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320 papers:

CHI-PLAYCHI-PLAY-2019-WohnJESSD #comprehension #question #why
Understanding Digital Patronage: Why Do People Subscribe to Streamers on Twitch? (DYW, PJ, PE, JSSJ, MS, PD), pp. 99–110.
CIKMCIKM-2018-YamamotoYF #behaviour #towards #web
Exploring People's Attitudes and Behaviors Toward Careful Information Seeking in Web Search (TY, YY, SF), pp. 963–972.
ICPRICPR-2018-ChengWLY #locality #visual notation
Visual Localization of Key Positions for Visually Impaired People (RC, KW, LL, KY), pp. 2893–2898.
FDGFDG-2017-Compton #game studies #generative
Little procedural people: playing politics with generators (KC), p. 2.
FDGFDG-2017-FieldsKGFW
Plagues and people: engineering player participation and prevention in a virtual epidemic (DAF, YBK, MTG, NHF, JW), p. 10.
CoGVS-Games-2017-DCruzPHSVP #3d #game studies #novel
Novel 3D games for people with and without hearing loss (MD, HP, MH, DS, JV, LP), pp. 175–176.
CASECASE-2017-FranckAXG #approach #problem
An optimization-simulation approach for long term care structure assignment problem for elderly people (TF, VA, XX, RG), pp. 574–579.
EDMEDM-2016-Kay #learning
Enabling people to harness and control EDM for lifelong, life-wide learning (JK), p. 4.
EDMEDM-2016-Kay16a #learning
Enabling people to harness and control EDM for lifelong, life-wide learning (JK), pp. 10–20.
MSRMSR-2016-YangKYI #code review #dataset #mining #overview #process #repository
Mining the modern code review repositories: a dataset of people, process and product (XY, RGK, NY, HI), pp. 460–463.
CHI-PLAYCHI-PLAY-2016-BonsignoreHKVF #game studies #learning
Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games (EB, DLH, KK, AV, AF), pp. 78–90.
CHI-PLAYCHI-PLAY-2016-TyackW0 #game studies #what
The Appeal of MOBA Games: What Makes People Start, Stay, and Stop (AT, PW, DMJ0), pp. 313–325.
CoGVS-Games-2016-AyedGJAVM #game studies #using
Fall Prevention Serious Games for Elderly People Using RGBD Devices (IA, AG, AJiC, BMA, JV, PMB), pp. 1–3.
CoGVS-Games-2016-Piedra-Fernandez #artificial reality #communication #using
Sign Communication for People with Disabilities Using Kinect Technology at Home (JAPF, JJOC, CBB, LIM), pp. 1–2.
ICPRICPR-2016-OnishiN #interactive #twitter
Mutual interaction model between the number of people in real space and the number of tweets in virtual space (MO, SN), pp. 2073–2078.
KDDKDD-2016-Hellerstein
People, Computers, and The Hot Mess of Real Data (JMH), p. 7.
ICSMEICSME-2015-KononenkoBGCG #code review #matter #overview #quality #question
Investigating code review quality: Do people and participation matter? (OK, OB, LG, YC, MWG), pp. 111–120.
CHI-PLAYCHI-PLAY-2015-HarpsteadZNGCSG #game studies #what
What Drives People: Creating Engagement Profiles of Players from Game Log Data (EH, TZ0, NN, JJG, RC, TS, DG), pp. 369–379.
FDGFDG-2015-RyanKHMW #game studies
People Tend to Like Related Games (JOR, EK, TH, MM, NWF).
CHICHI-2015-AhmedHCCK #behaviour #privacy #visual notation
Privacy Concerns and Behaviors of People with Visual Impairments (TA, RH, KC, DJC, AK), pp. 3523–3532.
CHICHI-2015-BachourWFHRM #game studies #human-computer #online #standard
Provenance for the People: An HCI Perspective on the W3C PROV Standard through an Online Game (KB, RW, MF, TDH, TR, LM), pp. 2437–2446.
CHICHI-2015-FlatlaATKS #identification #named
ColourID: Improving Colour Identification for People with Impaired Colour Vision (DRF, ARA, RDT, DLK, CS), pp. 3543–3552.
CHICHI-2015-KatanGF #development #interactive #interface #machine learning #using
Using Interactive Machine Learning to Support Interface Development Through Workshops with Disabled People (SK, MG, RF), pp. 251–254.
CHICHI-2015-LesselAK #analysis
Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage Playfully (PL, MA, AK), pp. 1095–1104.
CHICHI-2015-McNaneyBHSJWGBR #design #game studies
Designing for and with People with Parkinson’s: A Focus on Exergaming (RM, MB, AH, GS, DJ, MW, BG, GB, LR, PO), pp. 501–510.
CHICHI-2015-McNaneyPVBZO #named #speech
LApp: A Speech Loudness Application for People with Parkinson’s on Google Glass (RM, IP, JV, MB, PZ, PO), pp. 497–500.
CHICHI-2015-StrohmayerCB #learning
Exploring Learning Ecologies among People Experiencing Homelessness (AS, RC, MB), pp. 2275–2284.
CHICHI-2015-WaddingtonLGHH #design #game studies #video
Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment (JW, CL, KMG, KH, TLH), pp. 3533–3542.
CHICHI-2015-WarshawMWKBS #algorithm #comprehension
Can an Algorithm Know the “Real You”?: Understanding People’s Reactions to Hyper-personal Analytics Systems (JW, TM, SW, CK, MNB, BAS), pp. 797–806.
CSCWCSCW-2015-SharmaC #modelling #resource management
Studying and Modeling the Connection between People’s Preferences and Content Sharing (AS, DC), pp. 1246–1257.
CSCWCSCW-2015-ZyskowskiMBGK #challenge #comprehension
Accessible Crowdwork?: Understanding the Value in and Challenge of Microtask Employment for People with Disabilities (KZ, MRM, JPB, MLG, SKK), pp. 1682–1693.
HCIDHM-HM-2015-ShodaYSS #analysis #behaviour #how
Exploring How People Collaborate with a Stranger: — Analyses of Verbal and Nonverbal Behaviors in Abstract Art Reproduction (HS, TY, NS, MS), pp. 379–388.
HCIDUXU-DD-2015-GuoSYL
Personal Museum — A New Museum that Focus on Emotional Relationship Between People and Belongings (LG, YS, SY, HBL), pp. 502–512.
HCIHCI-UC-2015-HarringtonFBPS
Digital Wellbeing Assessments for People Affected by Dementia (KH, PF, MAB, JP, SS), pp. 409–418.
SIGIRSIGIR-2015-Belkin
Salton Award Lecture: People, Interacting with Information (NJB), pp. 1–2.
GTTSEGTTSE-2015-SingerSFZG #development
People Analytics in Software Development (LS, MADS, FMFF, AZ, DMG), pp. 124–153.
CASECASE-2015-SolisTR #multi #towards
Towards developing a multipurpose assistive vehicle robot capable of providing assistance to caregivers and support to elderly people (JS, TDT, JPdlR), pp. 1145–1150.
JCDLJCDL-2014-FrommholzGLKB #crowdsourcing
Great War stories told by the people — Crowdsourced cultural heritage in digital museums (IF, DG, HL, AK, GB), pp. 419–420.
