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gesture
Google gesture

Tag #gesture

342 papers:

ICPRICPR-2018-ChenLZ #performance #recognition #taxonomy
Temporal Hierarchical Dictionary with HMM for Fast Gesture Recognition (HC, XL0, GZ), pp. 3378–3383.
ICPRICPR-2018-LaiY #recognition
CNN+RNN Depth and Skeleton based Dynamic Hand Gesture Recognition (KL, SNY), pp. 3451–3456.
ICPRICPR-2018-LiCGJH #multimodal #recognition #using
Multimodal Gesture Recognition Using Densely Connected Convolution and BLSTM (DL, YC, MkG, SJ, CH), pp. 3365–3370.
ICPRICPR-2018-MadapanaW #learning #recognition
Hard Zero Shot Learning for Gesture Recognition (NM, JPW), pp. 3574–3579.
ICPRICPR-2018-WuW #recognition #using
Applying hand gesture recognition and joint tracking to a TV controller using CNN and Convolutional Pose Machine (YW, CMW), pp. 3086–3091.
ICPRICPR-2018-ZuninoMCAPBVBM #analysis #detection #video
Video Gesture Analysis for Autism Spectrum Disorder Detection (AZ, PM, AC, CA, JP, FB, EV, CB, VM), pp. 3421–3426.
EDMEDM-2016-BarmakiH #comprehension #coordination #education #towards
Towards the Understanding of Gestures and Vocalization Coordination in Teaching Context (RB, CEH), pp. 663–665.
CoGCIG-2016-DeboeverieRAVP #classification #game studies #machine learning
Human gesture classification by brute-force machine learning for exergaming in physiotherapy (FD, SR, GA, PV, WP), pp. 1–7.
ICPRICPR-2016-AiMHLL #precise
High precision gesture sensing via quantitative characterization of the Doppler effect (HA, YM, LH, ZL, ML), pp. 973–978.
ICPRICPR-2016-BorghiVC #3d #multi #performance #recognition
Fast gesture recognition with Multiple Stream Discrete HMMs on 3D skeletons (GB, RV, RC), pp. 997–1002.
ICPRICPR-2016-CamgozHKB #3d #independence #network #recognition #using
Using Convolutional 3D Neural Networks for User-independent continuous gesture recognition (NCC, SH, OK, RB), pp. 49–54.
ICPRICPR-2016-ChaiLYLC #network #recognition #scalability
Two streams Recurrent Neural Networks for Large-Scale Continuous Gesture Recognition (XC, ZL, FY, ZL, XC), pp. 31–36.
ICPRICPR-2016-ConlyDA #recognition #scalability
Leveraging intra-class variations to improve large vocabulary gesture recognition (CC, AD, VA), pp. 907–912.
ICPRICPR-2016-KhorsandiKSHSWN #recognition
Radon transform inspired method for hand gesture recognition (MAK, NK, SMRS, MH, SS, KW, KN), pp. 1053–1058.
ICPRICPR-2016-LiMTFXLS #3d #data-driven #database #recognition #scalability
Large-scale gesture recognition with a fusion of RGB-D data based on the C3D model (YL, QM, KT, YF, XX, RL, JS), pp. 25–30.
ICPRICPR-2016-SatoMKTKT #automation
Automated help system for novice older users from touchscreen gestures (DS0, TM, TK, YT, TK, HT), pp. 3073–3078.
ICPRICPR-2016-WangLLGTO #network #recognition #scalability #using
Large-scale Isolated Gesture Recognition using Convolutional Neural Networks (PW, WL, SL, ZG, CT, PO), pp. 7–12.
ICPRICPR-2016-WangLLZGO #network #recognition #scalability #using
Large-scale Continuous Gesture Recognition Using Convolutional Neural Networks (PW, WL, SL, YZ, ZG, PO), pp. 13–18.
ICPRICPR-2016-YousefiKDCR #3d #experience #interactive #mobile
3D gesture-based interaction for immersive experience in mobile VR (SY, MK, YD, JC, NR), pp. 2121–2126.
ICPRICPR-2016-ZhuZMSSS #3d #network #recognition #scalability #using
Large-scale Isolated Gesture Recognition using pyramidal 3D convolutional networks (GZ, LZ0, LM, JS, JS, PS), pp. 19–24.
CHI-PLAYCHI-PLAY-2015-KistlerA #how #visualisation
How Can I Interact?: Comparing Full Body Gesture Visualizations (FK, EA), pp. 583–588.
CHI-PLAYCHI-PLAY-2015-WuR #feedback #game studies
Responsive Environmental Diegetic Audio Feedback for Hand Gestures in Audio-Only Games (WW, SR), pp. 739–744.
CHICHI-2015-AvellinoFB
Accuracy of Deictic Gestures to Support Telepresence on Wall-sized Displays (IA, CF, MBL), pp. 2393–2396.
CHICHI-2015-ChangLKS #behaviour #comprehension #mobile #scalability
Understanding Users’ Touch Behavior on Large Mobile Touch-Screens and Assisted Targeting by Tilting Gesture (YC, SL, KK, JS), pp. 1499–1508.
CHICHI-2015-ChanHCYHLC #named #smarttech
Cyclops: Wearable and Single-Piece Full-Body Gesture Input Devices (LWC, CHH, YLC, SY, DYH, RHL, BYC), pp. 3001–3009.
CHICHI-2015-FuccellaC #approximate #recognition
Unistroke Gesture Recognition Through Polyline Approximation and Alignment (VF, GC), pp. 3351–3354.
CHICHI-2015-FukahoriSI
Exploring Subtle Foot Plantar-based Gestures with Sock-placed Pressure Sensors (KF, DS, TI), pp. 3019–3028.
CHICHI-2015-GoelZVP #detection #flexibility #named #using
Tongue-in-Cheek: Using Wireless Signals to Enable Non-Intrusive and Flexible Facial Gestures Detection (MG, CZ, RV, SNP), pp. 255–258.
CHICHI-2015-LuL #mobile #performance
Gesture On: Enabling Always-On Touch Gestures for Fast Mobile Access from the Device Standby Mode (HL, YL), pp. 3355–3364.
CHICHI-2015-OakleyLIE #named
Beats: Tapping Gestures for Smart Watches (IO, DL, MRI, AE), pp. 1237–1246.
CHICHI-2015-PutzeAS #design #evaluation #fault #interface #self
Design and Evaluation of a Self-Correcting Gesture Interface based on Error Potentials from EEG (FP, CA, TS), pp. 3375–3384.
CHICHI-2015-ReyalZK #experience #performance #user interface
Performance and User Experience of Touchscreen and Gesture Keyboards in a Lab Setting and in the Wild (SR, SZ, POK), pp. 679–688.
CHICHI-2015-Ruiz0 #bias #constraints #elicitation #legacy #performance
Soft-Constraints to Reduce Legacy and Performance Bias to Elicit Whole-body Gestures with Low Arm Fatigue (JR, DV), pp. 3347–3350.
CHICHI-2015-SmithBNHVBWO
Exploring Gesture Sonification to Support Reflective Craft Practice (TS, SJB, BN, JH, AV, JB, PCW, PO), pp. 67–76.
CHICHI-2015-SmithBZ #optimisation #type system
Optimizing Touchscreen Keyboards for Gesture Typing (BAS, XB, SZ), pp. 3365–3374.
CHICHI-2015-SongPSKH #3d #estimation #interactive #mobile #video
Joint Estimation of 3D Hand Position and Gestures from Monocular Video for Mobile Interaction (JS, FP, GS, MK, OH), pp. 3657–3660.
CHICHI-2015-WithanaPSN #named #recognition #smarttech
zSense: Enabling Shallow Depth Gesture Recognition for Greater Input Expressivity on Smart Wearables (AIW, RLP, NS, SN), pp. 3661–3670.
HCIDHM-EH-2015-GieserBM #artificial reality #realtime #recognition #using
Real-Time Static Gesture Recognition for Upper Extremity Rehabilitation Using the Leap Motion (SNG, AB, FM), pp. 144–154.
HCIDHM-EH-2015-LiaoYGOH #behaviour
Effect of Care Gesture on Transfer Care Behavior in Elderly Nursing Home in Japan (ML, TY, AG, TO, HH), pp. 174–183.
