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pervasive
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Tag #pervasive

128 papers:

CoGVS-Games-2017-AlavesaPVKSOP #game studies
City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay (PA, MP, AV, HK, AS, TO, MP), pp. 71–78.
CSEETCSEET-2016-PorrasSRAK #development #named
PERCCOM: A Master Program in Pervasive Computing and COMmunications for Sustainable Development (JP, AS, ER, KA0, AK), pp. 204–212.
SCAMSCAM-2016-Ragkhitwetsagul #similarity #source code
Similarity of Source Code in the Presence of Pervasive Modifications (CR, JK, DC), pp. 117–126.
ASPLOSASPLOS-2016-KwonDLHXW #metadata #named
Sego: Pervasive Trusted Metadata for Efficiently Verified Untrusted System Services (YK, AMD, MZL, OSH, YX, EW), pp. 277–290.
CBSECBSE-2015-DanielsPCJH #component #low cost #metadata #named
Refraction: Low-Cost Management of Reflective Meta-Data in Pervasive Component-Based Applications (WD, JP, DC, WJ, DH), pp. 27–36.
ITiCSEITiCSE-2015-Silvis-Cividjian #approach #education #multi
Teaching Pervasive Computing to CS Freshmen: A Multidisciplinary Approach (NSC), pp. 195–200.
CHI-PLAYCHI-PLAY-2014-JonesDMST #design #experience #game studies #interface
Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements (BJ, KRD, SAM, ES, AT0), pp. 425–426.
FDGFDG-2014-BackW #design #experience #game studies
Codename Heroes - Designing for experience in public places in a long term pervasive game (JB, AW).
CHICHI-2014-DaviesLCEFKS #network #personalisation #privacy
Personalisation and privacy in future pervasive display networks (ND, ML, SC, IE, AF, TK, BS), pp. 2357–2366.
CHICHI-2014-MillerM #health #named #social
StepStream: a school-based pervasive social fitness system for everyday adolescent health (ADM, EDM), pp. 2823–2832.
CHICHI-2014-WinklerSDR #constant #mobile
Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D) (CW, JS, DD, ER), pp. 4117–4126.
HCISCSM-2014-RoussakiKLJKRLA #social #social media
Enhancing Social Media with Pervasive Features (IR, NK, NL, EJ, PK, MR, LL, MEA), pp. 265–276.
ICEISICEIS-v1-2014-FreitasBL #ontology #workflow
Workflow Model for Management of Ontology of Homecare Pervasive Systems (LOF, EB, GRL), pp. 241–248.
KDDKDD-2014-BeckmanBCLMS #named #web
ISIS: a networked-epidemiology based pervasive web app for infectious disease pandemic planning and response (RJB, KRB, JC, BL, MVM, PES), pp. 1847–1856.
DiGRADiGRA-2013-BackW #design #game studies #women
“We are two strong women” - Designing Empowerment in a Pervasive Game (JB, AW).
FDGFDG-2013-Ekman #artificial reality #game studies #on the
On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games (IE), pp. 142–149.
CoGVS-Games-2013-AlavesaZ #game studies
Combining Storytelling Tradition and Pervasive Gaming (PA, DZ), pp. 1–4.
ICEISICEIS-J-2013-MoraesSPP13a #architecture #health
An Architecture for Health Information Exchange in Pervasive Healthcare Environment (JLCdM, WLdS, LFP, AFdP), pp. 385–401.
ICEISICEIS-v1-2013-AguiarPSMASRP #information management
Pervasive Information Systems to Intensive Care Medicine — Technology Acceptance Model (JA, FP, MFS, JM, AA, ÁMS, FR, FP), pp. 177–184.
ICEISICEIS-v2-2013-MoraesSPP #architecture #reuse #towards
Towards a Reusable Architecture for Message Exchange in Pervasive Healthcare (JLCdM, WLdS, LFP, AFdP), pp. 391–400.
SEKESEKE-2013-BublitzSOLAP #adaptation #delivery #petri net #specification
A Petri Net Model Specification for Delivering Adaptable Ads through Digital Signage in Pervasive Environments (FMB, LCS, EASO, SODL, HOdA, AP), pp. 405–410.
SEKESEKE-2013-RybarczykRT
eDOTS 2.0: A Pervasive Indoor Tracking System (RR, RRR, MT), pp. 429–434.
REER-BR-2013-SerranoS #mobile #non-functional #ubiquitous
Ubiquitous, Pervasive and Mobile Computing: A Reusable-Models-based Non-Functional Catalogue (MS, MS).