CHICHI-2014-ChengLLSB #framework #platform
Haptic turk: a motion platform based on people (LPC, PL, PL, CS, PB), pp. 3463–3472.
CHICHI-2014-GarbettCEGO #interface #trust
Finding “real people”: trust and diversity in the interface between professional and citizen journalists (ATG, RC, PE, MG, PO), pp. 3015–3024.
CHICHI-2014-GerlingMBMO #game studies #persuasion #towards #using
The effects of embodied persuasive games on player attitudes toward people using wheelchairs (KMG, RLM, MVB, MM, RO), pp. 3413–3422.
CHICHI-2014-HydeKHC #behaviour #elicitation #video
Conversing with children: cartoon and video people elicit similar conversational behaviors (JH, SBK, JKH, EJC), pp. 1787–1796.
CHICHI-2014-JoshiRRESKPSRSSVR
Supporting treatment of people living with HIV / AIDS in resource limited settings with IVRs (ANJ, MR, DR, NE, PS, NK, SP, DS, RR, DGS, KS, EV, RR), pp. 1595–1604.
CHICHI-2014-McNaneyVRBZPO
Exploring the acceptability of google glass as an everyday assistive device for people with parkinson’s (RM, JV, DR, MB, PZ, IP, PO), pp. 2551–2554.
CHICHI-2014-RogersPBVMV
Never too old: engaging retired people inventing the future with MaKey MaKey (YR, JP, MB, KV, GM, FV), pp. 3913–3922.
CHICHI-2014-SinghKJFTKBW #design #physics #process
Motivating people with chronic pain to do physical activity: opportunities for technology design (AS, AK, JJ, AF, ATJ, NK, NBB, ACdCW), pp. 2803–2812.
CHICHI-2014-SiriarayaA #case study #experience
Recreating living experiences from past memories through virtual worlds for people with dementia (PS, CSA), pp. 3977–3986.
CHICHI-2014-VaisutisBRVDNB #social
Invisible connections: investigating older people’s emotions and social relations around objects (KV, MB, TR, FV, JD, BN, LB), pp. 1937–1940.
CHICHI-2014-WeigelMS #comprehension #how #mobile
More than touch: understanding how people use skin as an input surface for mobile computing (MW, VM, JS), pp. 179–188.
CHICHI-2014-YeMOF #mobile #smarttech #visual notation
Current and future mobile and wearable device use by people with visual impairments (HY, MM, UO, LF), pp. 3123–3132.
CSCWCSCW-2014-MillerZGG #collaboration #learning #research
Pair research: matching people for collaboration, learning, and productivity (RCM, HZ, EG, EG), pp. 1043–1048.
CSCWCSCW-2014-MitraG #predict
The language that gets people to give: phrases that predict success on kickstarter (TM, EG), pp. 49–61.
CSCWCSCW-2014-VitakK #facebook #how #process #quote
“You can’t block people offline”: examining how facebook’s affordances shape the disclosure process (JV, JK), pp. 461–474.
HCIDUXU-DP-2014-AncientG #design #interface
Considering People Living with Dementia When Designing Interfaces (CA, AG), pp. 113–123.
HCIDUXU-DP-2014-DiasPdS #communication #design #interface #multimodal #named
TAC-ACCESS — Technologies to Support Communication from Interfaces Accessible and Multimodal for People with Disabilities and Diversity: Context-Centered Design of Usage (CdOD, LMP, CdCL, EGS), pp. 141–151.
HCIDUXU-ELAS-2014-GoodS #design #health #interface #web
Accessing Web Based Health Care and Resources for Mental Health: Interface Design Considerations for People Experiencing Mental Illness (AG, AS), pp. 25–33.
HCIDUXU-ELAS-2014-MahmoodST #content management #user interface
Content Management and User Interface for Uneducated People (ZM, SSS, ST), pp. 432–441.
HCIDUXU-TMT-2014-Al-RazganAA #heuristic #mobile #usability
Heuristics for Evaluating the Usability of Mobile Launchers for Elderly People (MSAR, HSAK, MDAS), pp. 415–424.
HCIHCI-AS-2014-FacanhaVPCS #mobile #visual notation
Touchscreen Mobile Phones Virtual Keyboarding for People with Visual Disabilities (ARF, WV, MCP, MdBC, JS), pp. 134–145.
HCIHCI-AS-2014-FerreiraB #analysis #elicitation #requirements #semantics
Eliciting Accessibility Requirements for People with Hearing Loss: A Semantic and Norm Analysis (MAMF, RB), pp. 277–288.
HCIHCI-AS-2014-MurrayWHSMGBTSCSH #animation #interactive #physics #process #question
Can a Theory-Informed Interactive Animation Increase Intentions to Engage in Physical Activity in Young People with Asthma? (JM, BW, GH, SS, JM, DG, GB, ST, FS, LC, AS, SH), pp. 289–300.
HCILCT-NLE-2014-Jo0L #analysis #empirical
Empirical Analysis of Changes in Human Creativity in People Who Work with Humanoid Robots and Their Avatars (DJ, JGL, KCL), pp. 273–281.
HCILCT-TRE-2014-Garcia-PenalvoGO #development #mobile #repository
Mobile Apps for Older Users — The Development of a Mobile Apps Repository for Older People (FJGP, MÁCG, VMO), pp. 117–126.
ICEISICEIS-v2-2014-BeenK #analysis #approach #internet #online
Finding You on the Internet — An Approach for Finding On-line Presences of People for Fraud Risk Analysis (HB, MvK), pp. 697–706.
ICEISICEIS-v2-2014-ProcaciSA #analysis #community #metric #online #reduction #reliability
Finding Reliable People in Online Communities of Questions and Answers — Analysis of Metrics and Scope Reduction (TBP, SWMS, LCVdA), pp. 526–535.
ICEISICEIS-v3-2014-ZouhaierHA #adaptation #approach #user interface
A MDA-based Approach for Enabling Accessibility Adaptation of User Interface for Disabled People (LZ, YBH, LJBA), pp. 120–127.
CIKMCIKM-2014-LiuLYDZZT #named
AMiner-mini: A People Search Engine for University (JL, DL, XY, LD, TZ, YZ, JT), pp. 2069–2071.
CIKMCIKM-2014-RenTOS #how #scalability #web
How People Use the Web in Large Indoor Spaces (YR, MT, KO, MS), pp. 1879–1882.
CIKMCIKM-2014-SpirinHDKB #analysis #facebook #graph #network #online #query #scalability #social
People Search within an Online Social Network: Large Scale Analysis of Facebook Graph Search Query Logs (NVS, JH, MD, KGK, MB), pp. 1009–1018.
ICPRICPR-2014-HalsteadDSF #approach #database #semantics #video
Locating People in Video from Semantic Descriptions: A New Database and Approach (MH, SD, SS, CF), pp. 4501–4506.
ICPRICPR-2014-KimBKC #multi #online
MAP-Based Online Data Association for Multiple People Tracking in Crowded Scenes (SWK, MB, KK, JYC), pp. 1212–1217.
ICPRICPR-2014-MekonnenLHB #detection #optimisation
People Detection with Heterogeneous Features and Explicit Optimization on Computation Time (AAM, FL, AH, CB), pp. 4322–4327.