HCIDUXU-DD-2015-ChuanSA #evaluation #heuristic #human-computer #interactive #usability
Usability Heuristics for Heuristic Evaluation of Gestural Interaction in HCI (NKC, AS, WFWA), pp. 138–148.
HCIDUXU-DD-2015-MedeirosTF #design #how #question #user interface
How to Design an User Interface Based on Gestures? (ACSM, TAT, IEdF), pp. 63–74.
HCIDUXU-IXD-2015-OpromollaVIFRPM #recognition #usability
A Usability Study of a Gesture Recognition System Applied During the Surgical Procedures (AO, VV, AI, SF, CR, DP, CMM), pp. 682–692.
HCIDUXU-UI-2015-AgnerRVBZ #design #interactive #interface #tablet
Evaluating Interaction Design in Brazilian Tablet Journalism: Gestural Interfaces and Affordance Communicability (LA, ABR, NV, PB, VZ), pp. 393–402.
HCIHCI-IT-2015-AdhikarlaJS #design #evaluation #interactive
Design and Evaluation of Freehand Gesture Interaction for Light Field Display (VKA, GJ, JS), pp. 54–65.
HCIHCI-IT-2015-BandeiraCXK #interface #using
Using Gesture-Based Interfaces to Control Robots (GMB, MC, BHX, JK), pp. 3–12.
HCIHCI-IT-2015-BhanushaliMV #embedded #interface #low cost #recognition
A Dome-Shaped Interface Embedded with Low-Cost Infrared Sensors for Car-Game Control by Gesture Recognition (JB, SPM, KV), pp. 575–583.
HCIHCI-IT-2015-GentileMSG #design #interactive
Designing Touchless Gestural Interactions for Public Displays In-the-Wild (VG, AM, SS, AG), pp. 24–34.
HCIHCI-IT-2015-HakodaKSST #bound #mobile #named #using
AirFlip: A Double Crossing In-Air Gesture Using Boundary Surfaces of Hover Zone for Mobile Devices (HH, TK, KS, BS, JT), pp. 44–53.
HCIHCI-IT-2015-Nagaraju #framework #using
Swift Gestures: Seamless Bend Gestures Using Graphics Framework Capabilities (SN), pp. 118–129.
HCIHCI-IT-2015-NowackSLSJWK #recognition
Phases of Technical Gesture Recognition (TN, NS, SL, KS, SJ, HW, PK), pp. 130–139.
HCIHIMI-IKD-2015-SkinnerVB #communication #development #navigation
Development of Tactile and Gestural Displays for Navigation, Communication, and Robotic Control (AS, JMV, LB), pp. 445–457.
HCILCT-2015-ChangHGL #education #named
G-NETS — Gesture-Based Nursing Educational Training Support System (JWC, CFH, RLG, CCL), pp. 33–42.
HCILCT-2015-HasegawaSSHSO #comprehension
The Effect of Metaphoric Gestures on Schematic Understanding of Instruction Performed by a Pedagogical Conversational Agent (DH, SS, NS, TH, HS, KO), pp. 361–371.
HCILCT-2015-KimOP #education #game studies #performance
Developing an Educational Game for Art Education — Gesture Recognition-Based Performance Guidance for Mozart’s Opera Magic Flute (HSK, SHO, YHP), pp. 573–582.
SEKESEKE-2015-NakstadWF #crawling #interactive
Finding and Emulating Keyboard, Mouse, and Touch Interactions and Gestures while Crawling RIA’s (FN, HW, YF), pp. 631–638.
EDMEDM-2014-SchneiderB #interactive #interface #recognition #student #using
Unraveling Students' Interaction Around a Tangible Interface Using Gesture Recognition (BS, PB), pp. 320–323.
CHICHI-2014-AhmaniemiKH #question #what
What is a device bend gesture really good for? (TTA, JK, MH), pp. 3503–3512.
CHICHI-2014-BurgbacherH #type system #verification
An implicit author verification system for text messages based on gesture typing biometrics (UB, KHH), pp. 2951–2954.
CHICHI-2014-HayashiMH #identification #using
Wave to me: user identification using body lengths and natural gestures (EH, MM, JIH), pp. 3453–3462.
CHICHI-2014-KangasARIMR #feedback #mobile
Gaze gestures and haptic feedback in mobile devices (JK, DA, JR, PI, PM, RR), pp. 435–438.
CHICHI-2014-KulshreshthL #3d
Exploring the usefulness of finger-based 3D gesture menu selection (AK, JJLJ), pp. 1093–1102.
CHICHI-2014-LohseRPKE #performance
Robot gestures make difficult tasks easier: the impact of gestures on perceived workload and task performance (ML, RR, JGP, DEK, VE), pp. 1459–1466.
CHICHI-2014-LuFL #using
Gesture script: recognizing gestures and their structure using rendering scripts and interactively trained parts (HL, JF, YL), pp. 1685–1694.
CHICHI-2014-MartinGS
Exploring percussive gesture on iPads with ensemble metatone (CM, HJG, BS), pp. 1025–1028.
CHICHI-2014-ProbstLHSS #interactive #ubiquitous
A chair as ubiquitous input device: exploring semaphoric chair gestures for focused and peripheral interaction (KP, DL, MH, BS, AS), pp. 4097–4106.
CHICHI-2014-ReetzG #identification
Making big gestures: effects of gesture size on observability and identification for co-located group awareness (AR, CG), pp. 4087–4096.
CHICHI-2014-RendlGPBH #multi #named
Presstures: exploring pressure-sensitive multi-touch gestures on trackpads (CR, PG, KP, MB, MH), pp. 431–434.
CHICHI-2014-RuizVLAC #interactive #multi #video
Multi-viewer gesture-based interaction for omni-directional video (GARR, DV, KL, FA, EC), pp. 4077–4086.
CHICHI-2014-SchwarzMLHM #interface
Combining body pose, gaze, and gesture to determine intention to interact in vision-based interfaces (JS, CCM, TL, SEH, JM), pp. 3443–3452.
CHICHI-2014-SilpasuwanchaiR #exclamation
Jump and shoot!: prioritizing primary and alternative body gestures for intense gameplay (CS, XR), pp. 951–954.
CHICHI-2014-ValdesEGTSMUK #design #interactive
Exploring the design space of gestural interaction with active tokens through user-defined gestures (CV, DE, CG, ST, OS, AM, BU, MK), pp. 4107–4116.
CHICHI-2014-WangL #communication #similarity #using
Kinect-taped communication: using motion sensing to study gesture use and similarity in face-to-face and computer-mediated brainstorming (HCW, CTL), pp. 3205–3214.
CHICHI-2014-ZhangL #interactive #named #physics
GestKeyboard: enabling gesture-based interaction on ordinary physical keyboard (HZ, YL), pp. 1675–1684.
HCIDUXU-DI-2014-Barros #interactive #interface #sketching
Extending ActionSketch for New Interaction Styles: Gestural Interfaces and Interactive Environments (GB), pp. 509–520.
HCIDUXU-DI-2014-CorreiaBMM #formal method #interface #metric #semantics
Syntactic/Semantic Formalizations and Metrics of Residential Applications Based on Gestural Interface (ACdCC, PLSB, LCdM, JNM), pp. 521–532.
HCIDUXU-DI-2014-HesseyCW #multi #user interface
Beyond Fingers and Thumbs — A Graceful Touch UI — Elegant Multi-touch and Gesture UI with Context Dependent Prompting (SH, SHC, CW), pp. 562–573.
HCIDUXU-DI-2014-LeiXCLCZLG #human-computer #mobile #named
Gestures: The Reformer of the User’s Mental Model in Mobile HCI (TL, LX, KC, XL, YC, QZ, DL, SG), pp. 586–597.
HCIDUXU-DI-2014-MullingLC #android #design #interactive #interface
Gestural Interfaces Touchscreen: Thinking Interactions beyond the Button from Interaction Design for Gmail Android App (TM, CL, AC), pp. 279–288.
HCIDUXU-DI-2014-RenziF #interactive #interface #modelling #multi
Affordances and Gestural Interaction on Multi-touch Interface Systems: Building New Mental Models (ABR, SF), pp. 615–623.
HCIHCI-AIMT-2014-BoulabiarCP #2d #3d #case study #interactive
The Study of the Full Cycle of Gesture Interaction, The Continuum between 2D and 3D (MIB, GC, FP), pp. 24–35.
