Tag #gesture
342 papers:
- ICPR-2018-ChenLZ #performance #recognition #taxonomy
- Temporal Hierarchical Dictionary with HMM for Fast Gesture Recognition (HC, XL0, GZ), pp. 3378–3383.
- ICPR-2018-LaiY #recognition
- CNN+RNN Depth and Skeleton based Dynamic Hand Gesture Recognition (KL, SNY), pp. 3451–3456.
- ICPR-2018-LiCGJH #multimodal #recognition #using
- Multimodal Gesture Recognition Using Densely Connected Convolution and BLSTM (DL, YC, MkG, SJ, CH), pp. 3365–3370.
- ICPR-2018-MadapanaW #learning #recognition
- Hard Zero Shot Learning for Gesture Recognition (NM, JPW), pp. 3574–3579.
- ICPR-2018-WuW #recognition #using
- Applying hand gesture recognition and joint tracking to a TV controller using CNN and Convolutional Pose Machine (YW, CMW), pp. 3086–3091.
- ICPR-2018-ZuninoMCAPBVBM #analysis #detection #video
- Video Gesture Analysis for Autism Spectrum Disorder Detection (AZ, PM, AC, CA, JP, FB, EV, CB, VM), pp. 3421–3426.
- EDM-2016-BarmakiH #comprehension #coordination #education #towards
- Towards the Understanding of Gestures and Vocalization Coordination in Teaching Context (RB, CEH), pp. 663–665.
- CIG-2016-DeboeverieRAVP #classification #game studies #machine learning
- Human gesture classification by brute-force machine learning for exergaming in physiotherapy (FD, SR, GA, PV, WP), pp. 1–7.
- ICPR-2016-AiMHLL #precise
- High precision gesture sensing via quantitative characterization of the Doppler effect (HA, YM, LH, ZL, ML), pp. 973–978.
- ICPR-2016-BorghiVC #3d #multi #performance #recognition
- Fast gesture recognition with Multiple Stream Discrete HMMs on 3D skeletons (GB, RV, RC), pp. 997–1002.
- ICPR-2016-CamgozHKB #3d #independence #network #recognition #using
- Using Convolutional 3D Neural Networks for User-independent continuous gesture recognition (NCC, SH, OK, RB), pp. 49–54.
- ICPR-2016-ChaiLYLC #network #recognition #scalability
- Two streams Recurrent Neural Networks for Large-Scale Continuous Gesture Recognition (XC, ZL, FY, ZL, XC), pp. 31–36.
- ICPR-2016-ConlyDA #recognition #scalability
- Leveraging intra-class variations to improve large vocabulary gesture recognition (CC, AD, VA), pp. 907–912.
- ICPR-2016-KhorsandiKSHSWN #recognition
- Radon transform inspired method for hand gesture recognition (MAK, NK, SMRS, MH, SS, KW, KN), pp. 1053–1058.
- ICPR-2016-LiMTFXLS #3d #data-driven #database #recognition #scalability
- Large-scale gesture recognition with a fusion of RGB-D data based on the C3D model (YL, QM, KT, YF, XX, RL, JS), pp. 25–30.
- ICPR-2016-SatoMKTKT #automation
- Automated help system for novice older users from touchscreen gestures (DS0, TM, TK, YT, TK, HT), pp. 3073–3078.
- ICPR-2016-WangLLGTO #network #recognition #scalability #using
- Large-scale Isolated Gesture Recognition using Convolutional Neural Networks (PW, WL, SL, ZG, CT, PO), pp. 7–12.
- ICPR-2016-WangLLZGO #network #recognition #scalability #using
- Large-scale Continuous Gesture Recognition Using Convolutional Neural Networks (PW, WL, SL, YZ, ZG, PO), pp. 13–18.
- ICPR-2016-YousefiKDCR #3d #experience #interactive #mobile
- 3D gesture-based interaction for immersive experience in mobile VR (SY, MK, YD, JC, NR), pp. 2121–2126.
- ICPR-2016-ZhuZMSSS #3d #network #recognition #scalability #using
- Large-scale Isolated Gesture Recognition using pyramidal 3D convolutional networks (GZ, LZ0, LM, JS, JS, PS), pp. 19–24.
- CHI-PLAY-2015-KistlerA #how #visualisation
- How Can I Interact?: Comparing Full Body Gesture Visualizations (FK, EA), pp. 583–588.
- CHI-PLAY-2015-WuR #feedback #game studies
- Responsive Environmental Diegetic Audio Feedback for Hand Gestures in Audio-Only Games (WW, SR), pp. 739–744.
- CHI-2015-AvellinoFB
- Accuracy of Deictic Gestures to Support Telepresence on Wall-sized Displays (IA, CF, MBL), pp. 2393–2396.
- CHI-2015-ChangLKS #behaviour #comprehension #mobile #scalability
- Understanding Users’ Touch Behavior on Large Mobile Touch-Screens and Assisted Targeting by Tilting Gesture (YC, SL, KK, JS), pp. 1499–1508.
- CHI-2015-ChanHCYHLC #named #smarttech
- Cyclops: Wearable and Single-Piece Full-Body Gesture Input Devices (LWC, CHH, YLC, SY, DYH, RHL, BYC), pp. 3001–3009.
- CHI-2015-FuccellaC #approximate #recognition
- Unistroke Gesture Recognition Through Polyline Approximation and Alignment (VF, GC), pp. 3351–3354.
- CHI-2015-FukahoriSI
- Exploring Subtle Foot Plantar-based Gestures with Sock-placed Pressure Sensors (KF, DS, TI), pp. 3019–3028.
- CHI-2015-GoelZVP #detection #flexibility #named #using
- Tongue-in-Cheek: Using Wireless Signals to Enable Non-Intrusive and Flexible Facial Gestures Detection (MG, CZ, RV, SNP), pp. 255–258.
- CHI-2015-LuL #mobile #performance
- Gesture On: Enabling Always-On Touch Gestures for Fast Mobile Access from the Device Standby Mode (HL, YL), pp. 3355–3364.
- CHI-2015-OakleyLIE #named
- Beats: Tapping Gestures for Smart Watches (IO, DL, MRI, AE), pp. 1237–1246.
- CHI-2015-PutzeAS #design #evaluation #fault #interface #self
- Design and Evaluation of a Self-Correcting Gesture Interface based on Error Potentials from EEG (FP, CA, TS), pp. 3375–3384.
- CHI-2015-ReyalZK #experience #performance #user interface
- Performance and User Experience of Touchscreen and Gesture Keyboards in a Lab Setting and in the Wild (SR, SZ, POK), pp. 679–688.
- CHI-2015-Ruiz0 #bias #constraints #elicitation #legacy #performance
- Soft-Constraints to Reduce Legacy and Performance Bias to Elicit Whole-body Gestures with Low Arm Fatigue (JR, DV), pp. 3347–3350.
- CHI-2015-SmithBNHVBWO
- Exploring Gesture Sonification to Support Reflective Craft Practice (TS, SJB, BN, JH, AV, JB, PCW, PO), pp. 67–76.
- CHI-2015-SmithBZ #optimisation #type system
- Optimizing Touchscreen Keyboards for Gesture Typing (BAS, XB, SZ), pp. 3365–3374.
- CHI-2015-SongPSKH #3d #estimation #interactive #mobile #video
- Joint Estimation of 3D Hand Position and Gestures from Monocular Video for Mobile Interaction (JS, FP, GS, MK, OH), pp. 3657–3660.
- CHI-2015-WithanaPSN #named #recognition #smarttech
- zSense: Enabling Shallow Depth Gesture Recognition for Greater Input Expressivity on Smart Wearables (AIW, RLP, NS, SN), pp. 3661–3670.
- DHM-EH-2015-GieserBM #artificial reality #realtime #recognition #using
- Real-Time Static Gesture Recognition for Upper Extremity Rehabilitation Using the Leap Motion (SNG, AB, FM), pp. 144–154.
- DHM-EH-2015-LiaoYGOH #behaviour
- Effect of Care Gesture on Transfer Care Behavior in Elderly Nursing Home in Japan (ML, TY, AG, TO, HH), pp. 174–183.