SACSAC-2013-BrandaoFMPC #framework
The CAS project: a general infrastructure for pervasive capture and access systems (RB, PF, AM, FP, RC), pp. 975–980.
CBSECBSE-2012-PascualAF #component #product line
Component and aspect-based service product line for pervasive systems (GGP, MPA, LFF), pp. 115–124.
FDGFDG-2012-XuPMECM #adaptation #design #game studies #health
Designing pervasive health games for sustainability, adaptability and sociability (YX0, ESP, ADM0, EE, RC, EDM), pp. 49–56.
CSCWCSCW-2012-EiriksdottirKCMMXP #comprehension #game studies #health #multi
This is not a one-horse race: understanding player types in multiplayer pervasive health games for youth (EE, DK, RC, EDM, ADM, YX, ESP), pp. 843–852.
CSCWCSCW-2012-MillerPXEKCM #behaviour #game studies #health #student
The work of play: supporting a pervasive health behavior change intervention for us middle school students (ADM, ESP, YX, EE, DK, RC, EDM), pp. 897–900.
ICPRICPR-2012-ChikhaouiWP #process #recognition #statistics
A new statistical model for activity discovery and recognition in pervasive environments (BC, SW, HP), pp. 3435–3438.
KMISKMIS-2012-PortelaPS #data mining #mining #modelling #predict
Data Mining Predictive Models for Pervasive Intelligent Decision Support in Intensive Care Medicine (FP, FP, MFS), pp. 81–88.
SEKESEKE-2012-BublitzAP #case study #ontology
A Context Ontology Model for Pervasive Advertising: a Case Study on Pervasive Displays (FB, HOdA, AP), pp. 426–431.
SACSAC-2012-AkessonHRM
Instance-aware assemblies of services in pervasive computing (, GH, SGR, BM), pp. 1554–1556.
SACSAC-2012-MenezesOV #abstraction #composition #coordination
Dynamic composition of coordination abstractions for pervasive systems: the case of LogOp (RM, AO, MV), pp. 1557–1559.
SACSAC-2012-ViroliPMS #coordination #ecosystem #modelling #semantics
Pervasive ecosystems: a coordination model based on semantic chemistry (MV, DP, SM, GS), pp. 295–302.
DiGRADiGRA-2011-Glas
Breaking Reality: Exploring Pervasive Cheating in Foursquare (RG).
HCIDUXU-v2-2011-ArditoLRSYAC #design #game studies #learning
Designing Pervasive Games for Learning (CA, RL, DR, CS, NY, NMA, MFC), pp. 99–108.
HCIHCD-2011-Ciarletta #multi
Co-simulation and Multi-models for Pervasive Computing as a Complex System (LC), pp. 197–206.
HCIHCI-MIIE-2011-LuMLW #interactive #research
Research of Passive Mode Interaction in Pervasive Computing (YL, KM, ZL, KW), pp. 220–229.
ICEISICEIS-v3-2011-LiCC #enterprise #library #research
Research on Intelligence Trend of Enterprise Library based on Pervasive Computing (RL, DC, YC), pp. 476–481.
KMISKMIS-2011-AinsworthM #approach
Breaching the Strongroom — A Pervasive Informatics Approach to Working with Medieval Manuscripts (PFA, MM), pp. 264–271.
KMISKMIS-2011-PortelaGSSRMAN #information management #realtime
Knowledge Discovery for Pervasive and Real-time Intelligent Decision Support in Intensive Care Medicine (FP, PG, MFS, ÁMS, FR, JM, AA, JN), pp. 241–249.
SACSAC-2011-MitraZA #approach #experience #metric #probability #quality
A probabilistic context-aware approach for quality of experience measurement in pervasive systems (KM, ABZ, ), pp. 419–424.
SOSPSOSP-2011-LaadanVTBYN #detection #process
Pervasive detection of process races in deployed systems (OL, NV, CcT, CB, JY, JN), pp. 353–367.
ECSAECSA-2010-AltiBR #approach #modelling #quality
Context-Aware Quality Model Driven Approach: A New Approach for Quality Control in Pervasive Computing Environments (AA, AB, PR), pp. 441–448.
QoSAQoSA-2010-Wirsing #adaptation #approach #component
A Component-Based Approach to Adaptive User-Centric Pervasive Applications (MW), p. 2.
SEKESEKE-2010-KongZLR #adaptation #design #interface #multimodal
A Cross-Layer Design for Adaptive Multimodal Interfaces in Pervasive Computing (JK, WZ, JL, AGR), pp. 726–731.
OOPSLAOOPSLA-2010-KulkarniLS
Task types for pervasive atomicity (AK, YDL, SFS), pp. 671–690.