ICPRICPR-2014-SantanaLH #geometry #identification #semantics
People Semantic Description and Re-identification from Point Cloud Geometry (MCS, JLN, DHS), pp. 4702–4707.
ICPRICPR-2014-TabuchiTDIMKK #estimation #memory management #multi
Spatial People Density Estimation from Multiple Viewpoints by Memory Based Regression (YT, TT, DD, II, HM, TK, KK), pp. 2209–2214.
KDDKDD-2014-Horvitz #predict
Data, predictions, and decisions in support of people and society (EH), p. 2.
KDDKDD-2014-MukherjeeWD #community #health
People on drugs: credibility of user statements in health communities (SM, GW, CDNM), pp. 65–74.
KEODKEOD-2014-Aalst #mining #process #what
No Knowledge Without Processes — Process Mining as a Tool to Find Out What People and Organizations Really Do (WMPvdA), pp. 1–11.
RecSysRecSys-2014-BadenesBCGHMNPSSXYZ #automation #recommendation #social #social media
System U: automatically deriving personality traits from social media for people recommendation (HB, MNB, JC, LG, EMH, JM, JWN, AP, JS, BAS, YX, HY, MXZ), pp. 373–374.
RecSysRecSys-2014-Sharma #modelling #social
Modeling the effect of people’s preferences and social forces on adopting and sharing items (AS), pp. 421–424.
SIGIRSIGIR-2014-HuangTK #distance #network
The role of network distance in linkedin people search (SWH, DT, KK), pp. 867–870.
SACSAC-2014-NunesNR #contest #game studies
Motivating people to perform better in exergames: competition in virtual environments (MBN, LPN, VR), pp. 970–975.
CHICHI-2013-AgapieGQ #query
Leading people to longer queries (EA, GG, PQ), pp. 3019–3022.
CHICHI-2013-AnthonyKF
Analyzing user-generated youtube videos to understand touchscreen use by people with motor impairments (LA, YK, LF), pp. 1223–1232.
CHICHI-2013-BradyMZWB #challenge #visual notation
Visual challenges in the everyday lives of blind people (ELB, MRM, YZ, SW, JPB), pp. 2117–2126.
CHICHI-2013-HaradaSAKTA #experience #visual notation
Accessible photo album: enhancing the photo sharing experience for people with visual impairment (SH, DS, DWA, SK, HT, CA), pp. 2127–2136.
CHICHI-2013-KangBK #design #internet #policy #why
Why do people seek anonymity on the internet?: informing policy and design (RK, SB, SBK), pp. 2657–2666.
CHICHI-2013-LinH #how #image #modelling
Modeling how people extract color themes from images (SL, PH), pp. 3101–3110.
CHICHI-2013-VinesCWMO #configuration management #design #how
Configuring participation: on how we involve people in design (JV, RC, PCW, JCM, PO), pp. 429–438.
HCIDHM-SET-2013-AlmAGEVD #interactive
Supporting Conversation for People with Dementia by Introducing a Computer-Based Third Element to the Interaction (NA, AA, GG, ME, PV, RD), pp. 143–149.
HCIDUXU-CXC-2013-KuramotoIYT #exclamation #gamification
Stand Up, Heroes! : Gamification for Standing People on Crowded Public Transportation (IK, TI, KY, YT), pp. 538–547.
HCIDUXU-NTE-2013-Attisano #named
SustainDesign — A Project with Young Creative People (RA), pp. 20–29.
HCIDUXU-NTE-2013-BarrosSFCC #analysis #artificial reality
Virtual Reality Immersion: An Important Tool for Diagnostic Analysis and Rehabilitation of People with Disabilities (HOB, MMS, ELRF, WC, FC), pp. 337–344.
HCIDUXU-NTE-2013-CombeHD #design #self #usability
Designing Technology for Older People — The Role of Technical Self-confidence in Usability of an Inclusive Heating Control (NC, DH, HD), pp. 49–56.
HCIDUXU-WM-2013-MeloSCC #evaluation #human-computer #interface #visual notation #web
Ergonomic Evaluation of Websites Focusing on the Human-Computer Interface so as to Improve Access to the Web Especially by People with Visual Disabilities (ARM, MMS, FC, WC), pp. 257–264.
HCIHCI-III-2013-YildizTIS
Tracking People with Active Cameras (AY, NT, YI, KS), pp. 270–279.
HCIHCI-IMT-2013-CarusoCLMRSSC #architecture #named #physics
My-World-in-My-Tablet: An Architecture for People with Physical Impairment (MC, FC, FL, MM, AR, FS, LS, TC), pp. 637–647.
HCIHCI-IMT-2013-Chen13b #gesture
Gesture-Based Applications for Elderly People (WC), pp. 186–195.
HCIHCI-UC-2013-KobayashiYOO #community #problem
The Present Condition and Problems for Elderly People Participating in Communities (NK, SY, KO, AO), pp. 307–313.
HCIHCI-UC-2013-KohPC #question
Do All People Enjoy the Benefits from Technology Innovation? (YJK, JHP, BDC), pp. 402–410.
HCIHIMI-D-2013-UedaA #predict #using
Prediction of the Concern of People Using CGM (YU, YA), pp. 284–292.
HCIHIMI-HSM-2013-HosonoMINSMT #communication
The Urgent Communication System for Deaf and Language Dysfunction People (NH, FM, TI, MN, MS, HM, YT), pp. 269–274.
HCIHIMI-HSM-2013-ShimizuI
Human Support System for Elderly People in Daily Life (SS, HI), pp. 308–314.
HCIOCSC-2013-SaY #motivation #social #what
What Motivates People Use Social Tagging (NS, XY), pp. 86–93.
CIKMCIKM-2013-HanHJY #case study
Supporting exploratory people search: a study of factor transparency and user control (SH, DH, JJ, ZY), pp. 449–458.
ECIRECIR-2013-SedmidubskyBZ
Face-Based People Searching in Videos (JS, MB, PZ), pp. 853–856.
KDDKDD-2013-FuLLFHS #feedback #mobile #why
Why people hate your app: making sense of user feedback in a mobile app store (BF, JL, LL, CF, JIH, NMS), pp. 1276–1284.
RecSysRecSys-2013-PizzatoB #network #recommendation #social
Beyond friendship: the art, science and applications of recommending people to people in social networks (LAP, AB), pp. 495–496.
CAVCAV-2013-HeizmannHP #automaton #model checking
Software Model Checking for People Who Love Automata (MH, JH, AP), pp. 36–52.
JCDLJCDL-2012-GozaliKS #how #question
How do people organize their photos in each event and how does it affect storytelling, searching and interpretation tasks? (JPG, MYK, HS), pp. 315–324.
CHICHI-2012-FothergillMKN #gesture #interactive
Instructing people for training gestural interactive systems (SF, HMM, PK, SN), pp. 1737–1746.
CHICHI-2012-GuyURWO #enterprise #scalability
Best faces forward: a large-scale study of people search in the enterprise (IG, SU, IR, SW, TO), pp. 1775–1784.
CHICHI-2012-LindsayBJLLO #design
Empathy, participatory design and people with dementia (SL, KB, DJ, CL, KL, PO), pp. 521–530.