- DUXU-DD-2015-ChuanSA #evaluation #heuristic #human-computer #interactive #usability
- Usability Heuristics for Heuristic Evaluation of Gestural Interaction in HCI (NKC, AS, WFWA), pp. 138–148.
- DUXU-DD-2015-MedeirosTF #design #how #question #user interface
- How to Design an User Interface Based on Gestures? (ACSM, TAT, IEdF), pp. 63–74.
- DUXU-IXD-2015-OpromollaVIFRPM #recognition #usability
- A Usability Study of a Gesture Recognition System Applied During the Surgical Procedures (AO, VV, AI, SF, CR, DP, CMM), pp. 682–692.
- DUXU-UI-2015-AgnerRVBZ #design #interactive #interface #tablet
- Evaluating Interaction Design in Brazilian Tablet Journalism: Gestural Interfaces and Affordance Communicability (LA, ABR, NV, PB, VZ), pp. 393–402.
- HCI-IT-2015-AdhikarlaJS #design #evaluation #interactive
- Design and Evaluation of Freehand Gesture Interaction for Light Field Display (VKA, GJ, JS), pp. 54–65.
- HCI-IT-2015-BandeiraCXK #interface #using
- Using Gesture-Based Interfaces to Control Robots (GMB, MC, BHX, JK), pp. 3–12.
- HCI-IT-2015-BhanushaliMV #embedded #interface #low cost #recognition
- A Dome-Shaped Interface Embedded with Low-Cost Infrared Sensors for Car-Game Control by Gesture Recognition (JB, SPM, KV), pp. 575–583.
- HCI-IT-2015-GentileMSG #design #interactive
- Designing Touchless Gestural Interactions for Public Displays In-the-Wild (VG, AM, SS, AG), pp. 24–34.
- HCI-IT-2015-HakodaKSST #bound #mobile #named #using
- AirFlip: A Double Crossing In-Air Gesture Using Boundary Surfaces of Hover Zone for Mobile Devices (HH, TK, KS, BS, JT), pp. 44–53.
- HCI-IT-2015-Nagaraju #framework #using
- Swift Gestures: Seamless Bend Gestures Using Graphics Framework Capabilities (SN), pp. 118–129.
- HCI-IT-2015-NowackSLSJWK #recognition
- Phases of Technical Gesture Recognition (TN, NS, SL, KS, SJ, HW, PK), pp. 130–139.
- HIMI-IKD-2015-SkinnerVB #communication #development #navigation
- Development of Tactile and Gestural Displays for Navigation, Communication, and Robotic Control (AS, JMV, LB), pp. 445–457.
- LCT-2015-ChangHGL #education #named
- G-NETS — Gesture-Based Nursing Educational Training Support System (JWC, CFH, RLG, CCL), pp. 33–42.
- LCT-2015-HasegawaSSHSO #comprehension
- The Effect of Metaphoric Gestures on Schematic Understanding of Instruction Performed by a Pedagogical Conversational Agent (DH, SS, NS, TH, HS, KO), pp. 361–371.
- LCT-2015-KimOP #education #game studies #performance
- Developing an Educational Game for Art Education — Gesture Recognition-Based Performance Guidance for Mozart’s Opera Magic Flute (HSK, SHO, YHP), pp. 573–582.
- SEKE-2015-NakstadWF #crawling #interactive
- Finding and Emulating Keyboard, Mouse, and Touch Interactions and Gestures while Crawling RIA’s (FN, HW, YF), pp. 631–638.
- EDM-2014-SchneiderB #interactive #interface #recognition #student #using
- Unraveling Students' Interaction Around a Tangible Interface Using Gesture Recognition (BS, PB), pp. 320–323.
- CHI-2014-AhmaniemiKH #question #what
- What is a device bend gesture really good for? (TTA, JK, MH), pp. 3503–3512.
- CHI-2014-BurgbacherH #type system #verification
- An implicit author verification system for text messages based on gesture typing biometrics (UB, KHH), pp. 2951–2954.
- CHI-2014-HayashiMH #identification #using
- Wave to me: user identification using body lengths and natural gestures (EH, MM, JIH), pp. 3453–3462.
- CHI-2014-KangasARIMR #feedback #mobile
- Gaze gestures and haptic feedback in mobile devices (JK, DA, JR, PI, PM, RR), pp. 435–438.
- CHI-2014-KulshreshthL #3d
- Exploring the usefulness of finger-based 3D gesture menu selection (AK, JJLJ), pp. 1093–1102.
- CHI-2014-LohseRPKE #performance
- Robot gestures make difficult tasks easier: the impact of gestures on perceived workload and task performance (ML, RR, JGP, DEK, VE), pp. 1459–1466.
- CHI-2014-LuFL #using
- Gesture script: recognizing gestures and their structure using rendering scripts and interactively trained parts (HL, JF, YL), pp. 1685–1694.
- CHI-2014-MartinGS
- Exploring percussive gesture on iPads with ensemble metatone (CM, HJG, BS), pp. 1025–1028.
- CHI-2014-ProbstLHSS #interactive #ubiquitous
- A chair as ubiquitous input device: exploring semaphoric chair gestures for focused and peripheral interaction (KP, DL, MH, BS, AS), pp. 4097–4106.
- CHI-2014-ReetzG #identification
- Making big gestures: effects of gesture size on observability and identification for co-located group awareness (AR, CG), pp. 4087–4096.
- CHI-2014-RendlGPBH #multi #named
- Presstures: exploring pressure-sensitive multi-touch gestures on trackpads (CR, PG, KP, MB, MH), pp. 431–434.
- CHI-2014-RuizVLAC #interactive #multi #video
- Multi-viewer gesture-based interaction for omni-directional video (GARR, DV, KL, FA, EC), pp. 4077–4086.
- CHI-2014-SchwarzMLHM #interface
- Combining body pose, gaze, and gesture to determine intention to interact in vision-based interfaces (JS, CCM, TL, SEH, JM), pp. 3443–3452.
- CHI-2014-SilpasuwanchaiR #exclamation
- Jump and shoot!: prioritizing primary and alternative body gestures for intense gameplay (CS, XR), pp. 951–954.
- CHI-2014-ValdesEGTSMUK #design #interactive
- Exploring the design space of gestural interaction with active tokens through user-defined gestures (CV, DE, CG, ST, OS, AM, BU, MK), pp. 4107–4116.
- CHI-2014-WangL #communication #similarity #using
- Kinect-taped communication: using motion sensing to study gesture use and similarity in face-to-face and computer-mediated brainstorming (HCW, CTL), pp. 3205–3214.
- CHI-2014-ZhangL #interactive #named #physics
- GestKeyboard: enabling gesture-based interaction on ordinary physical keyboard (HZ, YL), pp. 1675–1684.
- DUXU-DI-2014-Barros #interactive #interface #sketching
- Extending ActionSketch for New Interaction Styles: Gestural Interfaces and Interactive Environments (GB), pp. 509–520.
- DUXU-DI-2014-CorreiaBMM #formal method #interface #metric #semantics
- Syntactic/Semantic Formalizations and Metrics of Residential Applications Based on Gestural Interface (ACdCC, PLSB, LCdM, JNM), pp. 521–532.
- DUXU-DI-2014-HesseyCW #multi #user interface
- Beyond Fingers and Thumbs — A Graceful Touch UI — Elegant Multi-touch and Gesture UI with Context Dependent Prompting (SH, SHC, CW), pp. 562–573.
- DUXU-DI-2014-LeiXCLCZLG #human-computer #mobile #named
- Gestures: The Reformer of the User’s Mental Model in Mobile HCI (TL, LX, KC, XL, YC, QZ, DL, SG), pp. 586–597.
- DUXU-DI-2014-MullingLC #android #design #interactive #interface
- Gestural Interfaces Touchscreen: Thinking Interactions beyond the Button from Interaction Design for Gmail Android App (TM, CL, AC), pp. 279–288.
- DUXU-DI-2014-RenziF #interactive #interface #modelling #multi
- Affordances and Gestural Interaction on Multi-touch Interface Systems: Building New Mental Models (ABR, SF), pp. 615–623.
- HCI-AIMT-2014-BoulabiarCP #2d #3d #case study #interactive
- The Study of the Full Cycle of Gesture Interaction, The Continuum between 2D and 3D (MIB, GC, FP), pp. 24–35.
