayer online game (ND, RJM), pp. 360–369.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.