CHICHI-2012-LindsayJSO #design #using
Engaging older people using participatory design (SL, DJ, GS, PO), pp. 1199–1208.
CHICHI-2012-RabanDRG
Impression formation in corporate people tagging (DRR, AD, IR, IG), pp. 569–578.
CHICHI-2012-WoelferH #network #social
Homeless young people on social network sites (JPW, DGH), pp. 2825–2834.
CHICHI-2012-YataniBT #feedback #named #representation #using #visual notation
SpaceSense: representing geographical information to visually impaired people using spatial tactile feedback (KY, NB, KNT), pp. 415–424.
CSCWCSCW-2012-FollmerBRSI #interactive #using
People in books: using a FlashCam to become part of an interactive book for connected reading (SF, RB, HR, MS, HI), pp. 685–694.
CSCWCSCW-2012-ZhaoHG #community #how #online #self
How and to whom people share: the role of culture in self-disclosure in online communities (CZ, PJH, GG), pp. 67–76.
CIKMCIKM-2012-MurakamiM #how #question #web
How do humans distinguish different people with identical names on the web? (HM, YM), pp. 2475–2478.
ECIRECIR-2012-BerendsenKNRW #ambiguity #web
Result Disambiguation in Web People Search (RB, BK, EPN, MdR, WW), pp. 146–157.
ECIRECIR-2012-MantrachR #framework #multi #retrieval #social #social media
A General Framework for People Retrieval in Social Media with Multiple Roles (AM, JMR), pp. 512–516.
ICPRICPR-2012-HaoK #retrieval
Unsupervised people organization and its application on individual retrieval from videos (PH, SiK), pp. 2001–2004.
ICPRICPR-2012-LePB #detection #navigation
Pedestrian lane detection for assistive navigation of blind people (MCL, SLP, AB), pp. 2594–2597.
ICPRICPR-2012-LiHL #adaptation #learning #multi #online
Online adaptive learning for multi-camera people counting (JL, LH, CL), pp. 3415–3418.
ICPRICPR-2012-LoWCC #3d #estimation #locality
Acceleration of vanishing point-based line sampling scheme for people localization and height estimation via 3D line sampling (KHL, CJW, JHC, HTC), pp. 2788–2791.
ICPRICPR-2012-OliverAA #3d #identification
3D descriptor for people re-identification (JO, AA, AA), pp. 1395–1398.
ICPRICPR-2012-TakalaP #dataset #identification #named #network
CMV100: A dataset for people tracking and re-identification in sparse camera networks (VT, MP), pp. 1387–1390.
REFSQREFSQ-2012-MahauxMH #how #requirements #why
Choose Your Creativity: Why and How Creativity in Requirements Engineering Means Different Things to Different People (MM, AM, PH), pp. 101–116.
WCREWCRE-2011-SurianLLTLF #collaboration #developer #network #recommendation
Recommending People in Developers’ Collaboration Network (DS, NL, DL, HT, EPL, CF), pp. 379–388.
DiGRADiGRA-2011-FlanaganSBPDAD #case study #design #game studies #health
Preventing a POX Among the People? A Design Case Study of a Public Health Game (MF, MS, JB, SP, ZD, MA, AD).
CHICHI-2011-Antin #wiki
My kind of people?: perceptions about wikipedia contributors and their motivations (JA), pp. 3411–3420.
CHICHI-2011-KaneWL #comprehension #gesture #performance
Usable gestures for blind people: understanding preference and performance (SKK, JOW, REL), pp. 413–422.
CHICHI-2011-KimL11a #experience #named #statistics
Handscope: enabling blind people to experience statistical graphics on websites through haptics (DjK, YKL), pp. 2039–2042.
CHICHI-2011-KleekSsK #named
Finders/keepers: a longitudinal study of people managing information scraps in a micro-note tool (MVK, WS, MMCS, DRK), pp. 2907–2916.
CHICHI-2011-KomanduriSKMBCCE #policy
Of passwords and people: measuring the effect of password-composition policies (SK, RS, PGK, MLM, LB, NC, LFC, SE), pp. 2595–2604.
CHICHI-2011-LelisH #how #online #rating
Informing decisions: how people use online rating information to make choices (SL, AH), pp. 2285–2294.
CHICHI-2011-LindqvistCWHZ #why
I’m the mayor of my house: examining why people use foursquare — a social-driven location sharing application (JL, JC, JW, JIH, JZ), pp. 2409–2418.
CHICHI-2011-LinGTMA #identification #question
Does domain highlighting help people identify phishing sites? (EL, SG, ET, DM, JA), pp. 2075–2084.
CHICHI-2011-WeilenmannJ #comprehension #interactive #using
Understanding people and animals: the use of a positioning system in ordinary human-canine interaction (AW, OJ), pp. 2631–2640.
CHICHI-2011-WoelferH
Homeless young people and living with personal digital artifacts (JPW, DGH), pp. 1697–1706.
CHICHI-2011-WoelferIHFG #mobile #safety
Improving the safety of homeless young people with mobile phones: values, form and function (JPW, AI, DGH, BF, BTG), pp. 1707–1716.
HCIDUXU-v1-2011-PrabhalaLG #question #what #word
Ethnography, Ethnography or Ethnography? What Happens When the Same Word Means Different Things to Different People? (SP, DL, SG), pp. 102–110.
HCIHCD-2011-HashizumeYK #experience #user interface
Real User Experience of ICT Devices among Elderly People (AH, TY, MK), pp. 227–234.
HCIHCD-2011-KandaK #communication #tool support
Holistic Prosthetic Approaches to the Hearing Handicapped People: Communication Tools in Various Situations (KK, TK), pp. 313–320.
HCIHCD-2011-KimKK
The Impact of Robots Language Form on People’s Perception of Robots (YK, SSK, MK), pp. 253–261.
HCIHCI-ITE-2011-MiyabeY #question
Can Indicating Translation Accuracy Encourage People to Rectify Inaccurate Translations? (MM, TY), pp. 368–377.
HCIHCI-MIIE-2011-CostaFVCBH #detection #navigation #visual notation
Landmarks Detection to Assist the Navigation of Visually Impaired People (PC, HF, VV, PC, JB, LJH), pp. 293–300.
HCIHCI-MIIE-2011-ZhanF #design #interactive #named
GoCoBa: Interactive Installation Design Applied on Combination of Context and People (JXZ, KKF), pp. 259–267.
HCIHCI-UA-2011-BeheshtiL #interface
An Interface for Opportunistic Discovery of Information for Young People (JB, AL), pp. 541–548.
HCIHCI-UA-2011-VellaVR
Investigating Drag and Drop Techniques for Older People with Cognitive Impairment (FV, NV, PR), pp. 530–538.
HCIHIMI-v1-2011-AhmadWHK #web
Different People Different Styles: Impact of Personality Style in Web Sites Credibility Judgement (RA, JW, KH, AK), pp. 521–527.
HCIHIMI-v2-2011-Otsuka #analysis #behaviour #comprehension #multimodal
Multimodal Conversation Scene Analysis for Understanding People’s Communicative Behaviors in Face-to-Face Meetings (KO), pp. 171–179.