- HCI-AIMT-2014-BoulabiarCP14a #3d #artificial reality #recognition #using
- The Issues of 3D Hand Gesture and Posture Recognition Using the Kinect (MIB, GC, FP), pp. 205–214.
- HCI-AIMT-2014-HumayounRHE #interactive #mobile #multi #web
- Adding Multi-Touch Gesture Interaction in Mobile Web Applications (SRH, FAR, SH, AE), pp. 48–57.
- HCI-AIMT-2014-MehlerBL #human-computer
- Comparing Hand Gesture Vocabularies for HCI (AM, TvdB, AL), pp. 81–92.
- HCI-AIMT-2014-NakaI #communication #effectiveness #generative
- Proposal of the Effective Method of Generating Characteristic Gestures in Nonverbal Communication (TN, TI), pp. 102–112.
- HCI-AIMT-2014-NieblingSKS #diagrams #editing #interactive #modelling #multi
- Model-Based Multi-touch Gesture Interaction for Diagram Editors (FN, DS, RK, TS), pp. 121–130.
- HCI-AIMT-2014-RoshandelMMTK14a #multi #recognition
- Multi-sensor Based Gestures Recognition with a Smart Finger Ring (MR, AM, PM, ST, HK), pp. 316–324.
- HCI-AIMT-2014-RouxelPAC #what
- What You Draw Is What You Search: The Analog Gesture (BR, FP, JYA, GC), pp. 139–147.
- HCI-AIMT-2014-RuffieuxLMK #dataset #overview #recognition
- A Survey of Datasets for Human Gesture Recognition (SR, DL, EM, OAK), pp. 337–348.
- HCI-AIMT-2014-SchmidtW #multi #predict
- Prediction of Multi-touch Gestures during Input (MS, GW), pp. 158–169.
- HCI-AIMT-2014-VaidyanathanR #case study #comparative #interactive #using
- “Will Use It, Because I Want to Look Cool” A Comparative Study of Simple Computer Interactions Using Touchscreen and In-Air Hand Gestures (VV, DR), pp. 170–181.
- HCI-AIMT-2014-YanikTMMBGW #learning
- A Method for Lifelong Gesture Learning Based on Growing Neural Gas (PMY, AT, JM, JM, JOB, KEG, IDW), pp. 191–202.
- HCI-AS-2014-SchwallerKAL #feedback #learning #visual notation
- Improving In-game Gesture Learning with Visual Feedback (MS, JK, LA, DL), pp. 643–653.
- HIMI-DE-2014-KaramT #interactive #symmetry
- Two-Handed Interactive Menu: An Application of Asymmetric Bimanual Gestures and Depth Based Selection Techniques (HK, JT), pp. 187–198.
- ICEIS-v3-2014-SilvaGS #case study #interactive #process
- Gesture Vocabulary for Natural Interaction with Virtual Museums — Case Study: A Process Created and Tested Within a Bilingual Deaf Children School (LRdS, LSG, LS), pp. 5–13.
- CIKM-2014-ArapakisLV #analysis #comprehension
- Understanding Within-Content Engagement through Pattern Analysis of Mouse Gestures (IA, ML, GV), pp. 1439–1448.
- ECIR-2014-KabaryS #query #retrieval #sketching #specification #using #video
- Using Hand Gestures for Specifying Motion Queries in Sketch-Based Video Retrieval (IAK, HS), pp. 733–736.
- ICPR-2014-BouillonA #classification #evolution #learning #online
- Supervision Strategies for the Online Learning of an Evolving Classifier for Gesture Commands (MB, ÉA), pp. 2029–2034.
- ICPR-2014-ChenK #recognition #using
- Using Appearance-Based Hand Features for Dynamic RGB-D Gesture Recognition (XC, MK), pp. 411–416.
- ICPR-2014-MarteauGR #kernel #performance #recognition
- Down-sampling Coupled to Elastic Kernel Machines for Efficient Recognition of Isolated Gestures (PFM, SG, CR), pp. 363–368.
- ICPR-2014-SavakisRP #difference #learning #using
- Gesture Control Using Active Difference Signatures and Sparse Learning (AES, RR, RWP), pp. 3969–3974.
- ICPR-2014-SlamaWD #3d #recognition #representation
- Grassmannian Representation of Motion Depth for 3D Human Gesture and Action Recognition (RS, HW, MD), pp. 3499–3504.
- ICPR-2014-WuMCXC #invariant #parametricity #recognition #using
- View-Invariant Gesture Recognition Using Nonparametric Shape Descriptor (XW, XM, LC, YLX, AC), pp. 544–549.
- CASE-2014-LinHC #network #recognition #using
- Human hand gesture recognition using a convolution neural network (HIL, MHH, WKC), pp. 1038–1043.
- ICDAR-2013-BouillonLAR #learning #using
- Using Confusion Reject to Improve (User and) System (Cross) Learning of Gesture Commands (MB, PL, ÉA, GR), pp. 1017–1021.
- ICDAR-2013-ReznakovaTC #fuzzy #generative #named #online #recognition
- ARTIST: ART-2A Driven Generation of Fuzzy Rules for Online Handwritten Gesture Recognition (MR, LT, MC), pp. 354–358.
- TPDL-2013-LoizidesPMBZ #documentation #interactive
- AugDesk. Fusing Reality with the Virtual in Document Triage. Part1: Gesture Interactions (FL, DP, KM, GB, PZ), pp. 228–234.
- VLDB-2014-NandiJM13 #query #specification
- Gestural Query Specification (AN, LJ, MM), pp. 289–300.
- DiGRA-2013-JacobZM #reasoning #representation
- Viewpoints AI: Procedurally Representing and Reasoning about Gestures (MJ, AZ, BM).
- FDG-2013-ChristinakiTV #education #game studies #recognition
- A gesture-controlled serious game for teaching emotion recognition skills to preschoolers with autism (EC, GAT, NV), pp. 417–418.
- FDG-2013-MaungCGWLBM #game studies #implementation #recognition
- Games for therapy: Defining a grammar and implementation for the recognition of therapeutic gestures (DM, RC, LVG, LWC, LPL, AB, RJM), pp. 314–321.
- CHI-2013-AndersonB #learning #performance
- Learning and performance with gesture guides (FA, WFB), pp. 1109–1118.
- CHI-2013-AnnettB #exclamation #symmetry
- Your left hand can do it too!: investigating intermanual, symmetric gesture transfer on touchscreens (MA, WFB), pp. 1119–1128.
- CHI-2013-ChenCGP #named
- uTouch: sensing touch gestures on unmodified LCDs (KYC, GC, SG, SNP), pp. 2581–2584.
- CHI-2013-FuccellaIM #editing #mobile #multi #performance
- Gestures and widgets: performance in text editing on multi-touch capable mobile devices (VF, PI, BM), pp. 2785–2794.
- CHI-2013-HogganWONKL #multi #performance
- Multi-touch rotation gestures: performance and ergonomics (EH, JW, AO, MAN, POK, AL), pp. 3047–3050.
- CHI-2013-JuhlinO #collaboration #design #interactive #on the
- On the relation of ordinary gestures to TV screens: general lessons for the design of collaborative interactive techniques (OJ, EÖ), pp. 919–930.
- CHI-2013-KaneFW #documentation #lens
- Access lens: a gesture-based screen reader for real-world documents (SKK, BF, JOW), pp. 347–350.
- CHI-2013-KimN #design #interactive #named #prototype
- EventHurdle: supporting designers’ exploratory interaction prototyping with gesture-based sensors (JWK, TJN), pp. 267–276.
- CHI-2013-LeitnerPLRH #named #performance #scalability
- Kolibri: tiny and fast gestures for large pen-based surfaces (JL, FP, CL, CR, MH), pp. 1789–1798.
- CHI-2013-LuL #authoring #interactive #multi
- Gesture studio: authoring multi-touch interactions through demonstration and declaration (HL, YL), pp. 257–266.
- CHI-2013-NacentaKQK #set
- Memorability of pre-designed and user-defined gesture sets (MAN, YK, YQ, POK), pp. 1099–1108.