HCIHCI-AIMT-2014-BoulabiarCP14a #3d #artificial reality #recognition #using
The Issues of 3D Hand Gesture and Posture Recognition Using the Kinect (MIB, GC, FP), pp. 205–214.
HCIHCI-AIMT-2014-HumayounRHE #interactive #mobile #multi #web
Adding Multi-Touch Gesture Interaction in Mobile Web Applications (SRH, FAR, SH, AE), pp. 48–57.
HCIHCI-AIMT-2014-MehlerBL #human-computer
Comparing Hand Gesture Vocabularies for HCI (AM, TvdB, AL), pp. 81–92.
HCIHCI-AIMT-2014-NakaI #communication #effectiveness #generative
Proposal of the Effective Method of Generating Characteristic Gestures in Nonverbal Communication (TN, TI), pp. 102–112.
HCIHCI-AIMT-2014-NieblingSKS #diagrams #editing #interactive #modelling #multi
Model-Based Multi-touch Gesture Interaction for Diagram Editors (FN, DS, RK, TS), pp. 121–130.
HCIHCI-AIMT-2014-RoshandelMMTK14a #multi #recognition
Multi-sensor Based Gestures Recognition with a Smart Finger Ring (MR, AM, PM, ST, HK), pp. 316–324.
HCIHCI-AIMT-2014-RouxelPAC #what
What You Draw Is What You Search: The Analog Gesture (BR, FP, JYA, GC), pp. 139–147.
HCIHCI-AIMT-2014-RuffieuxLMK #dataset #overview #recognition
A Survey of Datasets for Human Gesture Recognition (SR, DL, EM, OAK), pp. 337–348.
HCIHCI-AIMT-2014-SchmidtW #multi #predict
Prediction of Multi-touch Gestures during Input (MS, GW), pp. 158–169.
HCIHCI-AIMT-2014-VaidyanathanR #case study #comparative #interactive #using
“Will Use It, Because I Want to Look Cool” A Comparative Study of Simple Computer Interactions Using Touchscreen and In-Air Hand Gestures (VV, DR), pp. 170–181.
HCIHCI-AIMT-2014-YanikTMMBGW #learning
A Method for Lifelong Gesture Learning Based on Growing Neural Gas (PMY, AT, JM, JM, JOB, KEG, IDW), pp. 191–202.
HCIHCI-AS-2014-SchwallerKAL #feedback #learning #visual notation
Improving In-game Gesture Learning with Visual Feedback (MS, JK, LA, DL), pp. 643–653.
HCIHIMI-DE-2014-KaramT #interactive #symmetry
Two-Handed Interactive Menu: An Application of Asymmetric Bimanual Gestures and Depth Based Selection Techniques (HK, JT), pp. 187–198.
ICEISICEIS-v3-2014-SilvaGS #case study #interactive #process
Gesture Vocabulary for Natural Interaction with Virtual Museums — Case Study: A Process Created and Tested Within a Bilingual Deaf Children School (LRdS, LSG, LS), pp. 5–13.
CIKMCIKM-2014-ArapakisLV #analysis #comprehension
Understanding Within-Content Engagement through Pattern Analysis of Mouse Gestures (IA, ML, GV), pp. 1439–1448.
ECIRECIR-2014-KabaryS #query #retrieval #sketching #specification #using #video
Using Hand Gestures for Specifying Motion Queries in Sketch-Based Video Retrieval (IAK, HS), pp. 733–736.
ICPRICPR-2014-BouillonA #classification #evolution #learning #online
Supervision Strategies for the Online Learning of an Evolving Classifier for Gesture Commands (MB, ÉA), pp. 2029–2034.
ICPRICPR-2014-ChenK #recognition #using
Using Appearance-Based Hand Features for Dynamic RGB-D Gesture Recognition (XC, MK), pp. 411–416.
ICPRICPR-2014-MarteauGR #kernel #performance #recognition
Down-sampling Coupled to Elastic Kernel Machines for Efficient Recognition of Isolated Gestures (PFM, SG, CR), pp. 363–368.
ICPRICPR-2014-SavakisRP #difference #learning #using
Gesture Control Using Active Difference Signatures and Sparse Learning (AES, RR, RWP), pp. 3969–3974.
ICPRICPR-2014-SlamaWD #3d #recognition #representation
Grassmannian Representation of Motion Depth for 3D Human Gesture and Action Recognition (RS, HW, MD), pp. 3499–3504.
ICPRICPR-2014-WuMCXC #invariant #parametricity #recognition #using
View-Invariant Gesture Recognition Using Nonparametric Shape Descriptor (XW, XM, LC, YLX, AC), pp. 544–549.
CASECASE-2014-LinHC #network #recognition #using
Human hand gesture recognition using a convolution neural network (HIL, MHH, WKC), pp. 1038–1043.
ICDARICDAR-2013-BouillonLAR #learning #using
Using Confusion Reject to Improve (User and) System (Cross) Learning of Gesture Commands (MB, PL, ÉA, GR), pp. 1017–1021.
ICDARICDAR-2013-ReznakovaTC #fuzzy #generative #named #online #recognition
ARTIST: ART-2A Driven Generation of Fuzzy Rules for Online Handwritten Gesture Recognition (MR, LT, MC), pp. 354–358.
TPDLTPDL-2013-LoizidesPMBZ #documentation #interactive
AugDesk. Fusing Reality with the Virtual in Document Triage. Part1: Gesture Interactions (FL, DP, KM, GB, PZ), pp. 228–234.
VLDBVLDB-2014-NandiJM13 #query #specification
Gestural Query Specification (AN, LJ, MM), pp. 289–300.
DiGRADiGRA-2013-JacobZM #reasoning #representation
Viewpoints AI: Procedurally Representing and Reasoning about Gestures (MJ, AZ, BM).
FDGFDG-2013-ChristinakiTV #education #game studies #recognition
A gesture-controlled serious game for teaching emotion recognition skills to preschoolers with autism (EC, GAT, NV), pp. 417–418.
FDGFDG-2013-MaungCGWLBM #game studies #implementation #recognition
Games for therapy: Defining a grammar and implementation for the recognition of therapeutic gestures (DM, RC, LVG, LWC, LPL, AB, RJM), pp. 314–321.
CHICHI-2013-AndersonB #learning #performance
Learning and performance with gesture guides (FA, WFB), pp. 1109–1118.
CHICHI-2013-AnnettB #exclamation #symmetry
Your left hand can do it too!: investigating intermanual, symmetric gesture transfer on touchscreens (MA, WFB), pp. 1119–1128.
CHICHI-2013-ChenCGP #named
uTouch: sensing touch gestures on unmodified LCDs (KYC, GC, SG, SNP), pp. 2581–2584.
CHICHI-2013-FuccellaIM #editing #mobile #multi #performance
Gestures and widgets: performance in text editing on multi-touch capable mobile devices (VF, PI, BM), pp. 2785–2794.
CHICHI-2013-HogganWONKL #multi #performance
Multi-touch rotation gestures: performance and ergonomics (EH, JW, AO, MAN, POK, AL), pp. 3047–3050.
CHICHI-2013-JuhlinO #collaboration #design #interactive #on the
On the relation of ordinary gestures to TV screens: general lessons for the design of collaborative interactive techniques (OJ, ), pp. 919–930.
CHICHI-2013-KaneFW #documentation #lens
Access lens: a gesture-based screen reader for real-world documents (SKK, BF, JOW), pp. 347–350.
CHICHI-2013-KimN #design #interactive #named #prototype
EventHurdle: supporting designers’ exploratory interaction prototyping with gesture-based sensors (JWK, TJN), pp. 267–276.
CHICHI-2013-LeitnerPLRH #named #performance #scalability
Kolibri: tiny and fast gestures for large pen-based surfaces (JL, FP, CL, CR, MH), pp. 1789–1798.
CHICHI-2013-LuL #authoring #interactive #multi
Gesture studio: authoring multi-touch interactions through demonstration and declaration (HL, YL), pp. 257–266.
CHICHI-2013-NacentaKQK #set
Memorability of pre-designed and user-defined gesture sets (MAN, YK, YQ, POK), pp. 1099–1108.