CIKMCIKM-2011-Karger #user interface
Creating user interfaces that entice people to manage better information (DRK), pp. 1–2.
CIKMCIKM-2011-LiSL #network #social
Context-based people search in labeled social networks (CTL, MKS, SDL), pp. 1607–1612.
ECIRECIR-2011-SerdyukovTVRW #automation #enterprise #profiling
Automatic People Tagging for Expertise Profiling in the Enterprise (PS, MT, VV, MR, RWW), pp. 399–410.
KDIRKDIR-2011-MantrachR #retrieval #social
People Retrieval Leveraging Textual and Social Data (AM, JMR), pp. 333–341.
RecSysRecSys-2011-BourkeMS #recommendation #social
Power to the people: exploring neighbourhood formations in social recommender system (SB, KM, BS), pp. 337–340.
RecSysRecSys-2011-PizzatoS #collaboration #probability #recommendation
Stochastic matching and collaborative filtering to recommend people to people (LASP, CS), pp. 341–344.
SIGIRSIGIR-2011-CetintasRSF #identification #modelling #network #probability #social
Identifying similar people in professional social networks with discriminative probabilistic models (SC, MR, LS, YF), pp. 1209–1210.
SIGIRSIGIR-2011-WeerkampBKMBR #analysis
People searching for people: analysis of a people search engine log (WW, RB, BK, EM, KB, MdR), pp. 45–54.
TPDLECDL-2010-Dumais #comprehension #information management #named #web
Keynote: The Web Changes Everything: Understanding and Supporting People in Dynamic Information Environments (STD), p. 1.
ICPCICPC-2010-Begel #comprehension
From Program Comprehension to People Comprehension (AB), pp. 190–191.
CHICHI-2010-MorrisTP #behaviour #network #overview #social #what #why
What do people ask their social networks, and why?: a survey study of status message q&a behavior (MRM, JT, KP), pp. 1739–1748.
CHICHI-2010-TeevanDL #how #interactive #web
A longitudinal study of how highlighting web content change affects people’s web interactions (JT, STD, DJL), pp. 1353–1356.
CHICHI-2010-WoelferH #case study #community #experience #information management
Homeless young people’s experiences with information systems: life and work in a community technology center (JPW, DGH), pp. 1291–1300.
CSCWCSCW-2010-GuyJPRU #mining #similarity #social #social media
Same places, same things, same people?: mining user similarity on social media (IG, MJ, AP, IR, EU), pp. 41–50.
CSCWCSCW-2010-LeeKF #how #question
Receptionist or information kiosk: how do people talk with a robot? (MKL, SBK, JF), pp. 31–40.
ICEISICEIS-HCI-2010-AstolfiMSA #difference #enterprise #problem #using
Using Cultural Differences to Join People with Common Interests or Problems in Enterprise Environment (GA, VMAdM, MARS, JCA), pp. 192–197.
ICPRICPR-2010-AranG #detection
Fusing Audio-Visual Nonverbal Cues to Detect Dominant People in Group Conversations (OA, DGP), pp. 3687–3690.
ICPRICPR-2010-BouchrikaCNMT #detection #using
Using Gait Features for Improving Walking People Detection (IB, JNC, MSN, RM, GT), pp. 3097–3100.
ICPRICPR-2010-CaiTP
Matching Groups of People by Covariance Descriptor (YC, VT, MP), pp. 2744–2747.
ICPRICPR-2010-CalderaraPC #similarity #statistics #using
Alignment-Based Similarity of People Trajectories Using Semi-directional Statistics (SC, AP, RC), pp. 4275–4278.
ICPRICPR-2010-ConteFPTV #detection
Counting Moving People in Videos by Salient Points Detection (DC, PF, GP, FT, MV), pp. 1743–1746.
ICPRICPR-2010-VanacloigOGV #image #integration
Locating People in Images by Optimal Cue Integration (VLAV, JARO, GAG, JMVG), pp. 1804–1807.
ICPRICPR-2010-ZengM #detection #multi #robust
Robust Head-Shoulder Detection by PCA-Based Multilevel HOG-LBP Detector for People Counting (CZ, HM), pp. 2069–2072.
ICPRICPR-2010-ZenLMR #multi
Tracking Multiple People with Illumination Maps (GZ, OL, SM, ER), pp. 3484–3487.
SEKESEKE-2010-AlhassanCB #analysis #fault #network #social
Do More People Make the Code More Defect Prone?: Social Network Analysis in OSS Projects (SA, BC, ABB), pp. 93–98.
SEKESEKE-2010-Cheng #collaboration #integration
Building A Smarter Planet With University Collaboration: Empowering People Through Information Integration (JMC), p. 2.
SIGIRSIGIR-2010-AhmedN #multi #question
multi Searcher: can we support people to get information from text they can’t read or understand? (FA, AN), pp. 837–838.
SIGIRSIGIR-2010-GuyZRCU #recommendation #social #social media
Social media recommendation based on people and tags (IG, NZ, IR, DC, EU), pp. 194–201.
SIGIRSIGIR-2010-KumarU #multi
Multilingual people search (SK, RU), p. 708.
SIGIRSIGIR-2010-Weerkamp #social #social media
Finding people and their utterances in social media (WW), p. 918.
ICSEICSE-2010-SutcliffeT #problem #requirements
Analysing “people” problems in requirements engineering (AGS, ST), pp. 469–470.
SACSAC-2010-YasarMPLCB #information management #interactive #network #scalability #social
Where people and cars meet: social interactions to improve information sharing in large scale vehicular networks (AUHY, NM, DP, KL, KC, YB), pp. 1188–1194.
TPDLECDL-2009-ChenRB #how #mining #online #visualisation #web
How People Read Books Online: Mining and Visualizing Web Logs for Use Information (RC, AR, BBB), pp. 364–369.
CoGVS-Games-2009-KimKYK #design #game studies #user interface
A Sensory Gate-Ball Game for the Aged People and its User Interface Design (JAK, KKK, HRY, DK), pp. 111–116.
CHICHI-2009-ChenGDMG #network #recommendation #social
Make new friends, but keep the old: recommending people on social networking sites (JC, WG, CD, MJM, IG), pp. 201–210.
CHICHI-2009-HaradaWMBL #learning
Longitudinal study of people learning to use continuous voice-based cursor control (SH, JOW, JM, JAB, JAL), pp. 347–356.
CHICHI-2009-NylanderLB #internet #why
At home and with computer access: why and where people use cell phones to access the internet (SN, TL, AB), pp. 1639–1642.
CHICHI-2009-Zimmerman #design
Designing for the self: making products that help people become the person they desire to be (JZ), pp. 395–404.
HCIHCD-2009-LiuL #adaptation #mobile
User Value Based Product Adaptation: A Case of Mobile Products for Chinese Urban Elderly People (JL, XL), pp. 492–500.
HCIHCD-2009-Nishiguchi #user interface
Support Method for Improving the Ability of People with Cerebral Palsy to Efficiently Point a Mouse at Objects on a GUI Screen (HN), pp. 531–537.
HCIHCI-NT-2009-RaoCJB #concurrent #exclamation #how
“You’ve Got IMs!” How People Manage Concurrent Instant Messages (SR, JC, RJ, RB), pp. 500–509.