- CHI-2013-OhF #challenge
- The challenges and potential of end-user gesture customization (UO, LF), pp. 1129–1138.
- CHI-2013-PerraultLEG #interactive #named
- Watchit: simple gestures and eyes-free interaction for wristwatches and bracelets (STP, EL, JE, YG), pp. 1451–1460.
- CHI-2013-RoudautRSPLB #feedback #using
- Gesture output: eyes-free output using a force feedback touch surface (AR, AR, CS, MP, PL, PB), pp. 2547–2556.
- CHI-2013-RoyMGLE
- Augmented letters: mnemonic gesture-based shortcuts (QR, SM, YG, EL, JE), pp. 2325–2328.
- CHI-2013-SerranoLG
- Bezel-Tap gestures: quick activation of commands from sleep mode on tablets (MS, EL, YG), pp. 3027–3036.
- CHI-2013-VatavuCG #scalability
- Small, medium, or large?: estimating the user-perceived scale of stroke gestures (RDV, GC, LG), pp. 277–280.
- CHI-2013-WalterBM #named
- StrikeAPose: revealing mid-air gestures on public displays (RW, GB, JM), pp. 841–850.
- CHI-2013-WarrenLVG #classification #flexibility
- Bending the rules: bend gesture classification for flexible displays (KW, JL, VV, AG), pp. 607–610.
- DUXU-NTE-2013-Danylak #analysis #human-computer #interactive
- Semiotic Analysis for Gestural and Emotional Human-Computer Interaction (RD), pp. 465–474.
- DUXU-NTE-2013-DonovanSS #interactive #research
- Gestural, Emergent and Expressive: Three Research Themes for Haptic Interaction (JD, GS, JS), pp. 352–361.
- DUXU-NTE-2013-Osen #design #interface
- Minimal Yet Integral — Designing a Gestural Interface (MO), pp. 383–392.
- HCI-AS-2013-AngeliniCCCLKM #interactive #named
- WheelSense: Enabling Tangible Gestures on the Steering Wheel for In-Car Natural Interaction (LA, MC, FC, SC, DL, OAK, EM), pp. 531–540.
- HCI-III-2013-RuffieuxLKM #developer #visual notation
- A Developer-Oriented Visual Model for Upper-Body Gesture Characterization (SR, DL, OAK, EM), pp. 186–195.
- HCI-IMT-2013-BraunFMSM #bound
- Context-Based Bounding Volume Morphing in Pointing Gesture Application (AB, AF, AM, CS, MM), pp. 147–156.
- HCI-IMT-2013-CarrinoCKIM #functional #interactive
- Functional Gestures for Human-Environment Interaction (SC, MC, OAK, RI, EM), pp. 167–176.
- HCI-IMT-2013-CarrinoRIKM #protocol
- Gesture vs. Gesticulation: A Test Protocol (FC, AR, RI, OAK, EM), pp. 157–166.
- HCI-IMT-2013-Chen13b #people
- Gesture-Based Applications for Elderly People (WC), pp. 186–195.
- HCI-IMT-2013-DavaasurenT #interactive #mobile #multi #named #smarttech
- MOBAJES: Multi-user Gesture Interaction System with Wearable Mobile Device (ED, JT), pp. 196–204.
- HCI-IMT-2013-Farhadi-NiakiEA #analysis #design #usability
- Design and Usability Analysis of Gesture-Based Control for Common Desktop Tasks (FFN, SAE, AA), pp. 215–224.
- HCI-IMT-2013-GreeneTM #challenge #mobile #modelling #multi
- Computational Cognitive Modeling of Touch and Gesture on Mobile Multitouch Devices: Applications and Challenges for Existing Theory (KKG, FPT, RJM), pp. 449–455.
- HCI-IMT-2013-LeeT #interactive #using
- Finger Controller: Natural User Interaction Using Finger Gestures (UL, JT), pp. 281–290.
- HCI-IMT-2013-MaWHZ #interactive
- A Method for Single Hand Fist Gesture Input to Enhance Human Computer Interaction (TM, WGW, CYH, XZ), pp. 291–300.
- HCI-IMT-2013-RyuLYL #interface
- Conditions of Applications, Situations and Functions Applicable to Gesture Interface (TR, JL, MHY, JHL), pp. 368–377.
- HCI-IMT-2013-SchwallerBL #human-computer
- Two Handed Mid-Air Gestural HCI: Point + Command (MS, SB, DL), pp. 388–397.
- HIMI-HSM-2013-BayBGZ #image #multi
- Intuitive Gestures on Multi-touch Displays for Reading Radiological Images (SB, PB, TG, MZ), pp. 22–31.
- HIMI-LCCB-2013-NakaI #3d #communication #using #web
- Consideration of the Effect of Gesture Exaggeration in Web3D Communication Using 3DAgent (TN, TI), pp. 511–520.
- ICEIS-v3-2013-ChinoRAOGTT #collaboration #framework #information management #interactive #using
- The NInA Framework — Using Gesture to Improve Interaction and Collaboration in Geographical Information Systems (DYTC, LASR, LPSA, WDO, RRdVG, CTJ, AJMT), pp. 58–66.
- MLDM-2013-BouillonAA #evolution #fuzzy #learning #recognition
- Decremental Learning of Evolving Fuzzy Inference Systems: Application to Handwritten Gesture Recognition (MB, ÉA, AA), pp. 115–129.
- SEKE-2013-Lou0 #artificial reality #interactive #personalisation #realtime #using
- A Real-time Personalized Gesture Interaction System Using Wii Remote and Kinect for Tiled-Display Environment (YL, WW), pp. 131–136.
- SAC-2013-BarrosJBFBF #recognition #sequence
- Convexity local contour sequences for gesture recognition (PVAB, NTMJ, JMMB, BJTF, BLDB, SMMF), pp. 34–39.
- SAC-2013-MadeoLP #rest #segmentation #using
- Gesture unit segmentation using support vector machines: segmenting gestures from rest positions (RCBM, CAML, SMP), pp. 46–52.
- CHI-2012-AlexanderHJIS
- Putting your best foot forward: investigating real-world mappings for foot-based gestures (JA, TH, WJ, PI, SS), pp. 1229–1238.
- CHI-2012-BaillyMRWK #interactive #named #smarttech
- ShoeSense: a new perspective on gestural interaction and wearable applications (GB, JM, MR, DW, SGK), pp. 1239–1248.
- CHI-2012-FindlaterLW #multi
- Beyond QWERTY: augmenting touch screen keyboards with multi-touch gestures for non-alphanumeric input (LF, BL, JOW), pp. 2679–2682.
- CHI-2012-FothergillMKN #interactive #people
- Instructing people for training gestural interactive systems (SF, HMM, PK, SN), pp. 1737–1746.
- CHI-2012-GuptaMPT #named #using
- SoundWave: using the doppler effect to sense gestures (SG, DM, SP, DST), pp. 1911–1914.
- CHI-2012-KaziIZD #design #interactive #named
- Vignette: interactive texture design and manipulation with freeform gestures for pen-and-ink illustration (RHK, TI, SZ, RCD), pp. 1727–1736.
- CHI-2012-KinHDA #multi #named #regular expression
- Proton: multitouch gestures as regular expressions (KK, BH, TD, MA), pp. 2885–2894.
- CHI-2012-KratzMS
- Making gestural input from arm-worn inertial sensors more practical (LK, DM, TSS), pp. 1747–1750.
- CHI-2012-LuL #multi #programming
- Gesture coder: a tool for programming multi-touch gestures by demonstration (HL, YL), pp. 2875–2884.
- CHI-2012-OuyangL #recognition
- Bootstrapping personal gesture shortcuts with the wisdom of the crowd and handwriting recognition (TO, YL), pp. 2895–2904.
- CHI-2012-Sae-BaeAIM #approach #authentication #multi #novel
- Biometric-rich gestures: a novel approach to authentication on multi-touch devices (NSB, KA, KI, NDM), pp. 977–986.
- CHI-2012-ShiraziMKS #authentication
- Assessing the vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks (ASS, PM, HK, AS), pp. 2045–2048.
- CHI-2012-TuRZ #comparative #evaluation
- A comparative evaluation of finger and pen stroke gestures (HT, XR, SZ), pp. 1287–1296.