CHICHI-2013-OhF #challenge
The challenges and potential of end-user gesture customization (UO, LF), pp. 1129–1138.
CHICHI-2013-PerraultLEG #interactive #named
Watchit: simple gestures and eyes-free interaction for wristwatches and bracelets (STP, EL, JE, YG), pp. 1451–1460.
CHICHI-2013-RoudautRSPLB #feedback #using
Gesture output: eyes-free output using a force feedback touch surface (AR, AR, CS, MP, PL, PB), pp. 2547–2556.
CHICHI-2013-RoyMGLE
Augmented letters: mnemonic gesture-based shortcuts (QR, SM, YG, EL, JE), pp. 2325–2328.
CHICHI-2013-SerranoLG
Bezel-Tap gestures: quick activation of commands from sleep mode on tablets (MS, EL, YG), pp. 3027–3036.
CHICHI-2013-VatavuCG #scalability
Small, medium, or large?: estimating the user-perceived scale of stroke gestures (RDV, GC, LG), pp. 277–280.
CHICHI-2013-WalterBM #named
StrikeAPose: revealing mid-air gestures on public displays (RW, GB, JM), pp. 841–850.
CHICHI-2013-WarrenLVG #classification #flexibility
Bending the rules: bend gesture classification for flexible displays (KW, JL, VV, AG), pp. 607–610.
HCIDUXU-NTE-2013-Danylak #analysis #human-computer #interactive
Semiotic Analysis for Gestural and Emotional Human-Computer Interaction (RD), pp. 465–474.
HCIDUXU-NTE-2013-DonovanSS #interactive #research
Gestural, Emergent and Expressive: Three Research Themes for Haptic Interaction (JD, GS, JS), pp. 352–361.
HCIDUXU-NTE-2013-Osen #design #interface
Minimal Yet Integral — Designing a Gestural Interface (MO), pp. 383–392.
HCIHCI-AS-2013-AngeliniCCCLKM #interactive #named
WheelSense: Enabling Tangible Gestures on the Steering Wheel for In-Car Natural Interaction (LA, MC, FC, SC, DL, OAK, EM), pp. 531–540.
HCIHCI-III-2013-RuffieuxLKM #developer #visual notation
A Developer-Oriented Visual Model for Upper-Body Gesture Characterization (SR, DL, OAK, EM), pp. 186–195.
HCIHCI-IMT-2013-BraunFMSM #bound
Context-Based Bounding Volume Morphing in Pointing Gesture Application (AB, AF, AM, CS, MM), pp. 147–156.
HCIHCI-IMT-2013-CarrinoCKIM #functional #interactive
Functional Gestures for Human-Environment Interaction (SC, MC, OAK, RI, EM), pp. 167–176.
HCIHCI-IMT-2013-CarrinoRIKM #protocol
Gesture vs. Gesticulation: A Test Protocol (FC, AR, RI, OAK, EM), pp. 157–166.
HCIHCI-IMT-2013-Chen13b #people
Gesture-Based Applications for Elderly People (WC), pp. 186–195.
HCIHCI-IMT-2013-DavaasurenT #interactive #mobile #multi #named #smarttech
MOBAJES: Multi-user Gesture Interaction System with Wearable Mobile Device (ED, JT), pp. 196–204.
HCIHCI-IMT-2013-Farhadi-NiakiEA #analysis #design #usability
Design and Usability Analysis of Gesture-Based Control for Common Desktop Tasks (FFN, SAE, AA), pp. 215–224.
HCIHCI-IMT-2013-GreeneTM #challenge #mobile #modelling #multi
Computational Cognitive Modeling of Touch and Gesture on Mobile Multitouch Devices: Applications and Challenges for Existing Theory (KKG, FPT, RJM), pp. 449–455.
HCIHCI-IMT-2013-LeeT #interactive #using
Finger Controller: Natural User Interaction Using Finger Gestures (UL, JT), pp. 281–290.
HCIHCI-IMT-2013-MaWHZ #interactive
A Method for Single Hand Fist Gesture Input to Enhance Human Computer Interaction (TM, WGW, CYH, XZ), pp. 291–300.
HCIHCI-IMT-2013-RyuLYL #interface
Conditions of Applications, Situations and Functions Applicable to Gesture Interface (TR, JL, MHY, JHL), pp. 368–377.
HCIHCI-IMT-2013-SchwallerBL #human-computer
Two Handed Mid-Air Gestural HCI: Point + Command (MS, SB, DL), pp. 388–397.
HCIHIMI-HSM-2013-BayBGZ #image #multi
Intuitive Gestures on Multi-touch Displays for Reading Radiological Images (SB, PB, TG, MZ), pp. 22–31.
HCIHIMI-LCCB-2013-NakaI #3d #communication #using #web
Consideration of the Effect of Gesture Exaggeration in Web3D Communication Using 3DAgent (TN, TI), pp. 511–520.
ICEISICEIS-v3-2013-ChinoRAOGTT #collaboration #framework #information management #interactive #using
The NInA Framework — Using Gesture to Improve Interaction and Collaboration in Geographical Information Systems (DYTC, LASR, LPSA, WDO, RRdVG, CTJ, AJMT), pp. 58–66.
MLDMMLDM-2013-BouillonAA #evolution #fuzzy #learning #recognition
Decremental Learning of Evolving Fuzzy Inference Systems: Application to Handwritten Gesture Recognition (MB, ÉA, AA), pp. 115–129.
SEKESEKE-2013-Lou0 #artificial reality #interactive #personalisation #realtime #using
A Real-time Personalized Gesture Interaction System Using Wii Remote and Kinect for Tiled-Display Environment (YL, WW), pp. 131–136.
SACSAC-2013-BarrosJBFBF #recognition #sequence
Convexity local contour sequences for gesture recognition (PVAB, NTMJ, JMMB, BJTF, BLDB, SMMF), pp. 34–39.
SACSAC-2013-MadeoLP #rest #segmentation #using
Gesture unit segmentation using support vector machines: segmenting gestures from rest positions (RCBM, CAML, SMP), pp. 46–52.
CHICHI-2012-AlexanderHJIS
Putting your best foot forward: investigating real-world mappings for foot-based gestures (JA, TH, WJ, PI, SS), pp. 1229–1238.
CHICHI-2012-BaillyMRWK #interactive #named #smarttech
ShoeSense: a new perspective on gestural interaction and wearable applications (GB, JM, MR, DW, SGK), pp. 1239–1248.
CHICHI-2012-FindlaterLW #multi
Beyond QWERTY: augmenting touch screen keyboards with multi-touch gestures for non-alphanumeric input (LF, BL, JOW), pp. 2679–2682.
CHICHI-2012-FothergillMKN #interactive #people
Instructing people for training gestural interactive systems (SF, HMM, PK, SN), pp. 1737–1746.
CHICHI-2012-GuptaMPT #named #using
SoundWave: using the doppler effect to sense gestures (SG, DM, SP, DST), pp. 1911–1914.
CHICHI-2012-KaziIZD #design #interactive #named
Vignette: interactive texture design and manipulation with freeform gestures for pen-and-ink illustration (RHK, TI, SZ, RCD), pp. 1727–1736.
CHICHI-2012-KinHDA #multi #named #regular expression
Proton: multitouch gestures as regular expressions (KK, BH, TD, MA), pp. 2885–2894.
CHICHI-2012-KratzMS
Making gestural input from arm-worn inertial sensors more practical (LK, DM, TSS), pp. 1747–1750.
CHICHI-2012-LuL #multi #programming
Gesture coder: a tool for programming multi-touch gestures by demonstration (HL, YL), pp. 2875–2884.
CHICHI-2012-OuyangL #recognition
Bootstrapping personal gesture shortcuts with the wisdom of the crowd and handwriting recognition (TO, YL), pp. 2895–2904.
CHICHI-2012-Sae-BaeAIM #approach #authentication #multi #novel
Biometric-rich gestures: a novel approach to authentication on multi-touch devices (NSB, KA, KI, NDM), pp. 977–986.
CHICHI-2012-ShiraziMKS #authentication
Assessing the vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks (ASS, PM, HK, AS), pp. 2045–2048.
CHICHI-2012-TuRZ #comparative #evaluation
A comparative evaluation of finger and pen stroke gestures (HT, XR, SZ), pp. 1287–1296.
