BibSLEIGH
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Used together with:
game (13)
automata (8)
logic (4)
power (4)
graph (4)

Stem pebbl$ (all stems)

36 papers:

DLTDLT-J-2013-KutribMW14a #automaton #finite #multi
Stateless One-Way Multi-Head Finite Automata with Pebbles (MK, AM, MW), pp. 1141–1160.
OSDIOSDI-2014-SpahnBLBGK #abstraction #data transformation #fine-grained #named #operating system
Pebbles: Fine-Grained Data Management Abstractions for Modern Operating Systems (RS, JB, ML, SB, RG, GEK), pp. 113–129.
LICSLICS-CSL-2014-BolligGMZ #automaton #logic
Logical characterization of weighted pebble walking automata (BB, PG, BM, MZ), p. 10.
DLTDLT-2013-KutribMW #automaton #finite #multi
One-Way Multi-Head Finite Automata with Pebbles But No States (MK, AM, MW), pp. 313–324.
CIAACIAA-2012-GastinM #automaton
Adding Pebbles to Weighted Automata (PG, BM), pp. 28–51.
ICALPICALP-v2-2012-DawarH #algebra #game studies
Pebble Games with Algebraic Rules (AD, BH), pp. 251–262.
CSLCSL-2012-GroheO #equation #game studies #linear
Pebble Games and Linear Equations (MG, MO), pp. 289–304.
LICSLICS-2012-Berkholz #bound #game studies #testing
Lower Bounds for Existential Pebble Games and k-Consistency Tests (CB), pp. 25–34.
PPoPPPPoPP-2011-WillcockHEL #data-driven #fine-grained #parallel #programming
Active pebbles: a programming model for highly parallel fine-grained data-driven computations (JW, TH, NGE, AL), pp. 305–306.
ICALPICALP-v2-2010-BolligGMZ #automaton #logic #transitive
Pebble Weighted Automata and Transitive Closure Logics (BB, PG, BM, MZ), pp. 587–598.
LICSLICS-2009-Tan #automaton #graph #infinity #reachability
Graph Reachability and Pebble Automata over Infinite Alphabets (TT), pp. 157–166.
PODSPODS-2007-EngelfrietHS #transducer #xml
XML transformation by tree-walking transducers with invisible pebbles (JE, HJH, BS), pp. 63–72.
ICALPICALP-v1-2006-BojanczykSSS #automaton #power of
Expressive Power of Pebble Automata (MB, MS, TS, LS), pp. 157–168.
CSLCSL-2005-ChenD #algorithm #consistency #constraints #game studies #quantifier
From Pebble Games to Tractability: An Ambidextrous Consistency Algorithm for Quantified Constraint Satisfaction (HC, VD), pp. 232–247.
ICSTSAT-2005-GalesiT #game studies
Resolution and Pebbling Games (NG, NT), pp. 76–90.
ICALPICALP-2003-MatiasP #performance #traversal
Efficient Pebbling for List Traversal Synopses (YM, EP), pp. 918–928.
CSLCSL-2003-KolaitisP #complexity #game studies #on the
On the Complexity of Existential Pebble Games (PGK, JP), pp. 314–329.
CSLCSL-2003-Krzeszczakowski #game studies
Pebble Games on Trees (LK), pp. 359–371.
STOCSTOC-1998-BenderFRSV #graph #power of
The Power of a Pebble: Exploring and Mapping Directed Graphs (MAB, AF, DR, AS, SPV), pp. 269–278.
HCIHCI-SEC-1997-WilliamsFSTE #education #learning #named #student
PEBBLES: Providing Education by Bringing Learning Environments to Students (LAW, DIF, GS, JT, RE), pp. 115–118.
ICALPICALP-1994-AumannBF #bound #cost analysis #fault #on the
On the Cost of Recomputing: Tight Bounds on Pebbling with Faults (YA, JBI, UF), pp. 47–58.
ICALPICALP-1994-GlobermanH #automaton #complexity #logic #multi
Complexity Results for Multi-Pebble Automata and their Logics (NG, DH), pp. 73–82.
LICSLICS-1992-VaananenK #finite #game studies #quantifier
Generalized Quantifiers and Pebble Games on Finite Structures (PGK, JAV), pp. 348–359.
PODSPODS-1989-LakshmananM #datalog #game studies #induction #power of
Inductive Pebble Games and the Expressive Power of Datalog (VSL, AOM), pp. 301–310.
STOCSTOC-1988-KalyanasundaramS #on the #power of
On the Power of White Pebbles (Extended Abstract) (BK, GS), pp. 258–266.
STOCSTOC-1985-Wilber
White Pebbles Help (REW), pp. 103–112.
STOCSTOC-1984-Kozen #equation #logic
Pebblings, Edgings, and Equational Logic (DK), pp. 428–435.
ICALPICALP-1982-Pippenger #roadmap
Advances in Pebbling (Preliminary Version) (NP), pp. 407–417.
STOCSTOC-1981-HongK #complexity #game studies
I/O Complexity: The Red-Blue Pebble Game (JWH, HTK), pp. 326–333.
STOCSTOC-1980-CarlsonS #graph
Graph Pebbling with Many Free Pebbles can be Difficult (DAC, JES), pp. 326–332.
STOCSTOC-1980-Pippenger #comparative
Comparative Schematology and Pebbling with Auxiliary Pushdowns (Preliminary Version) (NP), pp. 351–356.
ICALPICALP-1980-Mehlhorn
Pebbling Mountain Ranges and its Application of DCFL-Recognition (KM), pp. 422–435.
STOCSTOC-1979-GilbertLT #polynomial #problem
The Pebbling Problem is Complete in Polynomial Space (JRG, TL, RET), pp. 237–248.
ICALPICALP-1979-Heide #comparison #game studies #graph
A Comparison Between Two Variations of a Pebble Game on Graphs (FMadH), pp. 411–421.
ICALPICALP-1978-Lingas #game studies #problem
A PSPACE Complete Problem Related to a Pebble Game (AL), pp. 300–321.
ICALPICALP-1977-PaulT #game studies #trade-off
Time-Space Trade-Offs in a Pebble Game (WJP, RET), pp. 365–369.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.