- CSCW-2012-GenestG #communication #distributed #effectiveness #visualisation
- Evaluating the effectiveness of height visualizations for improving gestural communication at distributed tabletops (AG, CG), pp. 519–528.
- ICPR-2012-AhmedA #modelling #using
- Flow Modeling and skin-based Gaussian pruning to recognize gestural actions using HMM (ORA, AAH), pp. 3488–3491.
- ICPR-2012-Hernandez-VelaBPPBPAE #named #recognition
- BoVDW: Bag-of-Visual-and-Depth-Words for gesture recognition (AHV, MÁB, XPS, VPL, XB, OP, CA, SE), pp. 449–452.
- ICPR-2012-HuG #3d #framework #modelling #recognition #visual notation
- A 3D gesture recognition framework based on hierarchical visual attention and perceptual organization models (GH, QG), pp. 1411–1414.
- ICPR-2012-MartinTT
- Optical flow based Head Movement and Gesture Analyzer (OHMeGA) (SM, CT, MMT), pp. 605–608.
- ICPR-2012-ParkLSRKCG #adaptation #recognition
- Gesture recognition system based on Adaptive Resonance Theory (PKJP, JL, CWS, HR, BCK, GAC, SG), pp. 3818–3822.
- ICPR-2012-Renau-FerrerLDA #database
- The ILGDB database of realistic pen-based gestural commands (NRF, PL, AD, ÉA), pp. 3741–3744.
- ICPR-2012-ZhangLXL #difference #recognition
- Gesture recognition based on depth difference distribution (PZ, TL, HX, LL), pp. 157–160.
- ICPR-2012-ZhuW #kernel #recognition #using
- Single-frame hand gesture recognition using color and depth kernel descriptors (XZ, KYKW), pp. 2989–2992.
- FDG-2011-CheemaL #3d #comprehension #experience #game studies #towards
- Wizard of Wii: toward understanding player experience in first person games with 3D gestures (SC, JJLJ), pp. 265–267.
- FDG-2011-MorelliF #game studies #realtime #using #video
- Real-time sensory substitution to enable players who are blind to play video games using whole body gestures (TM, EF), pp. 147–153.
- CHI-2011-BragdonK #scalability
- Gesture select: : acquiring remote targets on large displays without pointing (AB, HSK), pp. 187–196.
- CHI-2011-BragdonNLH #analysis #design #mobile
- Experimental analysis of touch-screen gesture designs in mobile environments (AB, EN, YL, KH), pp. 403–412.
- CHI-2011-ChiuLC #documentation #modelling #multi #symmetry
- Multi-touch document folding: gesture models, fold directions and symmetries (PC, CL, FC), pp. 1591–1600.
- CHI-2011-CohnMPT #using
- Your noise is my command: sensing gestures using the body as an antenna (GC, DM, SNP, DST), pp. 791–800.
- CHI-2011-DoringKMPSGS #interactive #visual notation
- Gestural interaction on the steering wheel: reducing the visual demand (TD, DK, PM, MP, JS, VG, AS), pp. 483–492.
- CHI-2011-GrandhiJM #comprehension #interface
- Understanding naturalness and intuitiveness in gesture production: insights for touchless gestural interfaces (SAG, GJ, IM), pp. 821–824.
- CHI-2011-HinrichsC #interactive #multi #sequence
- Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits (UH, MSTC), pp. 3023–3032.
- CHI-2011-HolzW
- Data miming: inferring spatial object descriptions from human gesture (CH, AW), pp. 811–820.
- CHI-2011-KaneWL #comprehension #people #performance
- Usable gestures for blind people: understanding preference and performance (SKK, JOW, REL), pp. 413–422.
- CHI-2011-LaheyGBV #comprehension #flexibility #mobile #named #using
- PaperPhone: understanding the use of bend gestures in mobile devices with flexible electronic paper displays (BL, AG, WB, RV), pp. 1303–1312.
- CHI-2011-LuL #mobile #user interface #using
- Gesture avatar: a technique for operating mobile user interfaces using gestures (HL, YL), pp. 207–216.
- CHI-2011-McPhersonK #multi
- Multidimensional gesture sensing at the piano keyboard (APM, YEK), pp. 2789–2798.
- CHI-2011-NiBN #interface #named
- AirStroke: bringing unistroke text entry to freehand gesture interfaces (TN, DAB, CN), pp. 2473–2476.
- CHI-2011-RuizL #interactive #mobile #named
- DoubleFlip: a motion gesture delimiter for mobile interaction (JR, YL), pp. 2717–2720.
- CHI-2011-RuizLL #interactive #mobile
- User-defined motion gestures for mobile interaction (JR, YL, EL), pp. 197–206.
- CHI-2011-SongBGICH #multi
- Grips and gestures on a multi-touch pen (HS, HB, FG, SI, XC, KH), pp. 1323–1332.
- CHI-2011-WigdorBPLW #interactive #multi #precise
- Rock & rails: extending multi-touch interactions with shape gestures to enable precise spatial manipulations (DW, HB, JP, JL, SW), pp. 1581–1590.
- CSCW-2011-FanLZTSW #game studies #social #using
- Surprise Grabber: a co-located tangible social game using phone hand gesture (MF, XL, YZ, LT, YS, HW), pp. 625–628.
- CSCW-2011-YamashitaKKH #collaboration #distributed
- Improving visibility of remote gestures in distributed tabletop collaboration (NY, KK, HK, KH), pp. 95–104.
- DUXU-v1-2011-HuangW #analysis #interactive #mobile #usability
- Usability Analysis in Gesture Operation of Interactive E-Books on Mobile Devices (CHH, CMW), pp. 573–582.
- DUXU-v2-2011-ReilyB #interface
- Applying Gestural Interfaces to Command-and-Control (TR, MB), pp. 187–194.
- HCI-ITE-2011-AngeliniCCKM #interactive #multi #scalability #using
- Multi-user Pointing and Gesture Interaction for Large Screen Using Infrared Emitters and Accelerometers (LA, MC, SC, OAK, EM), pp. 185–193.
- HCI-ITE-2011-AokiKIMKK #identification
- Gesture Identification Based on Zone Entry and Axis Crossing (RA, YK, MI, AM, MK, SK), pp. 194–203.
- HCI-ITE-2011-ChoiHK #3d #estimation #interface #using
- 3D-Position Estimation for Hand Gesture Interface Using a Single Camera (SHC, JHH, JHK), pp. 231–237.
- HCI-ITE-2011-ChuT
- Hand Gesture for Taking Self Portrait (SC, JT), pp. 238–247.
- HCI-ITE-2011-FahnC #interactive #recognition
- Hidden-Markov-Model-Based Hand Gesture Recognition Techniques Used for a Human-Robot Interaction System (CSF, KYC), pp. 248–258.
- HCI-ITE-2011-NakaI #3d #communication #interface #using
- Web-Based Nonverbal Communication Interface Using 3DAgents with Natural Gestures (TN, TI), pp. 565–574.
- HCI-ITE-2011-NgKNA #automation
- Gesture Based Automating Household Appliances (WLN, NCK, NKN, BMA), pp. 285–293.
- HCI-ITE-2011-OhILLK #interactive #recognition
- Upper Body Gesture Recognition for Human-Robot Interaction (CMO, MZI, JSL, CWL, ISK), pp. 294–303.
- HCI-ITE-2011-TangTLCLL #low cost
- Virtual Mouse: A Low Cost Proximity-Based Gestural Pointing Device (SKT, WCT, WWL, KCC, STL, YPL), pp. 491–499.
- HIMI-v1-2011-BellucoBC #interactive #named
- ERACLE: Electromyography System for Gesture Interaction (PB, MB, UC), pp. 391–398.
- HIMI-v1-2011-Ito #communication #personalisation
- Hand Gesture-Based Manipulation of a Personalized Avatar Robot in Remote Communication (TI), pp. 425–434.
- CHI-2010-AppertB #detection #recognition
- Scale detection for a priori gesture recognition (CA, OB), pp. 879–882.
- CHI-2010-AshbrookS #design #named
- MAGIC: a motion gesture design tool (DA, TS), pp. 2159–2168.