CSCWCSCW-2012-GenestG #communication #distributed #effectiveness #visualisation
Evaluating the effectiveness of height visualizations for improving gestural communication at distributed tabletops (AG, CG), pp. 519–528.
ICPRICPR-2012-AhmedA #modelling #using
Flow Modeling and skin-based Gaussian pruning to recognize gestural actions using HMM (ORA, AAH), pp. 3488–3491.
ICPRICPR-2012-Hernandez-VelaBPPBPAE #named #recognition
BoVDW: Bag-of-Visual-and-Depth-Words for gesture recognition (AHV, MÁB, XPS, VPL, XB, OP, CA, SE), pp. 449–452.
ICPRICPR-2012-HuG #3d #framework #modelling #recognition #visual notation
A 3D gesture recognition framework based on hierarchical visual attention and perceptual organization models (GH, QG), pp. 1411–1414.
ICPRICPR-2012-MartinTT
Optical flow based Head Movement and Gesture Analyzer (OHMeGA) (SM, CT, MMT), pp. 605–608.
ICPRICPR-2012-ParkLSRKCG #adaptation #recognition
Gesture recognition system based on Adaptive Resonance Theory (PKJP, JL, CWS, HR, BCK, GAC, SG), pp. 3818–3822.
ICPRICPR-2012-Renau-FerrerLDA #database
The ILGDB database of realistic pen-based gestural commands (NRF, PL, AD, ÉA), pp. 3741–3744.
ICPRICPR-2012-ZhangLXL #difference #recognition
Gesture recognition based on depth difference distribution (PZ, TL, HX, LL), pp. 157–160.
ICPRICPR-2012-ZhuW #kernel #recognition #using
Single-frame hand gesture recognition using color and depth kernel descriptors (XZ, KYKW), pp. 2989–2992.
FDGFDG-2011-CheemaL #3d #comprehension #experience #game studies #towards
Wizard of Wii: toward understanding player experience in first person games with 3D gestures (SC, JJLJ), pp. 265–267.
FDGFDG-2011-MorelliF #game studies #realtime #using #video
Real-time sensory substitution to enable players who are blind to play video games using whole body gestures (TM, EF), pp. 147–153.
CHICHI-2011-BragdonK #scalability
Gesture select: : acquiring remote targets on large displays without pointing (AB, HSK), pp. 187–196.
CHICHI-2011-BragdonNLH #analysis #design #mobile
Experimental analysis of touch-screen gesture designs in mobile environments (AB, EN, YL, KH), pp. 403–412.
CHICHI-2011-ChiuLC #documentation #modelling #multi #symmetry
Multi-touch document folding: gesture models, fold directions and symmetries (PC, CL, FC), pp. 1591–1600.
CHICHI-2011-CohnMPT #using
Your noise is my command: sensing gestures using the body as an antenna (GC, DM, SNP, DST), pp. 791–800.
CHICHI-2011-DoringKMPSGS #interactive #visual notation
Gestural interaction on the steering wheel: reducing the visual demand (TD, DK, PM, MP, JS, VG, AS), pp. 483–492.
CHICHI-2011-GrandhiJM #comprehension #interface
Understanding naturalness and intuitiveness in gesture production: insights for touchless gestural interfaces (SAG, GJ, IM), pp. 821–824.
CHICHI-2011-HinrichsC #interactive #multi #sequence
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits (UH, MSTC), pp. 3023–3032.
CHICHI-2011-HolzW
Data miming: inferring spatial object descriptions from human gesture (CH, AW), pp. 811–820.
CHICHI-2011-KaneWL #comprehension #people #performance
Usable gestures for blind people: understanding preference and performance (SKK, JOW, REL), pp. 413–422.
CHICHI-2011-LaheyGBV #comprehension #flexibility #mobile #named #using
PaperPhone: understanding the use of bend gestures in mobile devices with flexible electronic paper displays (BL, AG, WB, RV), pp. 1303–1312.
CHICHI-2011-LuL #mobile #user interface #using
Gesture avatar: a technique for operating mobile user interfaces using gestures (HL, YL), pp. 207–216.
CHICHI-2011-McPhersonK #multi
Multidimensional gesture sensing at the piano keyboard (APM, YEK), pp. 2789–2798.
CHICHI-2011-NiBN #interface #named
AirStroke: bringing unistroke text entry to freehand gesture interfaces (TN, DAB, CN), pp. 2473–2476.
CHICHI-2011-RuizL #interactive #mobile #named
DoubleFlip: a motion gesture delimiter for mobile interaction (JR, YL), pp. 2717–2720.
CHICHI-2011-RuizLL #interactive #mobile
User-defined motion gestures for mobile interaction (JR, YL, EL), pp. 197–206.
CHICHI-2011-SongBGICH #multi
Grips and gestures on a multi-touch pen (HS, HB, FG, SI, XC, KH), pp. 1323–1332.
CHICHI-2011-WigdorBPLW #interactive #multi #precise
Rock & rails: extending multi-touch interactions with shape gestures to enable precise spatial manipulations (DW, HB, JP, JL, SW), pp. 1581–1590.
CSCWCSCW-2011-FanLZTSW #game studies #social #using
Surprise Grabber: a co-located tangible social game using phone hand gesture (MF, XL, YZ, LT, YS, HW), pp. 625–628.
CSCWCSCW-2011-YamashitaKKH #collaboration #distributed
Improving visibility of remote gestures in distributed tabletop collaboration (NY, KK, HK, KH), pp. 95–104.
HCIDUXU-v1-2011-HuangW #analysis #interactive #mobile #usability
Usability Analysis in Gesture Operation of Interactive E-Books on Mobile Devices (CHH, CMW), pp. 573–582.
HCIDUXU-v2-2011-ReilyB #interface
Applying Gestural Interfaces to Command-and-Control (TR, MB), pp. 187–194.
HCIHCI-ITE-2011-AngeliniCCKM #interactive #multi #scalability #using
Multi-user Pointing and Gesture Interaction for Large Screen Using Infrared Emitters and Accelerometers (LA, MC, SC, OAK, EM), pp. 185–193.
HCIHCI-ITE-2011-AokiKIMKK #identification
Gesture Identification Based on Zone Entry and Axis Crossing (RA, YK, MI, AM, MK, SK), pp. 194–203.
HCIHCI-ITE-2011-ChoiHK #3d #estimation #interface #using
3D-Position Estimation for Hand Gesture Interface Using a Single Camera (SHC, JHH, JHK), pp. 231–237.
HCIHCI-ITE-2011-ChuT
Hand Gesture for Taking Self Portrait (SC, JT), pp. 238–247.
HCIHCI-ITE-2011-FahnC #interactive #recognition
Hidden-Markov-Model-Based Hand Gesture Recognition Techniques Used for a Human-Robot Interaction System (CSF, KYC), pp. 248–258.
HCIHCI-ITE-2011-NakaI #3d #communication #interface #using
Web-Based Nonverbal Communication Interface Using 3DAgents with Natural Gestures (TN, TI), pp. 565–574.
HCIHCI-ITE-2011-NgKNA #automation
Gesture Based Automating Household Appliances (WLN, NCK, NKN, BMA), pp. 285–293.
HCIHCI-ITE-2011-OhILLK #interactive #recognition
Upper Body Gesture Recognition for Human-Robot Interaction (CMO, MZI, JSL, CWL, ISK), pp. 294–303.
HCIHCI-ITE-2011-TangTLCLL #low cost
Virtual Mouse: A Low Cost Proximity-Based Gestural Pointing Device (SKT, WCT, WWL, KCC, STL, YPL), pp. 491–499.
HCIHIMI-v1-2011-BellucoBC #interactive #named
ERACLE: Electromyography System for Gesture Interaction (PB, MB, UC), pp. 391–398.
HCIHIMI-v1-2011-Ito #communication #personalisation
Hand Gesture-Based Manipulation of a Personalized Avatar Robot in Remote Communication (TI), pp. 425–434.
CHICHI-2010-AppertB #detection #recognition
Scale detection for a priori gesture recognition (CA, OB), pp. 879–882.
CHICHI-2010-AshbrookS #design #named
MAGIC: a motion gesture design tool (DA, TS), pp. 2159–2168.
CHICHI-2010-JonesAAIS #named
GesText: accelerometer-based gestural text-entry systems (EJ, JA, AA, PI, SS), pp. 2173–2182.