HCIHIMI-DIE-2009-OkaOMS #case study #identification
A Study on Color Conversion for Color Deficient People to Identify Color (MO, NO, HM, AS), pp. 594–600.
HCIHIMI-II-2009-IzumiyaOT #design #evaluation
The Evaluation of Pharmaceutical Package Designs for the Elderly People (AI, MO, FT), pp. 522–528.
HCIIDGD-2009-Gould09a #question #usability
Intercultural Usability Surveys: Do People Always Tell “The Truth”? (EWG), pp. 254–258.
HCIIDGD-2009-MiyabeY #communication #design #multi
Design of Face-to-Face Multilingual Communication Environment for Illiterate People (MM, TY), pp. 283–292.
HCIOCSC-2009-Bansal
City Ragas: Building an Intercultural Dialogue between People (LB), pp. 663–672.
HCIOCSC-2009-BrandtzaegH #network #social #why
Why People Use Social Networking Sites (PBB, JH), pp. 143–152.
CIKMCIKM-2009-NusselderPSM #information management #web
Helping people to choose for whom to vote. a web information system for the 2009 European elections (AN, HP, AS, MM), pp. 2095–2096.
OOPSLAOOPSLA-2009-Mullen #design
Writing code for other people: cognitive psychology and the fundamentals of good software design principles (TM), pp. 481–492.
SACSAC-2009-NetoFP #named #using
MATRACA: a tool to provide support for people with impaired vision when using the computer for simple tasks (FGdON, JMF, RRGP), pp. 158–159.
SACSAC-2009-RamanathanRG #delivery #framework #process #trade-off #using
The people, the process or the technology?: Using the ACE framework to make tradeoffs in service delivery improvement (JR, RR, RG), pp. 259–264.
JCDLJCDL-2008-CunninghamN #how
How people find videos (SJC, DMN), pp. 201–210.
CSEETCSEET-2008-Taran #education #interactive
Managing Technical People: Creatively Teaching the Skills of Human Interaction in Today’s Diverse Classrooms (GT), pp. 93–100.
ITiCSEITiCSE-2008-NorteL #game studies
A sudoku game for people with motor impairments (SN, FGL), p. 319.
CHICHI-2008-HarboeMBTMR #experience #social
Ambient social tv: drawing people into a shared experience (GH, CJM, FB, JT, NM, GR), pp. 1–10.
CHICHI-2008-Joinson #facebook #using
Looking at, looking up or keeping up with people?: motives and use of facebook (ANJ), pp. 1027–1036.
CHICHI-2008-PlimmerCBB #collaboration #multimodal
Multimodal collaborative handwriting training for visually-impaired people (BP, AC, SAB, RB), pp. 393–402.
CAiSECAiSE-2008-RussellA #resource management
Work Distribution and Resource Management in BPEL4People: Capabilities and Opportunities (NR, WMPvdA), pp. 94–108.
CIKMCIKM-2008-LinSK #concept #network #process #social #summary
Summarization of social activity over time: people, actions and concepts in dynamic networks (YRL, HS, AK), pp. 1379–1380.
ECIRECIR-2008-BalogR #documentation
Associating People and Documents (KB, MdR), pp. 296–308.
ICPRICPR-2008-AraiMKH #geometry #sequence #video
Estimating the number of people in a video sequence via geometrical model (HA, IM, HK, MH), pp. 1–4.
ICPRICPR-2008-TanakaG #smarttech
Text-tracking wearable camera system for visually-impaired people (MT, HG), pp. 1–4.
ICPRICPR-2008-VanacloigOGG #constraints #realtime #recognition
People and luggage recognition in airport surveillance under real-time constraints (VLAV, JARO, GAG, JMVG), pp. 1–4.
RecSysRecSys-2008-AgrahriMR #question
Can people collaborate to improve the relevance of search results? (AKA, DATM, JR), pp. 283–286.
SIGIRSIGIR-2008-KalashnikovNM #approach #quality #towards #web
Towards breaking the quality curse.: a web-querying approach to web people search (DVK, RNT, SM), pp. 27–34.
PDPPDP-2008-HolmesVD #named
VieBOP: Extending BPEL Engines with BPEL4People (TH, MV, SD), pp. 547–555.
DRRDRR-2007-Fruchterman #documentation #recognition
Document recognition serving people with disabilities (JRF).
CSEETCSEET-2007-TaranR #case study #comparative #education #perspective #process #re-engineering
Software Engineering Education in Russia: A Comparative Study of People, Process and Technology a Four Year Perspective (GT, MRL), pp. 19–28.
ITiCSEITiCSE-2007-NorteL
A virtual logo keyboard for people with motor disabilities (SN, FGL), pp. 111–115.
DiGRADiGRA-2007-KortIG #experience #framework #game studies #research
People, Places, and Play: A research framework for digital game experience in a socio-spatial context (YAWdK, WAI, BJG).
CHICHI-2007-KalnikaiteW #memory management #why
Software or wetware?: discovering when and why people use digital prosthetic memory (VK, SW), pp. 71–80.
CHICHI-2007-KumaraguruRACHN #design #email #embedded #evaluation
Protecting people from phishing: the design and evaluation of an embedded training email system (PK, YR, AA, LFC, JIH, EN), pp. 905–914.
CHICHI-2007-TanYM #adaptation #approach #visual notation #web
An adaptive & adaptable approach to enhance web graphics accessibility for visually impaired people (CCT, WY, GM), pp. 1539–1542.
HCIHCI-AS-2007-HuangRS #overview #security
A Survey of Factors Influencing People’s Perception of Information Security (DLH, PLPR, GS), pp. 906–915.
HCIHCI-MIE-2007-HongSL #gesture #interactive #multi #recognition
Multiple People Gesture Recognition for Human-Robot Interaction (SJH, NAS, CWL), pp. 625–633.
HCIHCI-MIE-2007-JuSK #game studies #quote #using
“Shooting a Bird”: Game System Using Facial Feature for the Handicapped People (JJ, YS, EYK), pp. 642–648.
HCIHCI-MIE-2007-SetiawanHL #interactive #multi #using
Multiple People Labeling and Tracking Using Stereo for Human Computer Interaction (NAS, SJH, CWL), pp. 738–746.
HCIHIMI-IIE-2007-Bradley #collaboration
Collaboration Between People for Sustainability in the ICT Society (GB), pp. 703–712.
HCIHIMI-IIE-2007-KaminoyamaMHSKA #navigation #using
Walk Navigation System Using Photographs for People with Dementia (HK, TM, FH, KS, NK, SA), pp. 1039–1049.
HCIHIMI-IIE-2007-MitsumotoW #email #visual notation
Exchanging Graphical Emails Among Elderly People and Kindergarten Children (MM, SHW), pp. 74–83.
ECIRECIR-2007-BrunnertAR #enterprise #retrieval #using #visualisation
Enterprise People and Skill Discovery Using Tolerant Retrieval and Visualization (JB, OA, DR), pp. 674–677.
SIGIRSIGIR-2007-Balog #enterprise
People search in the enterprise (KB), p. 916.