- CHI-2010-JonesAAIS #named
- GesText: accelerometer-based gestural text-entry systems (EJ, JA, AA, PI, SS), pp. 2173–2182.
- CHI-2010-Li #named #performance
- Protractor: a fast and accurate gesture recognizer (YL), pp. 2169–2172.
- CHI-2010-LiaoLLW #fine-grained #hybrid #interactive #named
- Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone (CL, QL, BL, LW), pp. 2441–2450.
- CHI-2010-RicoB #interface #mobile #social
- Usable gestures for mobile interfaces: evaluating social acceptability (JR, SAB), pp. 887–896.
- CHI-2010-WangZC #mobile #named #predict #problem
- SHRIMP: solving collision and out of vocabulary problems in mobile predictive input with motion gesture (JW, SZ, JFC), pp. 15–24.
- ICPR-2010-AlmaksourAQC #classification #evolution #fuzzy #incremental #learning #recognition
- Evolving Fuzzy Classifiers: Application to Incremental Learning of Handwritten Gesture Recognition Systems (AA, ÉA, SQ, MC), pp. 4056–4059.
- ICPR-2010-ElmezainAM #random #recognition #robust #segmentation #using
- A Robust Method for Hand Gesture Segmentation and Recognition Using Forward Spotting Scheme in Conditional Random Fields (ME, AAH, BM), pp. 3850–3853.
- ICPR-2010-HeracleousHB #integration #recognition #speech
- Gestures and Lip Shape Integration for Cued Speech Recognition (PH, NH, DB), pp. 2238–2241.
- ICPR-2010-LinLCH #3d #modelling #multi #realtime
- Real-Time 3D Model-Based Gesture Tracking for Multimedia Control (SYL, YCL, LWC, YPH), pp. 3822–3825.
- ICPR-2010-MalgireddyCSGM #framework #modelling #recognition #using
- A Framework for Hand Gesture Recognition and Spotting Using Sub-gesture Modeling (MRM, JJC, SS, VG, DM), pp. 3780–3783.
- ICPR-2010-WohlerGDHKH #online #recognition
- A Calibration-Free Head Gesture Recognition System with Online Capability (NCW, UG, AD, MH, SK, TH), pp. 3814–3817.
- ICDAR-2009-SeniukB #recognition
- Pen Acoustic Emissions for Text and Gesture Recognition (AGS, DB), pp. 872–876.
- AIIDE-2009-HasegawaSRA #automation
- Automatically Choosing Appropriate Gestures for Jokes (DH, JS, RR, KA).
- FDG-2009-BottCLL #3d #game studies #interface #music #video
- Exploring 3D gestural interfaces for music creation in video games (JNB, JGC, JJLJ), pp. 18–25.
- CHI-2009-BragdonZWML #interface #named
- GestureBar: improving the approachability of gesture-based interfaces (AB, RCZ, BW, TSM, JJLJ), pp. 2269–2278.
- CHI-2009-KeranenBK #interface #mobile #music
- Gravity sphere: gestural audio-tactile interface for mobile music exploration (JK, JB, JK), pp. 1531–1534.
- CHI-2009-KratzB #feedback #mobile #recognition #visual notation
- Unravelling seams: improvoing mobile gesture recognition with visual feedback techniques (SGK, RB), pp. 937–940.
- CHI-2009-PerryJEE #agile #collaboration #video
- Lean collaboration through video gestures: co-ordinating the production of live televised sport (MJP, OJ, ME, AE), pp. 2279–2288.
- CHI-2009-WobbrockMW
- User-defined gestures for surface computing (JOW, MRM, ADW), pp. 1083–1092.
- DHM-2009-AndreoniMCZRCP #assessment
- Method for Movement and Gesture Assessment (MMGA) in Ergonomics (GA, MM, OC, MZ, MR, FC, EP), pp. 591–598.
- HCI-NIMT-2009-AlexanderAA #framework #incremental #learning #open source #realtime #recognition
- An Open Source Framework for Real-Time, Incremental, Static and Dynamic Hand Gesture Learning and Recognition (TCA, HSA, GCA), pp. 123–130.
- HCI-NIMT-2009-AmftASST
- Gesture-Controlled User Input to Complete Questionnaires on Wrist-Worn Watches (OA, RA, AS, DPS, GT), pp. 131–140.
- HCI-NIMT-2009-AtiaTMT #named #profiling #ubiquitous
- UbiGesture: Customizing and Profiling Hand Gestures in Ubiquitous Environment (AA, ST, KM, JT), pp. 141–150.
- HCI-NIMT-2009-ChangW
- The Gestural Input System for Living Room Digital Devices (WSC, FGW), pp. 151–160.
- HCI-NIMT-2009-GastBRRWMR #analysis #human-computer #interactive
- Did I Get It Right: Head Gestures Analysis for Human-Machine Interactions (JG, AB, TR, GR, FW, CM, BR), pp. 170–177.
- HCI-NIMT-2009-HuangK #interactive
- Interactive Demonstration of Pointing Gestures for Virtual Trainers (YH, MK), pp. 178–187.
- HCI-NIMT-2009-LeeJLYP #interface #multi
- Gesture-Based Interface for Connection and Control of Multi-device in a Tabletop Display Environment (HL, HJ, JHL, KWY, JHP), pp. 216–225.
- HCI-NIMT-2009-LiCMY
- Emotions and Messages in Simple Robot Gestures (JL, MHC, SM, MY), pp. 331–340.
- HCI-NIMT-2009-ParviniMSNZG #approach #recognition
- An Approach to Glove-Based Gesture Recognition (FP, DM, CS, BN, BZ, SG), pp. 236–245.
- HCI-NIMT-2009-SadP09a #representation #using
- Using Pictographic Representation, Syntactic Information and Gestures in Text Entry (HHS, FP), pp. 735–744.
- HCI-NIMT-2009-TranPDEBLABCKGFD
- Wireless Data Glove for Gesture-Based Robotic Control (NXT, HVP, VVD, JE, BB, JL, EA, MB, MGC, CK, DG, SF, LD), pp. 271–280.
- HCI-NIMT-2009-Yee #difference #multi
- Potential Limitations of Multi-touch Gesture Vocabulary: Differentiation, Adoption, Fatigue (WY), pp. 291–300.
- HCI-VAD-2009-LoobR #documentation
- Gesture-Based Sharing of Documents in Face-to-Face Meetings (AL, CR), pp. 558–566.
- ICEIS-HCI-2009-NetoD #case study #scalability #using
- A Study on the use of Gestures for Large Displays (AN, CD), pp. 55–60.
- SAC-2009-CerutiDTPDTLMAFRLE #communication #recognition
- Wireless communication glove apparatus for motion tracking, gesture recognition, data transmission, and reception in extreme environments (MGC, VVD, NXT, HVP, LD, TAT, GL, EWM, OA, SF, GJR, RL, JE), pp. 172–176.
- SAC-2009-TarratacaSC #recognition #smarttech #using
- The current feasibility of gesture recognition for a smartphone using J2ME (LT, ACS, JMPC), pp. 1642–1649.
- CHI-2008-YataniPBN #named #using
- Escape: a target selection technique using visually-cued gestures (KY, KP, MWB, MWN), pp. 285–294.
- ICPR-2008-ElmezainAAM #markov #modelling #recognition
- A Hidden Markov Model-based continuous gesture recognition system for hand motion trajectory (ME, AAH, JA, BM), pp. 1–4.
- ICPR-2008-HardingE #2d #analysis #fourier #recognition
- The Fourier Analysis of 2DT movement with particular reference to hand gesture recognition (PRGH, TJE), pp. 1–4.
- ICPR-2008-RicharzPF #3d #detection #realtime
- Real-time detection and interpretation of 3D deictic gestures for interactionwith an intelligent environment (JR, TP, GAF), pp. 1–4.
- ICPR-2008-SukSL #modelling #network #recognition #robust
- Robust modeling and recognition of hand gestures with dynamic Bayesian network (HIS, BKS, SWL), pp. 1–4.
- ICDAR-2007-SignerKN #framework #named #recognition
- iGesture: A General Gesture Recognition Framework (BS, UK, MCN), pp. 954–958.