CHICHI-2010-Li #named #performance
Protractor: a fast and accurate gesture recognizer (YL), pp. 2169–2172.
CHICHI-2010-LiaoLLW #fine-grained #hybrid #interactive #named
Pacer: fine-grained interactive paper via camera-touch hybrid gestures on a cell phone (CL, QL, BL, LW), pp. 2441–2450.
CHICHI-2010-RicoB #interface #mobile #social
Usable gestures for mobile interfaces: evaluating social acceptability (JR, SAB), pp. 887–896.
CHICHI-2010-WangZC #mobile #named #predict #problem
SHRIMP: solving collision and out of vocabulary problems in mobile predictive input with motion gesture (JW, SZ, JFC), pp. 15–24.
ICPRICPR-2010-AlmaksourAQC #classification #evolution #fuzzy #incremental #learning #recognition
Evolving Fuzzy Classifiers: Application to Incremental Learning of Handwritten Gesture Recognition Systems (AA, ÉA, SQ, MC), pp. 4056–4059.
ICPRICPR-2010-ElmezainAM #random #recognition #robust #segmentation #using
A Robust Method for Hand Gesture Segmentation and Recognition Using Forward Spotting Scheme in Conditional Random Fields (ME, AAH, BM), pp. 3850–3853.
ICPRICPR-2010-HeracleousHB #integration #recognition #speech
Gestures and Lip Shape Integration for Cued Speech Recognition (PH, NH, DB), pp. 2238–2241.
ICPRICPR-2010-LinLCH #3d #modelling #multi #realtime
Real-Time 3D Model-Based Gesture Tracking for Multimedia Control (SYL, YCL, LWC, YPH), pp. 3822–3825.
ICPRICPR-2010-MalgireddyCSGM #framework #modelling #recognition #using
A Framework for Hand Gesture Recognition and Spotting Using Sub-gesture Modeling (MRM, JJC, SS, VG, DM), pp. 3780–3783.
ICPRICPR-2010-WohlerGDHKH #online #recognition
A Calibration-Free Head Gesture Recognition System with Online Capability (NCW, UG, AD, MH, SK, TH), pp. 3814–3817.
ICDARICDAR-2009-SeniukB #recognition
Pen Acoustic Emissions for Text and Gesture Recognition (AGS, DB), pp. 872–876.
AIIDEAIIDE-2009-HasegawaSRA #automation
Automatically Choosing Appropriate Gestures for Jokes (DH, JS, RR, KA).
FDGFDG-2009-BottCLL #3d #game studies #interface #music #video
Exploring 3D gestural interfaces for music creation in video games (JNB, JGC, JJLJ), pp. 18–25.
CHICHI-2009-BragdonZWML #interface #named
GestureBar: improving the approachability of gesture-based interfaces (AB, RCZ, BW, TSM, JJLJ), pp. 2269–2278.
CHICHI-2009-KeranenBK #interface #mobile #music
Gravity sphere: gestural audio-tactile interface for mobile music exploration (JK, JB, JK), pp. 1531–1534.
CHICHI-2009-KratzB #feedback #mobile #recognition #visual notation
Unravelling seams: improvoing mobile gesture recognition with visual feedback techniques (SGK, RB), pp. 937–940.
CHICHI-2009-PerryJEE #agile #collaboration #video
Lean collaboration through video gestures: co-ordinating the production of live televised sport (MJP, OJ, ME, AE), pp. 2279–2288.
CHICHI-2009-WobbrockMW
User-defined gestures for surface computing (JOW, MRM, ADW), pp. 1083–1092.
HCIDHM-2009-AndreoniMCZRCP #assessment
Method for Movement and Gesture Assessment (MMGA) in Ergonomics (GA, MM, OC, MZ, MR, FC, EP), pp. 591–598.
HCIHCI-NIMT-2009-AlexanderAA #framework #incremental #learning #open source #realtime #recognition
An Open Source Framework for Real-Time, Incremental, Static and Dynamic Hand Gesture Learning and Recognition (TCA, HSA, GCA), pp. 123–130.
HCIHCI-NIMT-2009-AmftASST
Gesture-Controlled User Input to Complete Questionnaires on Wrist-Worn Watches (OA, RA, AS, DPS, GT), pp. 131–140.
HCIHCI-NIMT-2009-AtiaTMT #named #profiling #ubiquitous
UbiGesture: Customizing and Profiling Hand Gestures in Ubiquitous Environment (AA, ST, KM, JT), pp. 141–150.
HCIHCI-NIMT-2009-ChangW
The Gestural Input System for Living Room Digital Devices (WSC, FGW), pp. 151–160.
HCIHCI-NIMT-2009-GastBRRWMR #analysis #human-computer #interactive
Did I Get It Right: Head Gestures Analysis for Human-Machine Interactions (JG, AB, TR, GR, FW, CM, BR), pp. 170–177.
HCIHCI-NIMT-2009-HuangK #interactive
Interactive Demonstration of Pointing Gestures for Virtual Trainers (YH, MK), pp. 178–187.
HCIHCI-NIMT-2009-LeeJLYP #interface #multi
Gesture-Based Interface for Connection and Control of Multi-device in a Tabletop Display Environment (HL, HJ, JHL, KWY, JHP), pp. 216–225.
HCIHCI-NIMT-2009-LiCMY
Emotions and Messages in Simple Robot Gestures (JL, MHC, SM, MY), pp. 331–340.
HCIHCI-NIMT-2009-ParviniMSNZG #approach #recognition
An Approach to Glove-Based Gesture Recognition (FP, DM, CS, BN, BZ, SG), pp. 236–245.
HCIHCI-NIMT-2009-SadP09a #representation #using
Using Pictographic Representation, Syntactic Information and Gestures in Text Entry (HHS, FP), pp. 735–744.
HCIHCI-NIMT-2009-TranPDEBLABCKGFD
Wireless Data Glove for Gesture-Based Robotic Control (NXT, HVP, VVD, JE, BB, JL, EA, MB, MGC, CK, DG, SF, LD), pp. 271–280.
HCIHCI-NIMT-2009-Yee #difference #multi
Potential Limitations of Multi-touch Gesture Vocabulary: Differentiation, Adoption, Fatigue (WY), pp. 291–300.
HCIHCI-VAD-2009-LoobR #documentation
Gesture-Based Sharing of Documents in Face-to-Face Meetings (AL, CR), pp. 558–566.
ICEISICEIS-HCI-2009-NetoD #case study #scalability #using
A Study on the use of Gestures for Large Displays (AN, CD), pp. 55–60.
SACSAC-2009-CerutiDTPDTLMAFRLE #communication #recognition
Wireless communication glove apparatus for motion tracking, gesture recognition, data transmission, and reception in extreme environments (MGC, VVD, NXT, HVP, LD, TAT, GL, EWM, OA, SF, GJR, RL, JE), pp. 172–176.
SACSAC-2009-TarratacaSC #recognition #smarttech #using
The current feasibility of gesture recognition for a smartphone using J2ME (LT, ACS, JMPC), pp. 1642–1649.
CHICHI-2008-YataniPBN #named #using
Escape: a target selection technique using visually-cued gestures (KY, KP, MWB, MWN), pp. 285–294.
ICPRICPR-2008-ElmezainAAM #markov #modelling #recognition
A Hidden Markov Model-based continuous gesture recognition system for hand motion trajectory (ME, AAH, JA, BM), pp. 1–4.
ICPRICPR-2008-HardingE #2d #analysis #fourier #recognition
The Fourier Analysis of 2DT movement with particular reference to hand gesture recognition (PRGH, TJE), pp. 1–4.
ICPRICPR-2008-RicharzPF #3d #detection #realtime
Real-time detection and interpretation of 3D deictic gestures for interactionwith an intelligent environment (JR, TP, GAF), pp. 1–4.
ICPRICPR-2008-SukSL #modelling #network #recognition #robust
Robust modeling and recognition of hand gestures with dynamic Bayesian network (HIS, BKS, SWL), pp. 1–4.
ICDARICDAR-2007-SignerKN #framework #named #recognition
iGesture: A General Gesture Recognition Framework (BS, UK, MCN), pp. 954–958.