OOPSLAOOPSLA-2010-MercadalECL #approach #architecture #fault
A domain-specific approach to architecturing error handling in pervasive computing (JM, QE, CC, NL), pp. 47–61.
ICSEICSE-2010-EsfahaniM #adaptation #network #paradigm #self #social
Social computing networks: a new paradigm for engineering self-adaptive pervasive software systems (NE, SM), pp. 159–162.
SACSAC-2010-MateosCZC #design pattern
Separation of concerns in service-oriented applications based on pervasive design patterns (CM, MC, AZ, MRC), pp. 849–853.
DATEDATE-2010-SyedLF #architecture #self
An architecture for self-organization in pervasive systems (AAS, JL, RF), pp. 1548–1553.
PDPPDP-2010-BertolliMV #grid #memory management #requirements
Analyzing Memory Requirements for Pervasive Grid Applications (CB, GM, MV), pp. 297–301.
ICSMEICSM-2009-LiGMMMGC #analysis #component #fault #multi #scalability
Analysis of pervasive multiple-component defects in a large software system (ZL, MG, SSM, NHM, AVM, DG, EC), pp. 265–273.
DiGRADiGRA-2009-DanseySE #case study #game studies
Contextually-Ambiguous Pervasive Games: An Exploratory Study (ND, BS, RE).
DiGRADiGRA-2009-PaavilainenKSH #game studies #information management #mobile
Player Perception of Context Information Utilization in Pervasive Mobile Games (JP, HK, HS, JH).
CoGVS-Games-2009-LiarokapisMMRF #artificial reality #game studies
A Pervasive Augmented Reality Serious Game (FL, LM, GM, GRM, SdF), pp. 148–155.
CoGVS-Games-2009-PapakonstantinouB #framework #prototype
Prototyping a Context-Aware Framework for Pervasive Entertainment Applications (SP, VBO), pp. 84–91.
CoGVS-Games-2009-SchmitzM #game studies #multi
Burgomaster and Pedro - A Pervasive Multi-Player Game for Rural Tourism (MS0, MMM), pp. 205–208.
CHICHI-2009-FischerB #experience
Inferring player engagement in a pervasive experience (JEF, SB), pp. 1903–1906.
CHICHI-2009-MagielseM #game studies #named
HeartBeat: an outdoor pervasive game for children (RM, PM), pp. 2181–2184.
CHICHI-2009-WaernMS #design #game studies
The three-sixty illusion: designing for immersion in pervasive games (AW, MM, JS), pp. 1549–1558.
KDDKDD-2009-DaruruMWG #clustering #data flow #data mining #mining #parallel #scalability
Pervasive parallelism in data mining: dataflow solution to co-clustering large and sparse Netflix data (SD, NMM, MW, JG), pp. 1115–1124.
ESEC-FSEESEC-FSE-2009-Shaw #challenge #re-engineering
The challenge of pervasive software to the conventional wisdom of software engineering (MS), pp. 1–2.
SACSAC-2009-CastelliMZ #generative #self
Self-organized control of knowledge generation in pervasive computing systems (GC, RM, FZ), pp. 1202–1208.
SACSAC-2009-StellerK #mobile #performance #reasoning
Efficient mobile reasoning for pervasive discovery (LS, SK), pp. 1247–1251.
GPCEGPCE-2009-CassouBLC #approach #generative #programming
A generative programming approach to developing pervasive computing systems (DC, BB, NL, CC), pp. 137–146.
GPCEGPCE-2009-McGacheyHM #java
Classifying Java class transformations for pervasive virtualized access (PM, ALH, JEBM), pp. 75–84.
ICEISICEIS-SAIC-2008-StellerKCNL #approach #reasoning #semantics #using
A Weighted Approach for Optimised Reasoning for Pervasive Service Discovery Using Semantics and Context (LS, SK, SC, JN, SWL), pp. 113–118.
SEKESEKE-2008-FilhoSPLA #middleware #mobile #named
Wings4Symbian: A Pervasive Computing Middleware for Symbian OS Mobile Devices (OCSF, DFSS, AP, EL, HOdA), pp. 887–892.
SEKESEKE-2008-ZhangH #approach #middleware #owl
An OWL/SWRL Based Diagnosis Approach in a Pervasive Middleware (WZ, KMH), pp. 893–898.
SPLCSPLC-2008-CetinaFP #product line
Applying Software Product Lines to Build Autonomic Pervasive Systems (CC, JF, VP), pp. 117–126.
ICSEICSE-2008-LuCT #consistency #nondeterminism #testing
Testing pervasive software in the presence of context inconsistency resolution services (HL, WKC, THT), pp. 61–70.