- CIG-2007-BannachAKHTL #game studies #smarttech
- Waving Real Hand Gestures Recorded by Wearable Motion Sensors to a Virtual Car and Driver in a Mixed-Reality Parking Game (DB, OA, KSK, EAH, GT, PL), pp. 32–39.
- CHI-2007-CaoZ #modelling #performance
- Modeling human performance of pen stroke gestures (XC, SZ), pp. 1495–1504.
- CHI-2007-CostanzaIAM #interface #usability
- Intimate interfaces in action: assessing the usability and subtlety of emg-based motionless gestures (EC, SAI, RA, PM), pp. 819–828.
- CHI-2007-KirkRF #collaboration
- Turn it this way: grounding collaborative action with remote gestures (DSK, TR, DSF), pp. 1039–1048.
- CHI-2007-KristenssonZ #using
- Command strokes with and without preview: using pen gestures on keyboard for command selection (POK, SZ), pp. 1137–1146.
- HCI-MIE-2007-Behringer #interactive #music #performance
- Gesture Interaction for Electronic Music Performance (RB), pp. 564–572.
- HCI-MIE-2007-HongSL #interactive #multi #people #recognition
- Multiple People Gesture Recognition for Human-Robot Interaction (SJH, NAS, CWL), pp. 625–633.
- HCI-MIE-2007-LiLXJ #interface #named
- EyeScreen: A Gesture Interface for Manipulating On-Screen Objects (SL, JL, YX, YJ), pp. 710–717.
- HCI-MIE-2007-LyonsBWKS #named #process #recognition #tool support
- GART: The Gesture and Activity Recognition Toolkit (KL, HB, TLW, JK, TS), pp. 718–727.
- HCI-MIE-2007-SunCSC #algorithm #integration #interface #natural language
- An Input-Parsing Algorithm Supporting Integration of Deictic Gesture in Natural Language Interface (YS, FC, Y(S, VC), pp. 206–215.
- CASE-2007-ChenT #classification #multi #recognition
- Multiple-angle Hand Gesture Recognition by Fusing SVM Classifiers (YTC, KTT), pp. 527–530.
- CHI-2006-KirkF #collaboration #physics
- Comparing remote gesture technologies for supporting collaborative physical tasks (DSK, DSF), pp. 1191–1200.
- CHI-2006-MorrisHPW #interactive #multi
- Cooperative gestures: multi-user gestural interactions for co-located groupware (MRM, AH, AP, TW), pp. 1201–1210.
- CHI-2006-WobbrockMR
- Few-key text entry revisited: mnemonic gestures on four keys (JOW, BAM, BR), pp. 489–492.
- ICPR-v1-2006-Aviles-ArriagaSM #recognition #visual notation
- Visual Recognition of Similar Gestures (HHAA, LES, CEM), pp. 1100–1103.
- ICPR-v1-2006-BouterucheA #fuzzy #online #recognition
- Fuzzy Point of View Combination for Contextual Shape Recognition: Application to On-line Graphic Gesture Recognition (FB, ÉA), pp. 1088–1091.
- ICPR-v1-2006-DongWH #segmentation #sequence #similarity #using #video
- Gesture Segmentation from a Video Sequence Using Greedy Similarity Measure (QD, YW, ZH), pp. 331–334.
- ICPR-v1-2006-GunesP #analysis #automation #behaviour #database
- A Bimodal Face and Body Gesture Database for Automatic Analysis of Human Nonverbal Affective Behavior (HG, MP), pp. 1148–1153.
- ICPR-v1-2006-MenezesLD #3d #data fusion #using
- Data Fusion for 3D Gestures Tracking using a Camera mounted on a Robot (PM, FL, JD), pp. 464–467.
- ICPR-v1-2006-SilvaMMO #interactive #multi #quantifier #towards
- A Multi-agent Based Interactive System Towards Child’s Emotion Performances Quantified Through Affective Body Gestures (PRDS, APM, AM, MO), pp. 1236–1239.
- ICPR-v1-2006-SongK #cumulative #recognition #segmentation
- Simultaneous Gesture Segmentation and Recognition based on Forward Spotting Accumulative HMMs (JS, DK), pp. 1231–1235.
- ICPR-v1-2006-WongC #classification #recognition #using
- Continuous Gesture Recognition using a Sparse Bayesian Classifier (SFW, RC), pp. 1084–1087.
- ICPR-v2-2006-IncertisGC #people #recognition
- Hand Gesture Recognition for Deaf People Interfacing (IGI, JGGB, EZC), pp. 100–103.
- ICPR-v2-2006-RohSLL #invariant #recognition
- Volume Motion Template for View-Invariant Gesture Recognition (MCR, HKS, SWL, SWL), pp. 1229–1232.
- ICPR-v3-2006-BimboLV #interactive #multi #realtime #recognition
- Multi-User Natural Interaction System based on Real-Time Hand Tracking and Gesture Recognition (ADB, LL, AV), pp. 55–58.
- ICPR-v3-2006-MoriUKTHS #predict #recognition
- Early Recognition and Prediction of Gestures (AM, SU, RK, RiT, TH, HS), pp. 560–563.
- ICPR-v3-2006-Xu #approach #artificial reality #network #recognition
- A Neural Network Approach for Hand Gesture Recognition in Virtual Reality Driving Training System of SPG (DX), pp. 519–522.
- ICPR-v4-2006-RohL #detection #video
- Gesture Detection in Low-Quality Video (MCR, SWL), pp. 791–794.
- ICPR-v4-2006-YangPL #interactive #recognition
- Human-Robot Interaction by Whole Body Gesture Spotting and Recognition (HDY, AYP, SWL), pp. 774–777.
- ICPR-v4-2006-YodaTRSI #interface
- Stereo Camera Based Non-Contact Non-Constraining Head Gesture Interface for Electric Wheelchairs (IY, JT, BR, KS, TI), pp. 740–745.
- ICDAR-2005-BouterucheAR #recognition
- Handwritten Gesture Recognition Driven by the Spatial Context of Strokes (FB, ÉA, NR), pp. 1221–1225.
- ICDAR-2005-SclaroffBKAALMT #analysis #recognition #video
- Tracking, Analysis, and Recognition of Human Gestures in Video (SS, MB, GK, JA, VA, RL, JJM, TPT), pp. 806–810.
- CHI-2005-HinckleyBRG #analysis #design
- Design and analysis of delimiters for selection-action pen gesture phrases in scriboli (KH, PB, GR, FG), pp. 451–460.
- CHI-2005-LeeWB #concept #modelling
- Improving orchestral conducting systems in public spaces: examining the temporal characteristics and conceptual models of conducting gestures (EL, MW, JOB), pp. 731–740.
- ICML-2005-CalinonB #framework #probability #recognition #using
- Recognition and reproduction of gestures using a probabilistic framework combining PCA, ICA and HMM (SC, AB), pp. 105–112.
- ICPR-v3-2004-FritschHS #recognition
- Combining Sensory and Symbolic Data for Manipulative Gesture Recognition (JF, NH, GS), pp. 930–933.
- ICPR-v3-2004-HardingE #fourier #using
- Recognizing Hand Gesture using Fourier Descriptors (PRGH, TJE), pp. 286–289.
- ICPR-v3-2004-KaholTP #analysis
- Computational Analysis of Mannerism Gestures (KK, PT, SP), pp. 946–949.
- ICPR-v3-2004-ShanWQT #recognition #using
- Gesture Recognition Using Temporal Template Based Trajectories (CS, YW, XQ, TT), pp. 954–957.
- ICPR-v3-2004-WangNP #editing #recognition #video
- Gesture Tracking and Recognition for Lecture Video Editing (FW, CWN, TCP), pp. 934–937.
- ICPR-v4-2004-CheneviereB #modelling #recognition
- Deformable Model based Data Compression for Gesture Recognition (FC, SB), pp. 541–544.
- ICPR-v4-2004-HeidemannBBS #clustering #recognition #scalability #self #set #user interface #visual notation
- Hand Gesture Recognition: Self-Organising Maps as a Graphical User Interface for the Partitioning of Large Training Data Sets (GH, HB, IB, AS), pp. 487–490.
- ICPR-v4-2004-LicsarS #recognition
- Dynamic Training of Hand Gesture Recognition System (AL, TS), pp. 971–974.