CoGCIG-2007-BannachAKHTL #game studies #smarttech
Waving Real Hand Gestures Recorded by Wearable Motion Sensors to a Virtual Car and Driver in a Mixed-Reality Parking Game (DB, OA, KSK, EAH, GT, PL), pp. 32–39.
CHICHI-2007-CaoZ #modelling #performance
Modeling human performance of pen stroke gestures (XC, SZ), pp. 1495–1504.
CHICHI-2007-CostanzaIAM #interface #usability
Intimate interfaces in action: assessing the usability and subtlety of emg-based motionless gestures (EC, SAI, RA, PM), pp. 819–828.
CHICHI-2007-KirkRF #collaboration
Turn it this way: grounding collaborative action with remote gestures (DSK, TR, DSF), pp. 1039–1048.
CHICHI-2007-KristenssonZ #using
Command strokes with and without preview: using pen gestures on keyboard for command selection (POK, SZ), pp. 1137–1146.
HCIHCI-MIE-2007-Behringer #interactive #music #performance
Gesture Interaction for Electronic Music Performance (RB), pp. 564–572.
HCIHCI-MIE-2007-HongSL #interactive #multi #people #recognition
Multiple People Gesture Recognition for Human-Robot Interaction (SJH, NAS, CWL), pp. 625–633.
HCIHCI-MIE-2007-LiLXJ #interface #named
EyeScreen: A Gesture Interface for Manipulating On-Screen Objects (SL, JL, YX, YJ), pp. 710–717.
HCIHCI-MIE-2007-LyonsBWKS #named #process #recognition #tool support
GART: The Gesture and Activity Recognition Toolkit (KL, HB, TLW, JK, TS), pp. 718–727.
HCIHCI-MIE-2007-SunCSC #algorithm #integration #interface #natural language
An Input-Parsing Algorithm Supporting Integration of Deictic Gesture in Natural Language Interface (YS, FC, Y(S, VC), pp. 206–215.
CASECASE-2007-ChenT #classification #multi #recognition
Multiple-angle Hand Gesture Recognition by Fusing SVM Classifiers (YTC, KTT), pp. 527–530.
CHICHI-2006-KirkF #collaboration #physics
Comparing remote gesture technologies for supporting collaborative physical tasks (DSK, DSF), pp. 1191–1200.
CHICHI-2006-MorrisHPW #interactive #multi
Cooperative gestures: multi-user gestural interactions for co-located groupware (MRM, AH, AP, TW), pp. 1201–1210.
CHICHI-2006-WobbrockMR
Few-key text entry revisited: mnemonic gestures on four keys (JOW, BAM, BR), pp. 489–492.
ICPRICPR-v1-2006-Aviles-ArriagaSM #recognition #visual notation
Visual Recognition of Similar Gestures (HHAA, LES, CEM), pp. 1100–1103.
ICPRICPR-v1-2006-BouterucheA #fuzzy #online #recognition
Fuzzy Point of View Combination for Contextual Shape Recognition: Application to On-line Graphic Gesture Recognition (FB, ÉA), pp. 1088–1091.
ICPRICPR-v1-2006-DongWH #segmentation #sequence #similarity #using #video
Gesture Segmentation from a Video Sequence Using Greedy Similarity Measure (QD, YW, ZH), pp. 331–334.
ICPRICPR-v1-2006-GunesP #analysis #automation #behaviour #database
A Bimodal Face and Body Gesture Database for Automatic Analysis of Human Nonverbal Affective Behavior (HG, MP), pp. 1148–1153.
ICPRICPR-v1-2006-MenezesLD #3d #data fusion #using
Data Fusion for 3D Gestures Tracking using a Camera mounted on a Robot (PM, FL, JD), pp. 464–467.
ICPRICPR-v1-2006-SilvaMMO #interactive #multi #quantifier #towards
A Multi-agent Based Interactive System Towards Child’s Emotion Performances Quantified Through Affective Body Gestures (PRDS, APM, AM, MO), pp. 1236–1239.
ICPRICPR-v1-2006-SongK #cumulative #recognition #segmentation
Simultaneous Gesture Segmentation and Recognition based on Forward Spotting Accumulative HMMs (JS, DK), pp. 1231–1235.
ICPRICPR-v1-2006-WongC #classification #recognition #using
Continuous Gesture Recognition using a Sparse Bayesian Classifier (SFW, RC), pp. 1084–1087.
ICPRICPR-v2-2006-IncertisGC #people #recognition
Hand Gesture Recognition for Deaf People Interfacing (IGI, JGGB, EZC), pp. 100–103.
ICPRICPR-v2-2006-RohSLL #invariant #recognition
Volume Motion Template for View-Invariant Gesture Recognition (MCR, HKS, SWL, SWL), pp. 1229–1232.
ICPRICPR-v3-2006-BimboLV #interactive #multi #realtime #recognition
Multi-User Natural Interaction System based on Real-Time Hand Tracking and Gesture Recognition (ADB, LL, AV), pp. 55–58.
ICPRICPR-v3-2006-MoriUKTHS #predict #recognition
Early Recognition and Prediction of Gestures (AM, SU, RK, RiT, TH, HS), pp. 560–563.
ICPRICPR-v3-2006-Xu #approach #artificial reality #network #recognition
A Neural Network Approach for Hand Gesture Recognition in Virtual Reality Driving Training System of SPG (DX), pp. 519–522.
ICPRICPR-v4-2006-RohL #detection #video
Gesture Detection in Low-Quality Video (MCR, SWL), pp. 791–794.
ICPRICPR-v4-2006-YangPL #interactive #recognition
Human-Robot Interaction by Whole Body Gesture Spotting and Recognition (HDY, AYP, SWL), pp. 774–777.
ICPRICPR-v4-2006-YodaTRSI #interface
Stereo Camera Based Non-Contact Non-Constraining Head Gesture Interface for Electric Wheelchairs (IY, JT, BR, KS, TI), pp. 740–745.
ICDARICDAR-2005-BouterucheAR #recognition
Handwritten Gesture Recognition Driven by the Spatial Context of Strokes (FB, ÉA, NR), pp. 1221–1225.
ICDARICDAR-2005-SclaroffBKAALMT #analysis #recognition #video
Tracking, Analysis, and Recognition of Human Gestures in Video (SS, MB, GK, JA, VA, RL, JJM, TPT), pp. 806–810.
CHICHI-2005-HinckleyBRG #analysis #design
Design and analysis of delimiters for selection-action pen gesture phrases in scriboli (KH, PB, GR, FG), pp. 451–460.
CHICHI-2005-LeeWB #concept #modelling
Improving orchestral conducting systems in public spaces: examining the temporal characteristics and conceptual models of conducting gestures (EL, MW, JOB), pp. 731–740.
ICMLICML-2005-CalinonB #framework #probability #recognition #using
Recognition and reproduction of gestures using a probabilistic framework combining PCA, ICA and HMM (SC, AB), pp. 105–112.
ICPRICPR-v3-2004-FritschHS #recognition
Combining Sensory and Symbolic Data for Manipulative Gesture Recognition (JF, NH, GS), pp. 930–933.
ICPRICPR-v3-2004-HardingE #fourier #using
Recognizing Hand Gesture using Fourier Descriptors (PRGH, TJE), pp. 286–289.
ICPRICPR-v3-2004-KaholTP #analysis
Computational Analysis of Mannerism Gestures (KK, PT, SP), pp. 946–949.
ICPRICPR-v3-2004-ShanWQT #recognition #using
Gesture Recognition Using Temporal Template Based Trajectories (CS, YW, XQ, TT), pp. 954–957.
ICPRICPR-v3-2004-WangNP #editing #recognition #video
Gesture Tracking and Recognition for Lecture Video Editing (FW, CWN, TCP), pp. 934–937.
ICPRICPR-v4-2004-CheneviereB #modelling #recognition
Deformable Model based Data Compression for Gesture Recognition (FC, SB), pp. 541–544.
ICPRICPR-v4-2004-HeidemannBBS #clustering #recognition #scalability #self #set #user interface #visual notation
Hand Gesture Recognition: Self-Organising Maps as a Graphical User Interface for the Partitioning of Large Training Data Sets (GH, HB, IB, AS), pp. 487–490.
ICPRICPR-v4-2004-LicsarS #recognition
Dynamic Training of Hand Gesture Recognition System (AL, TS), pp. 971–974.