CASECASE-2007-ArsandVH #health #mobile #self #usability
Usability of a Mobile Self-Help Tool for People with Diabetes: the Easy Health Diary (, RV, GH), pp. 863–868.
AIIDEAIIDE-2006-McDonaldLFH #abstraction #framework
An Abstraction Framework for Cooperation Among Agents and People in a Virtual World (DDM0, AL, WF, TSH), pp. 54–59.
CHICHI-2006-Boyd-GraberNMKLMTK #design
Participatory design with proxies: developing a desktop-PDA system to support people with aphasia (JLBG, SSN, KM, KCK, JYL, LWM, MT, MMK), pp. 151–160.
CHICHI-2006-PetrieHKP #usability
Remote usability evaluations With disabled people (HP, FH, NK, PP), pp. 1133–1141.
CHICHI-2006-SiekCR #how #learning
Pride and prejudice: learning how chronically ill people think about food (KAS, KHC, YR), pp. 947–950.
CHICHI-2006-TangKFH #approach #privacy
Putting people in their place: an anonymous and privacy-sensitive approach to collecting sensed data in location-based applications (KPT, PK, JF, JIH), pp. 93–102.
CHICHI-2006-WobbrockM
Trackball text entry for people with motor impairments (JOW, BAM), pp. 479–488.
ICPRICPR-v1-2006-HarasseBD #detection
Human model for people detection in dynamic scenes (SH, LB, MD), pp. 335–354.
ICPRICPR-v2-2006-IncertisGC #gesture #recognition
Hand Gesture Recognition for Deaf People Interfacing (IGI, JGGB, EZC), pp. 100–103.
ICPRICPR-v4-2006-CuiZZS #multi #robust #using
Robust Tracking of Multiple People in Crowds Using Laser Range Scanners (JC, HZ, HZ, RS), pp. 857–860.
HTHT-2005-SalampasisKM #semantics
Semantically enhanced browsing for blind people in the WWW (MS, CK, AM), pp. 32–34.
DiGRADiGRA-2005-Pelletier #design #game studies
The things we learned on Liberty Island: designing games to help people become competent game players (CP).
DiGRADiGRA-2005-Schut #game studies #how
Mechanized Humanity: how Digital Games Tend to Present People (KS).
CHICHI-2005-ConsolvoSMLTP #social #what #why
Location disclosure to social relations: why, when, & what people want to share (SC, IES, TM, AL, JT, PP), pp. 81–90.
CIKMCIKM-2005-KumamotoT #mining #web
Web opinion poll: extracting people’s view by impression mining from the web (TK, KT), pp. 265–266.
LSOLSO-2005-BuchH #information management #tool support
Substance, People, and Tools — Knowledge Management at sd&m (AB, BH), pp. 115–118.
SIGIRSIGIR-2005-ArtilesGV
A testbed for people searching strategies in the WWW (JA, JG, FV), pp. 569–570.
JCDLJCDL-2004-CunninghamBM #analysis #how #image #query #visual notation
How people describe their image information needs: a grounded theory analysis of visual arts queries (SJC, DB, MM), pp. 47–48.
JCDLJCDL-2004-HaradaSK #web
Finding authoritative people from the web (MH, SyS, KK), pp. 306–313.
JCDLJCDL-2004-YangH #video
Video grammar for locating named people (JY, AGH), pp. 216–217.
CHICHI-2004-MoffattMPK #design #image
The participatory design of a sound and image enhanced daily planner for people with aphasia (KM, JM, BP, MMK), pp. 407–414.
CSCWCSCW-2004-NardiSG #process #question #social
Blogging as social activity, or, would you let 900 million people read your diary? (BAN, DJS, MG), pp. 222–231.
CSCWCSCW-2004-TseHSG #clustering #dependence #how
Avoiding interference: how people use spatial separation and partitioning in SDG workspaces (ET, JH, SDS, SG), pp. 252–261.
ICEISICEIS-v1-2004-Coplien
Organizational Patterns: Beyond Technology to People (JC), p. XV.
ICEISICEIS-v5-2004-KotzeEAE #interactive
Accessible Computer Interaction for People with Disabilities: The Case of Quadriplegics (PK, MME, AAO, JHPE), pp. 97–106.
ICPRICPR-v1-2004-CucchiaraGTV #probability
Probabilistic People Tracking for Occlusion Handling (RC, CG, GT, RV), pp. 132–135.
ICPRICPR-v1-2004-IwatsukaYK #development #recognition
Development of a Guide Dog System for the Blind People with Character Recognition Ability (KI, KY, KK), pp. 453–456.
ICPRICPR-v2-2004-HuHT
Tracking People through Occlusions (MH, WH, TT), pp. 724–727.
ICPRICPR-v4-2004-DavisS #detection #robust
Robust Detection of People in Thermal Imagery (JWD, VS), pp. 713–716.
ICPRICPR-v4-2004-YangSW #multi
People Tracking by Integrating Multiple Features (MTY, YCS, SCW), pp. 929–932.
SIGIRSIGIR-2004-Leuski #email
Email is a stage: discovering people roles from email archives (AL), pp. 502–503.
CHICHI-2003-RiegelsbergerSM #e-commerce #trust
Shiny happy people building trust?: photos on e-commerce websites and consumer trust (JR, MAS, JDM), pp. 121–128.
CHICHI-2003-RoddenW #how #question
How do people manage their digital photographs? (KR, KRW), pp. 409–416.
CHICHI-2003-ShechtmanH #difference #how
Media inequality in conversation: how people behave differently when interacting with computers and people (NS, LMH), pp. 281–288.
ICEISICEIS-v2-2003-Debenham #constraints #process
Agents for High-Level Process Management: The Right Activities, People and Resources to Satisfy Process Constraints (JKD), pp. 434–437.
ICEISICEIS-v3-2003-LopezMFL #adaptation #generative #towards #user interface
Towards Adaptive User Interface Generation: One Step Closer to People (VLJ, FMS, AFC, MDL), pp. 97–103.
ICPRICPR-v1-2002-KangKB #multi #realtime #using
Real-Time Multiple People Tracking Using Competitive Condensation (HK, DK, SYB), pp. 413–416.
ICPRICPR-v1-2002-NguyenVWB #behaviour #monitoring #multi #using
Hierarchical Monitoring of People’s Behaviors in Complex Environments Using Multiple Cameras (NTN, SV, GAWW, HHB), pp. 13–16.
ICPRICPR-v2-2002-PiauR
Tracking People (NKP, SR), pp. 370–373.
ICPRICPR-v2-2002-VisserSL #detection #retrieval #semantics #video
Detecting Automobiles and People for Semantic Video Retrieval (RV, NS, MSL), pp. 733–736.
ICPRICPR-v3-2002-Ishii #bound #design
Tangible Bits: Designing the Boundary between People, Bits, and Atoms (HI), p. 277.
ICPRICPR-v3-2002-SpragueL #detection #image
Clothed People Detection in Still Images (NS, JL), pp. 585–589.
JCDLJCDL-2001-WittenBB #library
Power to the people: end-user building of digital library collections (IHW, DB, SJB), pp. 94–103.
ECOOPECOOP-2001-Cockburn
People and the Limits of Methodology (AC), p. 302.