- ICPR-v4-2004-YamamotoYS #interface #using
- Arm-Pointing Gesture Interface Using Surrounded Stereo Cameras System (YY, IY, KS), pp. 965–970.
- CHI-2002-PirhonenBH #mobile
- Gestural and audio metaphors as a means of control for mobile devices (AP, SAB, CH), pp. 291–298.
- CSCW-2002-GutwinP
- Improving interpretation of remote gestures with telepointer traces (CG, RP), pp. 49–57.
- ICPR-v1-2002-BraySE #recognition #speech
- Recognition of Gestures in the Context of Speech (MB, HS, JOE), pp. 356–359.
- ICPR-v1-2002-ErdemS #automation #communication #detection
- Automatic Detection of Relevant Head Gestures in American Sign Language Communication (UME, SS), p. 460–?.
- ICPR-v1-2002-JeongKSS #linear #recognition #using
- Two-Hand Gesture Recognition using Coupled Switching Linear Model (MHJ, YK, NS, YS), pp. 9–12.
- ICPR-v1-2002-SunCM #realtime #recognition
- Real-Time Gesture Recognition System Based on Contour Signatures (XS, CWC, BSM), pp. 447–450.
- ICPR-v1-2002-TominagaHKNY #estimation #multi #recognition
- Estimation of Human Motion from Multiple Cameras for Gesture Recognition (MT, HH, HK, YN, KY), pp. 401–404.
- ICPR-v2-2002-ChambersVWB #recognition #video
- Hierarchical Recognition of Intentional Human Gestures for Sports Video Annotation (GSC, SV, GAWW, HHB), pp. 1082–1085.
- ICPR-v2-2002-SatoK #markov #modelling #multi #recognition
- Extension of Hidden Markov Models to Deal with Multiple Candidates of Observations and its Application to Mobile-Robot-Oriented Gesture Recognition (YS, TK), p. 515–?.
- ICPR-v3-2002-DuricWY #adaptation #interface #using
- Adaptive and Smart Interface for VCR Remote Control Using Hand Gestures (ZD, HW, JY), pp. 1035–1038.
- ICPR-v3-2002-JeongKSS02a #linear #recognition #using
- Two-Hand Gesture Recognition Using Coupled Switching Linear Model (MHJ, YK, NS, YS), pp. 529–532.
- ICPR-v3-2002-LicsarS #recognition
- Supervised Training Based Hand Gesture Recognition System (AL, TS), pp. 999–1002.
- ICPR-v3-2002-OngRV
- Deciphering Layered Meaning in Gestures (SCWO, SR, YVV), p. 815–?.
- CHI-2000-DammHT #design #modelling #object-oriented #tool support
- Tool support for cooperative object-oriented design: gesture based modelling on an electronic whiteboard (CHD, KMH, MT), pp. 518–525.
- CHI-2000-LongLRM #similarity #visual notation
- Visual similarity of pen gestures (ACLJ, JAL, LAR, JM), pp. 360–367.
- ICML-2000-JuKS #classification
- State-based Classification of Finger Gestures from Electromyographic Signals (PJ, LPK, YS), pp. 439–446.
- ICPR-v1-2000-WilsonB #adaptation #online #realtime #recognition
- Realtime Online Adaptive Gesture Recognition (ADW, AFB), pp. 1270–1275.
- ICPR-v2-2000-HongoOYY #human-computer #interactive #recognition
- Face and Hand Gesture Recognition for Human-Computer Interaction (HH, MO, MY, KY), pp. 2921–2924.
- ICPR-v2-2000-WuKS #programming #recognition
- Improvement of Continuous Dynamic Programming for Human Gesture Recognition (HW, RK, TS), pp. 2945–2948.
- ICPR-v3-2000-DengT #approach #recognition #segmentation
- An HMM-Based Approach for Gesture Segmentation and Recognition (JD, HTT), pp. 3683–3686.
- ICPR-v3-2000-HongHT #finite #performance #recognition #state machine
- Constructing Finite State Machines for Fast Gesture Recognition (PH, TSH, MT), pp. 3695–3698.
- ICPR-v3-2000-NgR #classification #recognition
- Gesture Recognition via Pose Classification (CWN, SR), pp. 3703–3708.
- ICPR-v4-2000-KunoMSS #interactive
- Intelligent Wheelchair Remotely Controlled by Interactive Gestures (YK, TM, NS, YS), pp. 4672–4675.
- CHI-1999-LongLR #design
- Implications for a Gesture Design Tool (ACLJ, JAL, LAR), pp. 40–47.
- HCI-CCAD-1999-MajoeH #analysis #recognition
- Human gesture analysis and recognition for medical and dance applications (DM, NH), pp. 818–822.
- HCI-EI-1999-CarbonellD #empirical #human-computer #multimodal #speech #using
- Empirical data on the use of speech and gestures in a multimodal human-computer environment (NC, PD), pp. 446–450.
- HCI-EI-1999-MachateS #interactive
- Let Your Hands Talk — Gestures as a Means of Interaction (JM, SS), pp. 291–295.
- HCI-EI-1999-PentlandRW #adaptation #interface #learning #word
- Perceptual Intelligence: learning gestures and words for individualized, adaptive interfaces (AP, DR, CRW), pp. 286–290.
- HCI-EI-1999-SegenK #animation #interactive #interface #using
- Dextrous Interaction with Computer Animations using Vision-Based Gesture Interface (JS, SK), pp. 281–285.
- ICPR-1998-EickelerKR #markov #modelling #online #recognition
- Hidden Markov model based continuous online gesture recognition (SE, AK, GR), pp. 1206–1208.
- ICPR-1998-SegenK #3d #interface #performance #recognition
- Fast and accurate 3D gesture recognition interface (JS, SK), pp. 86–91.
- ICPR-1998-WatanabeY #image #multi #realtime #recognition #sequence #using
- Real time recognition of gesture and gesture degree information using multi input image sequences (TW, MY), pp. 1855–1858.
- ICPR-1998-WuSK #image #recognition
- Spotting recognition of head gestures from color image series (HW, TS, HK), pp. 83–85.
- ICPR-1996-DarrellP #markov #process #recognition #using
- Active gesture recognition using partially observable Markov decision processes (TD, AP), pp. 984–988.
- ICPR-1996-ErenshteynLFMS #approach #comprehension #recognition
- Recognition approach to gesture language understanding (RE, PL, RAF, LM, GS), pp. 431–435.
- ICPR-1996-IwaiWYY #recognition #using
- Gesture recognition using colored gloves (YI, KW, YY, MY), pp. 662–666.
- ICPR-1996-MorimotoYD #markov #modelling #recognition #using
- Recognition of head gestures using hidden Markov models (CM, YY, LSD), pp. 461–465.
- ICPR-1996-SharmaHPZLCS #interface #speech #visual notation
- Speech/gesture interface to a visual computing environment for molecular biologists (RS, TSH, VIP, YZ, ZL, SMC, KS), pp. 964–968.
- ICPR-1996-UtsumiMKN #multi #recognition #using
- Hand gesture recognition system using multiple cameras (AU, TM, FK, RN), pp. 667–671.
- ICPR-1996-WatanabeLTY #interactive #realtime #recognition
- A method of real-time gesture recognition for interactive systems (SW, CWL, AT, MY), pp. 473–477.
- HCI-SHI-1993-Zhao #diagrams #editing #recognition #sketching #specification
- Gesture Specification and Structure Recognition in Handsketch-Based Diagram Editors (RZ), pp. 1052–1057.
- INTERCHI-1993-Zhao #diagrams #editing #incremental #recognition
- Incremental recognition in gesture-based and syntax-directed diagram editors (RZ), pp. 95–100.
- CHI-1992-Rubine
- Combining Gestures and Direct Manipulation (DR), pp. 659–660.
- CHI-1991-MurakamiT #network #recognition #using
- Gesture recognition using recurrent neural networks (KM, HT), pp. 237–242.
- CHI-1991-Thiel #interface
- The cue ball as part of a gestural interface (DDT), pp. 463–464.
- CHI-1989-Hauptmann #image #speech
- Speech and gestures for graphic image manipulation (AGH), pp. 241–245.