ICPRICPR-v4-2004-YamamotoYS #interface #using
Arm-Pointing Gesture Interface Using Surrounded Stereo Cameras System (YY, IY, KS), pp. 965–970.
CHICHI-2002-PirhonenBH #mobile
Gestural and audio metaphors as a means of control for mobile devices (AP, SAB, CH), pp. 291–298.
CSCWCSCW-2002-GutwinP
Improving interpretation of remote gestures with telepointer traces (CG, RP), pp. 49–57.
ICPRICPR-v1-2002-BraySE #recognition #speech
Recognition of Gestures in the Context of Speech (MB, HS, JOE), pp. 356–359.
ICPRICPR-v1-2002-ErdemS #automation #communication #detection
Automatic Detection of Relevant Head Gestures in American Sign Language Communication (UME, SS), p. 460–?.
ICPRICPR-v1-2002-JeongKSS #linear #recognition #using
Two-Hand Gesture Recognition using Coupled Switching Linear Model (MHJ, YK, NS, YS), pp. 9–12.
ICPRICPR-v1-2002-SunCM #realtime #recognition
Real-Time Gesture Recognition System Based on Contour Signatures (XS, CWC, BSM), pp. 447–450.
ICPRICPR-v1-2002-TominagaHKNY #estimation #multi #recognition
Estimation of Human Motion from Multiple Cameras for Gesture Recognition (MT, HH, HK, YN, KY), pp. 401–404.
ICPRICPR-v2-2002-ChambersVWB #recognition #video
Hierarchical Recognition of Intentional Human Gestures for Sports Video Annotation (GSC, SV, GAWW, HHB), pp. 1082–1085.
ICPRICPR-v2-2002-SatoK #markov #modelling #multi #recognition
Extension of Hidden Markov Models to Deal with Multiple Candidates of Observations and its Application to Mobile-Robot-Oriented Gesture Recognition (YS, TK), p. 515–?.
ICPRICPR-v3-2002-DuricWY #adaptation #interface #using
Adaptive and Smart Interface for VCR Remote Control Using Hand Gestures (ZD, HW, JY), pp. 1035–1038.
ICPRICPR-v3-2002-JeongKSS02a #linear #recognition #using
Two-Hand Gesture Recognition Using Coupled Switching Linear Model (MHJ, YK, NS, YS), pp. 529–532.
ICPRICPR-v3-2002-LicsarS #recognition
Supervised Training Based Hand Gesture Recognition System (AL, TS), pp. 999–1002.
ICPRICPR-v3-2002-OngRV
Deciphering Layered Meaning in Gestures (SCWO, SR, YVV), p. 815–?.
CHICHI-2000-DammHT #design #modelling #object-oriented #tool support
Tool support for cooperative object-oriented design: gesture based modelling on an electronic whiteboard (CHD, KMH, MT), pp. 518–525.
CHICHI-2000-LongLRM #similarity #visual notation
Visual similarity of pen gestures (ACLJ, JAL, LAR, JM), pp. 360–367.
ICMLICML-2000-JuKS #classification
State-based Classification of Finger Gestures from Electromyographic Signals (PJ, LPK, YS), pp. 439–446.
ICPRICPR-v1-2000-WilsonB #adaptation #online #realtime #recognition
Realtime Online Adaptive Gesture Recognition (ADW, AFB), pp. 1270–1275.
ICPRICPR-v2-2000-HongoOYY #human-computer #interactive #recognition
Face and Hand Gesture Recognition for Human-Computer Interaction (HH, MO, MY, KY), pp. 2921–2924.
ICPRICPR-v2-2000-WuKS #programming #recognition
Improvement of Continuous Dynamic Programming for Human Gesture Recognition (HW, RK, TS), pp. 2945–2948.
ICPRICPR-v3-2000-DengT #approach #recognition #segmentation
An HMM-Based Approach for Gesture Segmentation and Recognition (JD, HTT), pp. 3683–3686.
ICPRICPR-v3-2000-HongHT #finite #performance #recognition #state machine
Constructing Finite State Machines for Fast Gesture Recognition (PH, TSH, MT), pp. 3695–3698.
ICPRICPR-v3-2000-NgR #classification #recognition
Gesture Recognition via Pose Classification (CWN, SR), pp. 3703–3708.
ICPRICPR-v4-2000-KunoMSS #interactive
Intelligent Wheelchair Remotely Controlled by Interactive Gestures (YK, TM, NS, YS), pp. 4672–4675.
CHICHI-1999-LongLR #design
Implications for a Gesture Design Tool (ACLJ, JAL, LAR), pp. 40–47.
HCIHCI-CCAD-1999-MajoeH #analysis #recognition
Human gesture analysis and recognition for medical and dance applications (DM, NH), pp. 818–822.
HCIHCI-EI-1999-CarbonellD #empirical #human-computer #multimodal #speech #using
Empirical data on the use of speech and gestures in a multimodal human-computer environment (NC, PD), pp. 446–450.
HCIHCI-EI-1999-MachateS #interactive
Let Your Hands Talk — Gestures as a Means of Interaction (JM, SS), pp. 291–295.
HCIHCI-EI-1999-PentlandRW #adaptation #interface #learning #word
Perceptual Intelligence: learning gestures and words for individualized, adaptive interfaces (AP, DR, CRW), pp. 286–290.
HCIHCI-EI-1999-SegenK #animation #interactive #interface #using
Dextrous Interaction with Computer Animations using Vision-Based Gesture Interface (JS, SK), pp. 281–285.
ICPRICPR-1998-EickelerKR #markov #modelling #online #recognition
Hidden Markov model based continuous online gesture recognition (SE, AK, GR), pp. 1206–1208.
ICPRICPR-1998-SegenK #3d #interface #performance #recognition
Fast and accurate 3D gesture recognition interface (JS, SK), pp. 86–91.
ICPRICPR-1998-WatanabeY #image #multi #realtime #recognition #sequence #using
Real time recognition of gesture and gesture degree information using multi input image sequences (TW, MY), pp. 1855–1858.
ICPRICPR-1998-WuSK #image #recognition
Spotting recognition of head gestures from color image series (HW, TS, HK), pp. 83–85.
ICPRICPR-1996-DarrellP #markov #process #recognition #using
Active gesture recognition using partially observable Markov decision processes (TD, AP), pp. 984–988.
ICPRICPR-1996-ErenshteynLFMS #approach #comprehension #recognition
Recognition approach to gesture language understanding (RE, PL, RAF, LM, GS), pp. 431–435.
ICPRICPR-1996-IwaiWYY #recognition #using
Gesture recognition using colored gloves (YI, KW, YY, MY), pp. 662–666.
ICPRICPR-1996-MorimotoYD #markov #modelling #recognition #using
Recognition of head gestures using hidden Markov models (CM, YY, LSD), pp. 461–465.
ICPRICPR-1996-SharmaHPZLCS #interface #speech #visual notation
Speech/gesture interface to a visual computing environment for molecular biologists (RS, TSH, VIP, YZ, ZL, SMC, KS), pp. 964–968.
ICPRICPR-1996-UtsumiMKN #multi #recognition #using
Hand gesture recognition system using multiple cameras (AU, TM, FK, RN), pp. 667–671.
ICPRICPR-1996-WatanabeLTY #interactive #realtime #recognition
A method of real-time gesture recognition for interactive systems (SW, CWL, AT, MY), pp. 473–477.
HCIHCI-SHI-1993-Zhao #diagrams #editing #recognition #sketching #specification
Gesture Specification and Structure Recognition in Handsketch-Based Diagram Editors (RZ), pp. 1052–1057.
CHIINTERCHI-1993-Zhao #diagrams #editing #incremental #recognition
Incremental recognition in gesture-based and syntax-directed diagram editors (RZ), pp. 95–100.
CHICHI-1992-Rubine
Combining Gestures and Direct Manipulation (DR), pp. 659–660.
CHICHI-1991-MurakamiT #network #recognition #using
Gesture recognition using recurrent neural networks (KM, HT), pp. 237–242.
CHICHI-1991-Thiel #interface
The cue ball as part of a gestural interface (DDT), pp. 463–464.
CHICHI-1989-Hauptmann #image #speech
Speech and gestures for graphic image manipulation (AGH), pp. 241–245.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.