13 papers:
CASE-2015-UenoGATIK #video- Motion-blur-free microscopic video shooting based on frame-by-frame intermittent tracking (TU, QG, TA, TT, II, TK), pp. 837–842.
CHI-2014-SilpasuwanchaiR #exclamation #gesture- Jump and shoot!: prioritizing primary and alternative body gestures for intense gameplay (CS, XR), pp. 951–954.
DAC-2010-LiuYT #algorithm #analysis #performance #robust #scalability- A robust periodic arnoldi shooting algorithm for efficient analysis of large-scale RF/MM ICs (XL, HY, SXDT), pp. 573–578.
CHI-2009-Ljungblad #what- Passive photography from a creative perspective: “If I would just shoot the same thing for seven days, it’s like... What’s the point?” (SL), pp. 829–838.
HCI-MIE-2007-JuSK #game studies #people #quote #using- “Shooting a Bird”: Game System Using Facial Feature for the Handicapped People (JJ, YS, EYK), pp. 642–648.
ICPR-v1-2004-OnishiF #comprehension #evaluation #image #using #video- Shooting the Lecture Scene Using Computer-controlled Cameras Based on Situation Understanding and Evaluation of Video Images (MO, KF), pp. 781–784.
VLDB-2002-KossmannRR #algorithm #online #query- Shooting Stars in the Sky: An Online Algorithm for Skyline Queries (DK, FR, SR), pp. 275–286.
ICALP-1995-BauernoppelKKMNSU- Optimal Shooting: Characterizations and Applications (FB, EK, DK, AM, MN, JRS, JU), pp. 220–231.
STOC-1992-AgarwalM #parametricity- Ray Shooting and Parametric Search (PKA, JM), pp. 517–526.
STOC-1992-BrightwellOW #random- Target Shooting with Programmed Random Variables (GB, TJO, PW), pp. 691–698.
ICALP-1991-ChazelleEGGHSS #using- Ray Shooting in Polygons Using Geodesic Triangulations (BC, HE, MG, LJG, JH, MS, JS), pp. 661–646.
CHI-1991-MulliganAS #design #user interface- User interface design in the trenches: some tips on shooting from the hip (RMM, MWA, DKS), pp. 232–236.
KR-1989-Baker #problem- A Simple Solution to the Yale Shooting Problem (ABB), pp. 11–20.