SACSAC-2008-AhamedHT #trust
Service sharing with trust in pervasive environment: now it’s time to break the jinx (SIA, MMH, NT), pp. 1622–1628.
SACSAC-2008-BublitzAPLCD #framework
An infrastructure for developing context aware applications in pervasive environments (FB, HOdA, AP, EL, EdBC, LDdS), pp. 1958–1959.
SACSAC-2008-SteffenelKB #order
Total order broadcast on pervasive systems (LAS, MKP, YB), pp. 2202–2206.
TACASTACAS-2008-AlkassarSS #verification
Formal Pervasive Verification of a Paging Mechanism (EA, NS, AS), pp. 109–123.
WICSAWICSA-2007-CardosoI #architecture #overview #privacy
Architecting Pervasive Computing Systems for Privacy: A Survey (RSC, VI), p. 26.
SIGITESIGITE-2007-ReynoldsG #education
The affective dimension of pervasive themes in the information technology curriculum (CWR, BSG), pp. 13–20.
DiGRADiGRA-2007-BjorkP #comprehension #design pattern #game studies
Understanding Pervasive Games through Gameplay Design Patterns (SB, JP).
DiGRADiGRA-2007-Montola #game studies
Tangible Pleasures of Pervasive Role-Playing (MM).
DiGRADiGRA-2007-WalzB #approach #design #game studies #persuasion
Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game for Tourists (SPW, RB).
ICEISICEIS-EIS-2007-KukhunS #enterprise #information management #security
Interoperability in Pervasive Enterprise Information Systems — A Double-Faced Coin Between Security And Accessability (DAK, FS), pp. 237–242.
ESEC-FSEESEC-FSE-2007-Siagri #artificial reality #grid
Pervasive computers and the GRID: the birth of a computational exoskeleton for augmented reality (RS), pp. 1–4.
ESEC-FSEESEC-FSE-2007-Wolf
Engineering software services for pervasive environments (ALW), pp. 619–620.
ESEC-FSEESEC-FSE-2007-XuCCY #automation #consistency #nondeterminism #on the
On impact-oriented automatic resolution of pervasive context inconsistency (CX, SCC, WKC, CY), pp. 569–572.
SACSAC-2007-AhamedHSK #using
Wellness assistant: a virtual wellness assistant using pervasive computing (SIA, MMH, KS, AJK), pp. 782–787.
SACSAC-2007-AhmedASH #self
Self-healing for autonomic pervasive computing (SA, SIA, MS, MMH), pp. 110–111.
SACSAC-2007-ClaycombS #collaboration #resource management #towards
Towards secure resource sharing for impromptu collaboration in pervasive computing (WC, DS), pp. 940–946.
SACSAC-2007-DombroviakR #mobile #taxonomy
A taxonomy of mobile and pervasive applications (KMD, RR), pp. 1609–1615.
DATEDATE-2007-LeGB #verification
Formal verification of a pervasive interconnect bus system in a high-performance microprocessor (TL, TG, JB), pp. 219–224.
PDPPDP-2007-BondavalliCF #self
A Self-Aware Clock for Pervasive Computing Systems (AB, AC, LF), pp. 403–411.
PDPPDP-2007-CoronatoPG #execution
Dynamic Distribution and Execution of Tasks in Pervasive Grids (AC, GDP, LG), pp. 419–423.
PPoPPPPoPP-2007-Chien #architecture #parallel #programming
Pervasive parallel computing: an historic opportunity for innovation in programming and architecture (AAC), p. 160.
SIGITESIGITE-2006-Reynolds #education
Engineering the information technology curriculum with pervasive themes (CWR), pp. 141–148.
ICEISICEIS-AIDSS-2006-Cebulla #coordination #knowledge-based #modelling
Knowledge-Based Modeling and Natural Computing for Coordination in Pervasive Environments (MC), pp. 99–106.
ICEISICEIS-ISAS-2006-MunozP #framework #platform
Applying Software Factories to Pervasive Systems: A Platform Specific Framework (JM, VP), pp. 337–342.
CIKMCIKM-2006-LiuWL #approach #modelling #physics #query
Integrated RFID data modeling: an approach for querying physical objects in pervasive computing (SL, FW, PL), pp. 822–823.
ICPRICPR-v3-2006-TranP #probability #process #representation
A probabilistic model with parsinomious representation for sensor fusion in recognizing activity in pervasive environment (DTT, DQP), pp. 168–172.
RERE-2006-MunozVPP #approach #requirements
Requirements Engineering for Pervasive Systems. A Transformational Approach (JM, PV, VP, OP), pp. 344–345.