ICPRICPR-v1-2000-SherrahG #multi #named #process #recognition
VIGOUR: A System for Tracking and Recognition of Multiple People and their Activities (JS, SG), pp. 1179–1182.
ICPRICPR-v3-2000-VaronaGRV #named #probability
iTrack: Image-Based Probabilistic Tracking of People (XV, JG, FXR, JJV), pp. 7122–7125.
ICPRICPR-v4-2000-AlbiolNM #realtime #tool support #using
Real-Time High Density People Counter Using Morphological Tools (AA, VN, IM), pp. 4652–4655.
ICPRICPR-v4-2000-BergasaMGBB #generative
Commands Generation by Face Movements Applied to the Guidance of a Wheelchair for Handicapped People (LMB, MM, AGV, RB, LB), pp. 4660–4663.
ICPRICPR-v4-2000-HaritaogluHD00a #multi
An Appearance-Based Body Model for Multiple People Tracking (IH, DH, LSD), pp. 4184–4187.
ICPRICPR-v4-2000-JabriDWR #adaptation #detection #image #using #video
Detection and Location of People in Video Images Using Adaptive Fusion of Color and Edge Information (SJ, ZD, HW, AR), pp. 4627–4631.
ICPRICPR-v4-2000-PujolLVV
Locating People in Indoor Scenes for Real Applications (AP, FL, XV, JJV), pp. 4632–4635.
ICPRICPR-v4-2000-RohKL #modelling #multi #using
Multiple People Tracking Using an Appearance Model Based on Temporal Color (HKR, SK, SWL), pp. 4643–4646.
SIGIRSIGIR-2000-AslandoganY #image #multi #retrieval #web
Multiple evidence combination in image retrieval: diogenes searches for people on the Web (YAA, CTY), pp. 88–95.
CHICHI-1999-HornofK #how #modelling
Cognitive Modeling Demonstrates How People Use Anticipated Location Knowledge of Menu Items (AJH, DEK), pp. 410–417.
CHICHI-1999-KristoffersenL #empirical #how #interactive #modelling
An Empirical Study of How People Establish Interaction: Implications for CSCW Session Management Models (SK, FL), pp. 1–8.
HCIHCI-CCAD-1999-BoschianLDMJ #artificial reality #how #question
How can people with disabilities navigate in virtual reality with an input device they can use? (KB, AL, RCD, UM, GJ), pp. 1111–1115.
HCIHCI-CCAD-1999-BrollGMPP
Place people in context — the awareness forum (WB, WG, EM, UPB, WP), pp. 462–466.
HCIHCI-CCAD-1999-BrownS #development #education #learning
An illustrated methodology for the development of virtual learning environments for use by people in special needs education (DJB, DSS), pp. 1105–1110.
HCIHCI-CCAD-1999-Burmester #design #requirements #user interface
Consumer electronics user interfaces for all. Design on the basis of the special requirements of elderly people (MB), pp. 942–946.
HCIHCI-CCAD-1999-KleinS #independence #research
Independent living for elder and handicapped people — results of a research project (BK, BS), pp. 957–960.
HCIHCI-CCAD-1999-MasoodianC #design
User-centred design of a virtual meeting environment for ordinary people (MM, BC), pp. 528–532.
HCIHCI-CCAD-1999-Sandhu #human-computer #information management
HCI public service information systems focused on the needs of disabled and older people (JSS), pp. 927–931.
ECIRACIR-1999-Rodden #how #question
How Do People Organise Their Photographs? (KR).
CHICHI-1998-SchianoW
The First Noble Truth of CyberSpace: People are People (even when they MOO) (DJS, SW), pp. 352–359.
CHICHI-1997-IshiiU #interface #towards
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms (HI, BU), pp. 234–241.
HCIHCI-CC-1997-AkoumianakisSS #constraints #design #elicitation #interface
Interface Design for Disabled People: Eliciting User-Centred Design Constraints (DA, CS, GS), pp. 437–440.
HCIHCI-CC-1997-PaneroLN #how
The Computer Use Scale: Four Dimensions of How People Use Computer (JCP, DML, HAN), pp. 821–824.
HCIHCI-CC-1997-StahreJA #industrial #optimisation
Joint Optimization of People and Technology-An Example from the Car Industry (JS, AJ, SA), pp. 265–268.
HCIHCI-CC-1997-StrohmU #analysis #concept
Sociotechnical Analysis According to the Concept of People, Technology, Organization (OS, EU), pp. 241–244.
HCIHCI-SEC-1997-Moustakis #human-computer #machine learning #question
Do People in HCI Use Machine Learning? (VM), pp. 95–98.
HCIHCI-SEC-1997-Okamoto #information management #interface #theory and practice #towards
Toward Rehabilitation Cognitive Engineering-Gap Between Theory and Practice in the Human Interface of Information Processing Devices for People with Disabilities (AO), pp. 551–554.
ICSEICSE-1997-Weiser #matter #re-engineering
Software Engineering That Matters to People (MW), p. 538.
CSEETCSEE-1996-Baron
The People Side of Software: A Lesson Plan for Establishing a Successful Training Program (JB), pp. 184–198.
ICPRICPR-1996-Segen #realtime
A camera-based system for tracking people in real time (JS), pp. 63–67.
CHICHI-1995-KlineG #user interface
Improving GUI Accessibility for People with Low Vision (RLK, EPG), pp. 114–121.
RERE-1995-MaidenMS #approach #how #requirements #reuse
How People Categorise Requirements for Reuse: a Natural Approach (NAMM, PM, AGS), pp. 148–157.
SACSAC-1994-ConradJ #realtime
A real-time people counter (GC, RJ), pp. 20–24.
HCIHCI-ACS-1993-Harkins #communication
Ergonomic Considerations for Communication Technologies for Deaf and Hard of Hearing People (JEH), pp. 504–509.
HCIHCI-ACS-1993-Hjelmquist #communication #using
Communication Between People Using a Computer-Mediated Communication System (EH), pp. 955–960.
HCIHCI-SHI-1993-Gunderson #design #overview
Intelligent Task Based Model for the Design of Screen Review Systems for People with Blindness (JPG), pp. 736–741.
HCIHCI-SHI-1993-KurokawaMW #bidirectional #communication
Bidirectional Translation between Sign Language and Japanese for Communication with Deaf-Mute People (TK, TM, SW), pp. 1109–1114.
HCIHCI-SHI-1993-MartialD #design #named #user interface #visual notation
Audicon: Easy Access to Graphical User Interfaces for Blind Persons — Designing for and with People (OM, AD), pp. 808–813.
CHIINTERCHI-1993-AlmTEN
Computer aided conversation for severely physically impaired non-speaking people (NA, JT, LE, AFN), pp. 236–241.
CAiSECAiSE-1990-Mayhew #development #prototype
Software Prototyping: Implications for the People Involved in Systems Development (PJM), pp. 290–305.
CSCWCSCW-1986-Neches #tool support
Tools help people co-operate only to the extent that they help them share goals and terminology (RN), pp. 192–201.
SIGIRSIGIR-1985-CanasSC #concept #documentation #how
A Conceptual Model aod Experiments on How People Classify and Retrieve Documents (AJC, FRS, DWC), pp. 282–287.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.