ICSEICSE-2006-XuCC #consistency #incremental
Incremental consistency checking for pervasive context (CX, SCC, WKC), pp. 292–301.
GPCEGPCE-2006-BarronC #domain-specific language #named
YABS: a domain-specific language for pervasive computing based on stigmergy (PB, VC), pp. 285–294.
ITiCSEITiCSE-2005-PeiperWCCK #development #education #named
eFuzion: development of a pervasive educational system (CP, DW, EC, BC, SNK), pp. 237–240.
DiGRADiGRA-2005-EkmanLNLM #design #game studies #mobile
Designing Immersive Sound for a Pervasive Mobile Game (IE, JL, JN, PL, FM).
DiGRADiGRA-2005-Nieuwdorp #interface
The Pervasive Interface; Tracing the Magic Circle (EN).
DiGRADiGRA-2005-SchraderJC #game studies #interface
Tangible Interfaces for Pervasive Gaming (AS, BJ0, DC).
CAiSECAiSE-2005-MunozP #development
Building a Software Factory for Pervasive Systems Development (JM, VP), pp. 342–356.
SEKESEKE-2005-ChenTY #design pattern #generative #user interface
UI Design Pattern Generator for Pervasive Device (DJC, MJT, STY), pp. 360–365.
ESEC-FSEESEC-FSE-2005-Camara
Innovations in pervasive computing (ASC), p. 176.
ICSEICSE-2005-WantP #challenge #ubiquitous
System challenges for ubiquitous & pervasive computing (RW, TP), pp. 9–14.
SACSAC-2005-Moloney #distributed #network #recommendation #simulation
Simulation of a distributed recommendation system for pervasive networks (SM), pp. 1577–1581.
SACSAC-2005-TafatCH #coordination
Implicit environment-based coordination in pervasive computing (AT, MC, BH), pp. 457–461.
JCDLJCDL-2004-Birnbaum #library
Cybersecurity considerations for digital libraries in an era of pervasive computing (JSB), p. 169.
CHICHI-2004-SchraefelHMSPF
Breaking the book: translating the chemistry lab book into a pervasive computing lab environment (MMCS, GVH, HRM, GS, TRP, JGF), pp. 25–32.
DiGRADiGRA-2003-McGonigal #game studies
A Real Little Game: The Pinocchio Effect in Pervasive Play (JM).
ICEISICEIS-v4-2003-ChibaniKA #approach
Agents-Middleware Approach for Context Awareness in Pervasive Computing (AC, KD, YA), pp. 184–189.
RERE-2003-JorgensenB #health #requirements
Requirements Engineering for a Pervasive Health Care System (JBJ, CB), pp. 55–64.
SACSAC-2003-AdwankarV #enterprise #mobile #network
Mobile Agent based Pervasive Systems Manager for Enterprise Network (SA, VV), pp. 886–892.
SACSAC-2003-RamanCBDR #network #resource management
Access-Controlled Resource Discovery for Pervasive Networks (SR, DEC, MB, SD, RLR), pp. 338–345.
SACSAC-2003-RoussosKGPKG #architecture
Systems Architecture for Pervasive Retail (GR, PK, EAG, MP, GK, GMG), pp. 631–636.
SACSAC-2003-ShekarNH #ubiquitous
iGrocer- A Ubiquitous and Pervasive Smart Grocery Shopping System (SS, PN, AH), pp. 645–652.
PDPPDP-2003-GazzottiMZ #middleware #mobile #programmable
A Programmable Event-based Middleware for Pervasive Mobile Agent Organizations (MG, MM, FZ), pp. 517–524.
UMLUML-2002-JorgensenC #design #execution #middleware #modelling
Executable Design Models for a Pervasive Healthcare Middleware System (JBJ, SC), pp. 140–149.
ICLPICLP-2002-Christensen #detection #logic programming #process #using
Using Logic Programming to Detect Activities in Pervasive Healthcare (HBC), pp. 421–436.
CBSECBSE-2001-GarlanS #component #re-engineering
Component-Based Software Engineering in Pervasive Computing Environments (DG, BS), p. 10.
VLDBVLDB-2001-CherniackFZ #data transformation
Data Management for Pervasive Computing (MC, MJF, SBZ).
CAiSECAiSE-2001-Rudolph #experience
Project Oxygen: Pervasive, Human-Centric Computing — An Initial Experience (LR), pp. 1–12.
PDPPDP-2001-Ferscha #information management
Integrating Pervasive Information Acquisition to Enhance Workspace Awareness (AF), pp. 327–336.
ICSMEICSM-2000-Andersson #deployment
A Deployment System for Pervasive Computing (JA), pp. 262–270.

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